view game.h @ 0:0fae5658fb0b

Initial revision
author gongo
date Thu, 02 Nov 2006 08:55:19 +0000
parents
children f60cb9a39d7a
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/*
 * $Id$
 */

typedef enum game_state {
    GAME_INIT,
    GAME_OPENING,
    GAME_SELECT_CAR,
    GAME_WAIT,
    GAME_SELECT_COURSE,
    GAME_READY,
    GAME_MAIN_INIT,
    GAME_MAIN,
    GAME_PAUSE,
    GAME_GOAL,
    GAME_FINISH
} GAME_STATE;

typedef struct game {
    GAME_STATE state;
    CarPtr jiki;
    int course_id;   // $B%3!<%9(BID
    int car_id;      // $B<+5!(BID
    int camera_type; // $B%+%a%i$N%?%$%W(B
    int select;      // $BA*BrMQJQ?t!)$$$i$J$$$+(B
    int demo_flg;    // (demo_flg == 0) ? $BDL>o%b!<%I(B : $B%G%b%b!<%I(B
    int play_id;
    int rap;
} Game, *GamePtr;

extern Game game;