view play_id @ 122:5219bf3d5e71

title_draw
author e085768
date Mon, 27 Jun 2011 19:44:46 +0900
parents 9e4100c5d7ec
children
line wrap: on
line source

./camera.cc:  //int type = game->camera_type;
./camera.cc:  if(pad.left>0  && game->jiki->speed !=0){
./camera.cc:    if(game->jiki->speed !=0){
./camera.cc:  else if(pad.right>0 && game->jiki->speed !=0){
./camera.cc:    if(game->jiki->speed !=0){
./car.cc:      game->rap++;
./compile:  //int type = game->camera_type;
./compile:  if(pad.left>0  && game->jiki->speed !=0){
./compile:    if(game->jiki->speed !=0){
./compile:    else if(pad.right>0 && game->jiki->speed !=0){
./compile:  if(game->jiki->speed !=0){
./game.cc:  game->play_id = linda_init();
./game.cc~:  game->play_id = linda_init();
./linda.cc:  int id = game->play_id;
./linda.cc:  send_packet(id, mode, game->car_id, game->course_id, NULL);
./linda.cc:  int id = game->play_id;
./linda.cc:  int id = game->play_id;
./linda.cc:  int id = game->play_id;
./linda.cc:  int id = game->play_id;
./linda.cc:  int id = game->play_id;
./linda.cc:  if (course_id != game->course_id) {
./linda.cc:    course_id = game->course_id;
./linda.cc:    game->course_id = course_id;
./linda.cc:  int id = game->play_id;
./linda.cc:  int id = game->play_id;
./linda.cc:  int id = game->play_id;
./linda.cc:  int id = game->play_id;
./linda.cc:  CarPtr mycar = game->jiki;
./linda.cc:    if (game->state == GAME_WAIT) {
./linda.cc:      if (game->play_id == 1)
./linda.cc:    if (game->play_id == 1) {
./linda.cc:	if (game->state == GAME_FINISH) {
./linda.cc:	  common_state = game->state;
./linda.cc:	  game->state = common_state;
./linda.cc:	common_state = game->state;
./linda.cc:	game->state = common_state;
./linda.cc:      if (game->state == GAME_GOAL) {
./linda.cc:	  common_state = game->state;
./linda.cc:	  game->state = common_state;
./linda.cc:	game->state = common_state;
./linda.cc:    if (game->state == GAME_WAIT) {
./linda.cc:    game->state = common_state;
./linda.cc:    psx_free(psx_reply(psx_in(game->play_id)));
./linda.cc:    linda_seq[my_id]=psx_in(game->play_id);
./linda.cc:    psx_out(game->play_id, (char*)&jiki, sizeof(CarInfo));
./linda.cc:  send_packet(game->play_id, MODE_WAIT, 1, 1, NULL);
Binary file ./magoroku matches
./schedule.cc:  printf("game->car_id = %d\n",game->car_id);
./schedule.cc:  //printf("game->jiki->speed = %f\n",game->jiki->speed);
./schedule.cc:  game->jiki = car_init(game->car_id);
./schedule.cc:  carNode_append(game->jiki);
./schedule.cc:  field_init(game->course_id);
./schedule.cc:  game->car_id      = 1;
./schedule.cc:  game->course_id   = 1;
./schedule.cc:  game->camera_type = 0;
./schedule.cc:  game->rap         = 1;
./schedule.cc:  game->jiki        = NULL;
./schedule.cc:  game->play_id     = 1;
./schedule.cc:  if (game->play_id == 1) {
./schedule.cc:  if (game->play_id==1){
./schedule.cc:  if (game->play_id == 1) {
./schedule.cc:  } else if (game->play_id == 2) {
./schedule.cc:  gSprite_PutSpriteEx(SP_SEL_CAR+game->car_id, 190, 200, 1.5, 1.5, 0.0);
./schedule.cc:    game->car_id =
./schedule.cc:      (game->car_id > MAXCAR-1) ? 1 : game->car_id + 1;
./schedule.cc:    game->car_id =
./schedule.cc:      (game->car_id < 2) ? MAXCAR : game->car_id - 1;
./schedule.cc:  if (game->play_id == 1)
./schedule.cc:  gSprite_PutSpriteEx(SP_SEL_COURSE+game->course_id, 190, 200, 1.7, 1.8, 0.0);
./schedule.cc:  if (game->play_id == 1) {
./schedule.cc:      game->course_id =
./schedule.cc:	(game->course_id > MAXFIELD-1) ? 1 : game->course_id + 1;
./schedule.cc:      game->course_id =
./schedule.cc:	(game->course_id < 2) ? MAXFIELD : game->course_id - 1;
./schedule.cc:  gSprite_PutSprite(27+game->play_id,265,10);
./schedule.cc:  gSprite_PutSpriteEx(SP_SEL_CAR+game->car_id, 50, 120, 1.5, 1.5 , 0.0);
./schedule.cc:  gSprite_PutSpriteEx(SP_SEL_COURSE+game->course_id, 340, 120, 1.7, 1.8 , 0.0);
./schedule.cc:  if (!game->jiki){
./schedule.cc:  car_id_update(game, game->jiki);
./schedule.cc:  field_update(game->jiki);
./schedule.cc:  camera_update(game,game->jiki->body->transfer);
./schedule.cc:  gFont_SetStringInt(game->rap, 50, 100);
./schedule.cc:  //  gSprite_DefSprite(23, 1, 1,(int)(106.0*(game->jiki->speed/game->jiki->speed_max)), 34);
./schedule.cc:  gSprite_DefSprite(23, "name", (float)(106.0*(game->jiki->speed/game->jiki->speed_max)), 34.0, 100);
./schedule.cc:  if (game->rap > MAXRAP) {
./schedule.cc:  gFont_SetStringInt((int)(100.0*game->jiki->speed), 380, 350);
./schedule.cc:  if ((pad.right > 0) && ((game->jiki->speed != 0) || (pad.circle > 0))) {
./schedule.cc:    car_swerve(game->jiki, 1);
./schedule.cc:  if ((pad.left > 0) && ((game->jiki->speed != 0) || (pad.circle > 0))) {
./schedule.cc:    car_swerve(game->jiki, -1);
./schedule.cc:    car_accelerate(game->jiki, 1);
./schedule.cc:    car_accelerate(game->jiki, -1);
./schedule.cc:    game->camera_type = !game->camera_type;
./schedule.cc:  field_update(game->jiki);
./schedule.cc:  if (game->play_id == 1) {
./schedule.cc:  car_update(game, game->jiki);
./schedule.cc:  field_update(game->jiki);
./schedule.cc:  camera_update(game,game->jiki->body->transfer);
./schedule.cc~:  printf("game->car_id = %d\n",game->car_id);
./schedule.cc~:  //printf("game->jiki->speed = %f\n",game->jiki->speed);
./schedule.cc~:  game->jiki = car_init(game->car_id);
./schedule.cc~:  carNode_append(game->jiki);
./schedule.cc~:  field_init(game->course_id);
./schedule.cc~:  game->car_id      = 1;
./schedule.cc~:  game->course_id   = 1;
./schedule.cc~:  game->camera_type = 0;
./schedule.cc~:  game->rap         = 1;
./schedule.cc~:  game->jiki        = NULL;
./schedule.cc~:  if (game->play_id == 1) {
./schedule.cc~:  if (game->play_id==1){
./schedule.cc~:  if (game->play_id == 1) {
./schedule.cc~:  } else if (game->play_id == 2) {
./schedule.cc~:  gSprite_PutSpriteEx(SP_SEL_CAR+game->car_id, 190, 200, 1.5, 1.5, 0.0);
./schedule.cc~:    game->car_id =
./schedule.cc~:      (game->car_id > MAXCAR-1) ? 1 : game->car_id + 1;
./schedule.cc~:    game->car_id =
./schedule.cc~:      (game->car_id < 2) ? MAXCAR : game->car_id - 1;
./schedule.cc~:  if (game->play_id == 1)
./schedule.cc~:  gSprite_PutSpriteEx(SP_SEL_COURSE+game->course_id, 190, 200, 1.7, 1.8, 0.0);
./schedule.cc~:  if (game->play_id == 1) {
./schedule.cc~:      game->course_id =
./schedule.cc~:	(game->course_id > MAXFIELD-1) ? 1 : game->course_id + 1;
./schedule.cc~:      game->course_id =
./schedule.cc~:	(game->course_id < 2) ? MAXFIELD : game->course_id - 1;
./schedule.cc~:  gSprite_PutSprite(27+game->play_id,265,10);
./schedule.cc~:  gSprite_PutSpriteEx(SP_SEL_CAR+game->car_id, 50, 120, 1.5, 1.5 , 0.0);
./schedule.cc~:  gSprite_PutSpriteEx(SP_SEL_COURSE+game->course_id, 340, 120, 1.7, 1.8 , 0.0);
./schedule.cc~:  if (!game->jiki){
./schedule.cc~:  car_id_update(game, game->jiki);
./schedule.cc~:  field_update(game->jiki);
./schedule.cc~:  camera_update(game,game->jiki->body->transfer);
./schedule.cc~:  gFont_SetStringInt(game->rap, 50, 100);
./schedule.cc~:  //  gSprite_DefSprite(23, 1, 1,(int)(106.0*(game->jiki->speed/game->jiki->speed_max)), 34);
./schedule.cc~:  gSprite_DefSprite(23, "name", (float)(106.0*(game->jiki->speed/game->jiki->speed_max)), 34.0, 100);
./schedule.cc~:  if (game->rap > MAXRAP) {
./schedule.cc~:  gFont_SetStringInt((int)(100.0*game->jiki->speed), 380, 350);
./schedule.cc~:  if ((pad.right > 0) && ((game->jiki->speed != 0) || (pad.circle > 0))) {
./schedule.cc~:    car_swerve(game->jiki, 1);
./schedule.cc~:  if ((pad.left > 0) && ((game->jiki->speed != 0) || (pad.circle > 0))) {
./schedule.cc~:    car_swerve(game->jiki, -1);
./schedule.cc~:    car_accelerate(game->jiki, 1);
./schedule.cc~:    car_accelerate(game->jiki, -1);
./schedule.cc~:    game->camera_type = !game->camera_type;
./schedule.cc~:  field_update(game->jiki);
./schedule.cc~:  if (game->play_id == 1) {
./schedule.cc~:  car_update(game, game->jiki);
./schedule.cc~:  field_update(game->jiki);
./schedule.cc~:  camera_update(game,game->jiki->body->transfer);
Binary file ./schedule.o matches