Mercurial > hg > old > magoroku_racing
view carNode.cc @ 152:9fc2d52b28c5 default
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author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Sat, 30 Jul 2011 14:44:30 +0900 |
parents | d1ddd095ab03 |
children |
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#include <stdio.h> #include <stdlib.h> #include "libps2.h" #include "ps2util.h" #include "car.h" #include "game.h" #include "carNode.h" #include "gSprite.h" /* --- car.c --- */ void car_destroy(CarPtr car); // Carポインターの最初。Rootって言うの? static CarPtr car_list; void carNode_append(CarPtr newCar) { printf("carNode_append()\n"); CarPtr p = car_list; if (!p) { // ここでCar構造体のルート部分設定 car_list = newCar; } else { // car_listの最後に追加 while (p->next) p = p->next; p->next = newCar; } } void carNode_draw() { CarPtr p = car_list; // 登録した車の数だけ繰り返す? while (p) { // gSprite_PutObject( CHOICE_CAR, p->body ); gSprite_PutSprite(false, HIT_TEST, p->body->xyz[0], p->body->xyz[1], p->body->xyz[2]); p = p->next; } } void carNode_destroy() { CarPtr p = car_list; while (p) { car_destroy(p); p = p->next; } car_list = NULL; }