Mercurial > hg > old > magoroku_racing
changeset 3:38aedf763052
*** empty log message ***
author | gongo |
---|---|
date | Sat, 04 Nov 2006 08:07:28 +0000 |
parents | b6a1385f19be |
children | d214fd22ef16 |
files | schedule.c |
diffstat | 1 files changed, 56 insertions(+), 54 deletions(-) [+] |
line wrap: on
line diff
--- a/schedule.c Sat Nov 04 08:04:53 2006 +0000 +++ b/schedule.c Sat Nov 04 08:07:28 2006 +0000 @@ -101,60 +101,6 @@ } -void -schedule() -{ - char raptime[10]; - - /* timer */ - static int start_time,time_count; - static int RUNNIG=0; - - - switch (game.state) { - case GAME_INIT: - sche_game_init(); - break; - case GAME_OPENING: - sche_game_opening(); - break; - case GAME_SELECT_CAR: - sche_game_select_car(); - break; - case GAME_SELECT_COURSE: - sche_game_select_course(); - break; - case GAME_READY: - sche_game_ready(); - break; - case GAME_MAIN_INIT: - sche_game_main_init(); - break; - case GAME_MAIN: - sche_game_main(); - break; - case GAME_PAUSE: - sche_game_main_pause(); - break; - case GAME_GOAL: - sche_game_main_goal(); - break; - case GAME_FINISH: - sche_game_main_finish(); - break; - default: - game.state = GAME_OPENING; - break; - } - - wait_sync(); - swap_dbuff(); - sjoy_poll(); - - ps2util_sprite_Draw(); - gSprite_Draw_Reset(); - gFont_Draw_Reset(); -} void sche_game_init() @@ -410,3 +356,59 @@ game.state = GAME_OPENING; } } + + +void +schedule() +{ + char raptime[10]; + + /* timer */ + static int start_time,time_count; + static int RUNNIG=0; + + + switch (game.state) { + case GAME_INIT: + sche_game_init(); + break; + case GAME_OPENING: + sche_game_opening(); + break; + case GAME_SELECT_CAR: + sche_game_select_car(); + break; + case GAME_SELECT_COURSE: + sche_game_select_course(); + break; + case GAME_READY: + sche_game_ready(); + break; + case GAME_MAIN_INIT: + sche_game_main_init(); + break; + case GAME_MAIN: + sche_game_main(); + break; + case GAME_PAUSE: + sche_game_main_pause(); + break; + case GAME_GOAL: + sche_game_main_goal(); + break; + case GAME_FINISH: + sche_game_main_finish(); + break; + default: + game.state = GAME_OPENING; + break; + } + + wait_sync(); + swap_dbuff(); + sjoy_poll(); + + ps2util_sprite_Draw(); + gSprite_Draw_Reset(); + gFont_Draw_Reset(); +}