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1 //===- SafeStackLayout.cpp - SafeStack frame layout -----------------------===//
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2 //
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3 // The LLVM Compiler Infrastructure
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4 //
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5 // This file is distributed under the University of Illinois Open Source
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6 // License. See LICENSE.TXT for details.
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7 //
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8 //===----------------------------------------------------------------------===//
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9
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10 #include "SafeStackLayout.h"
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11 #include "SafeStackColoring.h"
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12 #include "llvm/IR/Value.h"
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13 #include "llvm/Support/CommandLine.h"
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14 #include "llvm/Support/Compiler.h"
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15 #include "llvm/Support/Debug.h"
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16 #include "llvm/Support/MathExtras.h"
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17 #include "llvm/Support/raw_ostream.h"
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18 #include <algorithm>
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19 #include <cassert>
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20
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21 using namespace llvm;
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22 using namespace llvm::safestack;
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23
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24 #define DEBUG_TYPE "safestacklayout"
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25
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26 static cl::opt<bool> ClLayout("safe-stack-layout",
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27 cl::desc("enable safe stack layout"), cl::Hidden,
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28 cl::init(true));
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29
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30 LLVM_DUMP_METHOD void StackLayout::print(raw_ostream &OS) {
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31 OS << "Stack regions:\n";
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32 for (unsigned i = 0; i < Regions.size(); ++i) {
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33 OS << " " << i << ": [" << Regions[i].Start << ", " << Regions[i].End
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34 << "), range " << Regions[i].Range << "\n";
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35 }
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36 OS << "Stack objects:\n";
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37 for (auto &IT : ObjectOffsets) {
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38 OS << " at " << IT.getSecond() << ": " << *IT.getFirst() << "\n";
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39 }
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40 }
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41
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42 void StackLayout::addObject(const Value *V, unsigned Size, unsigned Alignment,
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43 const StackColoring::LiveRange &Range) {
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44 StackObjects.push_back({V, Size, Alignment, Range});
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45 ObjectAlignments[V] = Alignment;
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46 MaxAlignment = std::max(MaxAlignment, Alignment);
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47 }
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48
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49 static unsigned AdjustStackOffset(unsigned Offset, unsigned Size,
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50 unsigned Alignment) {
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51 return alignTo(Offset + Size, Alignment) - Size;
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52 }
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53
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54 void StackLayout::layoutObject(StackObject &Obj) {
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55 if (!ClLayout) {
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56 // If layout is disabled, just grab the next aligned address.
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57 // This effectively disables stack coloring as well.
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58 unsigned LastRegionEnd = Regions.empty() ? 0 : Regions.back().End;
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59 unsigned Start = AdjustStackOffset(LastRegionEnd, Obj.Size, Obj.Alignment);
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60 unsigned End = Start + Obj.Size;
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61 Regions.emplace_back(Start, End, Obj.Range);
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62 ObjectOffsets[Obj.Handle] = End;
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63 return;
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64 }
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65
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66 DEBUG(dbgs() << "Layout: size " << Obj.Size << ", align " << Obj.Alignment
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67 << ", range " << Obj.Range << "\n");
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68 assert(Obj.Alignment <= MaxAlignment);
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69 unsigned Start = AdjustStackOffset(0, Obj.Size, Obj.Alignment);
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70 unsigned End = Start + Obj.Size;
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71 DEBUG(dbgs() << " First candidate: " << Start << " .. " << End << "\n");
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72 for (const StackRegion &R : Regions) {
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73 DEBUG(dbgs() << " Examining region: " << R.Start << " .. " << R.End
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74 << ", range " << R.Range << "\n");
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75 assert(End >= R.Start);
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76 if (Start >= R.End) {
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77 DEBUG(dbgs() << " Does not intersect, skip.\n");
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78 continue;
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79 }
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80 if (Obj.Range.Overlaps(R.Range)) {
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81 // Find the next appropriate location.
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82 Start = AdjustStackOffset(R.End, Obj.Size, Obj.Alignment);
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83 End = Start + Obj.Size;
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84 DEBUG(dbgs() << " Overlaps. Next candidate: " << Start << " .. " << End
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85 << "\n");
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86 continue;
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87 }
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88 if (End <= R.End) {
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89 DEBUG(dbgs() << " Reusing region(s).\n");
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90 break;
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91 }
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92 }
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93
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94 unsigned LastRegionEnd = Regions.empty() ? 0 : Regions.back().End;
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95 if (End > LastRegionEnd) {
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96 // Insert a new region at the end. Maybe two.
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97 if (Start > LastRegionEnd) {
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98 DEBUG(dbgs() << " Creating gap region: " << LastRegionEnd << " .. "
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99 << Start << "\n");
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100 Regions.emplace_back(LastRegionEnd, Start, StackColoring::LiveRange());
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101 LastRegionEnd = Start;
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102 }
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103 DEBUG(dbgs() << " Creating new region: " << LastRegionEnd << " .. " << End
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104 << ", range " << Obj.Range << "\n");
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105 Regions.emplace_back(LastRegionEnd, End, Obj.Range);
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106 LastRegionEnd = End;
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107 }
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108
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109 // Split starting and ending regions if necessary.
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110 for (unsigned i = 0; i < Regions.size(); ++i) {
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111 StackRegion &R = Regions[i];
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112 if (Start > R.Start && Start < R.End) {
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113 StackRegion R0 = R;
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114 R.Start = R0.End = Start;
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115 Regions.insert(&R, R0);
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116 continue;
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117 }
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118 if (End > R.Start && End < R.End) {
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119 StackRegion R0 = R;
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120 R0.End = R.Start = End;
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121 Regions.insert(&R, R0);
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122 break;
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123 }
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124 }
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125
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126 // Update live ranges for all affected regions.
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127 for (StackRegion &R : Regions) {
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128 if (Start < R.End && End > R.Start)
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129 R.Range.Join(Obj.Range);
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130 if (End <= R.End)
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131 break;
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132 }
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133
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134 ObjectOffsets[Obj.Handle] = End;
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135 }
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136
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137 void StackLayout::computeLayout() {
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138 // Simple greedy algorithm.
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139 // If this is replaced with something smarter, it must preserve the property
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140 // that the first object is always at the offset 0 in the stack frame (for
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141 // StackProtectorSlot), or handle stack protector in some other way.
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142
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143 // Sort objects by size (largest first) to reduce fragmentation.
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144 if (StackObjects.size() > 2)
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145 std::stable_sort(StackObjects.begin() + 1, StackObjects.end(),
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146 [](const StackObject &a, const StackObject &b) {
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147 return a.Size > b.Size;
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148 });
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149
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150 for (auto &Obj : StackObjects)
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151 layoutObject(Obj);
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152
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153 DEBUG(print(dbgs()));
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154 }
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