Mercurial > hg > CbC > CbC_llvm
view clang/test/AST/const-fpfeatures.cpp @ 207:2e18cbf3894f
LLVM12
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Tue, 08 Jun 2021 06:07:14 +0900 |
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// RUN: %clang_cc1 -S -emit-llvm -triple i386-linux -std=c++2a -Wno-unknown-pragmas %s -o - | FileCheck %s // nextUp(1.F) == 0x1.000002p0F constexpr float add_round_down(float x, float y) { #pragma STDC FENV_ROUND FE_DOWNWARD float res = x; res += y; return res; } constexpr float add_round_up(float x, float y) { #pragma STDC FENV_ROUND FE_UPWARD float res = x; res += y; return res; } float V1 = add_round_down(1.0F, 0x0.000001p0F); float V2 = add_round_up(1.0F, 0x0.000001p0F); // CHECK: @V1 = {{.*}} float 1.000000e+00 // CHECK: @V2 = {{.*}} float 0x3FF0000020000000 constexpr float add_cast_round_down(float x, double y) { #pragma STDC FENV_ROUND FE_DOWNWARD float res = x; res += y; return res; } constexpr float add_cast_round_up(float x, double y) { #pragma STDC FENV_ROUND FE_UPWARD float res = x; res += y; return res; } float V3 = add_cast_round_down(1.0F, 0x0.000001p0F); float V4 = add_cast_round_up(1.0F, 0x0.000001p0F); // CHECK: @V3 = {{.*}} float 1.000000e+00 // CHECK: @V4 = {{.*}} float 0x3FF0000020000000 // The next three variables use the same function as initializer, only rounding // modes differ. float V5 = []() -> float { return [](float x, float y)->float { #pragma STDC FENV_ROUND FE_UPWARD return x + y; }([](float x, float y) -> float { #pragma STDC FENV_ROUND FE_UPWARD return x + y; }(1.0F, 0x0.000001p0F), 0x0.000001p0F); }(); // CHECK: @V5 = {{.*}} float 0x3FF0000040000000 float V6 = []() -> float { return [](float x, float y)->float { #pragma STDC FENV_ROUND FE_DOWNWARD return x + y; }([](float x, float y) -> float { #pragma STDC FENV_ROUND FE_UPWARD return x + y; }(1.0F, 0x0.000001p0F), 0x0.000001p0F); }(); // CHECK: @V6 = {{.*}} float 0x3FF0000020000000 float V7 = []() -> float { return [](float x, float y)->float { #pragma STDC FENV_ROUND FE_DOWNWARD return x + y; }([](float x, float y) -> float { #pragma STDC FENV_ROUND FE_DOWNWARD return x + y; }(1.0F, 0x0.000001p0F), 0x0.000001p0F); }(); // CHECK: @V7 = {{.*}} float 1.000000e+00