Mercurial > hg > CbC > CbC_llvm
view llvm/test/CodeGen/AMDGPU/global-saddr-atomics.ll @ 266:00f31e85ec16 default tip
Added tag current for changeset 31d058e83c98
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
---|---|
date | Sat, 14 Oct 2023 10:13:55 +0900 |
parents | 1f2b6ac9f198 |
children |
line wrap: on
line source
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx900 < %s | FileCheck -check-prefixes=GCN,GFX9 %s ; RUN: llc -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1010 -mattr=+wavefrontsize64 < %s | FileCheck -check-prefixes=GCN,GFX10 %s ; RUN: llc -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1100 -mattr=+wavefrontsize64 < %s | FileCheck -check-prefixes=GFX11 %s ; Test using saddr addressing mode of global_* flat atomic instructions. define amdgpu_ps void @global_xchg_saddr_i32_nortn(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_xchg_saddr_i32_nortn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_swap v0, v1, s[2:3] ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_xchg_saddr_i32_nortn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_swap v0, v1, s[2:3] ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_xchg_saddr_i32_nortn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_swap_b32 v0, v1, s[2:3] ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %unused = atomicrmw xchg ptr addrspace(1) %gep0, i32 %data syncscope("agent") seq_cst ret void } ; Maximum positive offset on gfx10 define amdgpu_ps void @global_xchg_saddr_i32_nortn_offset_2047(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_xchg_saddr_i32_nortn_offset_2047: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_swap v0, v1, s[2:3] offset:2047 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_xchg_saddr_i32_nortn_offset_2047: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_swap v0, v1, s[2:3] offset:2047 ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_xchg_saddr_i32_nortn_offset_2047: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_swap_b32 v0, v1, s[2:3] offset:2047 ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 2047 %unused = atomicrmw xchg ptr addrspace(1) %gep1, i32 %data syncscope("agent") seq_cst ret void } ; Maximum negative offset on gfx10 define amdgpu_ps void @global_xchg_saddr_i32_nortn_offset_neg2048(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_xchg_saddr_i32_nortn_offset_neg2048: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_swap v0, v1, s[2:3] offset:-2048 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_xchg_saddr_i32_nortn_offset_neg2048: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_swap v0, v1, s[2:3] offset:-2048 ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_xchg_saddr_i32_nortn_offset_neg2048: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_swap_b32 v0, v1, s[2:3] offset:-2048 ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -2048 %unused = atomicrmw xchg ptr addrspace(1) %gep1, i32 %data syncscope("agent") seq_cst ret void } define amdgpu_ps float @global_xchg_saddr_i32_rtn(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_xchg_saddr_i32_rtn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_swap v0, v0, v1, s[2:3] glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_xchg_saddr_i32_rtn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_swap v0, v0, v1, s[2:3] glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_xchg_saddr_i32_rtn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_swap_b32 v0, v0, v1, s[2:3] glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %rtn = atomicrmw xchg ptr addrspace(1) %gep0, i32 %data syncscope("agent") seq_cst %cast.rtn = bitcast i32 %rtn to float ret float %cast.rtn } define amdgpu_ps float @global_xchg_saddr_i32_rtn_2048(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_xchg_saddr_i32_rtn_2048: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_swap v0, v0, v1, s[2:3] offset:2048 glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_xchg_saddr_i32_rtn_2048: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_add_co_u32 v0, s[0:1], s2, v0 ; GFX10-NEXT: v_add_co_ci_u32_e64 v3, s[0:1], s3, 0, s[0:1] ; GFX10-NEXT: v_add_co_u32 v2, vcc, 0x800, v0 ; GFX10-NEXT: v_add_co_ci_u32_e32 v3, vcc, 0, v3, vcc ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_swap v0, v[2:3], v1, off glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_xchg_saddr_i32_rtn_2048: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_swap_b32 v0, v0, v1, s[2:3] offset:2048 glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 2048 %rtn = atomicrmw xchg ptr addrspace(1) %gep1, i32 %data syncscope("agent") seq_cst %cast.rtn = bitcast i32 %rtn to float ret float %cast.rtn } define amdgpu_ps float @global_xchg_saddr_i32_rtn_neg2048(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_xchg_saddr_i32_rtn_neg2048: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_swap v0, v0, v1, s[2:3] offset:-2048 glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_xchg_saddr_i32_rtn_neg2048: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_swap v0, v0, v1, s[2:3] offset:-2048 glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_xchg_saddr_i32_rtn_neg2048: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_swap_b32 v0, v0, v1, s[2:3] offset:-2048 glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -2048 %rtn = atomicrmw xchg ptr addrspace(1) %gep1, i32 %data syncscope("agent") seq_cst %cast.rtn = bitcast i32 %rtn to float ret float %cast.rtn } ; -------------------------------------------------------------------------------- ; Uniformity edge cases ; -------------------------------------------------------------------------------- @ptr.in.lds = internal addrspace(3) global ptr addrspace(1) undef ; Base pointer is uniform, but also in VGPRs define amdgpu_ps float @global_xchg_saddr_uniform_ptr_in_vgprs_rtn(i32 %voffset, i32 %data) { ; GFX9-LABEL: global_xchg_saddr_uniform_ptr_in_vgprs_rtn: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mov_b32_e32 v2, 0 ; GFX9-NEXT: ds_read_b64 v[2:3], v2 ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: v_readfirstlane_b32 s0, v2 ; GFX9-NEXT: v_readfirstlane_b32 s1, v3 ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: s_nop 3 ; GFX9-NEXT: global_atomic_swap v0, v0, v1, s[0:1] glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_xchg_saddr_uniform_ptr_in_vgprs_rtn: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_mov_b32_e32 v2, 0 ; GFX10-NEXT: ds_read_b64 v[2:3], v2 ; GFX10-NEXT: s_waitcnt lgkmcnt(0) ; GFX10-NEXT: v_readfirstlane_b32 s0, v2 ; GFX10-NEXT: v_readfirstlane_b32 s1, v3 ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_swap v0, v0, v1, s[0:1] glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_xchg_saddr_uniform_ptr_in_vgprs_rtn: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v2, 0 ; GFX11-NEXT: ds_load_b64 v[2:3], v2 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: v_readfirstlane_b32 s0, v2 ; GFX11-NEXT: v_readfirstlane_b32 s1, v3 ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_swap_b32 v0, v0, v1, s[0:1] glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: ; return to shader part epilog %sbase = load ptr addrspace(1), ptr addrspace(3) @ptr.in.lds %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %rtn = atomicrmw xchg ptr addrspace(1) %gep0, i32 %data syncscope("agent") seq_cst %cast.rtn = bitcast i32 %rtn to float ret float %cast.rtn } ; Base pointer is uniform, but also in VGPRs, with imm offset define amdgpu_ps float @global_xchg_saddr_uniform_ptr_in_vgprs_rtn_immoffset(i32 %voffset, i32 %data) { ; GFX9-LABEL: global_xchg_saddr_uniform_ptr_in_vgprs_rtn_immoffset: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mov_b32_e32 v2, 0 ; GFX9-NEXT: ds_read_b64 v[2:3], v2 ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: v_readfirstlane_b32 s0, v2 ; GFX9-NEXT: v_readfirstlane_b32 s1, v3 ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: s_nop 3 ; GFX9-NEXT: global_atomic_swap v0, v0, v1, s[0:1] offset:42 glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_xchg_saddr_uniform_ptr_in_vgprs_rtn_immoffset: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_mov_b32_e32 v2, 0 ; GFX10-NEXT: ds_read_b64 v[2:3], v2 ; GFX10-NEXT: s_waitcnt lgkmcnt(0) ; GFX10-NEXT: v_readfirstlane_b32 s0, v2 ; GFX10-NEXT: v_readfirstlane_b32 s1, v3 ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_swap v0, v0, v1, s[0:1] offset:42 glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_xchg_saddr_uniform_ptr_in_vgprs_rtn_immoffset: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v2, 0 ; GFX11-NEXT: ds_load_b64 v[2:3], v2 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: v_readfirstlane_b32 s0, v2 ; GFX11-NEXT: v_readfirstlane_b32 s1, v3 ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_swap_b32 v0, v0, v1, s[0:1] offset:42 glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: ; return to shader part epilog %sbase = load ptr addrspace(1), ptr addrspace(3) @ptr.in.lds %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 42 %rtn = atomicrmw xchg ptr addrspace(1) %gep1, i32 %data syncscope("agent") seq_cst %cast.rtn = bitcast i32 %rtn to float ret float %cast.rtn } ; Base pointer is uniform, but also in VGPRs define amdgpu_ps void @global_xchg_saddr_uniform_ptr_in_vgprs_nortn(i32 %voffset, i32 %data) { ; GFX9-LABEL: global_xchg_saddr_uniform_ptr_in_vgprs_nortn: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mov_b32_e32 v2, 0 ; GFX9-NEXT: ds_read_b64 v[2:3], v2 ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: v_readfirstlane_b32 s0, v2 ; GFX9-NEXT: v_readfirstlane_b32 s1, v3 ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: s_nop 3 ; GFX9-NEXT: global_atomic_swap v0, v1, s[0:1] ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_xchg_saddr_uniform_ptr_in_vgprs_nortn: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_mov_b32_e32 v2, 0 ; GFX10-NEXT: ds_read_b64 v[2:3], v2 ; GFX10-NEXT: s_waitcnt lgkmcnt(0) ; GFX10-NEXT: v_readfirstlane_b32 s0, v2 ; GFX10-NEXT: v_readfirstlane_b32 s1, v3 ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_swap v0, v1, s[0:1] ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_xchg_saddr_uniform_ptr_in_vgprs_nortn: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v2, 0 ; GFX11-NEXT: ds_load_b64 v[2:3], v2 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: v_readfirstlane_b32 s0, v2 ; GFX11-NEXT: v_readfirstlane_b32 s1, v3 ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_swap_b32 v0, v1, s[0:1] ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: s_endpgm %sbase = load ptr addrspace(1), ptr addrspace(3) @ptr.in.lds %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %unused = atomicrmw xchg ptr addrspace(1) %gep0, i32 %data syncscope("agent") seq_cst ret void } ; Base pointer is uniform, but also in VGPRs, with imm offset define amdgpu_ps void @global_xchg_saddr_uniform_ptr_in_vgprs_nortn_immoffset(i32 %voffset, i32 %data) { ; GFX9-LABEL: global_xchg_saddr_uniform_ptr_in_vgprs_nortn_immoffset: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mov_b32_e32 v2, 0 ; GFX9-NEXT: ds_read_b64 v[2:3], v2 ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: v_readfirstlane_b32 s0, v2 ; GFX9-NEXT: v_readfirstlane_b32 s1, v3 ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: s_nop 3 ; GFX9-NEXT: global_atomic_swap v0, v1, s[0:1] offset:42 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_xchg_saddr_uniform_ptr_in_vgprs_nortn_immoffset: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_mov_b32_e32 v2, 0 ; GFX10-NEXT: ds_read_b64 v[2:3], v2 ; GFX10-NEXT: s_waitcnt lgkmcnt(0) ; GFX10-NEXT: v_readfirstlane_b32 s0, v2 ; GFX10-NEXT: v_readfirstlane_b32 s1, v3 ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_swap v0, v1, s[0:1] offset:42 ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_xchg_saddr_uniform_ptr_in_vgprs_nortn_immoffset: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v2, 0 ; GFX11-NEXT: ds_load_b64 v[2:3], v2 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: v_readfirstlane_b32 s0, v2 ; GFX11-NEXT: v_readfirstlane_b32 s1, v3 ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_swap_b32 v0, v1, s[0:1] offset:42 ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: s_endpgm %sbase = load ptr addrspace(1), ptr addrspace(3) @ptr.in.lds %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 42 %unused = atomicrmw xchg ptr addrspace(1) %gep1, i32 %data syncscope("agent") seq_cst ret void } ; -------------------------------------------------------------------------------- ; All atomicrmw ops ; -------------------------------------------------------------------------------- ; -------------------------------------------------------------------------------- ; atomicrmw xchg ; -------------------------------------------------------------------------------- define amdgpu_ps <2 x float> @global_xchg_saddr_i64_rtn(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_xchg_saddr_i64_rtn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_swap_x2 v[0:1], v0, v[1:2], s[2:3] glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_xchg_saddr_i64_rtn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_swap_x2 v[0:1], v0, v[1:2], s[2:3] glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_xchg_saddr_i64_rtn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_swap_b64 v[0:1], v0, v[1:2], s[2:3] glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %rtn = atomicrmw xchg ptr addrspace(1) %gep0, i64 %data syncscope("agent") seq_cst %cast.rtn = bitcast i64 %rtn to <2 x float> ret <2 x float> %cast.rtn } define amdgpu_ps <2 x float> @global_xchg_saddr_i64_rtn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_xchg_saddr_i64_rtn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_swap_x2 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_xchg_saddr_i64_rtn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_swap_x2 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_xchg_saddr_i64_rtn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_swap_b64 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %rtn = atomicrmw xchg ptr addrspace(1) %gep1, i64 %data syncscope("agent") seq_cst %cast.rtn = bitcast i64 %rtn to <2 x float> ret <2 x float> %cast.rtn } define amdgpu_ps void @global_xchg_saddr_i64_nortn(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_xchg_saddr_i64_nortn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_swap_x2 v0, v[1:2], s[2:3] ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_xchg_saddr_i64_nortn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_swap_x2 v0, v[1:2], s[2:3] ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_xchg_saddr_i64_nortn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_swap_b64 v0, v[1:2], s[2:3] ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %unused = atomicrmw xchg ptr addrspace(1) %gep0, i64 %data syncscope("agent") seq_cst ret void } define amdgpu_ps void @global_xchg_saddr_i64_nortn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_xchg_saddr_i64_nortn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_swap_x2 v0, v[1:2], s[2:3] offset:-128 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_xchg_saddr_i64_nortn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_swap_x2 v0, v[1:2], s[2:3] offset:-128 ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_xchg_saddr_i64_nortn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_swap_b64 v0, v[1:2], s[2:3] offset:-128 ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %unused = atomicrmw xchg ptr addrspace(1) %gep1, i64 %data syncscope("agent") seq_cst ret void } ; -------------------------------------------------------------------------------- ; atomicrmw add ; -------------------------------------------------------------------------------- define amdgpu_ps float @global_add_saddr_i32_rtn(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_add_saddr_i32_rtn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_add v0, v0, v1, s[2:3] glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_add_saddr_i32_rtn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_add v0, v0, v1, s[2:3] glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_add_saddr_i32_rtn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_add_u32 v0, v0, v1, s[2:3] glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %rtn = atomicrmw add ptr addrspace(1) %gep0, i32 %data syncscope("agent") seq_cst %cast.rtn = bitcast i32 %rtn to float ret float %cast.rtn } define amdgpu_ps float @global_add_saddr_i32_rtn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_add_saddr_i32_rtn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_add v0, v0, v1, s[2:3] offset:-128 glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_add_saddr_i32_rtn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_add v0, v0, v1, s[2:3] offset:-128 glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_add_saddr_i32_rtn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_add_u32 v0, v0, v1, s[2:3] offset:-128 glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %rtn = atomicrmw add ptr addrspace(1) %gep1, i32 %data syncscope("agent") seq_cst %cast.rtn = bitcast i32 %rtn to float ret float %cast.rtn } define amdgpu_ps void @global_add_saddr_i32_nortn(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_add_saddr_i32_nortn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_add v0, v1, s[2:3] ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_add_saddr_i32_nortn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_add v0, v1, s[2:3] ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_add_saddr_i32_nortn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_add_u32 v0, v1, s[2:3] ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %unused = atomicrmw add ptr addrspace(1) %gep0, i32 %data syncscope("agent") seq_cst ret void } define amdgpu_ps void @global_add_saddr_i32_nortn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_add_saddr_i32_nortn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_add v0, v1, s[2:3] offset:-128 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_add_saddr_i32_nortn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_add v0, v1, s[2:3] offset:-128 ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_add_saddr_i32_nortn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_add_u32 v0, v1, s[2:3] offset:-128 ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %unused = atomicrmw add ptr addrspace(1) %gep1, i32 %data syncscope("agent") seq_cst ret void } define amdgpu_ps <2 x float> @global_add_saddr_i64_rtn(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_add_saddr_i64_rtn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_add_x2 v[0:1], v0, v[1:2], s[2:3] glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_add_saddr_i64_rtn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_add_x2 v[0:1], v0, v[1:2], s[2:3] glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_add_saddr_i64_rtn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_add_u64 v[0:1], v0, v[1:2], s[2:3] glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %rtn = atomicrmw add ptr addrspace(1) %gep0, i64 %data syncscope("agent") seq_cst %cast.rtn = bitcast i64 %rtn to <2 x float> ret <2 x float> %cast.rtn } define amdgpu_ps <2 x float> @global_add_saddr_i64_rtn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_add_saddr_i64_rtn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_add_x2 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_add_saddr_i64_rtn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_add_x2 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_add_saddr_i64_rtn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_add_u64 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %rtn = atomicrmw add ptr addrspace(1) %gep1, i64 %data syncscope("agent") seq_cst %cast.rtn = bitcast i64 %rtn to <2 x float> ret <2 x float> %cast.rtn } define amdgpu_ps void @global_add_saddr_i64_nortn(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_add_saddr_i64_nortn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_add_x2 v0, v[1:2], s[2:3] ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_add_saddr_i64_nortn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_add_x2 v0, v[1:2], s[2:3] ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_add_saddr_i64_nortn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_add_u64 v0, v[1:2], s[2:3] ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %unused = atomicrmw add ptr addrspace(1) %gep0, i64 %data syncscope("agent") seq_cst ret void } define amdgpu_ps void @global_add_saddr_i64_nortn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_add_saddr_i64_nortn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_add_x2 v0, v[1:2], s[2:3] offset:-128 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_add_saddr_i64_nortn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_add_x2 v0, v[1:2], s[2:3] offset:-128 ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_add_saddr_i64_nortn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_add_u64 v0, v[1:2], s[2:3] offset:-128 ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %unused = atomicrmw add ptr addrspace(1) %gep1, i64 %data syncscope("agent") seq_cst ret void } ; -------------------------------------------------------------------------------- ; atomicrmw sub ; -------------------------------------------------------------------------------- define amdgpu_ps float @global_sub_saddr_i32_rtn(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_sub_saddr_i32_rtn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_sub v0, v0, v1, s[2:3] glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_sub_saddr_i32_rtn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_sub v0, v0, v1, s[2:3] glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_sub_saddr_i32_rtn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_sub_u32 v0, v0, v1, s[2:3] glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %rtn = atomicrmw sub ptr addrspace(1) %gep0, i32 %data syncscope("agent") seq_cst %cast.rtn = bitcast i32 %rtn to float ret float %cast.rtn } define amdgpu_ps float @global_sub_saddr_i32_rtn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_sub_saddr_i32_rtn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_sub v0, v0, v1, s[2:3] offset:-128 glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_sub_saddr_i32_rtn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_sub v0, v0, v1, s[2:3] offset:-128 glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_sub_saddr_i32_rtn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_sub_u32 v0, v0, v1, s[2:3] offset:-128 glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %rtn = atomicrmw sub ptr addrspace(1) %gep1, i32 %data syncscope("agent") seq_cst %cast.rtn = bitcast i32 %rtn to float ret float %cast.rtn } define amdgpu_ps void @global_sub_saddr_i32_nortn(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_sub_saddr_i32_nortn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_sub v0, v1, s[2:3] ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_sub_saddr_i32_nortn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_sub v0, v1, s[2:3] ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_sub_saddr_i32_nortn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_sub_u32 v0, v1, s[2:3] ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %unused = atomicrmw sub ptr addrspace(1) %gep0, i32 %data syncscope("agent") seq_cst ret void } define amdgpu_ps void @global_sub_saddr_i32_nortn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_sub_saddr_i32_nortn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_sub v0, v1, s[2:3] offset:-128 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_sub_saddr_i32_nortn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_sub v0, v1, s[2:3] offset:-128 ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_sub_saddr_i32_nortn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_sub_u32 v0, v1, s[2:3] offset:-128 ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %unused = atomicrmw sub ptr addrspace(1) %gep1, i32 %data syncscope("agent") seq_cst ret void } define amdgpu_ps <2 x float> @global_sub_saddr_i64_rtn(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_sub_saddr_i64_rtn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_sub_x2 v[0:1], v0, v[1:2], s[2:3] glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_sub_saddr_i64_rtn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_sub_x2 v[0:1], v0, v[1:2], s[2:3] glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_sub_saddr_i64_rtn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_sub_u64 v[0:1], v0, v[1:2], s[2:3] glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %rtn = atomicrmw sub ptr addrspace(1) %gep0, i64 %data syncscope("agent") seq_cst %cast.rtn = bitcast i64 %rtn to <2 x float> ret <2 x float> %cast.rtn } define amdgpu_ps <2 x float> @global_sub_saddr_i64_rtn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_sub_saddr_i64_rtn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_sub_x2 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_sub_saddr_i64_rtn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_sub_x2 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_sub_saddr_i64_rtn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_sub_u64 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %rtn = atomicrmw sub ptr addrspace(1) %gep1, i64 %data syncscope("agent") seq_cst %cast.rtn = bitcast i64 %rtn to <2 x float> ret <2 x float> %cast.rtn } define amdgpu_ps void @global_sub_saddr_i64_nortn(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_sub_saddr_i64_nortn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_sub_x2 v0, v[1:2], s[2:3] ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_sub_saddr_i64_nortn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_sub_x2 v0, v[1:2], s[2:3] ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_sub_saddr_i64_nortn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_sub_u64 v0, v[1:2], s[2:3] ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %unused = atomicrmw sub ptr addrspace(1) %gep0, i64 %data syncscope("agent") seq_cst ret void } define amdgpu_ps void @global_sub_saddr_i64_nortn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_sub_saddr_i64_nortn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_sub_x2 v0, v[1:2], s[2:3] offset:-128 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_sub_saddr_i64_nortn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_sub_x2 v0, v[1:2], s[2:3] offset:-128 ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_sub_saddr_i64_nortn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_sub_u64 v0, v[1:2], s[2:3] offset:-128 ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %unused = atomicrmw sub ptr addrspace(1) %gep1, i64 %data syncscope("agent") seq_cst ret void } ; -------------------------------------------------------------------------------- ; atomicrmw and ; -------------------------------------------------------------------------------- define amdgpu_ps float @global_and_saddr_i32_rtn(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_and_saddr_i32_rtn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_and v0, v0, v1, s[2:3] glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_and_saddr_i32_rtn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_and v0, v0, v1, s[2:3] glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_and_saddr_i32_rtn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_and_b32 v0, v0, v1, s[2:3] glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %rtn = atomicrmw and ptr addrspace(1) %gep0, i32 %data syncscope("agent") seq_cst %cast.rtn = bitcast i32 %rtn to float ret float %cast.rtn } define amdgpu_ps float @global_and_saddr_i32_rtn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_and_saddr_i32_rtn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_and v0, v0, v1, s[2:3] offset:-128 glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_and_saddr_i32_rtn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_and v0, v0, v1, s[2:3] offset:-128 glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_and_saddr_i32_rtn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_and_b32 v0, v0, v1, s[2:3] offset:-128 glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %rtn = atomicrmw and ptr addrspace(1) %gep1, i32 %data syncscope("agent") seq_cst %cast.rtn = bitcast i32 %rtn to float ret float %cast.rtn } define amdgpu_ps void @global_and_saddr_i32_nortn(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_and_saddr_i32_nortn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_and v0, v1, s[2:3] ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_and_saddr_i32_nortn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_and v0, v1, s[2:3] ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_and_saddr_i32_nortn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_and_b32 v0, v1, s[2:3] ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %unused = atomicrmw and ptr addrspace(1) %gep0, i32 %data syncscope("agent") seq_cst ret void } define amdgpu_ps void @global_and_saddr_i32_nortn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_and_saddr_i32_nortn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_and v0, v1, s[2:3] offset:-128 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_and_saddr_i32_nortn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_and v0, v1, s[2:3] offset:-128 ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_and_saddr_i32_nortn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_and_b32 v0, v1, s[2:3] offset:-128 ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %unused = atomicrmw and ptr addrspace(1) %gep1, i32 %data syncscope("agent") seq_cst ret void } define amdgpu_ps <2 x float> @global_and_saddr_i64_rtn(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_and_saddr_i64_rtn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_and_x2 v[0:1], v0, v[1:2], s[2:3] glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_and_saddr_i64_rtn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_and_x2 v[0:1], v0, v[1:2], s[2:3] glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_and_saddr_i64_rtn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_and_b64 v[0:1], v0, v[1:2], s[2:3] glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %rtn = atomicrmw and ptr addrspace(1) %gep0, i64 %data syncscope("agent") seq_cst %cast.rtn = bitcast i64 %rtn to <2 x float> ret <2 x float> %cast.rtn } define amdgpu_ps <2 x float> @global_and_saddr_i64_rtn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_and_saddr_i64_rtn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_and_x2 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_and_saddr_i64_rtn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_and_x2 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_and_saddr_i64_rtn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_and_b64 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %rtn = atomicrmw and ptr addrspace(1) %gep1, i64 %data syncscope("agent") seq_cst %cast.rtn = bitcast i64 %rtn to <2 x float> ret <2 x float> %cast.rtn } define amdgpu_ps void @global_and_saddr_i64_nortn(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_and_saddr_i64_nortn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_and_x2 v0, v[1:2], s[2:3] ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_and_saddr_i64_nortn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_and_x2 v0, v[1:2], s[2:3] ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_and_saddr_i64_nortn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_and_b64 v0, v[1:2], s[2:3] ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %unused = atomicrmw and ptr addrspace(1) %gep0, i64 %data syncscope("agent") seq_cst ret void } define amdgpu_ps void @global_and_saddr_i64_nortn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_and_saddr_i64_nortn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_and_x2 v0, v[1:2], s[2:3] offset:-128 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_and_saddr_i64_nortn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_and_x2 v0, v[1:2], s[2:3] offset:-128 ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_and_saddr_i64_nortn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_and_b64 v0, v[1:2], s[2:3] offset:-128 ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %unused = atomicrmw and ptr addrspace(1) %gep1, i64 %data syncscope("agent") seq_cst ret void } ; -------------------------------------------------------------------------------- ; atomicrmw or ; -------------------------------------------------------------------------------- define amdgpu_ps float @global_or_saddr_i32_rtn(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_or_saddr_i32_rtn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_or v0, v0, v1, s[2:3] glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_or_saddr_i32_rtn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_or v0, v0, v1, s[2:3] glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_or_saddr_i32_rtn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_or_b32 v0, v0, v1, s[2:3] glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %rtn = atomicrmw or ptr addrspace(1) %gep0, i32 %data syncscope("agent") seq_cst %cast.rtn = bitcast i32 %rtn to float ret float %cast.rtn } define amdgpu_ps float @global_or_saddr_i32_rtn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_or_saddr_i32_rtn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_or v0, v0, v1, s[2:3] offset:-128 glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_or_saddr_i32_rtn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_or v0, v0, v1, s[2:3] offset:-128 glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_or_saddr_i32_rtn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_or_b32 v0, v0, v1, s[2:3] offset:-128 glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %rtn = atomicrmw or ptr addrspace(1) %gep1, i32 %data syncscope("agent") seq_cst %cast.rtn = bitcast i32 %rtn to float ret float %cast.rtn } define amdgpu_ps void @global_or_saddr_i32_nortn(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_or_saddr_i32_nortn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_or v0, v1, s[2:3] ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_or_saddr_i32_nortn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_or v0, v1, s[2:3] ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_or_saddr_i32_nortn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_or_b32 v0, v1, s[2:3] ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %unused = atomicrmw or ptr addrspace(1) %gep0, i32 %data syncscope("agent") seq_cst ret void } define amdgpu_ps void @global_or_saddr_i32_nortn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_or_saddr_i32_nortn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_or v0, v1, s[2:3] offset:-128 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_or_saddr_i32_nortn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_or v0, v1, s[2:3] offset:-128 ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_or_saddr_i32_nortn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_or_b32 v0, v1, s[2:3] offset:-128 ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %unused = atomicrmw or ptr addrspace(1) %gep1, i32 %data syncscope("agent") seq_cst ret void } define amdgpu_ps <2 x float> @global_or_saddr_i64_rtn(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_or_saddr_i64_rtn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_or_x2 v[0:1], v0, v[1:2], s[2:3] glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_or_saddr_i64_rtn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_or_x2 v[0:1], v0, v[1:2], s[2:3] glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_or_saddr_i64_rtn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_or_b64 v[0:1], v0, v[1:2], s[2:3] glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %rtn = atomicrmw or ptr addrspace(1) %gep0, i64 %data syncscope("agent") seq_cst %cast.rtn = bitcast i64 %rtn to <2 x float> ret <2 x float> %cast.rtn } define amdgpu_ps <2 x float> @global_or_saddr_i64_rtn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_or_saddr_i64_rtn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_or_x2 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_or_saddr_i64_rtn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_or_x2 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_or_saddr_i64_rtn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_or_b64 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %rtn = atomicrmw or ptr addrspace(1) %gep1, i64 %data syncscope("agent") seq_cst %cast.rtn = bitcast i64 %rtn to <2 x float> ret <2 x float> %cast.rtn } define amdgpu_ps void @global_or_saddr_i64_nortn(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_or_saddr_i64_nortn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_or_x2 v0, v[1:2], s[2:3] ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_or_saddr_i64_nortn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_or_x2 v0, v[1:2], s[2:3] ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_or_saddr_i64_nortn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_or_b64 v0, v[1:2], s[2:3] ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %unused = atomicrmw or ptr addrspace(1) %gep0, i64 %data syncscope("agent") seq_cst ret void } define amdgpu_ps void @global_or_saddr_i64_nortn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_or_saddr_i64_nortn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_or_x2 v0, v[1:2], s[2:3] offset:-128 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_or_saddr_i64_nortn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_or_x2 v0, v[1:2], s[2:3] offset:-128 ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_or_saddr_i64_nortn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_or_b64 v0, v[1:2], s[2:3] offset:-128 ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %unused = atomicrmw or ptr addrspace(1) %gep1, i64 %data syncscope("agent") seq_cst ret void } ; -------------------------------------------------------------------------------- ; atomicrmw xor ; -------------------------------------------------------------------------------- define amdgpu_ps float @global_xor_saddr_i32_rtn(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_xor_saddr_i32_rtn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_xor v0, v0, v1, s[2:3] glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_xor_saddr_i32_rtn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_xor v0, v0, v1, s[2:3] glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_xor_saddr_i32_rtn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_xor_b32 v0, v0, v1, s[2:3] glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %rtn = atomicrmw xor ptr addrspace(1) %gep0, i32 %data syncscope("agent") seq_cst %cast.rtn = bitcast i32 %rtn to float ret float %cast.rtn } define amdgpu_ps float @global_xor_saddr_i32_rtn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_xor_saddr_i32_rtn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_xor v0, v0, v1, s[2:3] offset:-128 glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_xor_saddr_i32_rtn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_xor v0, v0, v1, s[2:3] offset:-128 glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_xor_saddr_i32_rtn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_xor_b32 v0, v0, v1, s[2:3] offset:-128 glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %rtn = atomicrmw xor ptr addrspace(1) %gep1, i32 %data syncscope("agent") seq_cst %cast.rtn = bitcast i32 %rtn to float ret float %cast.rtn } define amdgpu_ps void @global_xor_saddr_i32_nortn(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_xor_saddr_i32_nortn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_xor v0, v1, s[2:3] ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_xor_saddr_i32_nortn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_xor v0, v1, s[2:3] ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_xor_saddr_i32_nortn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_xor_b32 v0, v1, s[2:3] ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %unused = atomicrmw xor ptr addrspace(1) %gep0, i32 %data syncscope("agent") seq_cst ret void } define amdgpu_ps void @global_xor_saddr_i32_nortn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_xor_saddr_i32_nortn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_xor v0, v1, s[2:3] offset:-128 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_xor_saddr_i32_nortn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_xor v0, v1, s[2:3] offset:-128 ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_xor_saddr_i32_nortn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_xor_b32 v0, v1, s[2:3] offset:-128 ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %unused = atomicrmw xor ptr addrspace(1) %gep1, i32 %data syncscope("agent") seq_cst ret void } define amdgpu_ps <2 x float> @global_xor_saddr_i64_rtn(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_xor_saddr_i64_rtn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_xor_x2 v[0:1], v0, v[1:2], s[2:3] glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_xor_saddr_i64_rtn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_xor_x2 v[0:1], v0, v[1:2], s[2:3] glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_xor_saddr_i64_rtn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_xor_b64 v[0:1], v0, v[1:2], s[2:3] glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %rtn = atomicrmw xor ptr addrspace(1) %gep0, i64 %data syncscope("agent") seq_cst %cast.rtn = bitcast i64 %rtn to <2 x float> ret <2 x float> %cast.rtn } define amdgpu_ps <2 x float> @global_xor_saddr_i64_rtn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_xor_saddr_i64_rtn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_xor_x2 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_xor_saddr_i64_rtn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_xor_x2 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_xor_saddr_i64_rtn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_xor_b64 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %rtn = atomicrmw xor ptr addrspace(1) %gep1, i64 %data syncscope("agent") seq_cst %cast.rtn = bitcast i64 %rtn to <2 x float> ret <2 x float> %cast.rtn } define amdgpu_ps void @global_xor_saddr_i64_nortn(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_xor_saddr_i64_nortn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_xor_x2 v0, v[1:2], s[2:3] ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_xor_saddr_i64_nortn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_xor_x2 v0, v[1:2], s[2:3] ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_xor_saddr_i64_nortn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_xor_b64 v0, v[1:2], s[2:3] ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %unused = atomicrmw xor ptr addrspace(1) %gep0, i64 %data syncscope("agent") seq_cst ret void } define amdgpu_ps void @global_xor_saddr_i64_nortn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_xor_saddr_i64_nortn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_xor_x2 v0, v[1:2], s[2:3] offset:-128 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_xor_saddr_i64_nortn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_xor_x2 v0, v[1:2], s[2:3] offset:-128 ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_xor_saddr_i64_nortn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_xor_b64 v0, v[1:2], s[2:3] offset:-128 ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %unused = atomicrmw xor ptr addrspace(1) %gep1, i64 %data syncscope("agent") seq_cst ret void } ; -------------------------------------------------------------------------------- ; atomicrmw max ; -------------------------------------------------------------------------------- define amdgpu_ps float @global_max_saddr_i32_rtn(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_max_saddr_i32_rtn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_atomic_smax v0, v0, v1, s[2:3] glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_max_saddr_i32_rtn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_smax v0, v0, v1, s[2:3] glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_max_saddr_i32_rtn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_max_i32 v0, v0, v1, s[2:3] glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %rtn = atomicrmw max ptr addrspace(1) %gep0, i32 %data syncscope("workgroup") seq_cst %cast.rtn = bitcast i32 %rtn to float ret float %cast.rtn } define amdgpu_ps float @global_max_saddr_i32_rtn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_max_saddr_i32_rtn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_atomic_smax v0, v0, v1, s[2:3] offset:-128 glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_max_saddr_i32_rtn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_smax v0, v0, v1, s[2:3] offset:-128 glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_max_saddr_i32_rtn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_max_i32 v0, v0, v1, s[2:3] offset:-128 glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %rtn = atomicrmw max ptr addrspace(1) %gep1, i32 %data syncscope("workgroup") seq_cst %cast.rtn = bitcast i32 %rtn to float ret float %cast.rtn } define amdgpu_ps void @global_max_saddr_i32_nortn(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_max_saddr_i32_nortn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_atomic_smax v0, v1, s[2:3] ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_max_saddr_i32_nortn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_smax v0, v1, s[2:3] ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_max_saddr_i32_nortn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_max_i32 v0, v1, s[2:3] ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %unused = atomicrmw max ptr addrspace(1) %gep0, i32 %data syncscope("workgroup") seq_cst ret void } define amdgpu_ps void @global_max_saddr_i32_nortn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_max_saddr_i32_nortn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_atomic_smax v0, v1, s[2:3] offset:-128 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_max_saddr_i32_nortn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_smax v0, v1, s[2:3] offset:-128 ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_max_saddr_i32_nortn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_max_i32 v0, v1, s[2:3] offset:-128 ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %unused = atomicrmw max ptr addrspace(1) %gep1, i32 %data syncscope("workgroup") seq_cst ret void } define amdgpu_ps <2 x float> @global_max_saddr_i64_rtn(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_max_saddr_i64_rtn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_atomic_smax_x2 v[0:1], v0, v[1:2], s[2:3] glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_max_saddr_i64_rtn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_smax_x2 v[0:1], v0, v[1:2], s[2:3] glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_max_saddr_i64_rtn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_max_i64 v[0:1], v0, v[1:2], s[2:3] glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %rtn = atomicrmw max ptr addrspace(1) %gep0, i64 %data syncscope("workgroup") seq_cst %cast.rtn = bitcast i64 %rtn to <2 x float> ret <2 x float> %cast.rtn } define amdgpu_ps <2 x float> @global_max_saddr_i64_rtn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_max_saddr_i64_rtn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_atomic_smax_x2 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_max_saddr_i64_rtn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_smax_x2 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_max_saddr_i64_rtn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_max_i64 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %rtn = atomicrmw max ptr addrspace(1) %gep1, i64 %data syncscope("workgroup") seq_cst %cast.rtn = bitcast i64 %rtn to <2 x float> ret <2 x float> %cast.rtn } define amdgpu_ps void @global_max_saddr_i64_nortn(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_max_saddr_i64_nortn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_atomic_smax_x2 v0, v[1:2], s[2:3] ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_max_saddr_i64_nortn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_smax_x2 v0, v[1:2], s[2:3] ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_max_saddr_i64_nortn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_max_i64 v0, v[1:2], s[2:3] ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %unused = atomicrmw max ptr addrspace(1) %gep0, i64 %data syncscope("workgroup") seq_cst ret void } define amdgpu_ps void @global_max_saddr_i64_nortn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_max_saddr_i64_nortn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_atomic_smax_x2 v0, v[1:2], s[2:3] offset:-128 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_max_saddr_i64_nortn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_smax_x2 v0, v[1:2], s[2:3] offset:-128 ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_max_saddr_i64_nortn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_max_i64 v0, v[1:2], s[2:3] offset:-128 ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %unused = atomicrmw max ptr addrspace(1) %gep1, i64 %data syncscope("workgroup") seq_cst ret void } ; -------------------------------------------------------------------------------- ; atomicrmw min ; -------------------------------------------------------------------------------- define amdgpu_ps float @global_min_saddr_i32_rtn(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_min_saddr_i32_rtn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_atomic_smin v0, v0, v1, s[2:3] glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_min_saddr_i32_rtn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_smin v0, v0, v1, s[2:3] glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_min_saddr_i32_rtn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_min_i32 v0, v0, v1, s[2:3] glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %rtn = atomicrmw min ptr addrspace(1) %gep0, i32 %data syncscope("workgroup") seq_cst %cast.rtn = bitcast i32 %rtn to float ret float %cast.rtn } define amdgpu_ps float @global_min_saddr_i32_rtn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_min_saddr_i32_rtn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_atomic_smin v0, v0, v1, s[2:3] offset:-128 glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_min_saddr_i32_rtn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_smin v0, v0, v1, s[2:3] offset:-128 glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_min_saddr_i32_rtn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_min_i32 v0, v0, v1, s[2:3] offset:-128 glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %rtn = atomicrmw min ptr addrspace(1) %gep1, i32 %data syncscope("workgroup") seq_cst %cast.rtn = bitcast i32 %rtn to float ret float %cast.rtn } define amdgpu_ps void @global_min_saddr_i32_nortn(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_min_saddr_i32_nortn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_atomic_smin v0, v1, s[2:3] ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_min_saddr_i32_nortn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_smin v0, v1, s[2:3] ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_min_saddr_i32_nortn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_min_i32 v0, v1, s[2:3] ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %unused = atomicrmw min ptr addrspace(1) %gep0, i32 %data syncscope("workgroup") seq_cst ret void } define amdgpu_ps void @global_min_saddr_i32_nortn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_min_saddr_i32_nortn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_atomic_smin v0, v1, s[2:3] offset:-128 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_min_saddr_i32_nortn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_smin v0, v1, s[2:3] offset:-128 ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_min_saddr_i32_nortn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_min_i32 v0, v1, s[2:3] offset:-128 ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %unused = atomicrmw min ptr addrspace(1) %gep1, i32 %data syncscope("workgroup") seq_cst ret void } define amdgpu_ps <2 x float> @global_min_saddr_i64_rtn(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_min_saddr_i64_rtn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_atomic_smin_x2 v[0:1], v0, v[1:2], s[2:3] glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_min_saddr_i64_rtn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_smin_x2 v[0:1], v0, v[1:2], s[2:3] glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_min_saddr_i64_rtn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_min_i64 v[0:1], v0, v[1:2], s[2:3] glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %rtn = atomicrmw min ptr addrspace(1) %gep0, i64 %data syncscope("workgroup") seq_cst %cast.rtn = bitcast i64 %rtn to <2 x float> ret <2 x float> %cast.rtn } define amdgpu_ps <2 x float> @global_min_saddr_i64_rtn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_min_saddr_i64_rtn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_atomic_smin_x2 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_min_saddr_i64_rtn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_smin_x2 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_min_saddr_i64_rtn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_min_i64 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %rtn = atomicrmw min ptr addrspace(1) %gep1, i64 %data syncscope("workgroup") seq_cst %cast.rtn = bitcast i64 %rtn to <2 x float> ret <2 x float> %cast.rtn } define amdgpu_ps void @global_min_saddr_i64_nortn(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_min_saddr_i64_nortn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_atomic_smin_x2 v0, v[1:2], s[2:3] ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_min_saddr_i64_nortn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_smin_x2 v0, v[1:2], s[2:3] ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_min_saddr_i64_nortn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_min_i64 v0, v[1:2], s[2:3] ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %unused = atomicrmw min ptr addrspace(1) %gep0, i64 %data syncscope("workgroup") seq_cst ret void } define amdgpu_ps void @global_min_saddr_i64_nortn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_min_saddr_i64_nortn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_atomic_smin_x2 v0, v[1:2], s[2:3] offset:-128 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_min_saddr_i64_nortn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_smin_x2 v0, v[1:2], s[2:3] offset:-128 ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_min_saddr_i64_nortn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_min_i64 v0, v[1:2], s[2:3] offset:-128 ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %unused = atomicrmw min ptr addrspace(1) %gep1, i64 %data syncscope("workgroup") seq_cst ret void } ; -------------------------------------------------------------------------------- ; atomicrmw umax ; -------------------------------------------------------------------------------- define amdgpu_ps float @global_umax_saddr_i32_rtn(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_umax_saddr_i32_rtn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_atomic_umax v0, v0, v1, s[2:3] glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_umax_saddr_i32_rtn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_umax v0, v0, v1, s[2:3] glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_umax_saddr_i32_rtn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_max_u32 v0, v0, v1, s[2:3] glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %rtn = atomicrmw umax ptr addrspace(1) %gep0, i32 %data syncscope("workgroup") seq_cst %cast.rtn = bitcast i32 %rtn to float ret float %cast.rtn } define amdgpu_ps float @global_umax_saddr_i32_rtn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_umax_saddr_i32_rtn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_atomic_umax v0, v0, v1, s[2:3] offset:-128 glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_umax_saddr_i32_rtn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_umax v0, v0, v1, s[2:3] offset:-128 glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_umax_saddr_i32_rtn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_max_u32 v0, v0, v1, s[2:3] offset:-128 glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %rtn = atomicrmw umax ptr addrspace(1) %gep1, i32 %data syncscope("workgroup") seq_cst %cast.rtn = bitcast i32 %rtn to float ret float %cast.rtn } define amdgpu_ps void @global_umax_saddr_i32_nortn(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_umax_saddr_i32_nortn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_atomic_umax v0, v1, s[2:3] ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_umax_saddr_i32_nortn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_umax v0, v1, s[2:3] ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_umax_saddr_i32_nortn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_max_u32 v0, v1, s[2:3] ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %unused = atomicrmw umax ptr addrspace(1) %gep0, i32 %data syncscope("workgroup") seq_cst ret void } define amdgpu_ps void @global_umax_saddr_i32_nortn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_umax_saddr_i32_nortn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_atomic_umax v0, v1, s[2:3] offset:-128 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_umax_saddr_i32_nortn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_umax v0, v1, s[2:3] offset:-128 ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_umax_saddr_i32_nortn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_max_u32 v0, v1, s[2:3] offset:-128 ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %unused = atomicrmw umax ptr addrspace(1) %gep1, i32 %data syncscope("workgroup") seq_cst ret void } define amdgpu_ps <2 x float> @global_umax_saddr_i64_rtn(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_umax_saddr_i64_rtn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_atomic_umax_x2 v[0:1], v0, v[1:2], s[2:3] glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_umax_saddr_i64_rtn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_umax_x2 v[0:1], v0, v[1:2], s[2:3] glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_umax_saddr_i64_rtn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_max_u64 v[0:1], v0, v[1:2], s[2:3] glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %rtn = atomicrmw umax ptr addrspace(1) %gep0, i64 %data syncscope("workgroup") seq_cst %cast.rtn = bitcast i64 %rtn to <2 x float> ret <2 x float> %cast.rtn } define amdgpu_ps <2 x float> @global_umax_saddr_i64_rtn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_umax_saddr_i64_rtn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_atomic_umax_x2 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_umax_saddr_i64_rtn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_umax_x2 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_umax_saddr_i64_rtn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_max_u64 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %rtn = atomicrmw umax ptr addrspace(1) %gep1, i64 %data syncscope("workgroup") seq_cst %cast.rtn = bitcast i64 %rtn to <2 x float> ret <2 x float> %cast.rtn } define amdgpu_ps void @global_umax_saddr_i64_nortn(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_umax_saddr_i64_nortn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_atomic_umax_x2 v0, v[1:2], s[2:3] ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_umax_saddr_i64_nortn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_umax_x2 v0, v[1:2], s[2:3] ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_umax_saddr_i64_nortn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_max_u64 v0, v[1:2], s[2:3] ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %unused = atomicrmw umax ptr addrspace(1) %gep0, i64 %data syncscope("workgroup") seq_cst ret void } define amdgpu_ps void @global_umax_saddr_i64_nortn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_umax_saddr_i64_nortn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_atomic_umax_x2 v0, v[1:2], s[2:3] offset:-128 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_umax_saddr_i64_nortn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_umax_x2 v0, v[1:2], s[2:3] offset:-128 ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_umax_saddr_i64_nortn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_max_u64 v0, v[1:2], s[2:3] offset:-128 ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %unused = atomicrmw umax ptr addrspace(1) %gep1, i64 %data syncscope("workgroup") seq_cst ret void } ; -------------------------------------------------------------------------------- ; atomicrmw umin ; -------------------------------------------------------------------------------- define amdgpu_ps float @global_umin_saddr_i32_rtn(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_umin_saddr_i32_rtn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_atomic_umin v0, v0, v1, s[2:3] glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_umin_saddr_i32_rtn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_umin v0, v0, v1, s[2:3] glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_umin_saddr_i32_rtn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_min_u32 v0, v0, v1, s[2:3] glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %rtn = atomicrmw umin ptr addrspace(1) %gep0, i32 %data syncscope("workgroup") seq_cst %cast.rtn = bitcast i32 %rtn to float ret float %cast.rtn } define amdgpu_ps float @global_umin_saddr_i32_rtn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_umin_saddr_i32_rtn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_atomic_umin v0, v0, v1, s[2:3] offset:-128 glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_umin_saddr_i32_rtn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_umin v0, v0, v1, s[2:3] offset:-128 glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_umin_saddr_i32_rtn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_min_u32 v0, v0, v1, s[2:3] offset:-128 glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %rtn = atomicrmw umin ptr addrspace(1) %gep1, i32 %data syncscope("workgroup") seq_cst %cast.rtn = bitcast i32 %rtn to float ret float %cast.rtn } define amdgpu_ps void @global_umin_saddr_i32_nortn(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_umin_saddr_i32_nortn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_atomic_umin v0, v1, s[2:3] ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_umin_saddr_i32_nortn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_umin v0, v1, s[2:3] ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_umin_saddr_i32_nortn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_min_u32 v0, v1, s[2:3] ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %unused = atomicrmw umin ptr addrspace(1) %gep0, i32 %data syncscope("workgroup") seq_cst ret void } define amdgpu_ps void @global_umin_saddr_i32_nortn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GFX9-LABEL: global_umin_saddr_i32_nortn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_atomic_umin v0, v1, s[2:3] offset:-128 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_umin_saddr_i32_nortn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_umin v0, v1, s[2:3] offset:-128 ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_umin_saddr_i32_nortn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_min_u32 v0, v1, s[2:3] offset:-128 ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %unused = atomicrmw umin ptr addrspace(1) %gep1, i32 %data syncscope("workgroup") seq_cst ret void } define amdgpu_ps <2 x float> @global_umin_saddr_i64_rtn(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_umin_saddr_i64_rtn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_atomic_umin_x2 v[0:1], v0, v[1:2], s[2:3] glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_umin_saddr_i64_rtn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_umin_x2 v[0:1], v0, v[1:2], s[2:3] glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_umin_saddr_i64_rtn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_min_u64 v[0:1], v0, v[1:2], s[2:3] glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %rtn = atomicrmw umin ptr addrspace(1) %gep0, i64 %data syncscope("workgroup") seq_cst %cast.rtn = bitcast i64 %rtn to <2 x float> ret <2 x float> %cast.rtn } define amdgpu_ps <2 x float> @global_umin_saddr_i64_rtn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_umin_saddr_i64_rtn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_atomic_umin_x2 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_umin_saddr_i64_rtn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_umin_x2 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_umin_saddr_i64_rtn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_min_u64 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %rtn = atomicrmw umin ptr addrspace(1) %gep1, i64 %data syncscope("workgroup") seq_cst %cast.rtn = bitcast i64 %rtn to <2 x float> ret <2 x float> %cast.rtn } define amdgpu_ps void @global_umin_saddr_i64_nortn(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_umin_saddr_i64_nortn: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_atomic_umin_x2 v0, v[1:2], s[2:3] ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_umin_saddr_i64_nortn: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_umin_x2 v0, v[1:2], s[2:3] ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_umin_saddr_i64_nortn: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_min_u64 v0, v[1:2], s[2:3] ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %unused = atomicrmw umin ptr addrspace(1) %gep0, i64 %data syncscope("workgroup") seq_cst ret void } define amdgpu_ps void @global_umin_saddr_i64_nortn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GFX9-LABEL: global_umin_saddr_i64_nortn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_atomic_umin_x2 v0, v[1:2], s[2:3] offset:-128 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_umin_saddr_i64_nortn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_umin_x2 v0, v[1:2], s[2:3] offset:-128 ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_umin_saddr_i64_nortn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_min_u64 v0, v[1:2], s[2:3] offset:-128 ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %unused = atomicrmw umin ptr addrspace(1) %gep1, i64 %data syncscope("workgroup") seq_cst ret void } ; -------------------------------------------------------------------------------- ; cmpxchg ; -------------------------------------------------------------------------------- define amdgpu_ps float @global_cmpxchg_saddr_i32_rtn(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %cmp, i32 %data) { ; GFX9-LABEL: global_cmpxchg_saddr_i32_rtn: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mov_b32_e32 v3, v1 ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_cmpswap v0, v0, v[2:3], s[2:3] glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_cmpxchg_saddr_i32_rtn: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_mov_b32_e32 v3, v1 ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_cmpswap v0, v0, v[2:3], s[2:3] glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_cmpxchg_saddr_i32_rtn: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v3, v1 ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_cmpswap_b32 v0, v0, v[2:3], s[2:3] glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %cmpxchg = cmpxchg ptr addrspace(1) %gep0, i32 %cmp, i32 %data seq_cst seq_cst %rtn = extractvalue { i32, i1 } %cmpxchg, 0 %cast.rtn = bitcast i32 %rtn to float ret float %cast.rtn } define amdgpu_ps float @global_cmpxchg_saddr_i32_rtn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %cmp, i32 %data) { ; GFX9-LABEL: global_cmpxchg_saddr_i32_rtn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mov_b32_e32 v3, v1 ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_cmpswap v0, v0, v[2:3], s[2:3] offset:-128 glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_cmpxchg_saddr_i32_rtn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_mov_b32_e32 v3, v1 ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_cmpswap v0, v0, v[2:3], s[2:3] offset:-128 glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_cmpxchg_saddr_i32_rtn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v3, v1 ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_cmpswap_b32 v0, v0, v[2:3], s[2:3] offset:-128 glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %cmpxchg = cmpxchg ptr addrspace(1) %gep1, i32 %cmp, i32 %data seq_cst seq_cst %rtn = extractvalue { i32, i1 } %cmpxchg, 0 %cast.rtn = bitcast i32 %rtn to float ret float %cast.rtn } define amdgpu_ps void @global_cmpxchg_saddr_i32_nortn(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %cmp, i32 %data) { ; GFX9-LABEL: global_cmpxchg_saddr_i32_nortn: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mov_b32_e32 v3, v1 ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_cmpswap v0, v[2:3], s[2:3] ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_cmpxchg_saddr_i32_nortn: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_mov_b32_e32 v3, v1 ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_cmpswap v0, v[2:3], s[2:3] ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_cmpxchg_saddr_i32_nortn: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v3, v1 ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_cmpswap_b32 v0, v[2:3], s[2:3] ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %unused = cmpxchg ptr addrspace(1) %gep0, i32 %cmp, i32 %data seq_cst seq_cst ret void } define amdgpu_ps void @global_cmpxchg_saddr_i32_nortn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %cmp, i32 %data) { ; GFX9-LABEL: global_cmpxchg_saddr_i32_nortn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mov_b32_e32 v3, v1 ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_cmpswap v0, v[2:3], s[2:3] offset:-128 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_cmpxchg_saddr_i32_nortn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_mov_b32_e32 v3, v1 ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_cmpswap v0, v[2:3], s[2:3] offset:-128 ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_cmpxchg_saddr_i32_nortn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v3, v1 ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_cmpswap_b32 v0, v[2:3], s[2:3] offset:-128 ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %unused = cmpxchg ptr addrspace(1) %gep1, i32 %cmp, i32 %data seq_cst seq_cst ret void } define amdgpu_ps <2 x float> @global_cmpxchg_saddr_i64_rtn(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %cmp, i64 %data) { ; GFX9-LABEL: global_cmpxchg_saddr_i64_rtn: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mov_b32_e32 v6, v2 ; GFX9-NEXT: v_mov_b32_e32 v5, v1 ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_cmpswap_x2 v[0:1], v0, v[3:6], s[2:3] glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_cmpxchg_saddr_i64_rtn: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_mov_b32_e32 v6, v2 ; GFX10-NEXT: v_mov_b32_e32 v5, v1 ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_cmpswap_x2 v[0:1], v0, v[3:6], s[2:3] glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_cmpxchg_saddr_i64_rtn: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v6, v2 ; GFX11-NEXT: v_mov_b32_e32 v5, v1 ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_cmpswap_b64 v[0:1], v0, v[3:6], s[2:3] glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %cmpxchg = cmpxchg ptr addrspace(1) %gep0, i64 %cmp, i64 %data seq_cst seq_cst %rtn = extractvalue { i64, i1 } %cmpxchg, 0 %cast.rtn = bitcast i64 %rtn to <2 x float> ret <2 x float> %cast.rtn } define amdgpu_ps <2 x float> @global_cmpxchg_saddr_i64_rtn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %cmp, i64 %data) { ; GFX9-LABEL: global_cmpxchg_saddr_i64_rtn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mov_b32_e32 v6, v2 ; GFX9-NEXT: v_mov_b32_e32 v5, v1 ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_cmpswap_x2 v[0:1], v0, v[3:6], s[2:3] offset:-128 glc ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: global_cmpxchg_saddr_i64_rtn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_mov_b32_e32 v6, v2 ; GFX10-NEXT: v_mov_b32_e32 v5, v1 ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_cmpswap_x2 v[0:1], v0, v[3:6], s[2:3] offset:-128 glc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_cmpxchg_saddr_i64_rtn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v6, v2 ; GFX11-NEXT: v_mov_b32_e32 v5, v1 ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_cmpswap_b64 v[0:1], v0, v[3:6], s[2:3] offset:-128 glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %cmpxchg = cmpxchg ptr addrspace(1) %gep1, i64 %cmp, i64 %data seq_cst seq_cst %rtn = extractvalue { i64, i1 } %cmpxchg, 0 %cast.rtn = bitcast i64 %rtn to <2 x float> ret <2 x float> %cast.rtn } define amdgpu_ps void @global_cmpxchg_saddr_i64_nortn(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %cmp, i64 %data) { ; GFX9-LABEL: global_cmpxchg_saddr_i64_nortn: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mov_b32_e32 v6, v2 ; GFX9-NEXT: v_mov_b32_e32 v5, v1 ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_cmpswap_x2 v0, v[3:6], s[2:3] ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_cmpxchg_saddr_i64_nortn: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_mov_b32_e32 v6, v2 ; GFX10-NEXT: v_mov_b32_e32 v5, v1 ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_cmpswap_x2 v0, v[3:6], s[2:3] ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_cmpxchg_saddr_i64_nortn: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v6, v2 ; GFX11-NEXT: v_mov_b32_e32 v5, v1 ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_cmpswap_b64 v0, v[3:6], s[2:3] ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %unused = cmpxchg ptr addrspace(1) %gep0, i64 %cmp, i64 %data seq_cst seq_cst ret void } define amdgpu_ps void @global_cmpxchg_saddr_i64_nortn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %cmp, i64 %data) { ; GFX9-LABEL: global_cmpxchg_saddr_i64_nortn_neg128: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mov_b32_e32 v6, v2 ; GFX9-NEXT: v_mov_b32_e32 v5, v1 ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_atomic_cmpswap_x2 v0, v[3:6], s[2:3] offset:-128 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_wbinvl1 ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: global_cmpxchg_saddr_i64_nortn_neg128: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_mov_b32_e32 v6, v2 ; GFX10-NEXT: v_mov_b32_e32 v5, v1 ; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_atomic_cmpswap_x2 v0, v[3:6], s[2:3] offset:-128 ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: buffer_gl0_inv ; GFX10-NEXT: buffer_gl1_inv ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: global_cmpxchg_saddr_i64_nortn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v6, v2 ; GFX11-NEXT: v_mov_b32_e32 v5, v1 ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_atomic_cmpswap_b64 v0, v[3:6], s[2:3] offset:-128 ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: buffer_gl0_inv ; GFX11-NEXT: buffer_gl1_inv ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %unused = cmpxchg ptr addrspace(1) %gep1, i64 %cmp, i64 %data seq_cst seq_cst ret void } ; -------------------------------------------------------------------------------- ; amdgcn atomic inc ; -------------------------------------------------------------------------------- define amdgpu_ps float @global_inc_saddr_i32_rtn(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GCN-LABEL: global_inc_saddr_i32_rtn: ; GCN: ; %bb.0: ; GCN-NEXT: global_atomic_inc v0, v0, v1, s[2:3] glc ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_inc_saddr_i32_rtn: ; GFX11: ; %bb.0: ; GFX11-NEXT: global_atomic_inc_u32 v0, v0, v1, s[2:3] glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %rtn = atomicrmw uinc_wrap ptr addrspace(1) %gep0, i32 %data syncscope("agent") monotonic %cast.rtn = bitcast i32 %rtn to float ret float %cast.rtn } define amdgpu_ps float @global_inc_saddr_i32_rtn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GCN-LABEL: global_inc_saddr_i32_rtn_neg128: ; GCN: ; %bb.0: ; GCN-NEXT: global_atomic_inc v0, v0, v1, s[2:3] offset:-128 glc ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_inc_saddr_i32_rtn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: global_atomic_inc_u32 v0, v0, v1, s[2:3] offset:-128 glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %rtn = atomicrmw uinc_wrap ptr addrspace(1) %gep1, i32 %data syncscope("agent") monotonic %cast.rtn = bitcast i32 %rtn to float ret float %cast.rtn } define amdgpu_ps void @global_inc_saddr_i32_nortn(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GCN-LABEL: global_inc_saddr_i32_nortn: ; GCN: ; %bb.0: ; GCN-NEXT: global_atomic_inc v0, v1, s[2:3] ; GCN-NEXT: s_endpgm ; ; GFX11-LABEL: global_inc_saddr_i32_nortn: ; GFX11: ; %bb.0: ; GFX11-NEXT: global_atomic_inc_u32 v0, v1, s[2:3] ; GFX11-NEXT: s_nop 0 ; GFX11-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %unused = atomicrmw uinc_wrap ptr addrspace(1) %gep0, i32 %data syncscope("agent") monotonic ret void } define amdgpu_ps void @global_inc_saddr_i32_nortn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GCN-LABEL: global_inc_saddr_i32_nortn_neg128: ; GCN: ; %bb.0: ; GCN-NEXT: global_atomic_inc v0, v1, s[2:3] offset:-128 ; GCN-NEXT: s_endpgm ; ; GFX11-LABEL: global_inc_saddr_i32_nortn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: global_atomic_inc_u32 v0, v1, s[2:3] offset:-128 ; GFX11-NEXT: s_nop 0 ; GFX11-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %unused = atomicrmw uinc_wrap ptr addrspace(1) %gep1, i32 %data syncscope("agent") monotonic ret void } define amdgpu_ps <2 x float> @global_inc_saddr_i64_rtn(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GCN-LABEL: global_inc_saddr_i64_rtn: ; GCN: ; %bb.0: ; GCN-NEXT: global_atomic_inc_x2 v[0:1], v0, v[1:2], s[2:3] glc ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_inc_saddr_i64_rtn: ; GFX11: ; %bb.0: ; GFX11-NEXT: global_atomic_inc_u64 v[0:1], v0, v[1:2], s[2:3] glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %rtn = atomicrmw uinc_wrap ptr addrspace(1) %gep0, i64 %data syncscope("agent") monotonic %cast.rtn = bitcast i64 %rtn to <2 x float> ret <2 x float> %cast.rtn } define amdgpu_ps <2 x float> @global_inc_saddr_i64_rtn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GCN-LABEL: global_inc_saddr_i64_rtn_neg128: ; GCN: ; %bb.0: ; GCN-NEXT: global_atomic_inc_x2 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_inc_saddr_i64_rtn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: global_atomic_inc_u64 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %rtn = atomicrmw uinc_wrap ptr addrspace(1) %gep1, i64 %data syncscope("agent") monotonic %cast.rtn = bitcast i64 %rtn to <2 x float> ret <2 x float> %cast.rtn } define amdgpu_ps void @global_inc_saddr_i64_nortn(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GCN-LABEL: global_inc_saddr_i64_nortn: ; GCN: ; %bb.0: ; GCN-NEXT: global_atomic_inc_x2 v0, v[1:2], s[2:3] ; GCN-NEXT: s_endpgm ; ; GFX11-LABEL: global_inc_saddr_i64_nortn: ; GFX11: ; %bb.0: ; GFX11-NEXT: global_atomic_inc_u64 v0, v[1:2], s[2:3] ; GFX11-NEXT: s_nop 0 ; GFX11-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %unused = atomicrmw uinc_wrap ptr addrspace(1) %gep0, i64 %data syncscope("agent") monotonic ret void } define amdgpu_ps void @global_inc_saddr_i64_nortn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GCN-LABEL: global_inc_saddr_i64_nortn_neg128: ; GCN: ; %bb.0: ; GCN-NEXT: global_atomic_inc_x2 v0, v[1:2], s[2:3] offset:-128 ; GCN-NEXT: s_endpgm ; ; GFX11-LABEL: global_inc_saddr_i64_nortn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: global_atomic_inc_u64 v0, v[1:2], s[2:3] offset:-128 ; GFX11-NEXT: s_nop 0 ; GFX11-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %unused = atomicrmw uinc_wrap ptr addrspace(1) %gep1, i64 %data syncscope("agent") monotonic ret void } ; -------------------------------------------------------------------------------- ; amdgcn atomic dec ; -------------------------------------------------------------------------------- define amdgpu_ps float @global_dec_saddr_i32_rtn(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GCN-LABEL: global_dec_saddr_i32_rtn: ; GCN: ; %bb.0: ; GCN-NEXT: global_atomic_dec v0, v0, v1, s[2:3] glc ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_dec_saddr_i32_rtn: ; GFX11: ; %bb.0: ; GFX11-NEXT: global_atomic_dec_u32 v0, v0, v1, s[2:3] glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %rtn = atomicrmw udec_wrap ptr addrspace(1) %gep0, i32 %data syncscope("agent") monotonic %cast.rtn = bitcast i32 %rtn to float ret float %cast.rtn } define amdgpu_ps float @global_dec_saddr_i32_rtn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GCN-LABEL: global_dec_saddr_i32_rtn_neg128: ; GCN: ; %bb.0: ; GCN-NEXT: global_atomic_dec v0, v0, v1, s[2:3] offset:-128 glc ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_dec_saddr_i32_rtn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: global_atomic_dec_u32 v0, v0, v1, s[2:3] offset:-128 glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %rtn = atomicrmw udec_wrap ptr addrspace(1) %gep1, i32 %data syncscope("agent") monotonic %cast.rtn = bitcast i32 %rtn to float ret float %cast.rtn } define amdgpu_ps void @global_dec_saddr_i32_nortn(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GCN-LABEL: global_dec_saddr_i32_nortn: ; GCN: ; %bb.0: ; GCN-NEXT: global_atomic_dec v0, v1, s[2:3] ; GCN-NEXT: s_endpgm ; ; GFX11-LABEL: global_dec_saddr_i32_nortn: ; GFX11: ; %bb.0: ; GFX11-NEXT: global_atomic_dec_u32 v0, v1, s[2:3] ; GFX11-NEXT: s_nop 0 ; GFX11-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %unused = atomicrmw udec_wrap ptr addrspace(1) %gep0, i32 %data syncscope("agent") monotonic ret void } define amdgpu_ps void @global_dec_saddr_i32_nortn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i32 %data) { ; GCN-LABEL: global_dec_saddr_i32_nortn_neg128: ; GCN: ; %bb.0: ; GCN-NEXT: global_atomic_dec v0, v1, s[2:3] offset:-128 ; GCN-NEXT: s_endpgm ; ; GFX11-LABEL: global_dec_saddr_i32_nortn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: global_atomic_dec_u32 v0, v1, s[2:3] offset:-128 ; GFX11-NEXT: s_nop 0 ; GFX11-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %unused = atomicrmw udec_wrap ptr addrspace(1) %gep1, i32 %data syncscope("agent") monotonic ret void } define amdgpu_ps <2 x float> @global_dec_saddr_i64_rtn(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GCN-LABEL: global_dec_saddr_i64_rtn: ; GCN: ; %bb.0: ; GCN-NEXT: global_atomic_dec_x2 v[0:1], v0, v[1:2], s[2:3] glc ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_dec_saddr_i64_rtn: ; GFX11: ; %bb.0: ; GFX11-NEXT: global_atomic_dec_u64 v[0:1], v0, v[1:2], s[2:3] glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %rtn = atomicrmw udec_wrap ptr addrspace(1) %gep0, i64 %data syncscope("agent") monotonic %cast.rtn = bitcast i64 %rtn to <2 x float> ret <2 x float> %cast.rtn } define amdgpu_ps <2 x float> @global_dec_saddr_i64_rtn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GCN-LABEL: global_dec_saddr_i64_rtn_neg128: ; GCN: ; %bb.0: ; GCN-NEXT: global_atomic_dec_x2 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: global_dec_saddr_i64_rtn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: global_atomic_dec_u64 v[0:1], v0, v[1:2], s[2:3] offset:-128 glc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %rtn = atomicrmw udec_wrap ptr addrspace(1) %gep1, i64 %data syncscope("agent") monotonic %cast.rtn = bitcast i64 %rtn to <2 x float> ret <2 x float> %cast.rtn } define amdgpu_ps void @global_dec_saddr_i64_nortn(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GCN-LABEL: global_dec_saddr_i64_nortn: ; GCN: ; %bb.0: ; GCN-NEXT: global_atomic_dec_x2 v0, v[1:2], s[2:3] ; GCN-NEXT: s_endpgm ; ; GFX11-LABEL: global_dec_saddr_i64_nortn: ; GFX11: ; %bb.0: ; GFX11-NEXT: global_atomic_dec_u64 v0, v[1:2], s[2:3] ; GFX11-NEXT: s_nop 0 ; GFX11-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %unused = atomicrmw udec_wrap ptr addrspace(1) %gep0, i64 %data syncscope("agent") monotonic ret void } define amdgpu_ps void @global_dec_saddr_i64_nortn_neg128(ptr addrspace(1) inreg %sbase, i32 %voffset, i64 %data) { ; GCN-LABEL: global_dec_saddr_i64_nortn_neg128: ; GCN: ; %bb.0: ; GCN-NEXT: global_atomic_dec_x2 v0, v[1:2], s[2:3] offset:-128 ; GCN-NEXT: s_endpgm ; ; GFX11-LABEL: global_dec_saddr_i64_nortn_neg128: ; GFX11: ; %bb.0: ; GFX11-NEXT: global_atomic_dec_u64 v0, v[1:2], s[2:3] offset:-128 ; GFX11-NEXT: s_nop 0 ; GFX11-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) ; GFX11-NEXT: s_endpgm %zext.offset = zext i32 %voffset to i64 %gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset %gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128 %unused = atomicrmw udec_wrap ptr addrspace(1) %gep1, i64 %data syncscope("agent") monotonic ret void } attributes #0 = { argmemonly nounwind willreturn }