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view llvm/test/Transforms/SLPVectorizer/X86/fmaxnum.ll @ 266:00f31e85ec16 default tip
Added tag current for changeset 31d058e83c98
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Sat, 14 Oct 2023 10:13:55 +0900 |
parents | 1f2b6ac9f198 |
children |
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; NOTE: Assertions have been autogenerated by utils/update_test_checks.py ; RUN: opt < %s -mtriple=x86_64-unknown -passes=slp-vectorizer -S | FileCheck %s --check-prefixes=CHECK,SSE ; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=corei7-avx -passes=slp-vectorizer -S | FileCheck %s --check-prefixes=CHECK,AVX,AVX256 ; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=bdver1 -passes=slp-vectorizer -S | FileCheck %s --check-prefixes=CHECK,AVX,AVX256 ; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=core-avx2 -passes=slp-vectorizer -S | FileCheck %s --check-prefixes=CHECK,AVX,AVX256 ; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=skylake-avx512 -mattr=-prefer-256-bit -passes=slp-vectorizer -S | FileCheck %s --check-prefixes=CHECK,AVX,AVX512 ; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=skylake-avx512 -mattr=+prefer-256-bit -passes=slp-vectorizer -S | FileCheck %s --check-prefixes=CHECK,AVX,AVX256 @srcA64 = common global [8 x double] zeroinitializer, align 64 @srcB64 = common global [8 x double] zeroinitializer, align 64 @srcC64 = common global [8 x double] zeroinitializer, align 64 @srcA32 = common global [16 x float] zeroinitializer, align 64 @srcB32 = common global [16 x float] zeroinitializer, align 64 @srcC32 = common global [16 x float] zeroinitializer, align 64 @dst64 = common global [8 x double] zeroinitializer, align 64 @dst32 = common global [16 x float] zeroinitializer, align 64 declare float @llvm.maxnum.f32(float, float) declare double @llvm.maxnum.f64(double, double) ; ; CHECK ; define void @fmaxnum_2f64() #0 { ; CHECK-LABEL: @fmaxnum_2f64( ; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, ptr @srcA64, align 8 ; CHECK-NEXT: [[TMP2:%.*]] = load <2 x double>, ptr @srcB64, align 8 ; CHECK-NEXT: [[TMP3:%.*]] = call <2 x double> @llvm.maxnum.v2f64(<2 x double> [[TMP1]], <2 x double> [[TMP2]]) ; CHECK-NEXT: store <2 x double> [[TMP3]], ptr @dst64, align 8 ; CHECK-NEXT: ret void ; %a0 = load double, ptr @srcA64, align 8 %a1 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 1), align 8 %b0 = load double, ptr @srcB64, align 8 %b1 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 1), align 8 %fmaxnum0 = call double @llvm.maxnum.f64(double %a0, double %b0) %fmaxnum1 = call double @llvm.maxnum.f64(double %a1, double %b1) store double %fmaxnum0, ptr @dst64, align 8 store double %fmaxnum1, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 1), align 8 ret void } define void @fmaxnum_4f64() #0 { ; SSE-LABEL: @fmaxnum_4f64( ; SSE-NEXT: [[TMP1:%.*]] = load <2 x double>, ptr @srcA64, align 8 ; SSE-NEXT: [[TMP2:%.*]] = load <2 x double>, ptr @srcB64, align 8 ; SSE-NEXT: [[TMP3:%.*]] = call <2 x double> @llvm.maxnum.v2f64(<2 x double> [[TMP1]], <2 x double> [[TMP2]]) ; SSE-NEXT: store <2 x double> [[TMP3]], ptr @dst64, align 8 ; SSE-NEXT: [[TMP4:%.*]] = load <2 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 2), align 8 ; SSE-NEXT: [[TMP5:%.*]] = load <2 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 2), align 8 ; SSE-NEXT: [[TMP6:%.*]] = call <2 x double> @llvm.maxnum.v2f64(<2 x double> [[TMP4]], <2 x double> [[TMP5]]) ; SSE-NEXT: store <2 x double> [[TMP6]], ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 2), align 8 ; SSE-NEXT: ret void ; ; AVX-LABEL: @fmaxnum_4f64( ; AVX-NEXT: [[TMP1:%.*]] = load <4 x double>, ptr @srcA64, align 8 ; AVX-NEXT: [[TMP2:%.*]] = load <4 x double>, ptr @srcB64, align 8 ; AVX-NEXT: [[TMP3:%.*]] = call <4 x double> @llvm.maxnum.v4f64(<4 x double> [[TMP1]], <4 x double> [[TMP2]]) ; AVX-NEXT: store <4 x double> [[TMP3]], ptr @dst64, align 8 ; AVX-NEXT: ret void ; %a0 = load double, ptr @srcA64, align 8 %a1 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 1), align 8 %a2 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 2), align 8 %a3 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 3), align 8 %b0 = load double, ptr @srcB64, align 8 %b1 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 1), align 8 %b2 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 2), align 8 %b3 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 3), align 8 %fmaxnum0 = call double @llvm.maxnum.f64(double %a0, double %b0) %fmaxnum1 = call double @llvm.maxnum.f64(double %a1, double %b1) %fmaxnum2 = call double @llvm.maxnum.f64(double %a2, double %b2) %fmaxnum3 = call double @llvm.maxnum.f64(double %a3, double %b3) store double %fmaxnum0, ptr @dst64, align 8 store double %fmaxnum1, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 1), align 8 store double %fmaxnum2, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 2), align 8 store double %fmaxnum3, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 3), align 8 ret void } define void @fmaxnum_8f64() #0 { ; SSE-LABEL: @fmaxnum_8f64( ; SSE-NEXT: [[TMP1:%.*]] = load <2 x double>, ptr @srcA64, align 4 ; SSE-NEXT: [[TMP2:%.*]] = load <2 x double>, ptr @srcB64, align 4 ; SSE-NEXT: [[TMP3:%.*]] = call <2 x double> @llvm.maxnum.v2f64(<2 x double> [[TMP1]], <2 x double> [[TMP2]]) ; SSE-NEXT: store <2 x double> [[TMP3]], ptr @dst64, align 4 ; SSE-NEXT: [[TMP4:%.*]] = load <2 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 2), align 4 ; SSE-NEXT: [[TMP5:%.*]] = load <2 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 2), align 4 ; SSE-NEXT: [[TMP6:%.*]] = call <2 x double> @llvm.maxnum.v2f64(<2 x double> [[TMP4]], <2 x double> [[TMP5]]) ; SSE-NEXT: store <2 x double> [[TMP6]], ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 2), align 4 ; SSE-NEXT: [[TMP7:%.*]] = load <2 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 4), align 4 ; SSE-NEXT: [[TMP8:%.*]] = load <2 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 4), align 4 ; SSE-NEXT: [[TMP9:%.*]] = call <2 x double> @llvm.maxnum.v2f64(<2 x double> [[TMP7]], <2 x double> [[TMP8]]) ; SSE-NEXT: store <2 x double> [[TMP9]], ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 4), align 4 ; SSE-NEXT: [[TMP10:%.*]] = load <2 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 6), align 4 ; SSE-NEXT: [[TMP11:%.*]] = load <2 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 6), align 4 ; SSE-NEXT: [[TMP12:%.*]] = call <2 x double> @llvm.maxnum.v2f64(<2 x double> [[TMP10]], <2 x double> [[TMP11]]) ; SSE-NEXT: store <2 x double> [[TMP12]], ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 6), align 4 ; SSE-NEXT: ret void ; ; AVX256-LABEL: @fmaxnum_8f64( ; AVX256-NEXT: [[TMP1:%.*]] = load <4 x double>, ptr @srcA64, align 4 ; AVX256-NEXT: [[TMP2:%.*]] = load <4 x double>, ptr @srcB64, align 4 ; AVX256-NEXT: [[TMP3:%.*]] = call <4 x double> @llvm.maxnum.v4f64(<4 x double> [[TMP1]], <4 x double> [[TMP2]]) ; AVX256-NEXT: store <4 x double> [[TMP3]], ptr @dst64, align 4 ; AVX256-NEXT: [[TMP4:%.*]] = load <4 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 4), align 4 ; AVX256-NEXT: [[TMP5:%.*]] = load <4 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 4), align 4 ; AVX256-NEXT: [[TMP6:%.*]] = call <4 x double> @llvm.maxnum.v4f64(<4 x double> [[TMP4]], <4 x double> [[TMP5]]) ; AVX256-NEXT: store <4 x double> [[TMP6]], ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 4), align 4 ; AVX256-NEXT: ret void ; ; AVX512-LABEL: @fmaxnum_8f64( ; AVX512-NEXT: [[TMP1:%.*]] = load <8 x double>, ptr @srcA64, align 4 ; AVX512-NEXT: [[TMP2:%.*]] = load <8 x double>, ptr @srcB64, align 4 ; AVX512-NEXT: [[TMP3:%.*]] = call <8 x double> @llvm.maxnum.v8f64(<8 x double> [[TMP1]], <8 x double> [[TMP2]]) ; AVX512-NEXT: store <8 x double> [[TMP3]], ptr @dst64, align 4 ; AVX512-NEXT: ret void ; %a0 = load double, ptr @srcA64, align 4 %a1 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 1), align 4 %a2 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 2), align 4 %a3 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 3), align 4 %a4 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 4), align 4 %a5 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 5), align 4 %a6 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 6), align 4 %a7 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 7), align 4 %b0 = load double, ptr @srcB64, align 4 %b1 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 1), align 4 %b2 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 2), align 4 %b3 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 3), align 4 %b4 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 4), align 4 %b5 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 5), align 4 %b6 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 6), align 4 %b7 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 7), align 4 %fmaxnum0 = call double @llvm.maxnum.f64(double %a0, double %b0) %fmaxnum1 = call double @llvm.maxnum.f64(double %a1, double %b1) %fmaxnum2 = call double @llvm.maxnum.f64(double %a2, double %b2) %fmaxnum3 = call double @llvm.maxnum.f64(double %a3, double %b3) %fmaxnum4 = call double @llvm.maxnum.f64(double %a4, double %b4) %fmaxnum5 = call double @llvm.maxnum.f64(double %a5, double %b5) %fmaxnum6 = call double @llvm.maxnum.f64(double %a6, double %b6) %fmaxnum7 = call double @llvm.maxnum.f64(double %a7, double %b7) store double %fmaxnum0, ptr @dst64, align 4 store double %fmaxnum1, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 1), align 4 store double %fmaxnum2, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 2), align 4 store double %fmaxnum3, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 3), align 4 store double %fmaxnum4, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 4), align 4 store double %fmaxnum5, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 5), align 4 store double %fmaxnum6, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 6), align 4 store double %fmaxnum7, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 7), align 4 ret void } define void @fmaxnum_4f32() #0 { ; CHECK-LABEL: @fmaxnum_4f32( ; CHECK-NEXT: [[TMP1:%.*]] = load <4 x float>, ptr @srcA32, align 4 ; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, ptr @srcB32, align 4 ; CHECK-NEXT: [[TMP3:%.*]] = call <4 x float> @llvm.maxnum.v4f32(<4 x float> [[TMP1]], <4 x float> [[TMP2]]) ; CHECK-NEXT: store <4 x float> [[TMP3]], ptr @dst32, align 4 ; CHECK-NEXT: ret void ; %a0 = load float, ptr @srcA32, align 4 %a1 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 1), align 4 %a2 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 2), align 4 %a3 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 3), align 4 %b0 = load float, ptr @srcB32, align 4 %b1 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 1), align 4 %b2 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 2), align 4 %b3 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 3), align 4 %fmaxnum0 = call float @llvm.maxnum.f32(float %a0, float %b0) %fmaxnum1 = call float @llvm.maxnum.f32(float %a1, float %b1) %fmaxnum2 = call float @llvm.maxnum.f32(float %a2, float %b2) %fmaxnum3 = call float @llvm.maxnum.f32(float %a3, float %b3) store float %fmaxnum0, ptr @dst32, align 4 store float %fmaxnum1, ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 1), align 4 store float %fmaxnum2, ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 2), align 4 store float %fmaxnum3, ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 3), align 4 ret void } define void @fmaxnum_8f32() #0 { ; SSE-LABEL: @fmaxnum_8f32( ; SSE-NEXT: [[TMP1:%.*]] = load <4 x float>, ptr @srcA32, align 4 ; SSE-NEXT: [[TMP2:%.*]] = load <4 x float>, ptr @srcB32, align 4 ; SSE-NEXT: [[TMP3:%.*]] = call <4 x float> @llvm.maxnum.v4f32(<4 x float> [[TMP1]], <4 x float> [[TMP2]]) ; SSE-NEXT: store <4 x float> [[TMP3]], ptr @dst32, align 4 ; SSE-NEXT: [[TMP4:%.*]] = load <4 x float>, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 4), align 4 ; SSE-NEXT: [[TMP5:%.*]] = load <4 x float>, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 4), align 4 ; SSE-NEXT: [[TMP6:%.*]] = call <4 x float> @llvm.maxnum.v4f32(<4 x float> [[TMP4]], <4 x float> [[TMP5]]) ; SSE-NEXT: store <4 x float> [[TMP6]], ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 4), align 4 ; SSE-NEXT: ret void ; ; AVX-LABEL: @fmaxnum_8f32( ; AVX-NEXT: [[TMP1:%.*]] = load <8 x float>, ptr @srcA32, align 4 ; AVX-NEXT: [[TMP2:%.*]] = load <8 x float>, ptr @srcB32, align 4 ; AVX-NEXT: [[TMP3:%.*]] = call <8 x float> @llvm.maxnum.v8f32(<8 x float> [[TMP1]], <8 x float> [[TMP2]]) ; AVX-NEXT: store <8 x float> [[TMP3]], ptr @dst32, align 4 ; AVX-NEXT: ret void ; %a0 = load float, ptr @srcA32, align 4 %a1 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 1), align 4 %a2 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 2), align 4 %a3 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 3), align 4 %a4 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 4), align 4 %a5 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 5), align 4 %a6 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 6), align 4 %a7 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 7), align 4 %b0 = load float, ptr @srcB32, align 4 %b1 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 1), align 4 %b2 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 2), align 4 %b3 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 3), align 4 %b4 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 4), align 4 %b5 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 5), align 4 %b6 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 6), align 4 %b7 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 7), align 4 %fmaxnum0 = call float @llvm.maxnum.f32(float %a0, float %b0) %fmaxnum1 = call float @llvm.maxnum.f32(float %a1, float %b1) %fmaxnum2 = call float @llvm.maxnum.f32(float %a2, float %b2) %fmaxnum3 = call float @llvm.maxnum.f32(float %a3, float %b3) %fmaxnum4 = call float @llvm.maxnum.f32(float %a4, float %b4) %fmaxnum5 = call float @llvm.maxnum.f32(float %a5, float %b5) %fmaxnum6 = call float @llvm.maxnum.f32(float %a6, float %b6) %fmaxnum7 = call float @llvm.maxnum.f32(float %a7, float %b7) store float %fmaxnum0, ptr @dst32, align 4 store float %fmaxnum1, ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 1), align 4 store float %fmaxnum2, ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 2), align 4 store float %fmaxnum3, ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 3), align 4 store float %fmaxnum4, ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 4), align 4 store float %fmaxnum5, ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 5), align 4 store float %fmaxnum6, ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 6), align 4 store float %fmaxnum7, ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 7), align 4 ret void } define void @fmaxnum_16f32() #0 { ; SSE-LABEL: @fmaxnum_16f32( ; SSE-NEXT: [[TMP1:%.*]] = load <4 x float>, ptr @srcA32, align 4 ; SSE-NEXT: [[TMP2:%.*]] = load <4 x float>, ptr @srcB32, align 4 ; SSE-NEXT: [[TMP3:%.*]] = call <4 x float> @llvm.maxnum.v4f32(<4 x float> [[TMP1]], <4 x float> [[TMP2]]) ; SSE-NEXT: store <4 x float> [[TMP3]], ptr @dst32, align 4 ; SSE-NEXT: [[TMP4:%.*]] = load <4 x float>, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 4), align 4 ; SSE-NEXT: [[TMP5:%.*]] = load <4 x float>, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 4), align 4 ; SSE-NEXT: [[TMP6:%.*]] = call <4 x float> @llvm.maxnum.v4f32(<4 x float> [[TMP4]], <4 x float> [[TMP5]]) ; SSE-NEXT: store <4 x float> [[TMP6]], ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 4), align 4 ; SSE-NEXT: [[TMP7:%.*]] = load <4 x float>, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 8), align 4 ; SSE-NEXT: [[TMP8:%.*]] = load <4 x float>, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 8), align 4 ; SSE-NEXT: [[TMP9:%.*]] = call <4 x float> @llvm.maxnum.v4f32(<4 x float> [[TMP7]], <4 x float> [[TMP8]]) ; SSE-NEXT: store <4 x float> [[TMP9]], ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 8), align 4 ; SSE-NEXT: [[TMP10:%.*]] = load <4 x float>, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 12), align 4 ; SSE-NEXT: [[TMP11:%.*]] = load <4 x float>, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 12), align 4 ; SSE-NEXT: [[TMP12:%.*]] = call <4 x float> @llvm.maxnum.v4f32(<4 x float> [[TMP10]], <4 x float> [[TMP11]]) ; SSE-NEXT: store <4 x float> [[TMP12]], ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 12), align 4 ; SSE-NEXT: ret void ; ; AVX256-LABEL: @fmaxnum_16f32( ; AVX256-NEXT: [[TMP1:%.*]] = load <8 x float>, ptr @srcA32, align 4 ; AVX256-NEXT: [[TMP2:%.*]] = load <8 x float>, ptr @srcB32, align 4 ; AVX256-NEXT: [[TMP3:%.*]] = call <8 x float> @llvm.maxnum.v8f32(<8 x float> [[TMP1]], <8 x float> [[TMP2]]) ; AVX256-NEXT: store <8 x float> [[TMP3]], ptr @dst32, align 4 ; AVX256-NEXT: [[TMP4:%.*]] = load <8 x float>, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 8), align 4 ; AVX256-NEXT: [[TMP5:%.*]] = load <8 x float>, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 8), align 4 ; AVX256-NEXT: [[TMP6:%.*]] = call <8 x float> @llvm.maxnum.v8f32(<8 x float> [[TMP4]], <8 x float> [[TMP5]]) ; AVX256-NEXT: store <8 x float> [[TMP6]], ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 8), align 4 ; AVX256-NEXT: ret void ; ; AVX512-LABEL: @fmaxnum_16f32( ; AVX512-NEXT: [[TMP1:%.*]] = load <16 x float>, ptr @srcA32, align 4 ; AVX512-NEXT: [[TMP2:%.*]] = load <16 x float>, ptr @srcB32, align 4 ; AVX512-NEXT: [[TMP3:%.*]] = call <16 x float> @llvm.maxnum.v16f32(<16 x float> [[TMP1]], <16 x float> [[TMP2]]) ; AVX512-NEXT: store <16 x float> [[TMP3]], ptr @dst32, align 4 ; AVX512-NEXT: ret void ; %a0 = load float, ptr @srcA32, align 4 %a1 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 1), align 4 %a2 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 2), align 4 %a3 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 3), align 4 %a4 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 4), align 4 %a5 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 5), align 4 %a6 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 6), align 4 %a7 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 7), align 4 %a8 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 8), align 4 %a9 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 9), align 4 %a10 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 10), align 4 %a11 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 11), align 4 %a12 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 12), align 4 %a13 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 13), align 4 %a14 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 14), align 4 %a15 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 15), align 4 %b0 = load float, ptr @srcB32, align 4 %b1 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 1), align 4 %b2 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 2), align 4 %b3 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 3), align 4 %b4 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 4), align 4 %b5 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 5), align 4 %b6 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 6), align 4 %b7 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 7), align 4 %b8 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 8), align 4 %b9 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 9), align 4 %b10 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 10), align 4 %b11 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 11), align 4 %b12 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 12), align 4 %b13 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 13), align 4 %b14 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 14), align 4 %b15 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 15), align 4 %fmaxnum0 = call float @llvm.maxnum.f32(float %a0 , float %b0 ) %fmaxnum1 = call float @llvm.maxnum.f32(float %a1 , float %b1 ) %fmaxnum2 = call float @llvm.maxnum.f32(float %a2 , float %b2 ) %fmaxnum3 = call float @llvm.maxnum.f32(float %a3 , float %b3 ) %fmaxnum4 = call float @llvm.maxnum.f32(float %a4 , float %b4 ) %fmaxnum5 = call float @llvm.maxnum.f32(float %a5 , float %b5 ) %fmaxnum6 = call float @llvm.maxnum.f32(float %a6 , float %b6 ) %fmaxnum7 = call float @llvm.maxnum.f32(float %a7 , float %b7 ) %fmaxnum8 = call float @llvm.maxnum.f32(float %a8 , float %b8 ) %fmaxnum9 = call float @llvm.maxnum.f32(float %a9 , float %b9 ) %fmaxnum10 = call float @llvm.maxnum.f32(float %a10, float %b10) %fmaxnum11 = call float @llvm.maxnum.f32(float %a11, float %b11) %fmaxnum12 = call float @llvm.maxnum.f32(float %a12, float %b12) %fmaxnum13 = call float @llvm.maxnum.f32(float %a13, float %b13) %fmaxnum14 = call float @llvm.maxnum.f32(float %a14, float %b14) %fmaxnum15 = call float @llvm.maxnum.f32(float %a15, float %b15) store float %fmaxnum0 , ptr @dst32, align 4 store float %fmaxnum1 , ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 1), align 4 store float %fmaxnum2 , ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 2), align 4 store float %fmaxnum3 , ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 3), align 4 store float %fmaxnum4 , ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 4), align 4 store float %fmaxnum5 , ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 5), align 4 store float %fmaxnum6 , ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 6), align 4 store float %fmaxnum7 , ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 7), align 4 store float %fmaxnum8 , ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 8), align 4 store float %fmaxnum9 , ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 9), align 4 store float %fmaxnum10, ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 10), align 4 store float %fmaxnum11, ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 11), align 4 store float %fmaxnum12, ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 12), align 4 store float %fmaxnum13, ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 13), align 4 store float %fmaxnum14, ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 14), align 4 store float %fmaxnum15, ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 15), align 4 ret void } define float @reduction_v4f32_fast(ptr %p) { ; CHECK-LABEL: @reduction_v4f32_fast( ; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, ptr [[P:%.*]], align 4 ; CHECK-NEXT: [[TMP3:%.*]] = call fast float @llvm.vector.reduce.fmax.v4f32(<4 x float> [[TMP2]]) ; CHECK-NEXT: ret float [[TMP3]] ; %g1 = getelementptr inbounds float, ptr %p, i64 1 %g2 = getelementptr inbounds float, ptr %p, i64 2 %g3 = getelementptr inbounds float, ptr %p, i64 3 %t0 = load float, ptr %p, align 4 %t1 = load float, ptr %g1, align 4 %t2 = load float, ptr %g2, align 4 %t3 = load float, ptr %g3, align 4 %m1 = tail call fast float @llvm.maxnum.f32(float %t1, float %t0) %m2 = tail call fast float @llvm.maxnum.f32(float %t2, float %m1) %m3 = tail call fast float @llvm.maxnum.f32(float %t3, float %m2) ret float %m3 } define float @reduction_v4f32_nnan(ptr %p) { ; CHECK-LABEL: @reduction_v4f32_nnan( ; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, ptr [[P:%.*]], align 4 ; CHECK-NEXT: [[TMP3:%.*]] = call nnan float @llvm.vector.reduce.fmax.v4f32(<4 x float> [[TMP2]]) ; CHECK-NEXT: ret float [[TMP3]] ; %g1 = getelementptr inbounds float, ptr %p, i64 1 %g2 = getelementptr inbounds float, ptr %p, i64 2 %g3 = getelementptr inbounds float, ptr %p, i64 3 %t0 = load float, ptr %p, align 4 %t1 = load float, ptr %g1, align 4 %t2 = load float, ptr %g2, align 4 %t3 = load float, ptr %g3, align 4 %m1 = tail call nnan float @llvm.maxnum.f32(float %t1, float %t0) %m2 = tail call nnan float @llvm.maxnum.f32(float %t2, float %m1) %m3 = tail call nnan float @llvm.maxnum.f32(float %t3, float %m2) ret float %m3 } ; Negative test - must have nnan. define float @reduction_v4f32_not_fast(ptr %p) { ; CHECK-LABEL: @reduction_v4f32_not_fast( ; CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds float, ptr [[P:%.*]], i64 1 ; CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds float, ptr [[P]], i64 2 ; CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds float, ptr [[P]], i64 3 ; CHECK-NEXT: [[T0:%.*]] = load float, ptr [[P]], align 4 ; CHECK-NEXT: [[T1:%.*]] = load float, ptr [[G1]], align 4 ; CHECK-NEXT: [[T2:%.*]] = load float, ptr [[G2]], align 4 ; CHECK-NEXT: [[T3:%.*]] = load float, ptr [[G3]], align 4 ; CHECK-NEXT: [[M1:%.*]] = tail call float @llvm.maxnum.f32(float [[T1]], float [[T0]]) ; CHECK-NEXT: [[M2:%.*]] = tail call float @llvm.maxnum.f32(float [[T2]], float [[M1]]) ; CHECK-NEXT: [[M3:%.*]] = tail call float @llvm.maxnum.f32(float [[T3]], float [[M2]]) ; CHECK-NEXT: ret float [[M3]] ; %g1 = getelementptr inbounds float, ptr %p, i64 1 %g2 = getelementptr inbounds float, ptr %p, i64 2 %g3 = getelementptr inbounds float, ptr %p, i64 3 %t0 = load float, ptr %p, align 4 %t1 = load float, ptr %g1, align 4 %t2 = load float, ptr %g2, align 4 %t3 = load float, ptr %g3, align 4 %m1 = tail call float @llvm.maxnum.f32(float %t1, float %t0) %m2 = tail call float @llvm.maxnum.f32(float %t2, float %m1) %m3 = tail call float @llvm.maxnum.f32(float %t3, float %m2) ret float %m3 } define float @reduction_v8f32_fast(ptr %p) { ; CHECK-LABEL: @reduction_v8f32_fast( ; CHECK-NEXT: [[TMP2:%.*]] = load <8 x float>, ptr [[P:%.*]], align 4 ; CHECK-NEXT: [[TMP3:%.*]] = call fast float @llvm.vector.reduce.fmax.v8f32(<8 x float> [[TMP2]]) ; CHECK-NEXT: ret float [[TMP3]] ; %g1 = getelementptr inbounds float, ptr %p, i64 1 %g2 = getelementptr inbounds float, ptr %p, i64 2 %g3 = getelementptr inbounds float, ptr %p, i64 3 %g4 = getelementptr inbounds float, ptr %p, i64 4 %g5 = getelementptr inbounds float, ptr %p, i64 5 %g6 = getelementptr inbounds float, ptr %p, i64 6 %g7 = getelementptr inbounds float, ptr %p, i64 7 %t0 = load float, ptr %p, align 4 %t1 = load float, ptr %g1, align 4 %t2 = load float, ptr %g2, align 4 %t3 = load float, ptr %g3, align 4 %t4 = load float, ptr %g4, align 4 %t5 = load float, ptr %g5, align 4 %t6 = load float, ptr %g6, align 4 %t7 = load float, ptr %g7, align 4 %m1 = tail call fast float @llvm.maxnum.f32(float %t1, float %t0) %m2 = tail call fast float @llvm.maxnum.f32(float %t2, float %m1) %m3 = tail call fast float @llvm.maxnum.f32(float %t3, float %m2) %m4 = tail call fast float @llvm.maxnum.f32(float %t4, float %m3) %m5 = tail call fast float @llvm.maxnum.f32(float %m4, float %t6) %m6 = tail call fast float @llvm.maxnum.f32(float %m5, float %t5) %m7 = tail call fast float @llvm.maxnum.f32(float %m6, float %t7) ret float %m7 } define double @reduction_v2f64_fast(ptr %p) { ; CHECK-LABEL: @reduction_v2f64_fast( ; CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds double, ptr [[P:%.*]], i64 1 ; CHECK-NEXT: [[T0:%.*]] = load double, ptr [[P]], align 4 ; CHECK-NEXT: [[T1:%.*]] = load double, ptr [[G1]], align 4 ; CHECK-NEXT: [[M1:%.*]] = tail call fast double @llvm.maxnum.f64(double [[T1]], double [[T0]]) ; CHECK-NEXT: ret double [[M1]] ; %g1 = getelementptr inbounds double, ptr %p, i64 1 %t0 = load double, ptr %p, align 4 %t1 = load double, ptr %g1, align 4 %m1 = tail call fast double @llvm.maxnum.f64(double %t1, double %t0) ret double %m1 } define double @reduction_v4f64_fast(ptr %p) { ; CHECK-LABEL: @reduction_v4f64_fast( ; CHECK-NEXT: [[TMP2:%.*]] = load <4 x double>, ptr [[P:%.*]], align 4 ; CHECK-NEXT: [[TMP3:%.*]] = call fast double @llvm.vector.reduce.fmax.v4f64(<4 x double> [[TMP2]]) ; CHECK-NEXT: ret double [[TMP3]] ; %g1 = getelementptr inbounds double, ptr %p, i64 1 %g2 = getelementptr inbounds double, ptr %p, i64 2 %g3 = getelementptr inbounds double, ptr %p, i64 3 %t0 = load double, ptr %p, align 4 %t1 = load double, ptr %g1, align 4 %t2 = load double, ptr %g2, align 4 %t3 = load double, ptr %g3, align 4 %m1 = tail call fast double @llvm.maxnum.f64(double %t1, double %t0) %m2 = tail call fast double @llvm.maxnum.f64(double %t2, double %m1) %m3 = tail call fast double @llvm.maxnum.f64(double %t3, double %m2) ret double %m3 } ; Negative test - must have nnan. define double @reduction_v4f64_wrong_fmf(ptr %p) { ; CHECK-LABEL: @reduction_v4f64_wrong_fmf( ; CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds double, ptr [[P:%.*]], i64 1 ; CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds double, ptr [[P]], i64 2 ; CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds double, ptr [[P]], i64 3 ; CHECK-NEXT: [[T0:%.*]] = load double, ptr [[P]], align 4 ; CHECK-NEXT: [[T1:%.*]] = load double, ptr [[G1]], align 4 ; CHECK-NEXT: [[T2:%.*]] = load double, ptr [[G2]], align 4 ; CHECK-NEXT: [[T3:%.*]] = load double, ptr [[G3]], align 4 ; CHECK-NEXT: [[M1:%.*]] = tail call ninf nsz double @llvm.maxnum.f64(double [[T1]], double [[T0]]) ; CHECK-NEXT: [[M2:%.*]] = tail call ninf nsz double @llvm.maxnum.f64(double [[T2]], double [[M1]]) ; CHECK-NEXT: [[M3:%.*]] = tail call ninf nsz double @llvm.maxnum.f64(double [[T3]], double [[M2]]) ; CHECK-NEXT: ret double [[M3]] ; %g1 = getelementptr inbounds double, ptr %p, i64 1 %g2 = getelementptr inbounds double, ptr %p, i64 2 %g3 = getelementptr inbounds double, ptr %p, i64 3 %t0 = load double, ptr %p, align 4 %t1 = load double, ptr %g1, align 4 %t2 = load double, ptr %g2, align 4 %t3 = load double, ptr %g3, align 4 %m1 = tail call ninf nsz double @llvm.maxnum.f64(double %t1, double %t0) %m2 = tail call ninf nsz double @llvm.maxnum.f64(double %t2, double %m1) %m3 = tail call ninf nsz double @llvm.maxnum.f64(double %t3, double %m2) ret double %m3 } attributes #0 = { nounwind }