annotate TaskManager/Test/test_render/chain.cpp @ 396:0b623693e6ec draft

don't move. separate allExecute from run_loop
author game@henri.cr.ie.u-ryukyu.ac.jp
date Fri, 18 Sep 2009 18:28:56 +0900
parents 208ba3551474
children ce86b0186a4a
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rev   line source
388
3d1e86396d16 MemHash (OS X version)
Shinji KONO <kono@ie.u-ryukyu.ac.jp>
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1 #include <iostream>
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2 #include <math.h>
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3 #include "SceneGraphRoot.h"
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4 #include "SceneGraph.h"
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5 #include "SGList.h"
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6 #include "TaskManager.h"
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7 #include "Func.h"
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8
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9 #define FALSE 0
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10 #define TRUE !FALSE
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11 #define CHAIN_LEN 50
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12
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13 static double chain_width = 10;
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14
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15 typedef struct {
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16 double x, y, next_x, next_y;
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17 double vx, vy, next_vx, next_vy;
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18 double angle[3];
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19 int can_move;
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20 SceneGraphPtr parent;
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21 int id;
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22 //int parent;
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23 } CHAIN_VARS;
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24
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25 /* SceneGraph の property */
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26 CHAIN_VARS* properties[2];
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27 CHAIN_VARS* property;
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28
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29
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30 //void createSceneGraphFromProperty(CHAIN_VARS* p) ;
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31 void createSceneGraphFromProperty(void* p) ;
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32
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33 void
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34 init_chain_vars(CHAIN_VARS *cv) {
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35 cv->x = 0, cv->y = 0, cv->next_x = 0, cv->next_y = 0;
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36 cv->vx = 0, cv->vy = 0, cv->next_vx = 0, cv->next_vy = 0;
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37 cv->can_move = TRUE;
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38 }
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39
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40 void
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41 set_vector(CHAIN_VARS *p, SceneGraphPtr sg) {
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42 sg->xyz[0] = p->next_x;
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43 sg->xyz[1] = p->next_y;
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44 sg->xyz[2] = 0.0f;
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45 sg->angle[0] = p->angle[0];
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46 sg->angle[1] = p->angle[1];
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47 sg->angle[2] = p->angle[2];
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48 }
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49
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50
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51 static void
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52 chain_move_ope(SceneGraphPtr node, int screen_w, int screen_h)
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53 {
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54 Pad *pad = sgroot->getController();
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55
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56 if (pad->circle.isHold()) {
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57 property[CHAIN_LEN-1].can_move = FALSE;
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58 if (pad->left.isHold()) {
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59 property[CHAIN_LEN-1].x += -5.0;
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60 } else if (pad->right.isHold()) {
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61 property[CHAIN_LEN-1].x += 5.0;
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62 }
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63
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64 if (pad->up.isHold()) {
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65 property[CHAIN_LEN-1].y += -5.0;
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66 } else if (pad->down.isHold()) {
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67 property[CHAIN_LEN-1].y += 5.0;
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68 }
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69 } else {
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70 property[CHAIN_LEN-1].can_move = TRUE;
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71 }
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72 }
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73
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74 void
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75 chain_move(SceneGraphPtr sg, int w, int h)
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76 {
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77 int id = sg->id;
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78 //CHAIN_VARS* p = (CHAIN_VARS*)sg->propertyptr;
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79 HTaskPtr chain_cal;
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80 CHAIN_VARS* output;
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81
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82 // SceneGraph の切り替えもここでやる
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83 if (property == properties[0]) {
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84 property = properties[1];
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85 output = properties[0];
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86 }else{
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87 property = properties[0];
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88 output = properties[1];
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89 }
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90 chain_cal = manager->create_task(CHAINCAL_TASK);
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91 chain_cal->add_inData(property, sizeof(CHAIN_VARS)*CHAIN_LEN);
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92 chain_cal->add_param(id);
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93 chain_cal->add_outData(output, sizeof(CHAIN_VARS)*CHAIN_LEN);
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94 chain_cal->set_post(createSceneGraphFromProperty, (void*)id);
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95 chain_cal->spawn();
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96
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97 }
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98
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99 void
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100 chain_collision(SceneGraphPtr sg, int w, int h, SceneGraphPtr osg)
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101 {
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102
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103 }
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104
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105 void
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106 createSceneGraphFromProperty(void* p)
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107 {
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108 CHAIN_VARS* chain_p = (CHAIN_VARS*)p;
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109 SceneGraphPtr chain_copy = sgroot->createSceneGraph(CHAIN);
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110 chain_copy->propertyptr = (void*)chain_p;
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111 chain_copy->property_size = sizeof(CHAIN_VARS);
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112 set_vector(chain_p, chain_copy);
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113 chain_p->parent->addChild(chain_copy);
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114 }
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115
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116 void
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117 chain_init(int w, int h)
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118 {
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119 SceneGraphPtr root_chain, chain;
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120 CHAIN_VARS rcv;
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121
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122 HTaskPtr chain_init;
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123
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124
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125 sgroot->createFromXMLfile("xml_file/chain.xml");
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126
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127 /* SPE に送る property の配列の領域確保 */
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128 properties[0] = (CHAIN_VARS*)manager->allocate(sizeof(CHAIN_VARS)*CHAIN_LEN);
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129 properties[1] = (CHAIN_VARS*)manager->allocate(sizeof(CHAIN_VARS)*CHAIN_LEN);
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130 property = properties[0];
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131
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132 root_chain = sgroot->createSceneGraph(CHAIN);
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133 // set_move_collision()ではだめ
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134 root_chain->set_move_collision(chain_move_ope, chain_collision);
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135 init_chain_vars(&rcv);
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136 rcv.next_x = w / 2;
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137 rcv.next_y = 0.0;
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138 rcv.angle[0] = 0;
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139 rcv.angle[1] = 0;
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140 rcv.angle[2] = 0;
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141
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142 set_vector(&rcv, root_chain);
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143
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144 for(int i = 0; i < CHAIN_LEN; i++) {
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145 chain = sgroot->createSceneGraph(CHAIN);
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146 property[i].id = i;
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147 init_chain_vars(&property[i]);
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148 property[i].x = 0;
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149 property[i].y = chain_width * i;
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150 set_vector(&property[i], chain);
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151 property->angle[1] = -90 * (i % 2);
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152 //chain->set_move_collision(chain_move, chain_collision);
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153 chain->propertyptr = &property[i];
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154 chain->property_size = sizeof(CHAIN_VARS);
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155 root_chain->addChild(chain);
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156 property[i].parent = root_chain;
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157 }
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158 property[0].can_move = FALSE;
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159
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160 // property を SPU の共有領域へコピーする
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161 chain_init = manager->create_task(CHAININIT_TASK);
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162 chain_init->add_inData(property, sizeof(CHAIN_VARS)*CHAIN_LEN);
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163 chain_init->add_param(CHAIN_LEN);
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164 chain_init->set_cpu(SPE_0);
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165 chain_init->set_post(createSceneGraphFromProperty, (void*)property);
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166 chain_init->spawn();
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167
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168 sgroot->setSceneData(root_chain);
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169 }
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170