annotate Renderer/Engine/TODO @ 839:1001c4bea1a0 draft

if unnecessary
author Yutaka_Kinjyo
date Fri, 28 May 2010 03:24:52 +0900
parents 3bc98f6d31ff
children e0427cdee770
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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Shinji KONO <kono@ie.u-ryukyu.ac.jp>
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1 Tue Sep 22 21:32:17 JST 2009
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Shinji KONO <kono@ie.u-ryukyu.ac.jp>
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2
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Shinji KONO <kono@ie.u-ryukyu.ac.jp>
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3 * SceneGraph の中の Property をlenear array する :Done
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Shinji KONO <kono@ie.u-ryukyu.ac.jp>
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4 * ユーザ入力を spe の global allocate に書く (SWITCHで) :hiroki
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Shinji KONO <kono@ie.u-ryukyu.ac.jp>
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5 * spe 側で lenear array を move_task で update する :kazz
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Shinji KONO <kono@ie.u-ryukyu.ac.jp>
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6 * option (spe 側で衝突判定するデータを gloval alloc する) :TODO
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Shinji KONO <kono@ie.u-ryukyu.ac.jp>
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7 * spe 側で lenear array を collision 側で update する :TODO
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Shinji KONO <kono@ie.u-ryukyu.ac.jp>
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8 * lenear array から SceneGraph を再構築する :yutaka
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Shinji KONO <kono@ie.u-ryukyu.ac.jp>
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9 * rendering_task と task_next で待ち合わせる :kaito
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Shinji KONO <kono@ie.u-ryukyu.ac.jp>
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10 * ダブルバッファリングされている Property、SceneGraph を入れ替える :kaito
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Shinji KONO <kono@ie.u-ryukyu.ac.jp>
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11 * rendering_task と move_task の起動 :kaito