annotate Renderer/Engine/texture.h @ 839:1001c4bea1a0 draft

if unnecessary
author Yutaka_Kinjyo
date Fri, 28 May 2010 03:24:52 +0900
parents 3bc98f6d31ff
children 63a08f3a468a
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1 #ifndef INCLUDED_TEXTURE
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2 #define INCLUDED_TEXTURE
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3
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4 #if 0 // もういらないっぽい OpenGL 使用時の遺産
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5 #include <SDL.h>
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6 #include <SDL_opengl.h>
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7 GLuint SDL_GL_LoadTexture(SDL_Surface *surface, GLfloat *texcoord)
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8 #endif
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9
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10 struct texture_list {
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11 int t_w, t_h;
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12 Uint32 *pixels_orig;
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13 Uint32 *pixels;
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14 int scale_max;
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15 };
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16
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17 #endif