Mercurial > hg > Game > Cerium
view Renderer/Engine/texture.h @ 839:1001c4bea1a0 draft
if unnecessary
author | Yutaka_Kinjyo |
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date | Fri, 28 May 2010 03:24:52 +0900 |
parents | 3bc98f6d31ff |
children | 63a08f3a468a |
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#ifndef INCLUDED_TEXTURE #define INCLUDED_TEXTURE #if 0 // もういらないっぽい OpenGL 使用時の遺産 #include <SDL.h> #include <SDL_opengl.h> GLuint SDL_GL_LoadTexture(SDL_Surface *surface, GLfloat *texcoord) #endif struct texture_list { int t_w, t_h; Uint32 *pixels_orig; Uint32 *pixels; int scale_max; }; #endif