view Renderer/Engine/texture.h @ 839:1001c4bea1a0 draft

if unnecessary
author Yutaka_Kinjyo
date Fri, 28 May 2010 03:24:52 +0900
parents 3bc98f6d31ff
children 63a08f3a468a
line wrap: on
line source

#ifndef INCLUDED_TEXTURE
#define INCLUDED_TEXTURE

#if 0 // もういらないっぽい OpenGL 使用時の遺産
#include <SDL.h>
#include <SDL_opengl.h>
GLuint SDL_GL_LoadTexture(SDL_Surface *surface, GLfloat *texcoord)
#endif

struct texture_list {
    int t_w, t_h;
    Uint32 *pixels_orig;
    Uint32 *pixels;
    int scale_max;
};

#endif