annotate Renderer/Test/bullet_action.h @ 1798:3babb36ac459 draft

array(bmskip table) allocate size change 256 to 256*sizeof(int)
author Masataka Kohagura <e085726@ie.u-ryukyu.ac.jp>
date Thu, 05 Dec 2013 16:41:38 +0900
parents 4c5264373c51
children
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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Shinji KONO <kono@ie.u-ryukyu.ac.jp>
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1 #ifndef BULLET_ACTION_H
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Shinji KONO <kono@ie.u-ryukyu.ac.jp>
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2 #define BULLET_ACTION_H
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Shinji KONO <kono@ie.u-ryukyu.ac.jp>
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3
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Shinji KONO <kono@ie.u-ryukyu.ac.jp>
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4 void bullet_init(SceneGraphPtr scene_graph, SceneGraphPtr node);
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Shinji KONO <kono@ie.u-ryukyu.ac.jp>
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5 void bluebullet_move(SceneGraphPtr node, int screen_w, int screen_h);
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Shinji KONO <kono@ie.u-ryukyu.ac.jp>
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6 void bullet_collision(SceneGraphPtr node, int screen_w, int screen_h ,SceneGraphPtr tree);
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Shinji KONO <kono@ie.u-ryukyu.ac.jp>
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7
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Shinji KONO <kono@ie.u-ryukyu.ac.jp>
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8 #endif