annotate Renderer/Test/player_action.h @ 1798:3babb36ac459
draft
array(bmskip table) allocate size change 256 to 256*sizeof(int)
author |
Masataka Kohagura <e085726@ie.u-ryukyu.ac.jp> |
date |
Thu, 05 Dec 2013 16:41:38 +0900 |
parents |
4c5264373c51 |
children |
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rev |
line source |
539
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1 void player_move_right(SceneGraphPtr node, int screen_w, int screen_h);
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2 void player_move_left(SceneGraphPtr node, int screen_w, int screen_h);
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3 void player_move_up(SceneGraphPtr node, int screen_w, int screen_h);
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4 void player_move_down(SceneGraphPtr node, int screen_w, int screen_h);
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5 void player_move_idle(SceneGraphPtr node);
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6 void player_move_all(SceneGraphPtr node, int screen_w, int screen_h);
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7 void player_collision(SceneGraphPtr node, int screen_w, int screen_h ,SceneGraphPtr tree);
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