view Renderer/Test/player_action.h @ 1798:3babb36ac459 draft

array(bmskip table) allocate size change 256 to 256*sizeof(int)
author Masataka Kohagura <e085726@ie.u-ryukyu.ac.jp>
date Thu, 05 Dec 2013 16:41:38 +0900
parents 4c5264373c51
children
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void player_move_right(SceneGraphPtr node, int screen_w, int screen_h);
void player_move_left(SceneGraphPtr node, int screen_w, int screen_h);
void player_move_up(SceneGraphPtr node, int screen_w, int screen_h);
void player_move_down(SceneGraphPtr node, int screen_w, int screen_h);
void player_move_idle(SceneGraphPtr node);
void player_move_all(SceneGraphPtr node, int screen_w, int screen_h);
void player_collision(SceneGraphPtr node, int screen_w, int screen_h ,SceneGraphPtr tree);