Mercurial > hg > Game > Cerium
annotate Renderer/Engine/task/DrawSpan.cc @ 1277:4ba9b622073d draft
merge
author | Yutaka_Kinjyo <yutaka@cr.ie.u-ryukyu.ac.jp> |
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date | Tue, 22 Nov 2011 19:40:47 +0900 |
parents | e92f00ed2fc0 880f989ce52a |
children | 90efd2aac2cb |
rev | line source |
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539 | 1 #include <stdlib.h> |
2 #include <string.h> | |
3 #include "DrawSpan.h" | |
4 #include "polygon_pack.h" | |
860 | 5 #include "task_texture.h" |
539 | 6 #include "viewer_types.h" |
7 #include "Func.h" | |
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8 #include "SchedTask.h" |
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9 #include "Tapestry.h" |
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10 #include "SpanPack.h" |
1050 | 11 #include "matrix_calc.h" |
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12 |
623 | 13 #if (__LITTLE_ENDIAN__) |
14 #define LITTLEENDIAN 1 | |
15 #else | |
16 #define LITTLEENDIAN 0 | |
17 #endif | |
539 | 18 |
19 SchedDefineTask(DrawSpan); | |
20 | |
21 #define TEX_LOAD1 0 | |
22 #define TEX_LOAD2 1 | |
23 #define SPAN_PACK_LOAD 2 | |
24 #define FB_STORE 3 | |
25 | |
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26 typedef struct { |
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27 int **linebuf; |
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28 float *zRow; |
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29 TileListPtr tileList; |
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30 int doneWrite; |
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31 } G, *Gptr; |
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32 |
1158 | 33 /*double buffering するために、保持すべき状態*/ |
34 typedef struct DrawParam { | |
35 | |
36 float tex_z; | |
37 int localx; | |
38 int tex_localx; | |
39 int tex_localy; | |
40 TilePtr tile; | |
41 float world_z; | |
1159 | 42 int x; |
1158 | 43 int display; //他のオブジェクトの裏にいて表示するかしないかのflag |
44 | |
45 } DrawParam, *DrawParamPtr; | |
46 | |
47 | |
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48 static int** linebuf_init(SchedTask *smanager, int width, int height, int rgb); |
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49 static float* zRow_init(SchedTask *smanager, int width, int height); |
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50 // static TilePtr set_rgb(memaddr addr, int wait_tag); |
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51 // static void set_rgbs(memaddr addr, uint32 *max_addr, int wait_tag); |
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52 static uint32 get_rgb(int tx, int ty, TilePtr tile); |
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53 // static TilePtr isAvailableTile(memaddr addr); |
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54 static memaddr getTile(int tx, int ty, int tw, memaddr tex_addr_top); |
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55 static int getTexBlock(int tx, int ty, int twidth); |
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56 |
738 | 57 static void updateBuffer(Gptr g, float zpos, int rangex, int loaclx, int localy, |
58 int tex_x, int tex_y, float normal_x, float nomral_x, float normal_z, | |
59 TilePtr tile, int world_x, int world_y, float world_z,SchedTask *smanager); | |
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60 |
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61 // static void reboot(SpanPackPtr spack, int cur_span_x); |
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62 |
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63 static int drawDot1(SchedTask *smanager, Gptr g, SpanPtr span, int startx, int endx, int wait_tag); |
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64 //static void drawDot2(SchedTask *smanager, SpanPtr span, int startx, int endx, int js, int wait_tag); |
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65 static int drawLine1(SchedTask *smanager, Gptr g, SpanPtr span, int startx, int endx, int wait_tag); |
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66 // static void drawLine2(SchedTask *smanager, SpanPtr span, int startx, int endx, int js, int wait_tag); |
738 | 67 |
1256 | 68 //static int getDrawParam(SchedTask *smanager, Gptr g, SpanPtr span, int localy, int startx, int endx, int index, int j, DrawParamPtr param); |
1157 | 69 |
738 | 70 static int infinity_light_calc(int color,float normal_x, float normal_y, float normal_z, |
71 SchedTask *smanager,int x, int y, float z, int world_x, int world_y, float world_z); | |
72 | |
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73 |
1157 | 74 |
75 | |
621 | 76 static float |
77 innerProduct1(float *v0, float *v1) | |
78 { | |
845 | 79 return (v0[0]*v1[0] + v0[1]*v1[1] + v0[2]*v1[2]); |
621 | 80 } |
81 | |
539 | 82 |
83 /** | |
84 * テクスチャは、TEXTURE_SPLIT_PIXEL^2 のブロックに分割する | |
85 * | |
86 * +---+---+---+---+---+---+ | |
87 * | 0 | 1 | 2 | 3 | 4 | 5 | | |
88 * +---+---+---+---+---+---+ | |
89 * | | | | | |11 | | |
90 * +---+---+---+---+---+---+ | |
91 * | | | | | |17 | | |
92 * +---+---+---+---+---+---+ | |
93 * | | | | | |23 | | |
94 * +---+---+---+---+---+---+ | |
95 * | | | | | |29 | | |
96 * +---+---+---+---+---+---+ | |
97 * | | | | | |35 | | |
98 * +---+---+---+---+---+---+ | |
99 * | |
100 * 一辺を TEXTURE_SPLIT とする | |
101 * 各ブロックの数字がブロックIDとなる。 | |
102 */ | |
103 | |
104 /** | |
105 * テクスチャの座標から、 | |
106 * テクスチャのどのブロックかを求める | |
107 * | |
108 * @param[in] tx X coordinates of texture | |
109 * @param[in] tx Y coordinates of texture | |
110 * @param[in] twidth Width of texture | |
111 * @return block ID | |
112 */ | |
113 static int | |
114 getTexBlock(int tx, int ty, int twidth) | |
115 { | |
116 int blockX, blockY; | |
117 | |
118 blockX = tx / TEXTURE_SPLIT_PIXEL; | |
119 blockY = ty / TEXTURE_SPLIT_PIXEL; | |
120 | |
121 return blockX + (twidth/TEXTURE_SPLIT_PIXEL)*blockY; | |
122 } | |
123 | |
124 /** | |
125 * block ID と、テクスチャの TOP address から | |
126 * (tx,ty) で使われるテクスチャの Tile addres を求める | |
127 * | |
128 * @param[in] tx X coordinates of texture | |
129 * @param[in] tx Y coordinates of texture | |
130 * @param[in] tw Width of texture | |
131 * @param[in] tex_addr_top (tx,ty) で使うテクスチャの先頭address | |
132 * @return block ID | |
133 */ | |
134 static memaddr | |
135 getTile(int tx, int ty, int tw, memaddr tex_addr_top) | |
136 { | |
137 int block = getTexBlock(tx, ty, tw); | |
138 return tex_addr_top + block * TEXTURE_BLOCK_SIZE * sizeof(uint32); | |
139 } | |
140 | |
141 /** | |
142 * FrameBuffer に書き込む rgb の領域初期化 | |
143 * | |
144 * @param width Width of Buffer | |
145 * @param height Height of Buffer | |
146 * @param rgb Initial value of RGB at Buffer | |
147 * @return Buffer | |
148 */ | |
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149 static int ** |
539 | 150 linebuf_init(SchedTask *smanager, int width, int height, int rgb) |
151 { | |
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152 int **linebuf = (int**)smanager->allocate(height*sizeof(int*)); |
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153 for(int h = 0;h<height;h++) { |
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154 int *buf = linebuf[h] = (int*)smanager->get_output(h); |
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155 for (int i = 0; i < width; i++) { |
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156 buf[i] = rgb; |
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157 } |
539 | 158 } |
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159 return linebuf; |
539 | 160 } |
161 | |
162 /** | |
163 * Z-Buffer の初期化 | |
164 * | |
165 * @param width Width of Z-Buffer | |
166 * @param height Height of Z-Buffer | |
167 * @return Z-Buffer | |
168 */ | |
169 static float* | |
170 zRow_init(SchedTask *smanager, int width, int height) | |
171 { | |
172 float *buf = (float*)smanager->allocate(sizeof(float)*width*height); | |
173 float def = 65535.0f; | |
174 | |
175 for (int i = 0; i < width*height; i++) { | |
176 buf[i] = def; | |
177 } | |
178 | |
179 return buf; | |
180 } | |
181 | |
182 | |
183 static uint32 | |
184 get_rgb(int tx, int ty, TilePtr tile) | |
185 { | |
186 uint32 *data = (uint32 *)tile->data; | |
187 return data[(TEXTURE_SPLIT_PIXEL)*ty+tx]; | |
188 } | |
189 | |
190 | |
191 | |
192 /** | |
193 * zRow と Linebuf を更新する | |
194 * | |
195 * @param zpos 更新する pixel のZ座標 | |
196 * @param rangex このタスクが処理する描画領域の x の長さ | |
197 * @param x pixel の、描画領域内での x 座標 | |
198 * @param y 〃 の、y 座標 | |
199 * @param tex_x pixel が使用するテクスチャの、Tile (8x8) 内での x 座標 | |
200 * @param tex_y 〃 の y 座標 | |
201 * @param tex_addr テクスチャのアドレス(MainMemory) | |
202 */ | |
203 static void | |
738 | 204 updateBuffer(Gptr g, float zpos, int rangex, int localx, int localy, int tex_x, int tex_y, |
205 float normal_x, float normal_y, float normal_z, TilePtr tile, | |
206 int world_x, int world_y, float world_z, SchedTask *smanager) | |
539 | 207 { |
208 | |
209 int color = get_rgb(tex_x, tex_y, tile); | |
210 /*下位4bitを抽出*/ | |
623 | 211 #if LITTLEENDIAN |
599 | 212 int alpha = color & 0x000000ff; |
619 | 213 #else |
214 int alpha = color & 0xff000000; | |
215 #endif | |
845 | 216 |
1054 | 217 |
218 //完全に透けているか判断 | |
1031 | 219 int flag = (alpha != 0); |
1054 | 220 int *light_sysswitch = (int*)smanager->global_get(LightSysSwitch); |
221 //smanager->printf("sys %d\n",light_sysswitch); | |
539 | 222 |
1054 | 223 if ( *light_sysswitch == 1 && flag) { |
224 color = infinity_light_calc(color,normal_x,normal_y,normal_z, | |
225 smanager,localx,localy,zpos, | |
226 world_x,world_y,world_z); | |
855 | 227 } |
539 | 228 |
738 | 229 g->zRow[localx + (rangex*localy)] = zpos*flag + g->zRow[localx + (rangex*localy)]*(1-flag); |
1054 | 230 int *point = &g->linebuf[localy][localx]; |
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231 *point = color*flag + *point *(1-flag); |
539 | 232 |
1054 | 233 |
539 | 234 } |
235 | |
236 /** | |
237 * 長さが 1 の Span の描画 (要するに 1 pixel) | |
238 * | |
239 * @param span Span | |
240 * @param startx 描画開始範囲 | |
241 * @param endx 描画終了範囲 | |
242 */ | |
243 static int | |
244 drawDot1(SchedTask *smanager, Gptr g, SpanPtr span, int startx, int endx, int wait_tag) | |
245 { | |
246 int rangex = endx - startx + 1; | |
247 | |
248 float normal_x = span->normal_x; | |
249 float normal_y = span->normal_y; | |
250 float normal_z = span->normal_z; | |
251 | |
252 | |
253 /* span->x に対応する Texture の座標 (tex_xpos, tex_ypos) */ | |
254 int tex_xpos, tex_ypos; | |
255 | |
256 // span の始点に対応する Texture の座標 (tex1, tey1) | |
257 float tex = span->tex_x1; | |
258 float tey = span->tex_y1; | |
259 | |
260 // span の始点に対応する z 座標 | |
261 float zpos = span->start_z; | |
262 | |
263 /* Tile 内での座標 */ | |
264 int localx = getLocalX(span->x-1); | |
265 int localy = getLocalY(span->y-1); | |
266 | |
267 /** | |
268 * (tex_xpos, tex_ypos) の、Tile 内(上の図参照)での座標と | |
269 * そのブロックのアドレス(MainMemory) | |
270 */ | |
271 int tex_localx; | |
272 int tex_localy; | |
273 memaddr tex_addr; | |
274 | |
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275 if (span->x < startx || endx < span->x || ! span->tex_addr) { |
539 | 276 return -1; |
277 } | |
278 | |
279 tex_xpos = (int)((span->tex_width-1) * tex); | |
280 tex_ypos = (int)((span->tex_height-1) * tey); | |
281 | |
282 if (zpos < g->zRow[localx + (rangex*localy)]) { | |
1157 | 283 |
539 | 284 tex_addr = getTile(tex_xpos, tex_ypos, |
285 span->tex_width, (memaddr)span->tex_addr); | |
286 tex_localx = tex_xpos % TEXTURE_SPLIT_PIXEL; | |
287 tex_localy = tex_ypos % TEXTURE_SPLIT_PIXEL; | |
288 | |
289 TilePtr tile = smanager->get_segment(tex_addr,g->tileList); | |
290 smanager->wait_segment(tile); | |
291 | |
292 updateBuffer(g, zpos, rangex, localx, localy, | |
293 tex_localx, tex_localy, | |
738 | 294 normal_x,normal_y,normal_z,tile, |
295 span->x, span->y, zpos, smanager); | |
539 | 296 } |
297 | |
298 return -1; | |
299 } | |
300 | |
301 #if 0 | |
302 static void | |
303 drawDot2(SchedTask *smanager, SpanPtr span, int startx, int end, int js, int wait_tag) | |
304 { | |
305 //printf("%d\n", js); | |
306 } | |
307 #endif | |
308 | |
309 /** | |
310 * 長さが 1 より大きい Span の描画 | |
311 * | |
312 * 本来の目的として、この関数(drawLine1) では | |
313 * : 既に SPE 上に Tile のある pixel だけ描画 | |
314 * : それ以外は、ここで予め DMA load しておき、 | |
315 * : drawLine2 で一気に描画する | |
316 * ってものだったんだけど、どうも上手く行かなかったので | |
317 * 今は drawLine1 で load -> wait -> rendering を全部やってます | |
318 * (rendering といっても、rendering buffer に書き込むだけで | |
319 * まだ main memory (frame buffer) に dma store してるわけではない) | |
320 * | |
321 * @param span Span | |
322 * @param startx 描画開始範囲 | |
323 * @param endx 描画終了範囲 | |
324 * @return 「span のどの位置まで rendering が終わったか」の x 座標 | |
325 */ | |
326 static int | |
327 drawLine1(SchedTask *smanager, Gptr g, SpanPtr span, int startx, int endx, int wait_tag) | |
328 { | |
1157 | 329 |
1163 | 330 |
331 #ifdef PIPE_TILE | |
332 | |
1157 | 333 int cur = 0; |
1159 | 334 DrawParam param[2]; |
539 | 335 |
1158 | 336 int rangex = endx - startx + 1; |
539 | 337 |
1158 | 338 int js = (span->x < startx) ? startx - span->x : 0; |
339 int je = (span->x + span->length_x > endx) ? endx - span->x : span->length_x; | |
539 | 340 |
1157 | 341 int localy = getLocalY(span->y-1); |
539 | 342 |
343 int ret = je+1; | |
1159 | 344 int index = 1; |
539 | 345 |
1163 | 346 |
1158 | 347 getDrawParam(smanager, g, span, localy, startx, endx, index, je, ¶m[cur]); |
1157 | 348 |
1158 | 349 //for (int j = je; j >= js; j--) { <-もとはこうで、一度先にtextureをloadしておくから、je-1にしてる |
1157 | 350 for (int j = je-1; j >= js; j--) { |
539 | 351 |
1158 | 352 index += 1; |
1157 | 353 |
1158 | 354 getDrawParam(smanager, g, span, localy, startx, endx, index, j, ¶m[cur^1]); //次のループで使用するtexture |
1157 | 355 |
1158 | 356 if (param[cur].display) { |
357 smanager->wait_segment(param[cur].tile); // 前でload命令を出しておいたtextureを待つ。 | |
1157 | 358 |
1158 | 359 updateBuffer(g, param[cur].tex_z, rangex, param[cur].localx, localy, |
360 param[cur].tex_localx, param[cur].tex_localy, | |
361 span->normal_x, span->normal_y, span->normal_z, param[cur].tile, | |
1159 | 362 param[cur].x, span->y, param[cur].world_z, smanager); |
1157 | 363 } |
364 | |
365 cur ^= 1; | |
539 | 366 |
1157 | 367 } |
1159 | 368 /* |
1158 | 369 if (param[cur].display) { |
370 smanager->wait_segment(param[cur].tile); | |
371 | |
372 updateBuffer(g, param[cur].tex_z, rangex, param[cur].localx, localy, | |
373 param[cur].tex_localx, param[cur].tex_localy, | |
374 span->normal_x, span->normal_y, span->normal_z, param[cur].tile, | |
1159 | 375 param[cur].x, span->y, param[cur].world_z, smanager); |
1158 | 376 |
377 } | |
1159 | 378 */ |
1158 | 379 |
1163 | 380 |
381 #else | |
382 | |
383 | |
384 int x = span->x; | |
385 int rangex = endx - startx + 1; | |
386 int x_len = span->length_x; | |
387 | |
388 float normal_x = span->normal_x; | |
389 float normal_y = span->normal_y; | |
390 float normal_z = span->normal_z; | |
391 | |
392 int js = (x < startx) ? startx - x : 0; | |
393 int je = (x + x_len > endx) ? endx - x : x_len; | |
394 | |
395 // span の始点に対応する座標 (tex1, tey1) | |
396 float tex1 = span->tex_x1; | |
397 float tey1 = span->tex_y1; | |
398 | |
399 // span の終点に対応する座標 (tex2, tey2) | |
400 float tex2 = span->tex_x2; | |
401 float tey2 = span->tex_y2; | |
402 | |
403 // span の始点、終点に対応する z 座標 | |
404 float zpos1 = span->start_z; | |
405 float zpos2 = span->end_z; | |
406 | |
407 //spanを右から左に見ていくうちに、zが下がるのか、上がっていくのか。 | |
408 float z_inclination = (zpos2 - zpos1) / x_len; | |
409 float world_z = zpos2; | |
410 | |
411 // Tile 内での座標 | |
412 int localx, localy = getLocalY(span->y-1); | |
413 | |
414 int ret = je+1; | |
415 | |
416 //for (int j = js; j <= je; j++) { | |
417 for (int j = je; j >= js; j--) { | |
418 | |
419 float tex_z; | |
420 | |
421 world_z -= z_inclination; | |
422 localx = getLocalX(x-1+j); | |
423 tex_z = zpos1*(x_len-1-j)/(x_len-1) + zpos2*j/(x_len-1); | |
424 | |
425 if (tex_z < g->zRow[localx + (rangex*localy)]) { | |
426 | |
427 float tex_x, tex_y; | |
428 | |
429 tex_x = tex1*(x_len-1-j)/(x_len-1) + tex2*j/(x_len-1); | |
430 tex_y = tey1*(x_len-1-j)/(x_len-1) + tey2*j/(x_len-1); | |
431 | |
432 if (tex_x > 1) tex_x = 1; | |
433 if (tex_x < 0) tex_x = 0; | |
434 if (tex_y > 1) tex_y = 1; | |
435 if (tex_y < 0) tex_y = 0; | |
436 | |
437 /* span->x に対応する Texture の座標 (tex_xpos, tex_ypos) */ | |
438 int tex_xpos, tex_ypos; | |
439 | |
440 tex_xpos = (int)((span->tex_width-1) * tex_x); | |
441 tex_ypos = (int)((span->tex_height-1) * tex_y); | |
442 | |
443 // (tex_xpos, tex_ypos) の、Tile 内(上の図参照)での座標と | |
444 // そのブロックのアドレス(MainMemory) | |
445 memaddr tex_addr; | |
446 int tex_localx; | |
447 int tex_localy; | |
448 | |
449 if (!span->tex_addr) return -1; // broken case, I'd like to write some thing... | |
450 tex_addr = getTile(tex_xpos, tex_ypos, | |
451 span->tex_width, (memaddr)span->tex_addr); | |
452 tex_localx = tex_xpos % TEXTURE_SPLIT_PIXEL; | |
453 tex_localy = tex_ypos % TEXTURE_SPLIT_PIXEL; | |
454 | |
455 TilePtr tile = smanager->get_segment(tex_addr,g->tileList); | |
456 smanager->wait_segment(tile); | |
457 | |
458 updateBuffer(g, tex_z, rangex, localx, localy, | |
459 tex_localx, tex_localy, | |
460 normal_x, normal_y, normal_z, tile, | |
461 span->x+j, span->y, world_z, smanager); | |
462 } | |
463 } | |
464 | |
465 | |
466 | |
467 #endif | |
468 | |
1157 | 469 return ret; |
470 } | |
1256 | 471 #if 0 |
1158 | 472 static int |
473 getDrawParam(SchedTask *smanager, Gptr g, SpanPtr span, int localy, int startx, int endx, int index, int j, DrawParamPtr param) { | |
1157 | 474 |
475 int x = span->x; | |
476 int rangex = endx - startx + 1; | |
477 int x_len = span->length_x; | |
478 | |
479 /* span->x に対応する Texture の座標 (tex_xpos, tex_ypos) */ | |
480 int tex_xpos, tex_ypos; | |
481 | |
482 // span の始点に対応する座標 (tex1, tey1) | |
483 float tex1 = span->tex_x1; | |
484 float tey1 = span->tex_y1; | |
539 | 485 |
1157 | 486 // span の終点に対応する座標 (tex2, tey2) |
487 float tex2 = span->tex_x2; | |
488 float tey2 = span->tex_y2; | |
489 | |
490 // span の始点、終点に対応する z 座標 | |
491 float zpos1 = span->start_z; | |
492 float zpos2 = span->end_z; | |
493 | |
494 //spanを右から左に見ていくうちに、zが下がるのか、上がっていくのか。 | |
495 float z_inclination = (zpos1 - zpos2) / x_len; | |
1159 | 496 param->world_z = zpos2 + (z_inclination*index); |
497 param->x = x + j; | |
1158 | 498 param->tex_z = zpos1*(x_len-1-j)/(x_len-1) + zpos2*j/(x_len-1); |
499 param->localx = getLocalX(x-1+j); | |
1157 | 500 |
1159 | 501 |
1158 | 502 if (param->tex_z < g->zRow[param->localx + (rangex*localy)]) { |
1157 | 503 |
504 float tex_x, tex_y; | |
505 | |
539 | 506 tex_x = tex1*(x_len-1-j)/(x_len-1) + tex2*j/(x_len-1); |
507 tex_y = tey1*(x_len-1-j)/(x_len-1) + tey2*j/(x_len-1); | |
508 if (tex_x > 1) tex_x = 1; | |
509 if (tex_x < 0) tex_x = 0; | |
510 if (tex_y > 1) tex_y = 1; | |
511 if (tex_y < 0) tex_y = 0; | |
512 tex_xpos = (int)((span->tex_width-1) * tex_x); | |
513 tex_ypos = (int)((span->tex_height-1) * tex_y); | |
1157 | 514 |
515 // (tex_xpos, tex_ypos) の、Tile 内(上の図参照)での座標と | |
516 // そのブロックのアドレス(MainMemory) | |
517 memaddr tex_addr; | |
518 | |
1158 | 519 if (!span->tex_addr) return -1; // broken case, I'd like to write some thing... |
1157 | 520 tex_addr = getTile(tex_xpos, tex_ypos, |
521 span->tex_width, (memaddr)span->tex_addr); | |
522 | |
1158 | 523 param->tex_localx = tex_xpos % TEXTURE_SPLIT_PIXEL; |
524 param->tex_localy = tex_xpos % TEXTURE_SPLIT_PIXEL; | |
525 | |
1159 | 526 param->tile = smanager->get_segment(tex_addr, g->tileList); |
1158 | 527 |
1159 | 528 param->display = 1; // z軸の一番まえだから表示されるよ |
1158 | 529 |
530 return 1; // | |
539 | 531 } |
532 | |
1158 | 533 param->display = 0; //z軸の前に他のオブジェクトがあるので、計算しなくていい。 |
534 | |
535 return 1; | |
1157 | 536 |
539 | 537 } |
1256 | 538 #endif |
539 | 539 |
540 static int | |
738 | 541 infinity_light_calc(int color,float normal_x, float normal_y, |
542 float normal_z, SchedTask *smanager, int x, int y, float z, | |
543 int world_x, int world_y, float world_z) | |
544 | |
539 | 545 { |
765 | 546 |
539 | 547 unsigned char rgb[4]; |
548 int light_rgb; | |
549 float normal_vector[4] = {normal_x,normal_y,normal_z,0}; | |
765 | 550 float light_vector[4]; |
551 float *light_xyz = (float*)smanager->global_get(Light); | |
552 | |
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553 //normalize(normal_vector, normal_vector); |
539 | 554 |
555 // 引数で受け取った color の rgb 情報の抜き出し | |
623 | 556 #if LITTLEENDIAN |
539 | 557 rgb[0] = (color & 0xff000000) >> 24; |
558 rgb[1] = (color & 0x00ff0000) >> 16; | |
559 rgb[2] = (color & 0x0000ff00) >> 8; | |
560 rgb[3] = (color & 0x000000ff); | |
619 | 561 #else |
562 rgb[3] = (color & 0xff000000) >> 24; | |
563 rgb[2] = (color & 0x00ff0000) >> 16; | |
564 rgb[1] = (color & 0x0000ff00) >> 8; | |
565 rgb[0] = (color & 0x000000ff); | |
566 #endif | |
539 | 567 |
765 | 568 int tmp_rgb[3] = {0,0,0}; |
569 int light_num = 4; | |
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570 //float inner_product = 0.2; // 0.2 は環境光ってことにしてみた。 |
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571 float inner_product = 0; // 0.2 は環境光ってことにしてみた。 |
765 | 572 for (int i = 0; i < light_num; i++) { |
573 | |
574 light_vector[0] = world_x - light_xyz[i*4]; | |
575 light_vector[1] = world_y - light_xyz[i*4+1]; | |
576 light_vector[2] = light_xyz[i*4+2] - world_z; | |
577 light_vector[3] = light_xyz[i*4+3]; | |
578 | |
579 normalize(light_vector, light_vector); | |
580 | |
1144 | 581 float tmp_inner_product = 0; |
582 | |
765 | 583 // 法線ベクトルと光源ベクトルとの内積をとる |
1144 | 584 tmp_inner_product = innerProduct1(normal_vector,light_vector); |
539 | 585 |
765 | 586 // 内積がマイナスの場合は色がない。 |
1144 | 587 if (inner_product < tmp_inner_product) { |
588 inner_product = tmp_inner_product; | |
589 } | |
765 | 590 |
591 // 内積を rgb にかけていく | |
845 | 592 |
1144 | 593 tmp_rgb[0] = (unsigned char)(rgb[0]*inner_product); |
594 tmp_rgb[1] = (unsigned char)(rgb[1]*inner_product); | |
595 tmp_rgb[2] = (unsigned char)(rgb[2]*inner_product); | |
765 | 596 |
597 } | |
598 | |
599 int rgb_flag[3]; | |
600 for (int i = 0; i < 3; i++) { | |
601 rgb_flag[i] = (tmp_rgb[i] > 255); | |
602 } | |
603 | |
604 rgb[0] = tmp_rgb[0]*(1 - rgb_flag[0]) + 255*(rgb_flag[0]); | |
605 rgb[1] = tmp_rgb[1]*(1 - rgb_flag[1]) + 255*(rgb_flag[1]); | |
606 rgb[2] = tmp_rgb[2]*(1 - rgb_flag[2]) + 255*(rgb_flag[2]); | |
607 | |
539 | 608 |
609 //計算した rgb を light_rgb にまとめる。 | |
623 | 610 #if LITTLEENDIAN |
539 | 611 light_rgb = (rgb[0] << 24) + (rgb[1] << 16) + (rgb[2] << 8) + (rgb[3]); |
619 | 612 #else |
613 light_rgb = (rgb[3] << 24) + (rgb[2] << 16) + (rgb[1] << 8) + (rgb[0]); | |
614 #endif | |
539 | 615 |
616 return light_rgb; | |
765 | 617 |
539 | 618 } |
619 | |
620 | |
621 static int | |
622 run(SchedTask *smanager, void *rbuf, void *wbuf) | |
623 { | |
838 | 624 |
845 | 625 //get_param(5) is spack->info.size |
846 | 626 if ((long)smanager->get_param(5) == 0) { |
838 | 627 |
628 int rangex_start = (long)smanager->get_param(2); | |
629 int rangex_end = (long)smanager->get_param(3); | |
630 | |
631 int rangex = rangex_end - rangex_start + 1; | |
632 int rangey = (long)smanager->get_param(4); | |
633 | |
914 | 634 for(int h = 0; h < rangey; h++) { |
635 int *buf = (int*)smanager->get_output(h); | |
636 for (int i = 0; i < rangex; i++) { | |
637 buf[i] = 0; | |
638 } | |
639 } | |
838 | 640 |
641 return 0; | |
642 | |
643 } | |
644 | |
645 | |
623 | 646 G g0; |
647 Gptr g = &g0; | |
539 | 648 |
649 SpanPackPtr spack = (SpanPackPtr)smanager->get_input(0); | |
650 SpanPackPtr next_spack = (SpanPackPtr)smanager->allocate(sizeof(SpanPack)); | |
651 SpanPackPtr free_spack = next_spack; // next_spack の free() 用 | |
652 Span *span; | |
653 | |
654 Span nop_span; | |
655 nop_span.length_x = 1; | |
656 | |
738 | 657 // uint32 display = (long)smanager->get_param(0); |
658 // int screen_width = (long)smanager->get_param(1); | |
625
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659 int rangex_start = (long)smanager->get_param(2); |
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660 int rangex_end = (long)smanager->get_param(3); |
539 | 661 |
662 // このタスクが担当する x の範囲 | |
663 int rangex = rangex_end - rangex_start + 1; | |
664 | |
665 // y の範囲 | |
625
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666 int rangey = (long)smanager->get_param(4); |
539 | 667 g->tileList = (TileListPtr)smanager->global_get(GLOBAL_TILE_LIST); |
668 | |
669 g->zRow = zRow_init(smanager, rangex, rangey); | |
670 g->linebuf = linebuf_init(smanager, rangex, rangey, 0); | |
671 | |
672 int tl_tag[2] = {TEX_LOAD1, TEX_LOAD2}; | |
673 int tl_tag_flg1 = 0; | |
674 int tl_tag_flg2 = 1; | |
675 | |
676 do { | |
677 /** | |
678 * SpanPack->next が存在する場合、 | |
679 * 現在の SpanPack を処理してる間に | |
680 * 次の SpanPack の DMA 転送を行う | |
681 */ | |
682 if (spack->next != NULL) { | |
603
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683 smanager->dma_load(next_spack, (memaddr)spack->next, |
539 | 684 sizeof(SpanPack), SPAN_PACK_LOAD); |
685 } else { | |
686 next_spack = NULL; | |
687 } | |
688 | |
689 SpanPtr resume_span = &nop_span; | |
690 | |
691 for (int t = 0; t < spack->info.size; t++) { | |
692 SpanPtr next_span; | |
693 | |
694 span = &spack->span[t]; | |
695 | |
622
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696 if (span->length_x != 1) { |
1159 | 697 drawLine1( |
845 | 698 smanager, g, |
699 span, rangex_start, rangex_end, tl_tag[tl_tag_flg1]); | |
622
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700 } else { |
1159 | 701 drawDot1( |
845 | 702 smanager, g, |
703 span, rangex_start, rangex_end, tl_tag[tl_tag_flg1]); | |
622
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704 } |
539 | 705 next_span = span; |
706 | |
707 resume_span = next_span; | |
708 | |
709 tl_tag_flg1 ^= 1; | |
710 tl_tag_flg2 ^= 1; | |
711 } | |
712 | |
713 smanager->dma_wait(SPAN_PACK_LOAD); | |
714 | |
715 SpanPackPtr tmp_spack = spack; | |
716 spack = next_spack; | |
717 next_spack = tmp_spack; | |
718 } while (spack); | |
719 | |
720 | |
721 free(g->zRow); | |
616
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722 free(g->linebuf); |
539 | 723 |
724 //FINISH: | |
725 /** | |
726 * goto FINISH; の時は reboot なので | |
727 * linebuf, zRow は free() しない | |
728 */ | |
729 | |
730 free(free_spack); | |
731 | |
732 | |
733 return 0; | |
734 } | |
735 | |
736 /* end */ |