539
|
1 #ifndef VACUUM_H
|
|
2 #define VACUUM_H
|
|
3
|
|
4 #include "SGList.h"
|
|
5 #include "SceneGraphRoot.h"
|
|
6
|
|
7 void cube_move_left(SceneGraphPtr node, int screen_w, int screen_h);
|
|
8 void cube_move_right(SceneGraphPtr node, int screen_w, int screen_h);
|
|
9 void no_move_idle(SceneGraphPtr node, int screen_w, int screen_h);
|
|
10 void cube_collision_idle(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree);
|
|
11 void cube_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree);
|
|
12 void cube_split(SceneGraphPtr root,SceneGraphPtr tree);
|
|
13 void vacuum_move(SceneGraphPtr node, int w, int h);
|
|
14 void vacuum_coll(SceneGraphPtr node, int w, int h,SceneGraphPtr tree);
|
|
15 void title_idle(SceneGraphPtr node, int screen_w, int screen_h);
|
|
16 void title_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree);
|
|
17 void scene_change(int w,int h,SceneGraphPtr node);
|
|
18 void gameover_idle(SceneGraphPtr node, int screen_w, int screen_h);
|
|
19 void gameover_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree);
|
|
20 void collision_red(SceneGraphIteratorPtr it,SceneGraphPtr node);
|
|
21 void collision_purple(SceneGraphIteratorPtr it,SceneGraphPtr node,int w,int h);
|
|
22 void gameover_scene(int w,int h, SceneGraphPtr node);
|
|
23 void add_cubecollision_object(int id,SceneGraphPtr root,int w,int h);
|
|
24 void lock_attack(SceneGraphPtr node,SceneGraphIteratorPtr it);
|
|
25 void lockon_collision(SceneGraphPtr node,int w,int h,SceneGraphPtr tree);
|
|
26 void cube_rotate(SceneGraphPtr node,int w,int h);
|
|
27
|
|
28 #endif
|