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1 #include <string.h>
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2 #include "Set_Texture.h"
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3 #include "texture.h"
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4 #include "global_alloc.h"
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5
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6 SchedDefineTask(SetTexture);
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7
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8 //texture をglobal 領域にコピーするタスク
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9 int
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10 SetTexture::run(void *rbuf, void *wbuf)
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11 {
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12 void *src[4];
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13
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14 src[0] = get_input(rbuf, 0);
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15 src[1] = get_input(rbuf, 1);
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16 src[2] = get_input(rbuf, 2);
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17 src[3] = get_input(rbuf, 3);
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18
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19 if (global_get(TEXTURE_ID)) {
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20 return 0;
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21 } else {
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22 //タスクが共有できる領域確保
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23 void *data = global_alloc(TEXTURE_ID, MAX_LOAD_SIZE*4);
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24
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25 memcpy(data, src[0], MAX_LOAD_SIZE);
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26 memcpy((void*)((int)data + MAX_LOAD_SIZE), src[1], MAX_LOAD_SIZE);
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27 memcpy((void*)((int)data + MAX_LOAD_SIZE*2), src[2], MAX_LOAD_SIZE);
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28 memcpy((void*)((int)data + MAX_LOAD_SIZE*3), src[3], MAX_LOAD_SIZE);
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29 }
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30
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31 return 0;
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32 }
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