283
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1 #ifndef INCLUDED_SGLIST
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2 #define INCLUDED_SGLIST
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3
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4 /* ../xml_file/Ball.xml */
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5 #define Ball 0
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6
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7 /* ../xml_file/LongCube.xml */
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8 #define LongCube 1
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9
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10 /* ../xml_file/Venus.xml */
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11 #define Venus000 2
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12 #define Venus001 3
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13 #define Venus002 4
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14 #define Venus008 5
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15 #define Venus003 6
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16 #define Venus007 7
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17 #define Venus006 8
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18 #define Venus004 9
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19 #define Venus005 10
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20 #define Venus009 11
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21
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22 /* ../xml_file/blast.xml */
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23 #define BLAST8 12
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24 #define BLAST7 13
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25 #define BLAST6 14
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26 #define BLAST5 15
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27 #define BLAST4 16
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28 #define BLAST3 17
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29 #define BLAST2 18
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30 #define BLAST1 19
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31
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32 /* ../xml_file/boss1.xml */
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33 #define BOSS1 20
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34 #define BOSS1_L 21
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35 #define BOSS1_R 22
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36
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37 /* ../xml_file/cube.xml */
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38 #define Cube 23
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39
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40 /* ../xml_file/cube_big.xml */
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41 #define BigCube 24
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42
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43 /* ../xml_file/cube_split.xml */
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44 #define Plane 25
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45 #define SmallCube 26
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46
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47 /* ../xml_file/direction.xml */
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48 #define Diry 27
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49 #define Dirz 28
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50 #define Dirx 29
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51
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52 /* ../xml_file/ieboss.xml */
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53 #define IEBOSS 30
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54
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55 /* ../xml_file/iejiki.xml */
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56 #define IEJIKI 31
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57
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58 /* ../xml_file/ietama.xml */
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59 #define IETAMA 32
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60
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61 /* ../xml_file/mcube.xml */
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62 #define MCUBE_BACK 33
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63 #define MCUBE 34
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64 #define BIGMCUBE 35
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65 #define CUBE 36
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66
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67 /* ../xml_file/p_shot.xml */
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68 #define P_SHOT1 37
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69
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70 /* ../xml_file/panel_1024.xml */
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71 #define PANEL_1024 38
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72
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73 /* ../xml_file/panel_2048.xml */
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74 #define PANEL_2048 39
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75
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76 /* ../xml_file/panel_512.xml */
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77 #define PANEL_512 40
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78
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79 /* ../xml_file/player.xml */
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80 #define PLAYER 41
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81 #define PLAYER_L 42
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82 #define PLAYER_LL 43
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83 #define PLAYER_R 44
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84 #define PLAYER_RR 45
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85
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86 /* ../xml_file/sphere.xml */
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87 #define Sphere 46
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88
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89 /* ../xml_file/sphere_big.xml */
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90 #define BigSphere 47
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91
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92 /* ../xml_file/universe.xml */
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93 #define Earth 48
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94 #define Moon 49
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95
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96 /* Number of Scene */
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97 #define SGLIST_LENGTH 50
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98
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99 /* Scene Table */
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100 extern const char *sglist_table[SGLIST_LENGTH];
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101
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102 #endif
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