Mercurial > hg > Game > Cerium
annotate Renderer/Engine/TODO @ 965:e0427cdee770 draft
removing user task from Renderer Engine
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Fri, 06 Aug 2010 19:59:23 +0900 |
parents | 3bc98f6d31ff |
children | 4cd17f86dda6 |
rev | line source |
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965
e0427cdee770
removing user task from Renderer Engine
Shinji KONO <kono@ie.u-ryukyu.ac.jp>
parents:
539
diff
changeset
|
1 Fri Aug 6 19:53:19 JST 2010 kono |
e0427cdee770
removing user task from Renderer Engine
Shinji KONO <kono@ie.u-ryukyu.ac.jp>
parents:
539
diff
changeset
|
2 |
e0427cdee770
removing user task from Renderer Engine
Shinji KONO <kono@ie.u-ryukyu.ac.jp>
parents:
539
diff
changeset
|
3 Renderer Engine の task の下に user task を置くのは反則だろ? |
e0427cdee770
removing user task from Renderer Engine
Shinji KONO <kono@ie.u-ryukyu.ac.jp>
parents:
539
diff
changeset
|
4 問題は、User program の方で、どうやって、task_init するかだが、 |
e0427cdee770
removing user task from Renderer Engine
Shinji KONO <kono@ie.u-ryukyu.ac.jp>
parents:
539
diff
changeset
|
5 PPE側は自分でやって問題ない。SPE側が困る。 |
e0427cdee770
removing user task from Renderer Engine
Shinji KONO <kono@ie.u-ryukyu.ac.jp>
parents:
539
diff
changeset
|
6 |
e0427cdee770
removing user task from Renderer Engine
Shinji KONO <kono@ie.u-ryukyu.ac.jp>
parents:
539
diff
changeset
|
7 やはり、main memory 上のtask listをSPEが自分で読み出すと言う |
e0427cdee770
removing user task from Renderer Engine
Shinji KONO <kono@ie.u-ryukyu.ac.jp>
parents:
539
diff
changeset
|
8 方式が合理的だと思われる。get_segment で良いしね。ただ、可変長 |
e0427cdee770
removing user task from Renderer Engine
Shinji KONO <kono@ie.u-ryukyu.ac.jp>
parents:
539
diff
changeset
|
9 にしないとダメだが... 2^n allocator with compaction が必要か? |
e0427cdee770
removing user task from Renderer Engine
Shinji KONO <kono@ie.u-ryukyu.ac.jp>
parents:
539
diff
changeset
|
10 |
e0427cdee770
removing user task from Renderer Engine
Shinji KONO <kono@ie.u-ryukyu.ac.jp>
parents:
539
diff
changeset
|
11 必ず ppe/spe task があるわけだから、task_list はppe/speで一つ |
e0427cdee770
removing user task from Renderer Engine
Shinji KONO <kono@ie.u-ryukyu.ac.jp>
parents:
539
diff
changeset
|
12 でも良い。少なくとも設定は一ヶ所が望ましい。object search path |
e0427cdee770
removing user task from Renderer Engine
Shinji KONO <kono@ie.u-ryukyu.ac.jp>
parents:
539
diff
changeset
|
13 があれば良い。 |
e0427cdee770
removing user task from Renderer Engine
Shinji KONO <kono@ie.u-ryukyu.ac.jp>
parents:
539
diff
changeset
|
14 |
539 | 15 Tue Sep 22 21:32:17 JST 2009 |
16 | |
17 * SceneGraph の中の Property をlenear array する :Done | |
18 * ユーザ入力を spe の global allocate に書く (SWITCHで) :hiroki | |
19 * spe 側で lenear array を move_task で update する :kazz | |
20 * option (spe 側で衝突判定するデータを gloval alloc する) :TODO | |
21 * spe 側で lenear array を collision 側で update する :TODO | |
965
e0427cdee770
removing user task from Renderer Engine
Shinji KONO <kono@ie.u-ryukyu.ac.jp>
parents:
539
diff
changeset
|
22 * linear array から SceneGraph を再構築する :yutaka |
539 | 23 * rendering_task と task_next で待ち合わせる :kaito |
24 * ダブルバッファリングされている Property、SceneGraph を入れ替える :kaito | |
965
e0427cdee770
removing user task from Renderer Engine
Shinji KONO <kono@ie.u-ryukyu.ac.jp>
parents:
539
diff
changeset
|
25 * rendering_task と move_task の起動 :kaito |