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3 <title>Cerium: polygon.h Source File</title>
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21 <h1>polygon.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#include <libxml/parser.h></span>
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22 <a name="l00002"></a>00002
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23 <a name="l00003"></a>00003 <span class="preprocessor">#ifndef INCLUDED_POLYGON</span>
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24 <a name="l00004"></a>00004 <span class="preprocessor"></span><span class="preprocessor">#define INCLUDED_POLYGON</span>
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25 <a name="l00005"></a>00005 <span class="preprocessor"></span>
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26 <a name="l00006"></a>00006 <span class="preprocessor">#ifndef INCLUDED_VIEWER</span>
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27 <a name="l00007"></a>00007 <span class="preprocessor"></span><span class="preprocessor">#include "viewer.h"</span>
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28 <a name="l00008"></a>00008 <span class="preprocessor">#endif</span>
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29 <a name="l00009"></a>00009 <span class="preprocessor"></span>
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30 <a name="l00010"></a>00010 <span class="preprocessor">#ifndef INCLUDED_SCENE_GRAPH_PACK</span>
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31 <a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#include "scene_graph_pack.h"</span>
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32 <a name="l00012"></a>00012 <span class="preprocessor">#endif</span>
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33 <a name="l00013"></a>00013 <span class="preprocessor"></span>
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34 <a name="l00014"></a>00014 <span class="preprocessor">#ifndef INCLUDED_POLYGON_PACK</span>
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35 <a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#include "polygon_pack.h"</span>
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36 <a name="l00016"></a>00016 <span class="preprocessor">#endif</span>
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37 <a name="l00017"></a>00017 <span class="preprocessor"></span>
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38 <a name="l00018"></a>00018
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39 <a name="l00019"></a>00019 <span class="preprocessor">#ifndef INCLUDED_SPAN_PACK</span>
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40 <a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#include "span_pack.h"</span>
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41 <a name="l00021"></a>00021 <span class="preprocessor">#endif</span>
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42 <a name="l00022"></a>00022 <span class="preprocessor"></span>
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43 <a name="l00023"></a>00023
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44 <a name="l00024"></a>00024 <span class="keyword">class </span>Polygon{
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45 <a name="l00025"></a>00025 <span class="keyword">public</span>:
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46 <a name="l00026"></a>00026 <span class="keywordtype">int</span> size;
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47 <a name="l00027"></a>00027 <span class="keywordtype">char</span> *name;
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48 <a name="l00028"></a>00028 <span class="keywordtype">char</span> *parent_name;
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49 <a name="l00029"></a>00029 <span class="keywordtype">float</span> *data; <span class="comment">//"vertex" and "normal" and "texture"</span>
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50 <a name="l00030"></a>00030 <span class="keywordtype">float</span> xyz[4]; <span class="comment">// position</span>
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51 <a name="l00031"></a>00031 <span class="keywordtype">float</span> angle[4]; <span class="comment">// angle</span>
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52 <a name="l00032"></a>00032 <span class="keywordtype">float</span> c_xyz[4]; <span class="comment">// center of rotation</span>
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53 <a name="l00033"></a>00033 <span class="keywordtype">float</span> matrix[16];
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54 <a name="l00034"></a>00034 <span class="keywordtype">float</span> *anim;
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55 <a name="l00035"></a>00035 <span class="keywordtype">int</span> frame; <span class="comment">// anime frame num</span>
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56 <a name="l00036"></a>00036 <span class="comment">//int *texture; // pointer of this surface's texture</span>
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57 <a name="l00037"></a>00037 SDL_Surface *texture_image; <span class="comment">// pointer of this surface's texture</span>
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58 <a name="l00038"></a>00038 <span class="comment">//SDL_Surface *screen;</span>
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59 <a name="l00039"></a>00039 <span class="comment">//char image_name[20]; // texture image name</span>
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60 <a name="l00040"></a>00040 Polygon *next;
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61 <a name="l00041"></a>00041 Polygon *child;
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62 <a name="l00042"></a>00042 Polygon *parent;
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63 <a name="l00043"></a>00043 Polygon *brother;
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64 <a name="l00044"></a>00044 Viewer *viewer;
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65 <a name="l00045"></a>00045 <span class="comment">//SceneGraphPack *sgp;</span>
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66 <a name="l00046"></a>00046
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67 <a name="l00047"></a>00047 Polygon();
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68 <a name="l00048"></a>00048 <span class="keywordtype">void</span> tree_check();
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69 <a name="l00049"></a>00049 <span class="keywordtype">void</span> print_member();
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70 <a name="l00050"></a>00050 <span class="keywordtype">void</span> parameter_change(<span class="keywordtype">char</span> *name, <span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <span class="keywordtype">float</span> z, <span class="keywordtype">float</span> ax, <span class="keywordtype">float</span> ay, <span class="keywordtype">float</span> az);
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71 <a name="l00051"></a>00051 <span class="comment">//void load_texture(char *image_name);</span>
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72 <a name="l00052"></a>00052 <span class="keywordtype">void</span> draw(<span class="keywordtype">float</span> *stack);
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73 <a name="l00053"></a>00053 <span class="keywordtype">void</span> draw(SceneGraphPack *sgp);
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74 <a name="l00054"></a>00054 <span class="keywordtype">void</span> draw(PolygonPack *pp);
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75 <a name="l00055"></a>00055 <span class="keywordtype">void</span> draw(SPANPACK *sp);
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76 <a name="l00056"></a>00056 <span class="keywordtype">void</span> tree_draw();
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77 <a name="l00057"></a>00057 <span class="comment">//void sgp_update();</span>
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78 <a name="l00058"></a>00058 <span class="comment">//void sgp_draw();</span>
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79 <a name="l00059"></a>00059 <span class="keywordtype">void</span> add_next();
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80 <a name="l00060"></a>00060 <span class="keywordtype">void</span> create_tree();
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81 <a name="l00061"></a>00061 <span class="comment">//void create_scene_graph_pack();</span>
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82 <a name="l00062"></a>00062 <span class="keywordtype">void</span> pickup_coordinate(<span class="keywordtype">char</span> *cont);
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83 <a name="l00063"></a>00063 <span class="keywordtype">void</span> pickup_normal(<span class="keywordtype">char</span> *cont);
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84 <a name="l00064"></a>00064 <span class="keywordtype">void</span> pickup_model(<span class="keywordtype">char</span> *cont);
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85 <a name="l00065"></a>00065 <span class="keywordtype">void</span> pickup_texture(<span class="keywordtype">char</span> *cont);
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86 <a name="l00066"></a>00066 Uint32 get_rgb(<span class="keywordtype">int</span> tx, <span class="keywordtype">int</span> ty);
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87 <a name="l00067"></a>00067 <span class="keywordtype">void</span> get_data(xmlNodePtr cur);
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88 <a name="l00068"></a>00068 <span class="keywordtype">void</span> create_data(xmlNodePtr doc);
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89 <a name="l00069"></a>00069 <span class="keywordtype">void</span> set_data(<span class="keywordtype">char</span> *file_name);
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90 <a name="l00070"></a>00070 <span class="keywordtype">void</span> delete_data();
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91 <a name="l00071"></a>00071 };
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92 <a name="l00072"></a>00072
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93 <a name="l00073"></a>00073 <span class="preprocessor">#endif</span>
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94 </pre></div></div>
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95 <hr size="1"><address style="text-align: right;"><small>Generated on Fri Jun 5 17:51:27 2009 for Cerium by
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96 <a href="http://www.doxygen.org/index.html">
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97 <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.7.1 </small></address>
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98 </body>
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