comparison Renderer/test_render/enemy_action.cpp @ 299:3cb2530b4ca4 draft

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author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Sun, 07 Jun 2009 15:20:10 +0900
parents 15bfacccde99
children
comparison
equal deleted inserted replaced
298:768452fab95e 299:3cb2530b4ca4
29 #if 0 29 #if 0
30 int judge = square_judge(E_PLANE, BULEBULLET, tree); 30 int judge = square_judge(E_PLANE, BULEBULLET, tree);
31 if(judge == HIT) 31 if(judge == HIT)
32 { 32 {
33 E_PLANE->set_move_collision(null_move, enemy_collision); 33 E_PLANE->set_move_collision(null_move, enemy_collision);
34 printf("ENEMY_hit!!!_n"); 34 printf("ENEMY_hit!!!\n");
35 //scene_graph->delete_object(node, node->next,node->prev); 35 //scene_graph->delete_object(node, node->next,node->prev);
36 } 36 }
37 #endif 37 #endif
38 } 38 }