Mercurial > hg > Game > Cerium
comparison Renderer/Engine/SceneGraphRoot.h @ 969:52c4353308e7 draft
add new function for dandy.
author | koba <koba@cr.ie.u-ryukyu.ac.jp> |
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date | Thu, 26 Aug 2010 03:20:42 +0900 |
parents | 1cb89ec2e796 |
children | ceca625af064 |
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968:122b1fddfa94 | 969:52c4353308e7 |
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103 SceneGraphPtr getLight(int id); | 103 SceneGraphPtr getLight(int id); |
104 void OnLightSwitch(int id); | 104 void OnLightSwitch(int id); |
105 void OffLightSwitch(int id); | 105 void OffLightSwitch(int id); |
106 void OnLightSysSwitch(); | 106 void OnLightSysSwitch(); |
107 void OffLightSysSwitch(); | 107 void OffLightSysSwitch(); |
108 | |
109 /* GameTask 生成用 */ | |
110 HTaskPtr wait_game_task; | |
108 void set_game_task(int id, void *property, int size, PostFunction post_func); | 111 void set_game_task(int id, void *property, int size, PostFunction post_func); |
112 void set_game_task(int id, void *property, void* pad, int size, PostFunction post_func); | |
109 void set_move_task(SceneGraphPtr node, int move, void *property, int size, PostFunction post_func); | 113 void set_move_task(SceneGraphPtr node, int move, void *property, int size, PostFunction post_func); |
110 | 114 void set_pad_task(SceneGraphPtr node, int move, void *property, int size, PostFunction post_func); |
111 | 115 |
112 /* Other System API */ | 116 /* Other System API */ |
113 void allExecute(int screen_w, int screen_h); | 117 void allExecute(int screen_w, int screen_h); |
114 void oneExecute(int screen_w, int screen_h); | 118 void oneExecute(int screen_w, int screen_h); |
115 void checkRemove(); | 119 void checkRemove(); |