comparison Renderer/Engine/SceneGraphRoot.h @ 969:52c4353308e7 draft

add new function for dandy.
author koba <koba@cr.ie.u-ryukyu.ac.jp>
date Thu, 26 Aug 2010 03:20:42 +0900
parents 1cb89ec2e796
children ceca625af064
comparison
equal deleted inserted replaced
968:122b1fddfa94 969:52c4353308e7
103 SceneGraphPtr getLight(int id); 103 SceneGraphPtr getLight(int id);
104 void OnLightSwitch(int id); 104 void OnLightSwitch(int id);
105 void OffLightSwitch(int id); 105 void OffLightSwitch(int id);
106 void OnLightSysSwitch(); 106 void OnLightSysSwitch();
107 void OffLightSysSwitch(); 107 void OffLightSysSwitch();
108
109 /* GameTask 生成用 */
110 HTaskPtr wait_game_task;
108 void set_game_task(int id, void *property, int size, PostFunction post_func); 111 void set_game_task(int id, void *property, int size, PostFunction post_func);
112 void set_game_task(int id, void *property, void* pad, int size, PostFunction post_func);
109 void set_move_task(SceneGraphPtr node, int move, void *property, int size, PostFunction post_func); 113 void set_move_task(SceneGraphPtr node, int move, void *property, int size, PostFunction post_func);
110 114 void set_pad_task(SceneGraphPtr node, int move, void *property, int size, PostFunction post_func);
111 115
112 /* Other System API */ 116 /* Other System API */
113 void allExecute(int screen_w, int screen_h); 117 void allExecute(int screen_w, int screen_h);
114 void oneExecute(int screen_w, int screen_h); 118 void oneExecute(int screen_w, int screen_h);
115 void checkRemove(); 119 void checkRemove();