comparison Renderer/Test/collada_file/sampleTexture.dae @ 1396:ad841dcdbe67 draft

collada moved. But only cube.
author e095732 <e095732@ie.u-ryukyu.ac.jp>
date Tue, 31 Jan 2012 17:10:53 +0900
parents 88b75be39952
children d6170e1200a0
comparison
equal deleted inserted replaced
1395:971d737a329a 1396:ad841dcdbe67
3 <asset> 3 <asset>
4 <contributor> 4 <contributor>
5 <author>Blender User</author> 5 <author>Blender User</author>
6 <authoring_tool>Blender 2.60.0 r41098M</authoring_tool> 6 <authoring_tool>Blender 2.60.0 r41098M</authoring_tool>
7 </contributor> 7 </contributor>
8 <created>2011-11-02T00:19:27</created> 8 <created>2012-01-31T15:12:46</created>
9 <modified>2011-11-02T00:19:27</modified> 9 <modified>2012-01-31T15:12:46</modified>
10 <unit name="meter" meter="1"/> 10 <unit name="meter" meter="1"/>
11 <up_axis>Z_UP</up_axis> 11 <up_axis>Z_UP</up_axis>
12 </asset> 12 </asset>
13 <library_cameras> 13 <library_effects>
14 <camera id="Camera-camera" name="Camera"> 14 <effect id="Material_001-effect">
15 <optics> 15 <profile_COMMON>
16 <technique_common> 16 <technique sid="common">
17 <perspective> 17 <phong>
18 <xfov sid="xfov">49.13434</xfov> 18 <emission>
19 <aspect_ratio>1.777778</aspect_ratio> 19 <color sid="emission">0 0 0 1</color>
20 <znear sid="znear">0.1</znear> 20 </emission>
21 <zfar sid="zfar">100</zfar> 21 <ambient>
22 </perspective> 22 <color sid="ambient">0 0 0 1</color>
23 </technique_common> 23 </ambient>
24 </optics> 24 <diffuse>
25 </camera> 25 <color sid="diffuse">0.512 0.512 0.512 1</color>
26 </library_cameras> 26 </diffuse>
27 <library_lights> 27 <specular>
28 <light id="Lamp-light" name="Lamp"> 28 <color sid="specular">0.25 0.25 0.25 1</color>
29 <technique_common> 29 </specular>
30 <point> 30 <shininess>
31 <color sid="color">1 1 1</color> 31 <float sid="shininess">50</float>
32 <constant_attenuation>1</constant_attenuation> 32 </shininess>
33 <linear_attenuation>0</linear_attenuation> 33 <index_of_refraction>
34 <quadratic_attenuation>0.00111109</quadratic_attenuation> 34 <float sid="index_of_refraction">1</float>
35 </point> 35 </index_of_refraction>
36 </technique_common> 36 </phong>
37 <extra>
38 <technique profile="blender">
39 <adapt_thresh>0.000999987</adapt_thresh>
40 <area_shape>0</area_shape>
41 <area_size>1</area_size>
42 <area_sizey>1</area_sizey>
43 <area_sizez>1</area_sizez>
44 <atm_distance_factor>1</atm_distance_factor>
45 <atm_extinction_factor>1</atm_extinction_factor>
46 <atm_turbidity>2</atm_turbidity>
47 <att1>0</att1>
48 <att2>1</att2>
49 <backscattered_light>1</backscattered_light>
50 <bias>1</bias>
51 <blue>1</blue>
52 <buffers>1</buffers>
53 <bufflag>0</bufflag>
54 <bufsize>2880</bufsize>
55 <buftype>2</buftype>
56 <clipend>30.002</clipend>
57 <clipsta>1.000799</clipsta>
58 <compressthresh>0.04999995</compressthresh>
59 <dist sid="blender_dist">29.99998</dist>
60 <energy sid="blender_energy">1</energy>
61 <falloff_type>2</falloff_type>
62 <filtertype>0</filtertype>
63 <flag>0</flag>
64 <gamma sid="blender_gamma">1</gamma>
65 <green>1</green>
66 <halo_intensity sid="blnder_halo_intensity">1</halo_intensity>
67 <horizon_brightness>1</horizon_brightness>
68 <mode>8192</mode>
69 <ray_samp>1</ray_samp>
70 <ray_samp_method>1</ray_samp_method>
71 <ray_samp_type>0</ray_samp_type>
72 <ray_sampy>1</ray_sampy>
73 <ray_sampz>1</ray_sampz>
74 <red>1</red>
75 <samp>3</samp>
76 <shadhalostep>0</shadhalostep>
77 <shadow_b sid="blender_shadow_b">0</shadow_b>
78 <shadow_g sid="blender_shadow_g">0</shadow_g>
79 <shadow_r sid="blender_shadow_r">0</shadow_r>
80 <shadspotsize>45</shadspotsize>
81 <sky_colorspace>0</sky_colorspace>
82 <sky_exposure>1</sky_exposure>
83 <skyblendfac>1</skyblendfac>
84 <skyblendtype>1</skyblendtype>
85 <soft>3</soft>
86 <spotblend>0.15</spotblend>
87 <spotsize>75</spotsize>
88 <spread>1</spread>
89 <sun_brightness>1</sun_brightness>
90 <sun_effect_type>0</sun_effect_type>
91 <sun_intensity>1</sun_intensity>
92 <sun_size>1</sun_size>
93 <type>0</type>
94 </technique> 37 </technique>
95 </extra> 38 <extra>
96 </light> 39 <technique profile="GOOGLEEARTH">
97 </library_lights> 40 <double_sided>1</double_sided>
98 <library_effects> 41 </technique>
42 </extra>
43 </profile_COMMON>
44 <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
45 </effect>
99 <effect id="Material-effect"> 46 <effect id="Material-effect">
100 <profile_COMMON> 47 <profile_COMMON>
101 <technique sid="common"> 48 <technique sid="common">
102 <phong> 49 <phong>
103 <emission> 50 <emission>
128 </profile_COMMON> 75 </profile_COMMON>
129 <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra> 76 <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
130 </effect> 77 </effect>
131 </library_effects> 78 </library_effects>
132 <library_materials> 79 <library_materials>
80 <material id="Material_001-material" name="Material.001">
81 <instance_effect url="#Material_001-effect"/>
82 </material>
133 <material id="Material-material" name="Material"> 83 <material id="Material-material" name="Material">
134 <instance_effect url="#Material-effect"/> 84 <instance_effect url="#Material-effect"/>
135 </material> 85 </material>
136 </library_materials> 86 </library_materials>
137 <library_geometries> 87 <library_geometries>
88 <geometry id="Cube-mesh-mesh">
89 <mesh>
90 <source id="Cube-mesh-mesh-positions">
91 <float_array id="Cube-mesh-mesh-positions-array" count="24">1 1 -1 1 -1 -1 -1 -0.9999998 -1 -0.9999997 1 -1 1 0.9999995 1 0.9999994 -1.000001 1 -1 -0.9999997 1 -1 1 1</float_array>
92 <technique_common>
93 <accessor source="#Cube-mesh-mesh-positions-array" count="8" stride="3">
94 <param name="X" type="float"/>
95 <param name="Y" type="float"/>
96 <param name="Z" type="float"/>
97 </accessor>
98 </technique_common>
99 </source>
100 <source id="Cube-mesh-mesh-normals">
101 <float_array id="Cube-mesh-mesh-normals-array" count="18">0 0 -1 0 0 1 1 -1.49012e-7 1.49012e-7 -3.57628e-7 -1 -2.08616e-7 -1 0 0 1.19209e-7 1 1.19209e-7</float_array>
102 <technique_common>
103 <accessor source="#Cube-mesh-mesh-normals-array" count="6" stride="3">
104 <param name="X" type="float"/>
105 <param name="Y" type="float"/>
106 <param name="Z" type="float"/>
107 </accessor>
108 </technique_common>
109 </source>
110 <source id="Cube-mesh-mesh-map-0">
111 <float_array id="Cube-mesh-mesh-map-0-array" count="48">0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1</float_array>
112 <technique_common>
113 <accessor source="#Cube-mesh-mesh-map-0-array" count="24" stride="2">
114 <param name="S" type="float"/>
115 <param name="T" type="float"/>
116 </accessor>
117 </technique_common>
118 </source>
119 <vertices id="Cube-mesh-mesh-vertices">
120 <input semantic="POSITION" source="#Cube-mesh-mesh-positions"/>
121 </vertices>
122 <polylist material="Material_0011" count="6">
123 <input semantic="VERTEX" source="#Cube-mesh-mesh-vertices" offset="0"/>
124 <input semantic="NORMAL" source="#Cube-mesh-mesh-normals" offset="1"/>
125 <input semantic="TEXCOORD" source="#Cube-mesh-mesh-map-0" offset="2" set="0"/>
126 <vcount>4 4 4 4 4 4 </vcount>
127 <p>0 0 0 1 0 1 2 0 2 3 0 3 4 1 4 7 1 5 6 1 6 5 1 7 0 2 8 4 2 9 5 2 10 1 2 11 1 3 12 5 3 13 6 3 14 2 3 15 2 4 16 6 4 17 7 4 18 3 4 19 4 5 20 0 5 21 3 5 22 7 5 23</p>
128 </polylist>
129 </mesh>
130 <extra><technique profile="MAYA"><double_sided>1</double_sided></technique></extra>
131 </geometry>
138 <geometry id="Cube-mesh"> 132 <geometry id="Cube-mesh">
139 <mesh> 133 <mesh>
140 <source id="Cube-mesh-positions"> 134 <source id="Cube-mesh-positions">
141 <float_array id="Cube-mesh-positions-array" count="24">1 1 -1 1 -1 -1 -1 -0.9999998 -1 -0.9999997 1 -1 1 0.9999995 1 0.9999994 -1.000001 1 -1 -0.9999997 1 -1 1 1</float_array> 135 <float_array id="Cube-mesh-positions-array" count="24">1 1 -1 1 -1 -1 -1 -0.9999998 -1 -0.9999997 1 -1 1 0.9999995 1 0.9999994 -1.000001 1 -1 -0.9999997 1 -1 1 1</float_array>
142 <technique_common> 136 <technique_common>
180 <extra><technique profile="MAYA"><double_sided>1</double_sided></technique></extra> 174 <extra><technique profile="MAYA"><double_sided>1</double_sided></technique></extra>
181 </geometry> 175 </geometry>
182 </library_geometries> 176 </library_geometries>
183 <library_visual_scenes> 177 <library_visual_scenes>
184 <visual_scene id="Scene" name="Scene"> 178 <visual_scene id="Scene" name="Scene">
179 <node id="Cube_001" type="NODE">
180 <translate sid="location">0 0 0</translate>
181 <rotate sid="rotationZ">0 0 1 0</rotate>
182 <rotate sid="rotationY">0 1 0 0</rotate>
183 <rotate sid="rotationX">1 0 0 0</rotate>
184 <scale sid="scale">1 1 1</scale>
185 <instance_geometry url="#Cube-mesh-mesh">
186 <bind_material>
187 <technique_common>
188 <instance_material symbol="Material_0011" target="#Material_001-material">
189 <bind_vertex_input semantic="UVTex" input_semantic="TEXCOORD" input_set="0"/>
190 </instance_material>
191 </technique_common>
192 </bind_material>
193 </instance_geometry>
194 </node>
185 <node id="Cube" type="NODE"> 195 <node id="Cube" type="NODE">
186 <translate sid="location">0 0 0</translate> 196 <translate sid="location">0 0 0</translate>
187 <rotate sid="rotationZ">0 0 1 0</rotate> 197 <rotate sid="rotationZ">0 0 1 0</rotate>
188 <rotate sid="rotationY">0 1 0 0</rotate> 198 <rotate sid="rotationY">0 1 0 0</rotate>
189 <rotate sid="rotationX">1 0 0 0</rotate> 199 <rotate sid="rotationX">1 0 0 0</rotate>
196 </instance_material> 206 </instance_material>
197 </technique_common> 207 </technique_common>
198 </bind_material> 208 </bind_material>
199 </instance_geometry> 209 </instance_geometry>
200 </node> 210 </node>
201 <node id="Lamp" type="NODE">
202 <translate sid="location">4.076245 1.005454 5.903862</translate>
203 <rotate sid="rotationZ">0 0 1 106.9363</rotate>
204 <rotate sid="rotationY">0 1 0 3.163707</rotate>
205 <rotate sid="rotationX">1 0 0 37.26105</rotate>
206 <scale sid="scale">1 1 1</scale>
207 <instance_light url="#Lamp-light"/>
208 </node>
209 <node id="Camera" type="NODE">
210 <translate sid="location">7.481132 -6.50764 5.343665</translate>
211 <rotate sid="rotationZ">0 0 1 46.69194</rotate>
212 <rotate sid="rotationY">0 1 0 0.619768</rotate>
213 <rotate sid="rotationX">1 0 0 63.5593</rotate>
214 <scale sid="scale">1 1 1</scale>
215 <instance_camera url="#Camera-camera"/>
216 </node>
217 </visual_scene> 211 </visual_scene>
218 </library_visual_scenes> 212 </library_visual_scenes>
219 <scene> 213 <scene>
220 <instance_visual_scene url="#Scene"/> 214 <instance_visual_scene url="#Scene"/>
221 </scene> 215 </scene>