Mercurial > hg > Game > Cerium
comparison Renderer/Test/collada_file/sampleTexture.dae @ 1396:ad841dcdbe67 draft
collada moved. But only cube.
author | e095732 <e095732@ie.u-ryukyu.ac.jp> |
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date | Tue, 31 Jan 2012 17:10:53 +0900 |
parents | 88b75be39952 |
children | d6170e1200a0 |
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1395:971d737a329a | 1396:ad841dcdbe67 |
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3 <asset> | 3 <asset> |
4 <contributor> | 4 <contributor> |
5 <author>Blender User</author> | 5 <author>Blender User</author> |
6 <authoring_tool>Blender 2.60.0 r41098M</authoring_tool> | 6 <authoring_tool>Blender 2.60.0 r41098M</authoring_tool> |
7 </contributor> | 7 </contributor> |
8 <created>2011-11-02T00:19:27</created> | 8 <created>2012-01-31T15:12:46</created> |
9 <modified>2011-11-02T00:19:27</modified> | 9 <modified>2012-01-31T15:12:46</modified> |
10 <unit name="meter" meter="1"/> | 10 <unit name="meter" meter="1"/> |
11 <up_axis>Z_UP</up_axis> | 11 <up_axis>Z_UP</up_axis> |
12 </asset> | 12 </asset> |
13 <library_cameras> | 13 <library_effects> |
14 <camera id="Camera-camera" name="Camera"> | 14 <effect id="Material_001-effect"> |
15 <optics> | 15 <profile_COMMON> |
16 <technique_common> | 16 <technique sid="common"> |
17 <perspective> | 17 <phong> |
18 <xfov sid="xfov">49.13434</xfov> | 18 <emission> |
19 <aspect_ratio>1.777778</aspect_ratio> | 19 <color sid="emission">0 0 0 1</color> |
20 <znear sid="znear">0.1</znear> | 20 </emission> |
21 <zfar sid="zfar">100</zfar> | 21 <ambient> |
22 </perspective> | 22 <color sid="ambient">0 0 0 1</color> |
23 </technique_common> | 23 </ambient> |
24 </optics> | 24 <diffuse> |
25 </camera> | 25 <color sid="diffuse">0.512 0.512 0.512 1</color> |
26 </library_cameras> | 26 </diffuse> |
27 <library_lights> | 27 <specular> |
28 <light id="Lamp-light" name="Lamp"> | 28 <color sid="specular">0.25 0.25 0.25 1</color> |
29 <technique_common> | 29 </specular> |
30 <point> | 30 <shininess> |
31 <color sid="color">1 1 1</color> | 31 <float sid="shininess">50</float> |
32 <constant_attenuation>1</constant_attenuation> | 32 </shininess> |
33 <linear_attenuation>0</linear_attenuation> | 33 <index_of_refraction> |
34 <quadratic_attenuation>0.00111109</quadratic_attenuation> | 34 <float sid="index_of_refraction">1</float> |
35 </point> | 35 </index_of_refraction> |
36 </technique_common> | 36 </phong> |
37 <extra> | |
38 <technique profile="blender"> | |
39 <adapt_thresh>0.000999987</adapt_thresh> | |
40 <area_shape>0</area_shape> | |
41 <area_size>1</area_size> | |
42 <area_sizey>1</area_sizey> | |
43 <area_sizez>1</area_sizez> | |
44 <atm_distance_factor>1</atm_distance_factor> | |
45 <atm_extinction_factor>1</atm_extinction_factor> | |
46 <atm_turbidity>2</atm_turbidity> | |
47 <att1>0</att1> | |
48 <att2>1</att2> | |
49 <backscattered_light>1</backscattered_light> | |
50 <bias>1</bias> | |
51 <blue>1</blue> | |
52 <buffers>1</buffers> | |
53 <bufflag>0</bufflag> | |
54 <bufsize>2880</bufsize> | |
55 <buftype>2</buftype> | |
56 <clipend>30.002</clipend> | |
57 <clipsta>1.000799</clipsta> | |
58 <compressthresh>0.04999995</compressthresh> | |
59 <dist sid="blender_dist">29.99998</dist> | |
60 <energy sid="blender_energy">1</energy> | |
61 <falloff_type>2</falloff_type> | |
62 <filtertype>0</filtertype> | |
63 <flag>0</flag> | |
64 <gamma sid="blender_gamma">1</gamma> | |
65 <green>1</green> | |
66 <halo_intensity sid="blnder_halo_intensity">1</halo_intensity> | |
67 <horizon_brightness>1</horizon_brightness> | |
68 <mode>8192</mode> | |
69 <ray_samp>1</ray_samp> | |
70 <ray_samp_method>1</ray_samp_method> | |
71 <ray_samp_type>0</ray_samp_type> | |
72 <ray_sampy>1</ray_sampy> | |
73 <ray_sampz>1</ray_sampz> | |
74 <red>1</red> | |
75 <samp>3</samp> | |
76 <shadhalostep>0</shadhalostep> | |
77 <shadow_b sid="blender_shadow_b">0</shadow_b> | |
78 <shadow_g sid="blender_shadow_g">0</shadow_g> | |
79 <shadow_r sid="blender_shadow_r">0</shadow_r> | |
80 <shadspotsize>45</shadspotsize> | |
81 <sky_colorspace>0</sky_colorspace> | |
82 <sky_exposure>1</sky_exposure> | |
83 <skyblendfac>1</skyblendfac> | |
84 <skyblendtype>1</skyblendtype> | |
85 <soft>3</soft> | |
86 <spotblend>0.15</spotblend> | |
87 <spotsize>75</spotsize> | |
88 <spread>1</spread> | |
89 <sun_brightness>1</sun_brightness> | |
90 <sun_effect_type>0</sun_effect_type> | |
91 <sun_intensity>1</sun_intensity> | |
92 <sun_size>1</sun_size> | |
93 <type>0</type> | |
94 </technique> | 37 </technique> |
95 </extra> | 38 <extra> |
96 </light> | 39 <technique profile="GOOGLEEARTH"> |
97 </library_lights> | 40 <double_sided>1</double_sided> |
98 <library_effects> | 41 </technique> |
42 </extra> | |
43 </profile_COMMON> | |
44 <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra> | |
45 </effect> | |
99 <effect id="Material-effect"> | 46 <effect id="Material-effect"> |
100 <profile_COMMON> | 47 <profile_COMMON> |
101 <technique sid="common"> | 48 <technique sid="common"> |
102 <phong> | 49 <phong> |
103 <emission> | 50 <emission> |
128 </profile_COMMON> | 75 </profile_COMMON> |
129 <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra> | 76 <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra> |
130 </effect> | 77 </effect> |
131 </library_effects> | 78 </library_effects> |
132 <library_materials> | 79 <library_materials> |
80 <material id="Material_001-material" name="Material.001"> | |
81 <instance_effect url="#Material_001-effect"/> | |
82 </material> | |
133 <material id="Material-material" name="Material"> | 83 <material id="Material-material" name="Material"> |
134 <instance_effect url="#Material-effect"/> | 84 <instance_effect url="#Material-effect"/> |
135 </material> | 85 </material> |
136 </library_materials> | 86 </library_materials> |
137 <library_geometries> | 87 <library_geometries> |
88 <geometry id="Cube-mesh-mesh"> | |
89 <mesh> | |
90 <source id="Cube-mesh-mesh-positions"> | |
91 <float_array id="Cube-mesh-mesh-positions-array" count="24">1 1 -1 1 -1 -1 -1 -0.9999998 -1 -0.9999997 1 -1 1 0.9999995 1 0.9999994 -1.000001 1 -1 -0.9999997 1 -1 1 1</float_array> | |
92 <technique_common> | |
93 <accessor source="#Cube-mesh-mesh-positions-array" count="8" stride="3"> | |
94 <param name="X" type="float"/> | |
95 <param name="Y" type="float"/> | |
96 <param name="Z" type="float"/> | |
97 </accessor> | |
98 </technique_common> | |
99 </source> | |
100 <source id="Cube-mesh-mesh-normals"> | |
101 <float_array id="Cube-mesh-mesh-normals-array" count="18">0 0 -1 0 0 1 1 -1.49012e-7 1.49012e-7 -3.57628e-7 -1 -2.08616e-7 -1 0 0 1.19209e-7 1 1.19209e-7</float_array> | |
102 <technique_common> | |
103 <accessor source="#Cube-mesh-mesh-normals-array" count="6" stride="3"> | |
104 <param name="X" type="float"/> | |
105 <param name="Y" type="float"/> | |
106 <param name="Z" type="float"/> | |
107 </accessor> | |
108 </technique_common> | |
109 </source> | |
110 <source id="Cube-mesh-mesh-map-0"> | |
111 <float_array id="Cube-mesh-mesh-map-0-array" count="48">0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1</float_array> | |
112 <technique_common> | |
113 <accessor source="#Cube-mesh-mesh-map-0-array" count="24" stride="2"> | |
114 <param name="S" type="float"/> | |
115 <param name="T" type="float"/> | |
116 </accessor> | |
117 </technique_common> | |
118 </source> | |
119 <vertices id="Cube-mesh-mesh-vertices"> | |
120 <input semantic="POSITION" source="#Cube-mesh-mesh-positions"/> | |
121 </vertices> | |
122 <polylist material="Material_0011" count="6"> | |
123 <input semantic="VERTEX" source="#Cube-mesh-mesh-vertices" offset="0"/> | |
124 <input semantic="NORMAL" source="#Cube-mesh-mesh-normals" offset="1"/> | |
125 <input semantic="TEXCOORD" source="#Cube-mesh-mesh-map-0" offset="2" set="0"/> | |
126 <vcount>4 4 4 4 4 4 </vcount> | |
127 <p>0 0 0 1 0 1 2 0 2 3 0 3 4 1 4 7 1 5 6 1 6 5 1 7 0 2 8 4 2 9 5 2 10 1 2 11 1 3 12 5 3 13 6 3 14 2 3 15 2 4 16 6 4 17 7 4 18 3 4 19 4 5 20 0 5 21 3 5 22 7 5 23</p> | |
128 </polylist> | |
129 </mesh> | |
130 <extra><technique profile="MAYA"><double_sided>1</double_sided></technique></extra> | |
131 </geometry> | |
138 <geometry id="Cube-mesh"> | 132 <geometry id="Cube-mesh"> |
139 <mesh> | 133 <mesh> |
140 <source id="Cube-mesh-positions"> | 134 <source id="Cube-mesh-positions"> |
141 <float_array id="Cube-mesh-positions-array" count="24">1 1 -1 1 -1 -1 -1 -0.9999998 -1 -0.9999997 1 -1 1 0.9999995 1 0.9999994 -1.000001 1 -1 -0.9999997 1 -1 1 1</float_array> | 135 <float_array id="Cube-mesh-positions-array" count="24">1 1 -1 1 -1 -1 -1 -0.9999998 -1 -0.9999997 1 -1 1 0.9999995 1 0.9999994 -1.000001 1 -1 -0.9999997 1 -1 1 1</float_array> |
142 <technique_common> | 136 <technique_common> |
180 <extra><technique profile="MAYA"><double_sided>1</double_sided></technique></extra> | 174 <extra><technique profile="MAYA"><double_sided>1</double_sided></technique></extra> |
181 </geometry> | 175 </geometry> |
182 </library_geometries> | 176 </library_geometries> |
183 <library_visual_scenes> | 177 <library_visual_scenes> |
184 <visual_scene id="Scene" name="Scene"> | 178 <visual_scene id="Scene" name="Scene"> |
179 <node id="Cube_001" type="NODE"> | |
180 <translate sid="location">0 0 0</translate> | |
181 <rotate sid="rotationZ">0 0 1 0</rotate> | |
182 <rotate sid="rotationY">0 1 0 0</rotate> | |
183 <rotate sid="rotationX">1 0 0 0</rotate> | |
184 <scale sid="scale">1 1 1</scale> | |
185 <instance_geometry url="#Cube-mesh-mesh"> | |
186 <bind_material> | |
187 <technique_common> | |
188 <instance_material symbol="Material_0011" target="#Material_001-material"> | |
189 <bind_vertex_input semantic="UVTex" input_semantic="TEXCOORD" input_set="0"/> | |
190 </instance_material> | |
191 </technique_common> | |
192 </bind_material> | |
193 </instance_geometry> | |
194 </node> | |
185 <node id="Cube" type="NODE"> | 195 <node id="Cube" type="NODE"> |
186 <translate sid="location">0 0 0</translate> | 196 <translate sid="location">0 0 0</translate> |
187 <rotate sid="rotationZ">0 0 1 0</rotate> | 197 <rotate sid="rotationZ">0 0 1 0</rotate> |
188 <rotate sid="rotationY">0 1 0 0</rotate> | 198 <rotate sid="rotationY">0 1 0 0</rotate> |
189 <rotate sid="rotationX">1 0 0 0</rotate> | 199 <rotate sid="rotationX">1 0 0 0</rotate> |
196 </instance_material> | 206 </instance_material> |
197 </technique_common> | 207 </technique_common> |
198 </bind_material> | 208 </bind_material> |
199 </instance_geometry> | 209 </instance_geometry> |
200 </node> | 210 </node> |
201 <node id="Lamp" type="NODE"> | |
202 <translate sid="location">4.076245 1.005454 5.903862</translate> | |
203 <rotate sid="rotationZ">0 0 1 106.9363</rotate> | |
204 <rotate sid="rotationY">0 1 0 3.163707</rotate> | |
205 <rotate sid="rotationX">1 0 0 37.26105</rotate> | |
206 <scale sid="scale">1 1 1</scale> | |
207 <instance_light url="#Lamp-light"/> | |
208 </node> | |
209 <node id="Camera" type="NODE"> | |
210 <translate sid="location">7.481132 -6.50764 5.343665</translate> | |
211 <rotate sid="rotationZ">0 0 1 46.69194</rotate> | |
212 <rotate sid="rotationY">0 1 0 0.619768</rotate> | |
213 <rotate sid="rotationX">1 0 0 63.5593</rotate> | |
214 <scale sid="scale">1 1 1</scale> | |
215 <instance_camera url="#Camera-camera"/> | |
216 </node> | |
217 </visual_scene> | 211 </visual_scene> |
218 </library_visual_scenes> | 212 </library_visual_scenes> |
219 <scene> | 213 <scene> |
220 <instance_visual_scene url="#Scene"/> | 214 <instance_visual_scene url="#Scene"/> |
221 </scene> | 215 </scene> |