Mercurial > hg > Game > Cerium
view Renderer/Test/collada_file/sampleTexture.dae @ 1396:ad841dcdbe67 draft
collada moved. But only cube.
author | e095732 <e095732@ie.u-ryukyu.ac.jp> |
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date | Tue, 31 Jan 2012 17:10:53 +0900 |
parents | 88b75be39952 |
children | d6170e1200a0 |
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<?xml version="1.0" encoding="utf-8"?> <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> <asset> <contributor> <author>Blender User</author> <authoring_tool>Blender 2.60.0 r41098M</authoring_tool> </contributor> <created>2012-01-31T15:12:46</created> <modified>2012-01-31T15:12:46</modified> <unit name="meter" meter="1"/> <up_axis>Z_UP</up_axis> </asset> <library_effects> <effect id="Material_001-effect"> <profile_COMMON> <technique sid="common"> <phong> <emission> <color sid="emission">0 0 0 1</color> </emission> <ambient> <color sid="ambient">0 0 0 1</color> </ambient> <diffuse> <color sid="diffuse">0.512 0.512 0.512 1</color> </diffuse> <specular> <color sid="specular">0.25 0.25 0.25 1</color> </specular> <shininess> <float sid="shininess">50</float> </shininess> <index_of_refraction> <float sid="index_of_refraction">1</float> </index_of_refraction> </phong> </technique> <extra> <technique profile="GOOGLEEARTH"> <double_sided>1</double_sided> </technique> </extra> </profile_COMMON> <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra> </effect> <effect id="Material-effect"> <profile_COMMON> <technique sid="common"> <phong> <emission> <color sid="emission">0 0 0 1</color> </emission> <ambient> <color sid="ambient">0 0 0 1</color> </ambient> <diffuse> <color sid="diffuse">0.64 0.64 0.64 1</color> </diffuse> <specular> <color sid="specular">0.5 0.5 0.5 1</color> </specular> <shininess> <float sid="shininess">50</float> </shininess> <index_of_refraction> <float sid="index_of_refraction">1</float> </index_of_refraction> </phong> </technique> <extra> <technique profile="GOOGLEEARTH"> <double_sided>1</double_sided> </technique> </extra> </profile_COMMON> <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra> </effect> </library_effects> <library_materials> <material id="Material_001-material" name="Material.001"> <instance_effect url="#Material_001-effect"/> </material> <material id="Material-material" name="Material"> <instance_effect url="#Material-effect"/> </material> </library_materials> <library_geometries> <geometry id="Cube-mesh-mesh"> <mesh> <source id="Cube-mesh-mesh-positions"> <float_array id="Cube-mesh-mesh-positions-array" count="24">1 1 -1 1 -1 -1 -1 -0.9999998 -1 -0.9999997 1 -1 1 0.9999995 1 0.9999994 -1.000001 1 -1 -0.9999997 1 -1 1 1</float_array> <technique_common> <accessor source="#Cube-mesh-mesh-positions-array" count="8" stride="3"> <param name="X" type="float"/> <param name="Y" type="float"/> <param name="Z" type="float"/> </accessor> </technique_common> </source> <source id="Cube-mesh-mesh-normals"> <float_array id="Cube-mesh-mesh-normals-array" count="18">0 0 -1 0 0 1 1 -1.49012e-7 1.49012e-7 -3.57628e-7 -1 -2.08616e-7 -1 0 0 1.19209e-7 1 1.19209e-7</float_array> <technique_common> <accessor source="#Cube-mesh-mesh-normals-array" count="6" stride="3"> <param name="X" type="float"/> <param name="Y" type="float"/> <param name="Z" type="float"/> </accessor> </technique_common> </source> <source id="Cube-mesh-mesh-map-0"> <float_array id="Cube-mesh-mesh-map-0-array" count="48">0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1</float_array> <technique_common> <accessor source="#Cube-mesh-mesh-map-0-array" count="24" stride="2"> <param name="S" type="float"/> <param name="T" type="float"/> </accessor> </technique_common> </source> <vertices id="Cube-mesh-mesh-vertices"> <input semantic="POSITION" source="#Cube-mesh-mesh-positions"/> </vertices> <polylist material="Material_0011" count="6"> <input semantic="VERTEX" source="#Cube-mesh-mesh-vertices" offset="0"/> <input semantic="NORMAL" source="#Cube-mesh-mesh-normals" offset="1"/> <input semantic="TEXCOORD" source="#Cube-mesh-mesh-map-0" offset="2" set="0"/> <vcount>4 4 4 4 4 4 </vcount> <p>0 0 0 1 0 1 2 0 2 3 0 3 4 1 4 7 1 5 6 1 6 5 1 7 0 2 8 4 2 9 5 2 10 1 2 11 1 3 12 5 3 13 6 3 14 2 3 15 2 4 16 6 4 17 7 4 18 3 4 19 4 5 20 0 5 21 3 5 22 7 5 23</p> </polylist> </mesh> <extra><technique profile="MAYA"><double_sided>1</double_sided></technique></extra> </geometry> <geometry id="Cube-mesh"> <mesh> <source id="Cube-mesh-positions"> <float_array id="Cube-mesh-positions-array" count="24">1 1 -1 1 -1 -1 -1 -0.9999998 -1 -0.9999997 1 -1 1 0.9999995 1 0.9999994 -1.000001 1 -1 -0.9999997 1 -1 1 1</float_array> <technique_common> <accessor source="#Cube-mesh-positions-array" count="8" stride="3"> <param name="X" type="float"/> <param name="Y" type="float"/> <param name="Z" type="float"/> </accessor> </technique_common> </source> <source id="Cube-mesh-normals"> <float_array id="Cube-mesh-normals-array" count="18">0 0 -1 0 0 1 1 -2.83122e-7 0 -2.83122e-7 -1 0 -1 2.23517e-7 -1.3411e-7 2.38419e-7 1 2.08616e-7</float_array> <technique_common> <accessor source="#Cube-mesh-normals-array" count="6" stride="3"> <param name="X" type="float"/> <param name="Y" type="float"/> <param name="Z" type="float"/> </accessor> </technique_common> </source> <source id="Cube-mesh-map-0"> <float_array id="Cube-mesh-map-0-array" count="48">0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1</float_array> <technique_common> <accessor source="#Cube-mesh-map-0-array" count="24" stride="2"> <param name="S" type="float"/> <param name="T" type="float"/> </accessor> </technique_common> </source> <vertices id="Cube-mesh-vertices"> <input semantic="POSITION" source="#Cube-mesh-positions"/> </vertices> <polylist material="Material1" count="6"> <input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/> <input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/> <input semantic="TEXCOORD" source="#Cube-mesh-map-0" offset="2" set="0"/> <vcount>4 4 4 4 4 4 </vcount> <p>0 0 0 1 0 1 2 0 2 3 0 3 4 1 4 7 1 5 6 1 6 5 1 7 0 2 8 4 2 9 5 2 10 1 2 11 1 3 12 5 3 13 6 3 14 2 3 15 2 4 16 6 4 17 7 4 18 3 4 19 4 5 20 0 5 21 3 5 22 7 5 23</p> </polylist> </mesh> <extra><technique profile="MAYA"><double_sided>1</double_sided></technique></extra> </geometry> </library_geometries> <library_visual_scenes> <visual_scene id="Scene" name="Scene"> <node id="Cube_001" type="NODE"> <translate sid="location">0 0 0</translate> <rotate sid="rotationZ">0 0 1 0</rotate> <rotate sid="rotationY">0 1 0 0</rotate> <rotate sid="rotationX">1 0 0 0</rotate> <scale sid="scale">1 1 1</scale> <instance_geometry url="#Cube-mesh-mesh"> <bind_material> <technique_common> <instance_material symbol="Material_0011" target="#Material_001-material"> <bind_vertex_input semantic="UVTex" input_semantic="TEXCOORD" input_set="0"/> </instance_material> </technique_common> </bind_material> </instance_geometry> </node> <node id="Cube" type="NODE"> <translate sid="location">0 0 0</translate> <rotate sid="rotationZ">0 0 1 0</rotate> <rotate sid="rotationY">0 1 0 0</rotate> <rotate sid="rotationX">1 0 0 0</rotate> <scale sid="scale">1 1 1</scale> <instance_geometry url="#Cube-mesh"> <bind_material> <technique_common> <instance_material symbol="Material1" target="#Material-material"> <bind_vertex_input semantic="UVTex" input_semantic="TEXCOORD" input_set="0"/> </instance_material> </technique_common> </bind_material> </instance_geometry> </node> </visual_scene> </library_visual_scenes> <scene> <instance_visual_scene url="#Scene"/> </scene> </COLLADA>