Mercurial > hg > Game > Cerium
comparison TaskManager/Test/test_render/vacuum.h @ 383:b3fb0013e6b2 draft
fix header, MemHash in kernel
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Thu, 06 Aug 2009 12:04:55 +0900 |
parents | 4430f0bff5cb |
children |
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382:1c3f84a6f5d0 | 383:b3fb0013e6b2 |
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1 #ifndef VACUUM_H | |
2 #define VACUUM_H | |
3 | |
1 #include "SGList.h" | 4 #include "SGList.h" |
2 #include "SceneGraphRoot.h" | 5 #include "SceneGraphRoot.h" |
3 | 6 |
4 void cube_move_left(SceneGraphPtr node, int screen_w, int screen_h); | 7 void cube_move_left(SceneGraphPtr node, int screen_w, int screen_h); |
5 void cube_move_right(SceneGraphPtr node, int screen_w, int screen_h); | 8 void cube_move_right(SceneGraphPtr node, int screen_w, int screen_h); |
20 void add_cubecollision_object(int id,SceneGraphPtr root,int w,int h); | 23 void add_cubecollision_object(int id,SceneGraphPtr root,int w,int h); |
21 void lock_attack(SceneGraphPtr node,SceneGraphIteratorPtr it); | 24 void lock_attack(SceneGraphPtr node,SceneGraphIteratorPtr it); |
22 void lockon_collision(SceneGraphPtr node,int w,int h,SceneGraphPtr tree); | 25 void lockon_collision(SceneGraphPtr node,int w,int h,SceneGraphPtr tree); |
23 void cube_rotate(SceneGraphPtr node,int w,int h); | 26 void cube_rotate(SceneGraphPtr node,int w,int h); |
24 | 27 |
28 #endif |