comparison TaskManager/Test/test_render/vacuum.h @ 383:b3fb0013e6b2 draft

fix header, MemHash in kernel
author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Thu, 06 Aug 2009 12:04:55 +0900
parents 4430f0bff5cb
children
comparison
equal deleted inserted replaced
382:1c3f84a6f5d0 383:b3fb0013e6b2
1 #ifndef VACUUM_H
2 #define VACUUM_H
3
1 #include "SGList.h" 4 #include "SGList.h"
2 #include "SceneGraphRoot.h" 5 #include "SceneGraphRoot.h"
3 6
4 void cube_move_left(SceneGraphPtr node, int screen_w, int screen_h); 7 void cube_move_left(SceneGraphPtr node, int screen_w, int screen_h);
5 void cube_move_right(SceneGraphPtr node, int screen_w, int screen_h); 8 void cube_move_right(SceneGraphPtr node, int screen_w, int screen_h);
20 void add_cubecollision_object(int id,SceneGraphPtr root,int w,int h); 23 void add_cubecollision_object(int id,SceneGraphPtr root,int w,int h);
21 void lock_attack(SceneGraphPtr node,SceneGraphIteratorPtr it); 24 void lock_attack(SceneGraphPtr node,SceneGraphIteratorPtr it);
22 void lockon_collision(SceneGraphPtr node,int w,int h,SceneGraphPtr tree); 25 void lockon_collision(SceneGraphPtr node,int w,int h,SceneGraphPtr tree);
23 void cube_rotate(SceneGraphPtr node,int w,int h); 26 void cube_rotate(SceneGraphPtr node,int w,int h);
24 27
28 #endif