Mercurial > hg > Game > Cerium
annotate TaskManager/Test/test_render/vacuum.h @ 383:b3fb0013e6b2 draft
fix header, MemHash in kernel
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Thu, 06 Aug 2009 12:04:55 +0900 |
parents | 4430f0bff5cb |
children |
rev | line source |
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383
b3fb0013e6b2
fix header, MemHash in kernel
Shinji KONO <kono@ie.u-ryukyu.ac.jp>
parents:
360
diff
changeset
|
1 #ifndef VACUUM_H |
b3fb0013e6b2
fix header, MemHash in kernel
Shinji KONO <kono@ie.u-ryukyu.ac.jp>
parents:
360
diff
changeset
|
2 #define VACUUM_H |
b3fb0013e6b2
fix header, MemHash in kernel
Shinji KONO <kono@ie.u-ryukyu.ac.jp>
parents:
360
diff
changeset
|
3 |
360 | 4 #include "SGList.h" |
5 #include "SceneGraphRoot.h" | |
6 | |
7 void cube_move_left(SceneGraphPtr node, int screen_w, int screen_h); | |
8 void cube_move_right(SceneGraphPtr node, int screen_w, int screen_h); | |
9 void no_move_idle(SceneGraphPtr node, int screen_w, int screen_h); | |
10 void cube_collision_idle(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree); | |
11 void cube_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree); | |
12 void cube_split(SceneGraphPtr root,SceneGraphPtr tree); | |
13 void vacuum_move(SceneGraphPtr node, int w, int h); | |
14 void vacuum_coll(SceneGraphPtr node, int w, int h,SceneGraphPtr tree); | |
15 void title_idle(SceneGraphPtr node, int screen_w, int screen_h); | |
16 void title_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree); | |
17 void scene_change(int w,int h,SceneGraphPtr node); | |
18 void gameover_idle(SceneGraphPtr node, int screen_w, int screen_h); | |
19 void gameover_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree); | |
20 void collision_red(SceneGraphIteratorPtr it,SceneGraphPtr node); | |
21 void collision_purple(SceneGraphIteratorPtr it,SceneGraphPtr node,int w,int h); | |
22 void gameover_scene(int w,int h, SceneGraphPtr node); | |
23 void add_cubecollision_object(int id,SceneGraphPtr root,int w,int h); | |
24 void lock_attack(SceneGraphPtr node,SceneGraphIteratorPtr it); | |
25 void lockon_collision(SceneGraphPtr node,int w,int h,SceneGraphPtr tree); | |
26 void cube_rotate(SceneGraphPtr node,int w,int h); | |
27 | |
383
b3fb0013e6b2
fix header, MemHash in kernel
Shinji KONO <kono@ie.u-ryukyu.ac.jp>
parents:
360
diff
changeset
|
28 #endif |