comparison Renderer/Test/property_chain.cc @ 1115:e954ec5d9b96 draft

warning fix.
author tkaito
date Tue, 18 Jan 2011 20:09:17 +0900
parents d2cb74984336
children 80e96b616196
comparison
equal deleted inserted replaced
1114:ee481853d5dd 1115:e954ec5d9b96
99 } 99 }
100 100
101 for (int j = 0; j < PROPERTY_LENGTH; j++) { 101 for (int j = 0; j < PROPERTY_LENGTH; j++) {
102 p = &update_property[j]; 102 p = &update_property[j];
103 p_node = (SceneGraphPtr)p->node; 103 p_node = (SceneGraphPtr)p->node;
104 float scale[] = {1,1,1}; 104 //float scale[] = {1,1,1};
105 if (p->have_parent) { 105 if (p->have_parent) {
106 SceneGraphPtr parent = (SceneGraphPtr)update_property[p->parent_index].node; 106 SceneGraphPtr parent = (SceneGraphPtr)update_property[p->parent_index].node;
107 parent->addChild(p_node); 107 parent->addChild(p_node);
108 get_matrix(p_node->matrix, p_node->angle, p_node->xyz, parent->matrix); 108 get_matrix(p_node->matrix, p_node->angle, p_node->xyz, parent->matrix);
109 get_matrix(p_node->real_matrix, p_node->angle, p_node->xyz, parent->real_matrix); 109 get_matrix(p_node->real_matrix, p_node->angle, p_node->xyz, parent->real_matrix);