Mercurial > hg > Game > Cerium
annotate Renderer/Test/property_chain.cc @ 1115:e954ec5d9b96 draft
warning fix.
author | tkaito |
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date | Tue, 18 Jan 2011 20:09:17 +0900 |
parents | d2cb74984336 |
children | 80e96b616196 |
rev | line source |
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1 #include <math.h> |
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2 #include <stdlib.h> |
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3 #include "SceneGraphRoot.h" |
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4 #include "MainLoop.h" |
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5 #include "property_chain.h" |
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6 #include "types.h" |
1070 | 7 #include "MyFunc.h" |
8 #include "matrix_calc.h" | |
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9 #include "SgChange.h" |
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10 |
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11 #define FALSE 0 |
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12 #define TRUE !FALSE |
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13 static const int PROPERTY_LENGTH = 50; |
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14 static double chain_width = 10; |
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15 |
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16 typedef struct { |
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17 float xyz[3]; |
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18 float angle[3]; |
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19 float stack_xyz[3]; |
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20 float next_xyz[3]; |
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21 float v_xyz[3]; |
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22 float next_v_xyz[3]; |
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23 int property_index; |
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24 int parent_index; |
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25 int have_parent; |
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26 int can_move; |
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27 memaddr parent; |
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28 memaddr children; |
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29 memaddr node; |
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30 int sgid; |
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31 } *PropertyPtr, Property; |
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32 |
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33 |
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34 Property *property, *update_property; |
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35 |
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36 // prototype |
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37 static void collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, SceneGraphPtr tree); |
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38 static void move(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h); |
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39 static void createSceneGraphFromProperty(SchedTask *s, void *sgroot, void *arg1); |
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40 static void set_property(Property *p, SceneGraphPtr sg, int index); |
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41 static void apply_property(SceneGraphPtr sg, Property *p); |
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42 static void regist_task(SceneGraphRoot *sgroot); |
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43 static void set_relation(SceneGraphPtr parent, SceneGraphPtr child); |
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44 |
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45 static void |
770 | 46 init_chain(Property *p) { |
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47 for (int i = 0; i < 3; i++) { |
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48 p->xyz[i] = 0; |
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49 p->angle[i] = 0; |
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50 p->stack_xyz[i] = 0; |
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51 p->next_xyz[i] = 0; |
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52 p->v_xyz[i] = 0; |
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53 p->next_v_xyz[i] = 0; |
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54 } |
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55 |
770 | 56 p->property_index = 0; |
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57 p->parent_index = 0; |
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58 p->have_parent = 0; |
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59 p->can_move = TRUE; |
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60 p->parent = NULL; |
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61 p->children = NULL; |
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62 p->node = NULL; |
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63 } |
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64 |
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65 static void |
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66 move(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) |
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67 { |
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68 SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_; |
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69 HTaskPtr property_task = sgroot->move_exec_task; |
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70 |
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71 property_task->add_inData(property, sizeof(Property)*PROPERTY_LENGTH); |
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72 property_task->add_outData(update_property, sizeof(Property)*PROPERTY_LENGTH); |
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73 property_task->set_cpu(SPE_ANY); |
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74 property_task->set_post(createSceneGraphFromProperty, (void *)sgroot, 0); |
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75 property_task->spawn(); |
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76 } |
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77 |
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78 static void |
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79 collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, |
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80 SceneGraphPtr tree) |
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81 { |
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82 } |
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83 |
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84 static void |
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85 createSceneGraphFromProperty(SchedTask *s, void *sgroot_, void *arg1) |
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86 { |
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87 SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_; |
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88 SceneGraphPtr camera = sgroot->camera; |
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89 SceneGraphPtr p_node; |
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90 SceneGraphPtr root; |
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91 |
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92 // ここが allExecute の tree をたどって clone して行くところに相当する |
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93 Property *p; |
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94 |
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95 for (int i = 0; i < PROPERTY_LENGTH; i++) { |
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96 p = &update_property[i]; |
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97 SceneGraphPtr node = sgroot->createSceneGraph(p->sgid); |
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98 apply_property(node, p); |
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99 } |
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100 |
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101 for (int j = 0; j < PROPERTY_LENGTH; j++) { |
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102 p = &update_property[j]; |
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103 p_node = (SceneGraphPtr)p->node; |
1115 | 104 //float scale[] = {1,1,1}; |
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105 if (p->have_parent) { |
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106 SceneGraphPtr parent = (SceneGraphPtr)update_property[p->parent_index].node; |
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107 parent->addChild(p_node); |
1109 | 108 get_matrix(p_node->matrix, p_node->angle, p_node->xyz, parent->matrix); |
109 get_matrix(p_node->real_matrix, p_node->angle, p_node->xyz, parent->real_matrix); | |
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110 } else { |
1109 | 111 get_matrix(p_node->matrix, p_node->angle, p_node->xyz, camera->matrix); |
112 get_matrix(p_node->real_matrix, p_node->angle, p_node->xyz, camera->real_matrix); | |
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113 } |
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114 } |
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115 |
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116 root = (SceneGraphPtr)update_property[0].node; |
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117 root->set_move_collision(move, collision); |
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118 sgroot->setSceneData(root); |
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119 |
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120 Property *tmp = property; |
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121 property = update_property; |
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122 update_property = tmp; |
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123 |
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124 sgroot->move_finish(); |
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125 } |
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126 |
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127 static void |
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128 apply_property(SceneGraphPtr node, Property *p) |
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129 { |
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130 for (int i = 0; i < 3; i++) { |
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131 node->xyz[i] = p->xyz[i]; |
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132 node->angle[i] = p->angle[i]; |
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133 node->stack_xyz[i] = p->stack_xyz[i]; |
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134 } |
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135 p->node = (memaddr)node; |
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136 node->property = (memaddr)p; |
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137 } |
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138 |
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139 /* |
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140 ここで必要な値をプロパティに格納 |
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141 */ |
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142 static void |
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143 set_property(Property *p, SceneGraphPtr node, int index) |
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144 { |
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145 for (int i = 0; i < 3; i++) { |
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146 p->xyz[i] = node->xyz[i]; |
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147 p->angle[i] = node->angle[i]; |
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148 p->stack_xyz[i] = node->stack_xyz[i]; |
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149 } |
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150 p->parent = (memaddr)node->parent; |
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151 p->children = (memaddr)node->children; |
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152 p->property_index = index; |
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153 p->sgid = node->sgid; |
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154 p->node = (memaddr)node; |
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155 node->property = (memaddr)p; |
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156 } |
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157 |
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158 static void |
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159 regist_task(SceneGraphRoot *sgroot) |
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160 { |
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161 TaskManager *manager = sgroot->tmanager; |
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162 HTaskPtr task = manager->create_task(ChainTask); |
768
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163 // sgroot->setExecTask(task); とやるべき? |
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164 sgroot->move_exec_task = task; |
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165 } |
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166 |
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167 /* |
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168 Property に親子関係を書き込む |
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169 これも API に入れちゃっていいかな |
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170 */ |
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171 static void |
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172 set_relation(SceneGraphPtr parent, SceneGraphPtr child) |
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173 { |
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174 Property *p = (Property *)parent->property; |
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175 Property *c = (Property *)child->property; |
770 | 176 p->children = (memaddr)child; |
177 c->parent = (memaddr)parent; | |
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178 c->parent_index = p->property_index; |
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179 c->have_parent = 1; |
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180 } |
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181 |
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182 MainLoopPtr |
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183 property_chain::init(Viewer *viewer, int screen_w, int screen_h) |
768
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184 { |
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185 // SgChange を使うための2行 |
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186 SgChange *sgroot = new SgChange(viewer); |
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187 sgroot->run_init(); |
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188 // 上で書いた regist_task() を登録 |
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189 // sgroot->appTaskRegist(regist_task); がいいかな |
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190 sgroot->sgroot_A->appTaskRegist(regist_task); |
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191 |
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192 property = (Property *)sgroot->manager->allocate(sizeof(Property)*PROPERTY_LENGTH); |
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193 update_property = (Property *)sgroot->manager->allocate(sizeof(Property)*PROPERTY_LENGTH); |
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194 |
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195 // property の初期化 application ごとに固有 |
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196 for(int i = 0; i < PROPERTY_LENGTH; i++) { |
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197 init_chain(&property[i]); |
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198 } |
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199 |
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200 SceneGraphPtr root_chain, chain; |
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201 sgroot->createFromXMLfile("xml_file/chain.xml"); |
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202 root_chain = sgroot->createSceneGraph("CHAIN"); |
772 | 203 //root_chain->xyz[0] = screen_w / 2; |
204 //root_chain->xyz[0] = screen_w / 4; | |
205 root_chain->xyz[0] = 300.0f; | |
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206 root_chain->xyz[1] = 0.0f; |
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207 root_chain->set_move_collision(move, collision); |
770 | 208 set_property(&property[0], root_chain, 0); |
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209 |
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210 for (int i = 1; i < PROPERTY_LENGTH; i++) { |
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211 chain = sgroot->createSceneGraph("CHAIN"); |
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212 chain->xyz[0] = 0; |
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213 chain->xyz[1] = chain_width * i; |
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214 chain->angle[1] = -90 * (i % 2); |
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215 root_chain->addChild(chain); |
770 | 216 set_property(&property[i], chain, i); |
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217 set_relation(root_chain, chain); |
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218 } |
768
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219 |
770 | 220 // root の set_property は SceneGraph を作成してから実行 |
221 // addChild したら set_relation しないとだめ、あんまりにもあんまり | |
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222 |
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223 /* |
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224 apply_property は post_func の createSceneGraphFromProperty 中で使う |
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225 apply_property は sgroot に持たせてもいいと思います○ |
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226 */ |
768
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227 |
770 | 228 sgroot->setSceneData(root_chain); |
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229 |
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230 return sgroot; |
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231 } |
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232 |
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233 extern Application * |
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234 application() { |
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235 return new property_chain(); |
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236 } |
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237 |
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238 const char *usr_help_str = "Usage: ./test_nogl [OPTION]\n"; |
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239 |
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240 extern int init(TaskManager *manager, int argc, char *argv[]); |
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241 extern void task_initialize(); |
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242 static void TMend(TaskManager *manager); |
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243 |
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244 int |
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245 TMmain(TaskManager *manager, int argc, char *argv[]) |
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246 { |
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247 task_initialize(); |
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248 manager->set_TMend(TMend); |
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249 return init(manager, argc, argv); |
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250 |
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251 } |
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252 |
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253 void |
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254 TMend(TaskManager *manager) |
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255 { |
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256 printf("test_nogl end\n"); |
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257 } |
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258 |
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259 /* end */ |