Mercurial > hg > Game > Cerium
view TaskManager/Test/test_render/sys.h @ 269:abf96b4caee5 draft
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author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Thu, 04 Jun 2009 00:01:11 +0900 |
parents | 335ea3665fcd |
children | b3fb0013e6b2 |
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void noMoreMemory(); void get_matrix(float *matrix, float *rxyz, float *txyz, float *stack); void rotate_x(float *xyz, float r); void rotate_y(float *xyz, float r); void rotate_z(float *xyz, float r); //void rotate(float *xyz, float *matrix, float *rxyz, float *txyz, float *stack[]); void rotate(float *xyz, float *matrix); void translate(float *xyz, float x, float y, float z); void matrix4x4(float *, float *, float *); void normalize(float *v0, float *v1); void subVector(float *v0, float *v1, float *v2); void outerProduct(float *v0, float *v1, float *v2); float innerProduct(float *v0, float *v1); void applyMatrix(float *v0, float *m, float *v1); void inversMatrix(float *m0, float *m1); void transposeMatrix(float *m0, float *m1); void unitMatrix(float *m); void transMatrix(float *m0, float *m1, float *v);