view Renderer/Engine/TextureHash.h~ @ 1205:b8adf4e95e96 draft

add createStringFont()
author Takao YONAMINE <e095763@ie.u-ryukyu.ac.jp>
date Thu, 21 Jul 2011 18:56:08 +0900
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#ifndef INCLUDED_TEXTURE_HASH
#define INCLUDED_TEXTURE_HASH

const int TABLE_SIZE = 9192; //8192 + 1000

struct hashtable{
    int tx_id;
    char* key;
};

class TextureHash {
public:
	int id_count;
    hashtable *table;

    TextureHash(void);
    ~TextureHash(void);
    int hash_function(const char* image_name);
    int hash_regist(const char* image_name, int &tx_id);
    int sg_hash_regist(const char* image_name, int &tx_id);
    int get_sgid(const char* key);
    void remove(int id) {  table[id].tx_id = -1; }
};

#endif