Mercurial > hg > Game > Cerium
view Renderer/Engine/SceneGraphArray.h @ 1161:cc1a50cac83d draft
use MemorySegment API for pp load. do not check execution of the cell side. to be continued..
author | Yutaka_Kinjyo |
---|---|
date | Thu, 05 May 2011 00:15:43 +0900 |
parents | 786e800abfb4 |
children |
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#ifndef INCUDED_SCENE_GRAPH_ARRAY #define INCUDED_SCENE_GRAPH_ARRAY #include "SceneGraph.h" // 下ですぐ #undef してます #define MAX_SIZE 32 class SceneGraphArray { public: SceneGraph buf[MAX_SIZE]; int size; int pad[3]; //SceneGraphArray(void) : size(0) {} SceneGraphArray(void); /** * array の初期化 */ void init(void) { size = 0; } /** * buf から SceneGraph buffer を返す * * @retval SceneGraph if size < MAX_SIZE * @retval NULL if size >= MAX_SIZE */ SceneGraphPtr getNext(void) { if (size >= MAX_SIZE) { return NULL; } else { return &buf[size++]; } } }; typedef SceneGraphArray *SceneGraphArrayPtr; #undef MAX_SIZE #endif