Mercurial > hg > Game > Cerium
view Renderer/Engine/SceneGraphArray.h @ 2069:26aa08c9a1de draft default tip
cuda example fix
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Sun, 12 Feb 2017 10:04:55 +0900 |
parents | 786e800abfb4 |
children |
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#ifndef INCUDED_SCENE_GRAPH_ARRAY #define INCUDED_SCENE_GRAPH_ARRAY #include "SceneGraph.h" // 下ですぐ #undef してます #define MAX_SIZE 32 class SceneGraphArray { public: SceneGraph buf[MAX_SIZE]; int size; int pad[3]; //SceneGraphArray(void) : size(0) {} SceneGraphArray(void); /** * array の初期化 */ void init(void) { size = 0; } /** * buf から SceneGraph buffer を返す * * @retval SceneGraph if size < MAX_SIZE * @retval NULL if size >= MAX_SIZE */ SceneGraphPtr getNext(void) { if (size >= MAX_SIZE) { return NULL; } else { return &buf[size++]; } } }; typedef SceneGraphArray *SceneGraphArrayPtr; #undef MAX_SIZE #endif