Mercurial > hg > Game > Cerium
view Renderer/Engine/Camera.h @ 2069:26aa08c9a1de draft default tip
cuda example fix
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Sun, 12 Feb 2017 10:04:55 +0900 |
parents | 786e800abfb4 |
children |
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#ifndef INCLUDED_CAMERA #define INCLUDED_CAMERA #include "SceneGraph.h" class SceneGraphRoot; class Camera : public SceneGraph { public: //Camera(float w = 640, float h = 480, SceneGraphRoot *sgroot); Camera(float w, float h, SceneGraphRoot *sgroot, TaskManager *manager); ~Camera(void); SceneGraphRoot *sgroot; float zd[4]; // direction z float yd[4]; // direction y float fov; float near; float far; float *m_view; float *m_pers; float *m_screen; void updateView(void); void updatePerspective(float w, float h); void updateScreen(float w, float h); void setCamera(float *pose); void update(float screen_w, float screen_h); //void camera_move(SceneGraphPtr _node, int screen_w, int screen_h); }; typedef Camera *CameraPtr; #endif