view Renderer/Test/light_test.cc @ 2069:26aa08c9a1de draft default tip

cuda example fix
author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Sun, 12 Feb 2017 10:04:55 +0900
parents e92f00ed2fc0
children
line wrap: on
line source

#include <stdlib.h>
#include "SceneGraphRoot.h"
#include "light_test.h"


// prototype
static void light_move_translation(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h);
static void light_move_rotation(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h);
static void light_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, SceneGraphPtr tree);

static void object_move(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h);
static void object_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, SceneGraphPtr tree);

static void
object_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,
	       SceneGraphPtr tree)
{
}

static void
object_move(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h)
{
}

static void
light_move_translation(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h)
{

    SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_;
    Pad *pad = sgroot->getController();

    if (pad->circle.isPush()) {
	node->set_move_collision(light_move_rotation, light_collision);
    }

    if (pad->left.isHold()) {
        node->xyz[0] -= 10;
    } else if (pad->right.isHold()) {
        node->xyz[0] += 10;
    }
    if (pad->up.isHold()) {
        node->xyz[1] -= 10;
    } else if (pad->down.isHold()) {
        node->xyz[1] += 10;
    }


}

static void
light_move_rotation(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h)
{
    SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_;
    Pad *pad = sgroot->getController();
    if (pad->circle.isPush()) {
	node->set_move_collision(light_move_translation, light_collision);
    }

    if (pad->up.isHold()) {
        node->xyz[2] += 10;
    } else if (pad->down.isHold()) {
        node->xyz[2] -= 10;
    }

    if (pad->up.isHold()) {
        node->angle[0] += 10;
    } else if (pad->down.isHold()) {
        node->angle[0] -= 10;
    }


}


static void
light_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,
	       SceneGraphPtr tree)
{

}


MainLoopPtr
light_test::init(Viewer *sgroot, int screen_w, int screen_h)
{

    sgroot->createFromXMLfile( "xml_file/universe.xml");
    sgroot->createFromXMLfile( "xml_file/cube.xml");
    sgroot->OnLightSysSwitch();
    SceneGraphPtr light = sgroot->getLight(0); 
    //光源のスイッチON
    sgroot->OnLightSwitch(1);

    // SceneGraph ID から SceneGraph を生成する
    SceneGraphPtr light_object = sgroot->createSceneGraph("Cube");
    light_object->set_move_collision(light_move_translation, light_collision);
    light_object->xyz[0] = screen_w / 2;
    light_object->xyz[1] = screen_h / 2;
   

    SceneGraphPtr moon = sgroot->createSceneGraph("Moon");
    moon->set_move_collision(object_move, object_collision);
    moon->xyz[0] = screen_w / 2;
    moon->xyz[1] = screen_h / 2;

    
    // SceneGraph 同士の親子関係を設定 (今回は 親 earth、子 moon)
    SceneGraphPtr root = sgroot->createSceneGraph();

    root->addChild(light_object);
    light_object->addChild(light);
    root->addChild(moon);

    // SceneGraphRoot に、使用する SceneGraph を設定する
    // このとき、ユーザーは SceneGraph の root を渡す。
    sgroot->setSceneData(root);
    return sgroot;
}

extern Application *
application() {
    return new light_test();
}

const char *usr_help_str = "Usage: ./test_nogl [OPTION]\n";

extern int init(TaskManager *manager, int argc, char *argv[]);
extern void task_initialize();
static void TMend(TaskManager *manager);

int
TMmain(TaskManager *manager, int argc, char *argv[])
{
    task_initialize();
    manager->set_TMend(TMend);
    return init(manager, argc, argv);

}

void
TMend(TaskManager *manager)
{
    printf("test_nogl end\n");
}

/* end */