view Renderer/Test/property_universe.h @ 2069:26aa08c9a1de draft default tip

cuda example fix
author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Sun, 12 Feb 2017 10:04:55 +0900
parents 06302c1dc87d
children
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#include <math.h>
#include <stdlib.h>
#include "SceneGraphRoot.h"
#include "Application.h"
#include "MainLoop.h"
#include "viewer.h"

typedef struct {
    float xyz[3];  // 12 byte
    float angle[3];
    float stack_xyz[3];
    int property_index;
    int parent_index;
    int have_parent;
    /*
    SceneGraphPtr parent;
    SceneGraphPtr children;
    SceneGraphPtr node;
    */
    memaddr parent;
    memaddr children;
    memaddr node;
    const char *name;
} *PropertyPtr, Property;

class property_universe : public Application {

    MainLoopPtr init(Viewer *viewer, int screen_w, int screen_h);

};