Mercurial > hg > Game > Cerium
changeset 1296:4a33b2e340a9 draft
minor change
author | Yutaka_Kinjyo <yutaka@cr.ie.u-ryukyu.ac.jp> |
---|---|
date | Fri, 02 Dec 2011 15:07:21 +0900 |
parents | 5a67df5570e8 |
children | f20e6e6500db |
files | Renderer/Test/matrix_test.cc |
diffstat | 1 files changed, 0 insertions(+), 13 deletions(-) [+] |
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--- a/Renderer/Test/matrix_test.cc Fri Dec 02 15:05:05 2011 +0900 +++ b/Renderer/Test/matrix_test.cc Fri Dec 02 15:07:21 2011 +0900 @@ -9,19 +9,6 @@ * */ - -/* - * 行列 m で obj_v, ligth_v を変換. normal vector を平行移動抜きの行列で変換 - * 正規化して, light vector , nor_re_v を正規化して内積を求める. (拡散成分) - * - * @param[in] obj input scenegraph object - * @param[in] light input light object - * @param[in] m 4x4 matrix - * @param[in] obj_v scenegraph object vertex - * @param[in] light_v light object vertex - * @param[in] normal normal vector - */ - static void print_vector4(const float *obj_re_v, const float *light_re_v, const float *light_vector, const float *nor_re_v)