Mercurial > hg > Game > S_Dandy
view src/bom.h @ 4:bb2fbe78c7cd
moving title scene.
author | koba <koba@cr.ie.u-ryukyu.ac.jp> |
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date | Tue, 07 Dec 2010 18:37:43 +0900 |
parents | deb7e09824a4 |
children |
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#ifndef _BOM_H_ #define _BOM_H_ typedef struct bomchar { int x; int y; int f; int no; } bomchar; extern void Bom(int x, int y); extern void Putbom(); extern void Superbom(); extern int count; extern int sb_size; extern int se_voice[9]; extern int vab[10]; extern bomchar bchar[100]; #endif // _BOM_H_