Mercurial > hg > Game > S_Dandy
changeset 4:bb2fbe78c7cd
moving title scene.
author | koba <koba@cr.ie.u-ryukyu.ac.jp> |
---|---|
date | Tue, 07 Dec 2010 18:37:43 +0900 |
parents | deb7e09824a4 |
children | 93bdb789e60d |
files | sound/NEW.wav sound/bomber.wav sound/jikiout.wav sound/ring.wav sound/sample.wav sound/shota.wav sound/shotb.wav sound/shotc.wav src/Bom.cc src/Character.cc src/Character.h src/Character_state.cc src/Character_state.h src/LoadSprite.cc src/LoadSprite.h src/Makefile src/Makefile.cell src/Makefile.def src/Makefile.macosx src/S_Dandy.cc src/S_Dandy.h src/Ss.cc src/Ss.h src/b64_de.cc src/collision.cc src/collision.h src/count.cc src/count.h src/debug.cc src/debug.h src/error.h src/object.h src/profile.cc src/sankaku.h src/schedule.cc src/schedule.h src/sgoex.cc src/sgoex.h src/sound.cc src/syokika.cc src/syokika.h src/tama.cc src/texture.h src/tokuten.cc src/tokuten.h src/tree_controll.h xml/boss.xml xml/character.xml xml/effect.xml xml/font.xml |
diffstat | 50 files changed, 6114 insertions(+), 4777 deletions(-) [+] |
line wrap: on
line diff
--- a/src/Bom.cc Thu May 20 19:51:03 2010 +0900 +++ b/src/Bom.cc Tue Dec 07 18:37:43 2010 +0900 @@ -1,16 +1,14 @@ #include <stdlib.h> #include <SDL.h> + #include "object.h" #include "bom.h" -//#include "libps.h" #include "sgoex.h" #include"debug.h" int sb_x, sb_y; int sb_size = -1; -int count; int se_voice[9]; -int vab[10]; bomchar bchar[100]; bomchar *bom_p;
--- a/src/Character.cc Thu May 20 19:51:03 2010 +0900 +++ b/src/Character.cc Tue Dec 07 18:37:43 2010 +0900 @@ -1,33 +1,37 @@ #include <stdio.h> #include <stdlib.h> -#include "syokika.h" -#include "bool.h" #include <SDL.h> -//#include "SDL_opengl.h" + +#include "SDL_opengl.h" #include "object.h" #include "Character.h" #include "Character_state.h" -#include "count2.h" -#include "tokuten.h" +#include "collision.h" +#include "count.h" #include "schedule.h" #include "sankaku.h" #include "sgoex.h" -#include "collision.h" #include "debug.h" +#include "syokika.h" +#include "bool.h" +#include "tokuten.h" +#include "error.h" -#include "error.h" +#include "SceneGraph.h" #define CHARACTER_MAX_POOL_SIZE 2048 +const table enemystate[] = ENEMY_STATUS_TABLE; +SpriteTable *active_chara_list; +SpriteTable *free_chara_list; -const table enemystate[] = ENEMY_STATUS_TABLE; int filpcount = 0; int stage = 0; BOOL tf = FALSE; static int pool_size; -#if 0 -int init_chara_list(int num) +int +init_chara_list(int num) { if(active_chara_list == NULL) { @@ -62,33 +66,33 @@ __debug("task init start"); int i; - CHARACTER * q[num]; + SpriteTable *q[num]; for(i = 0; i<num ; i++) { - q[i] = (CHARACTER*)malloc(sizeof(CHARACTER)); + q[i] = (SpriteTable*)malloc(sizeof(SpriteTable)); q[i]->f = FALSE; - q[i]->state = noaction; - q[i]->collision = noaction; +// q[i]->state = noaction; +// q[i]->collision = noaction; } for(i = 0; i<num-1 ; i++) { - q[i]->next = q[i+1]; +// q[i]->next = q[i+1]; //q[i]->next->prev = q[i]; } - q[num-1]->next = NULL; - active_chara_list = (CHARACTER*)malloc(sizeof(CHARACTER)); +// q[num-1]->next = NULL; + active_chara_list = (SpriteTable*)malloc(sizeof(SpriteTable)); active_chara_list->f = FALSE; - active_chara_list->state = noaction; - active_chara_list->collision = noaction; - active_chara_list->next = q[0]; +// active_chara_list->state = noaction; +// active_chara_list->collision = noaction; +// active_chara_list->next = q[0]; //q[0]->prev = active_chara_list; //active_chara_list->prev = q[num-1]; //q[num-1]->next = active_chara_list; - CHARACTER *p; +/* for(p = active_chara_list->next; p != NULL ; p = p->next) { if(p != NULL) @@ -96,10 +100,10 @@ __debug("list_test"); } } +*/ return 1; } -#endif void TFon() @@ -115,124 +119,74 @@ void -Putenemy(int charano, float x, float y, float vx, float vy, - move_func chara_state) +Putenemy(Viewer *sgroot, SceneGraphPtr root, int charano, float x, float y, + float vx, float vy, move_func move) { - SceneGraphPtr character; - - character = sgroot->createSceneGraph(charano); - character->xyz[0] = x; - character->xyz[1] = y; - character->stack_xyz[0] = vx; - character->stack_xyz[1] = vy; - character->set_move_collision(chara_state, nocollision); - - root->addChild(character); + SceneGraphPtr object; + char *name = sptable[charano].name; -#if 0 - CHARACTER *q; + sptable[charano].charano = enemystate[charano].charano; + sptable[charano].x = x; + sptable[charano].y = y; + sptable[charano].vx = vx; + sptable[charano].vy = vy; + sptable[charano].tama = tf; + sptable[charano].vit = enemystate[charano].p; + sptable[charano].score = enemystate[charano].sc; + sptable[charano].s = 0; + sptable[charano].f = TRUE; - q->state = action; - q->collision = atari; - q->x = x; - q->y = y; - q->vx = vx; - q->vy = vy; - q->tama = tf; - q->vit = enemystate[charano].p; - q->score = enemystate[charano].sc; - q->charano = enemystate[charano].charano; - q->s = 0; - q->f = TRUE; - //q->state = ALIVE; - //q->group = ENEMY -#endif + object = sgroot->createSceneGraph(name); + object->set_move_collision(move, atari); + object->stack_xyz[0] = charano; + object->xyz[0] = x; + object->xyz[1] = y; + + root->addChild(object); } -#if 0 -void -Putenemy(int charano, float x, float y, float vx, float vy, - CHARACTER * (*action)(CHARACTER *chara)) +void +Putenemy(Viewer *sgroot, SceneGraphPtr root, int charano, float x, float y, + float vx, float vy, move_func move, collision_func collision) { - CHARACTER *q; - /* - if(!free_chara_list) - { - pool_size *= 2; - if(pool_size > CHARACTER_MAX_POOL_SIZE) - { - printf("pool_size over\n"); - SDL_Quit(); - exit(1); - } - if (!extend_chara_list_pool(pool_size)) - { - printf("failed to memory allocate\n"); - SDL_Quit(); - exit(1); - } - } - */ - - for(q = active_chara_list->next; q != NULL ;q = q->next) - { - if(q->f == FALSE) - { - break; - } - } + SceneGraphPtr object; + char *name = sptable[charano].name; - q->state = action; - q->collision = atari; - q->x = x; - q->y = y; - q->vx = vx; - q->vy = vy; - q->tama = tf; - q->vit = enemystate[charano].p; - q->score = enemystate[charano].sc; - q->charano = enemystate[charano].charano; - q->s = 0; - q->f = TRUE; - //q->state = ALIVE; - //q->group = ENEMY - -} - + sptable[charano].charano = enemystate[charano].charano; + sptable[charano].x = x; + sptable[charano].y = y; + sptable[charano].vx = vx; + sptable[charano].vy = vy; + sptable[charano].tama = tf; + sptable[charano].vit = enemystate[charano].p; + sptable[charano].score = enemystate[charano].sc; + sptable[charano].s = 0; + sptable[charano].f = TRUE; -CHARACTER * -delete_chara(CHARACTER *p) -{ - /* - CHARACTER * parent = p->prev; - p->state = noaction; - p->prev->next = p->next; - p->next->prev = p->prev; - - p->next = free_chara_list->next; - free_chara_list->next = p; - */ + object = sgroot->createSceneGraph(name); + object->set_move_collision(move, collision); + object->stack_xyz[0] = charano; + object->xyz[0] = x; + object->xyz[1] = y; - CHARACTER *parent = p; - p->f = FALSE; - p->state = noaction; - p->collision = noaction; - return parent; + root->addChild(object); } void state_update() { +/* CHARACTER *p; for(p = active_chara_list->next; p!= NULL ;p = p->next) { p=(*p->state)(p); } +*/ } -void -collision_detect() +void collision_detect() { +/* CHARACTER *p; for(p = active_chara_list->next; p!=NULL;p = p->next) { @@ -241,39 +195,37 @@ p=(*p->collision)(p); } } +*/ } void obj_draw() { +/* CHARACTER *p; for(p = active_chara_list->next; p!=NULL;p = p->next) { if(p->f == TRUE) { - PutSprite(1, p->x, p->y, p->charano); +// PutSprite(1, p->x, p->y, p->charano); } } +*/ } -void -outofwindow() +#if 0 +void +outofwindow(SceneGraphPtr node) { - CHARACTER *p; - for(p = active_chara_list->next; p!=NULL; p = p->next) - { - if((p->state != chara_state8) && (p->state != chara_state9)) +// if((p->state != chara_state8) && (p->state != chara_state9)) +// { + if ((node->xyz[1] > 964 + 32) + || (node->xyz[0] > 1688 + 50) + || (node->xyz[1] < 0 - 128) + || (node->xyz[0] < 0 - 200)) { - if ((p->y > 964 + 32) - || (p->x > 1688 + 50) - || (p->y < 0 - 128) - || (p->x < 0 - 200)) - { - p->f = FALSE; - p->state = delete_chara; - p->collision = noaction; - } + node->remove(); } - } +// } } #endif
--- a/src/Character.h Thu May 20 19:51:03 2010 +0900 +++ b/src/Character.h Tue Dec 07 18:37:43 2010 +0900 @@ -1,7 +1,10 @@ -#include "bool.h" +#ifndef CHARACTER_H +#define CHARACTER_H -#ifndef CHARACTER_h -#define CHARACTER_h 1 +#include "bool.h" +#include "sgoex.h" +#include "SceneGraph.h" +#include "viewer.h" /*state id*/ #define ALIVE 0 @@ -16,6 +19,12 @@ //typedef void (*STATE)(CHARACTER *p); +typedef struct enemy_status { + int charano; // sprite image number + int sc; // score + int p; // hardness +} table; + typedef struct CHARACTER{ float x; //position float y; @@ -32,26 +41,25 @@ BOOL f; //apiarance idenfifier float s; //int group; - + struct CHARACTER * (*state)(struct CHARACTER *p); struct CHARACTER * (*collision)(struct CHARACTER *p); //STATE state; //STATE collision; struct CHARACTER *next; struct CHARACTER *prev; - } CHARACTER; -CHARACTER *active_chara_list; -CHARACTER *free_chara_list; -extern CHARACTER *kyeenemyno; -extern CHARACTER *tekino0; -extern CHARACTER *enemy_part1; -extern CHARACTER *enemy_part2; -extern CHARACTER *enemy_part3; -extern CHARACTER *enemy_part4; -extern CHARACTER *enemy_part5; +extern SpriteTable *active_chara_list; +extern SpriteTable *free_chara_list; +extern SpriteTable *kyeenemyno; +extern SpriteTable *tekino0; +extern SpriteTable *enemy_part1; +extern SpriteTable *enemy_part2; +extern SpriteTable *enemy_part3; +extern SpriteTable *enemy_part4; +extern SpriteTable *enemy_part5; extern int filpcount; extern int stage; @@ -62,12 +70,14 @@ int extend_chara_list_pool(int num); void TFon(); void TFoff(); -void Putenemy(int charano, float x, float y, float vx, float vy, - CHARACTER * (*action)(CHARACTER *chara)); -CHARACTER * delete_chara(CHARACTER *p); -void state_update(); -void collision_detect(); -void obj_draw(); +void Putenemy(Viewer *sgroot, SceneGraphPtr root, int charano, float x, float y, + float vx, float vy, move_func move); +void Putenemy(Viewer *sgroot, SceneGraphPtr root, int charano, float x, float y, + float vx, float vy, move_func move, collision_func collision); +void delete_chara(SceneGraphPtr node); +//void state_update(); +//void collision_detect(); +//void obj_draw(); void outofwindow();
--- a/src/Character_state.cc Thu May 20 19:51:03 2010 +0900 +++ b/src/Character_state.cc Tue Dec 07 18:37:43 2010 +0900 @@ -5,27 +5,28 @@ #include "object.h" #include "Character.h" #include "Character_state.h" -#include "count2.h" +#include "count.h" #include "schedule.h" #include "bom.h" #include "sankaku.h" #include "sgoex.h" #include "collision.h" #include "debug.h" +#include "tama.h" -CHARACTER *kyeenemyno; -CHARACTER *tekino0; -CHARACTER *enemy_part1; -CHARACTER *enemy_part2; -CHARACTER *enemy_part3; -CHARACTER *enemy_part4; -CHARACTER *enemy_part5; +SpriteTable *kyeenemyno; +SpriteTable *tekino0; +SpriteTable *enemy_part1; +SpriteTable *enemy_part2; +SpriteTable *enemy_part3; +SpriteTable *enemy_part4; +SpriteTable *enemy_part5; //int tekino0; int rinkx; int rinky; int rinkf1 = 0, rinkf2 = 0; -CHARACTER *asteroiddt[200]; +void*asteroiddt[200]; int asteroidi = 0; int enemyfaste = 0; int sf; @@ -38,1123 +39,1202 @@ void chara_state0(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - node->xyz[0] += node->stack_xyz[0]; - node->xyz[1] += node->stack_xyz[1]; - node->set_move_collision(chara_state0, nocollision); + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + node->xyz[0] += p->vx; + node->xyz[1] += p->vy; } void chara_state1(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - node->xyz[0] -= node->stack_xyz[0]; - node->xyz[1] -= node->stack_xyz[1]; - node->set_move_collision(chara_state1, nocollision); + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + node->xyz[0] -= p->vx; + node->xyz[1] -= p->vy; } void chara_state2(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - node->stack_xyz[1] -= 0.25; - node->xyz[1] += node->stack_xyz[1]; - node->set_move_collision(chara_state2, nocollision); + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + p->vy -= 0.25; + node->xyz[1] += p->vy; } void chara_state3(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - node->xyz[0] += node->stack_xyz[0]; - node->xyz[1] += node->stack_xyz[1]; - /* - if((node->stack_xyz[2] == 60) || - (node->stack_xyz[2] == 90) || - (node->stack_xyz[2] == 30)) + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + node->xyz[0] += p->vx; + node->xyz[1] += p->vy; + if((p->dt1 == 60) || + (p->dt1 == 90) || + (p->dt1 == 30)) { - Puttama(0, node->xyz[0], node->xyz[1]); + Puttama(0, node->xyz[0], node->xyz[1]); } - */ - node->stack_xyz[2]++; - node->set_move_collision(chara_state3, nocollision); + p->dt1++; } void chara_state4(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - node->xyz[1] += node->stack_xyz[1]; - node->xyz[0] += node->stack_xyz[0]; - if(node->xyz[1] < jiki.y && node->xyz[1] + 16 > jiki.y) + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + node->xyz[1] += p->vy; + node->xyz[0] += p->vx; + if(node->xyz[1] < jiki.y && node->xyz[1] + 16 > jiki.y) { - node->stack_xyz[1] = -2; - node->stack_xyz[0] = ((jiki.x > node->xyz[0]) ? 4 : -4); - node->set_move_collision(chara_state7, nocollision); + p->vy = -2; + p->vx = ((jiki.x > node->xyz[0]) ? 4 : -4); + node->set_move_collision(chara_state7); } } void chara_state5(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - node->xyz[1] += node->stack_xyz[1]; - node->xyz[0] += node->stack_xyz[0]; - /* - if(node->xyz[1] + 96 < jiki.y - && node->xyz[1] + 128 > jiki.y) + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + node->xyz[1] += p->vy; + node->xyz[0] += p->vx; + if(node->xyz[1] + 96 < jiki.y + && node->xyz[1] + 128 > jiki.y) { - node->stack_xyz[1] = -2; - node->stack_xyz[0] = ((jiki.x > node->xyz[0]) ? 4 : -4); - node->set_move_collision(chara_state0, nocollision); + p->vy = -2; + p->vx = ((jiki.x > node->xyz[0]) ? 4 : -4); + node->set_move_collision(chara_state0); } - */ } void chara_state6(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - node->xyz[1] += node->stack_xyz[1]; - node->xyz[0] += node->stack_xyz[0]; - /* - if(node->xyz[1] + 96 < jiki.y - && node->xyz[1] + 128 > jiki.y) + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + node->xyz[1] += p->vy; + node->xyz[0] += p->vx; + if(node->xyz[1] + 96 < jiki.y + && node->xyz[1] + 128 > jiki.y) { - node->stack_xyz[1] = 2; - node->stack_xyz[0] = ((jiki.x > node->xyz[0]) ? 4 : -4); - node->set_move_collision(chara_state0, nocollision); + p->vy = 2; + p->vx = ((jiki.x > node->xyz[0]) ? 4 : -4); + node->set_move_collision(chara_state0); } - */ } void chara_state7(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - node->xyz[0] += node->stack_xyz[0]; - node->xyz[1] += node->stack_xyz[1]; - /* - if((node->stack_xyz[2] == 60) || (node->stack_xyz[2] == 90) - || (node->stack_xyz[2] == 30)) + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + node->xyz[0] += p->vx; + node->xyz[1] += p->vy; + if((p->dt1 == 60) || (p->dt1 == 90) + || (p->dt1 == 30)) { - Puttama(1, node->xyz[0], node->xyz[1]); + Puttama(1, node->xyz[0], node->xyz[1]); } - */ - node->stack_xyz[2]++; - node->set_move_collision(chara_state7, nocollision); + p->dt1++; } +#if 0 // state1 boss patern void chara_state8(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - if(node->xyz[1] < 520) + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + if(node->xyz[1] < 520) { - tekino0 = p; - kyeenemyno = p; - node->xyz[1] += node->stack_xyz[1]; - count++; - DefSpriteEx(node->charano, 16*4, 32*4); - PutSpriteEx(node->charano, (node->xyz[0] * 4), (node->xyz[1] * 4), 0.2, 0.2, 1); - node->stack_xyz[2] = 512; - node->s = 0.125; - node->set_move_collision(chara_state8, nocollision); + tekino0 = p; + kyeenemyno = p; + node->xyz[1] += p->vy; + count++; + DefSpriteEx(p->charano, 16*4, 32*4); + PutSpriteEx(p->charano, (node->xyz[0] * 4), (node->xyz[1] * 4), 0.2, 0.2, 1); + p->dt1 = 512; + p->s = 0.125; } - node->set_move_collision(chara_state9, nocollision); + + node->set_move_collision(chara_state9); } - void chara_state9(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - if(node->s <= 2) + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + if(p->s <= 2) { - node->s += 0.05; - node->xyz[1] -= 12; - count++; - DefSpriteEx(54, 16*4, 32*4); - PutSpriteEx(54, (node->xyz[0] * 4), (node->xyz[1] * 4), node->s, node->s, 1); - node->set_move_collision(chara_state9, nocollision); + p->s += 0.05; + node->xyz[1] -= 12; + count++; + DefSpriteEx(54, 16*4, 32*4); + PutSpriteEx(54, (node->xyz[0] * 4), (node->xyz[1] * 4), p->s, p->s, 1); } - count++; - DefSpriteEx(54, 16, 32); - PutSpriteEx(54, node->xyz[0], node->xyz[1], node->s, node->s, 1); - rinkx = node->xyz[0]; - rinky = node->xyz[1]; - Putenemy(5, rinkx - 16, rinky - 16, 1, 0, chara_state10); - Putenemy(5, rinkx - 16, rinky - 16, -1, 0, chara_state10); - node->set_move_collision(chara_state11, nocollision); - node->stack_xyz[2] = 8192; + + count++; + DefSpriteEx(54, 16, 32); + PutSpriteEx(54, node->xyz[0], node->xyz[1], p->s, p->s, 1); + rinkx = node->xyz[0]; + rinky = node->xyz[1]; + Putenemy(sgroot, root, 5, rinkx - 16, rinky - 16, 1, 0, chara_state10); + Putenemy(sgroot, root, 5, rinkx - 16, rinky - 16, -1, 0, chara_state10); + + node->set_move_collision(chara_state11); + p->dt1 = 8192; } void chara_state10(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - if(node->stack_xyz[2] < 48) + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + if(p->dt1 < 48) { - node->xyz[0] += node->stack_xyz[0]; - node->xyz[1] += node->stack_xyz[1]; - node->stack_xyz[2]++; - node->set_move_collision(chara_state10, nocollision); - //PutSprite(count, node->xyz[0], node->xyz[1], + node->xyz[0] += p->vx; + node->xyz[1] += p->vy; + p->dt1++; } - rinkf1 = 1; - node->stack_xyz[2] = rinkx; - node->dt2 = rinky; - node->set_move_collision(chara_state13, nocollision); + rinkf1 = 1; + p->dt1 = rinkx; + p->dt2 = rinky; + node->set_move_collision(chara_state13); } void chara_state11(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - if(rinkf1 == 0) + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + if(rinkf1 == 0) { - count++; - DefSpriteEx(54, 16, 32); - PutSpriteEx(54, node->xyz[0], node->xyz[1], node->s, node->s, 1); - node->set_move_collision(chara_state11, nocollision); + count++; + DefSpriteEx(54, 16, 32); + PutSpriteEx(54, node->xyz[0], node->xyz[1], p->s, p->s, 1); + node->set_move_collision(chara_state11); } - node->stack_xyz[2] = 0; - node->dt2 = 0; - node->set_move_collision(chara_state12, nocollision); + p->dt1 = 0; + p->dt2 = 0; + node->set_move_collision(chara_state12); } void chara_state12(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - if(fastebos > 60*60) + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + if(fastebos > 60*60) { - if(node->xyz[1] > 240+32) - { - node->set_move_collision(delete_chara, nocollision); - } - node->xyz[1] += 3; - rinky += 3; - count++; - DefSpriteEx(54, 16, 32); - PutSpriteEx(54, node->xyz[0], node->xyz[1], 2, 2, 1); - node->set_move_collision(chara_state12, nocollision); - } - if(node->stack_xyz[2] <= 60) - { - if(jiki.x + 15 - rinkx < -5) + if(node->xyz[1] > 240+32) { - node->stack_xyz[0] = -0.8; + p->state = delete_chara; } - else if(jiki.x + 15 - rinkx > 5) + node->xyz[1] += 3; + rinky += 3; + count++; + DefSpriteEx(54, 16, 32); + PutSpriteEx(54, node->xyz[0], node->xyz[1], 2, 2, 1); + node->set_move_collision(chara_state12); + } + if(p->dt1 <= 60) + { + if(jiki.x + 15 - rinkx < -5) { - node->stack_xyz[0] = +0.8; + p->vx = -0.8; } - else node->stack_xyz[0] = 0; - rinkx = node->xyz[0]; - rinky = node->xyz[1]; + else if(jiki.x + 15 - rinkx > 5) + { + p->vx = +0.8; + } + else p->vx = 0; + rinkx = node->xyz[0]; + rinky = node->xyz[1]; } - if((node->stack_xyz[2] > 60) && (node->stack_xyz[2] <= 70)) + if((p->dt1 > 60) && (p->dt1 <= 70)) { - if(node->stack_xyz[2] % 2 == 1) + if(p->dt1 % 2 == 1) { - Puttama(0, rinkx - 16, rinky); - Puttama(0, rinkx, rinky); - Puttama(0, rinkx + 16, rinky); + Puttama(0, rinkx - 16, rinky); + Puttama(0, rinkx, rinky); + Puttama(0, rinkx + 16, rinky); } } - if((node->stack_xyz[2] > 180) && (node->stack_xyz[2] <= 240)) + if((p->dt1 > 180) && (p->dt1 <= 240)) { - if(node->stack_xyz[2] % 2 == 1) + if(p->dt1 % 2 == 1) { - rinkf2 = 1; - Puttama(2, rinkx - 16, node->xyz[1] - 32); - Puttama(3, rinkx + 32 - 16, node->xyz[1] - 32); + rinkf2 = 1; + Puttama(2, rinkx - 16, node->xyz[1] - 32); + Puttama(3, rinkx + 32 - 16, node->xyz[1] - 32); } - else + else { - rinkf2 = 2; + rinkf2 = 2; } } - if(node->stack_xyz[2] > 240) + if(p->dt1 > 240) { - rinkf2 = 2; + rinkf2 = 2; } - if((node->stack_xyz[2] > 240) && (node->stack_xyz[2] <= 400)) + if((p->dt1 > 240) && (p->dt1 <= 400)) { - count++; - PutSprite(count, rinkx - 16, rinky + 32, - 58 + node->stack_xyz[2] % 4); + count++; + PutSprite(count, rinkx - 16, rinky + 32, + 58 + p->dt1 % 4); } - if((node->stack_xyz[2] > 300) && (node->stack_xyz[2] <= 400)) + if((p->dt1 > 300) && (p->dt1 <= 400)) { - rinkf2 = 3; - if(jiki.x + 15 - rinkx < -5) + rinkf2 = 3; + if(jiki.x + 15 - rinkx < -5) { - node->stack_xyz[0] = -1; + p->vx = -1; } - else if(jiki.x + 15 - rinkx > 5) + else if(jiki.x + 15 - rinkx > 5) { - node->stack_xyz[0] = +1; + p->vx = +1; } - else node->stack_xyz[0] = 0; - node->xyz[0] += node->stack_xyz[0]; - rinkx = node->xyz[0]; - rinky = node->xyz[1]; - Puttama(4, rinkx - 8, rinky + 16); + else p->vx = 0; + node->xyz[0] += p->vx; + rinkx = node->xyz[0]; + rinky = node->xyz[1]; + Puttama(4, rinkx - 8, rinky + 16); } - if((node->stack_xyz[2] > 400) && (node->stack_xyz[2] <= 500)) + if((p->dt1 > 400) && (p->dt1 <= 500)) { - rinkf2 = 4; - if(jiki.x + 15 - rinkx > 5) + rinkf2 = 4; + if(jiki.x + 15 - rinkx > 5) { - node->stack_xyz[0] = -1; + p->vx = -1; } - else if(jiki.x + 15 - rinkx > 5) + else if(jiki.x + 15 - rinkx > 5) { - node->stack_xyz[0] = +1; + p->vx = +1; } - else node->stack_xyz[0] = 0; - node->xyz[0] += node->stack_xyz[0]; - rinkx = node->xyz[0]; - rinky = node->xyz[1]; + else p->vx = 0; + node->xyz[0] += p->vx; + rinkx = node->xyz[0]; + rinky = node->xyz[1]; } - if(node->stack_xyz[2] > 500) + if(p->dt1 > 500) { - rinkf2 = 5; - if(jiki.x + 15 - rinkx < -5) + rinkf2 = 5; + if(jiki.x + 15 - rinkx < -5) { - node->stack_xyz[0] = -1; + p->vx = -1; } - else if(jiki.x + 15 - rinkx > 5) + else if(jiki.x + 15 - rinkx > 5) { - node->stack_xyz[0] = +1; + p->vx = +1; } - else node->stack_xyz[0] = 0; - node->xyz[0] += node->stack_xyz[0]; - rinkx = node->xyz[0]; - rinky = node->xyz[1]; + else p->vx = 0; + node->xyz[0] += p->vx; + rinkx = node->xyz[0]; + rinky = node->xyz[1]; } - if(node->stack_xyz[2] > 600) + if(p->dt1 > 600) { - rinkf2 = 0; - node->stack_xyz[2] = 0; + rinkf2 = 0; + p->dt1 = 0; } - fastebos++; - node->stack_xyz[2]++; - count++; - DefSpriteEx(54, 16, 32); - PutSpriteEx(54, node->xyz[0], node->xyz[1], 2, 2, 1); - return p; + fastebos++; + p->dt1++; + count++; + DefSpriteEx(54, 16, 32); + PutSpriteEx(54, node->xyz[0], node->xyz[1], 2, 2, 1); } -void chara_state13(SceneGraphPtr node, int screen_w, int screen_h, ) +void +chara_state13(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - if(tekino0->f == FALSE){ - Bom(node->xyz[0], node->xyz[1]); - node->f = FALSE; - node->set_move_collision(delete_chara; - node->collision = noaction; - return p; - } + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + if(tekino0->f == FALSE){ + Bom(node->xyz[0], node->xyz[1]); + p->f = FALSE; + node->set_move_collision(noaction, delete_chara); + } - node->xyz[0] += rinkx - node->stack_xyz[2]; - node->xyz[1] += rinky - node->dt2; - node->stack_xyz[2] = rinkx; - node->dt2 = rinky; - if(rinkf2 == 1) + node->xyz[0] += rinkx - p->dt1; + node->xyz[1] += rinky - p->dt2; + p->dt1 = rinkx; + p->dt2 = rinky; + if(rinkf2 == 1) { - if(node->xyz[0] > rinkx) + if(node->xyz[0] > rinkx) { - Puttama(2, node->xyz[0] + 32, node->xyz[1]); + Puttama(2, node->xyz[0] + 32, node->xyz[1]); } - if(node->xyz[0] < rinkx) + if(node->xyz[0] < rinkx) { - Puttama(3, node->xyz[0], node->xyz[1]); + Puttama(3, node->xyz[0], node->xyz[1]); } } - if(rinkf2 == 4) + if(rinkf2 == 4) { - count++; - PutSprite(count, node->xyz[0], node->xyz[1] + 56, 58+filpcount % 4); + count++; + PutSprite(count, node->xyz[0], node->xyz[1] + 56, 58+filpcount % 4); } - if(rinkf2 == 5) + if(rinkf2 == 5) { - if(node->xyz[0] > rinkx) + if(node->xyz[0] > rinkx) { - Puttama(5, node->xyz[0] + 8, node->xyz[1] + 24); + Puttama(5, node->xyz[0] + 8, node->xyz[1] + 24); } - if(node->xyz[0] < rinkx) + if(node->xyz[0] < rinkx) { - Puttama(5, node->xyz[0] + 8, node->xyz[1] + 24); + Puttama(5, node->xyz[0] + 8, node->xyz[1] + 24); } } - return p; } -#if 0 -void chara_state20(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) + +void +chara_state20(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - node->xyz[0] += node->stack_xyz[0]; - node->xyz[1] += node->stack_xyz[1]; - node->stack_xyz[1] -= 0.5; - node->stack_xyz[1] += 0.4; - return p; + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + node->xyz[0] += p->vx; + node->xyz[1] += p->vy; + p->vy -= 0.5; + p->vy += 0.4; } -void chara_state21(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) +void +chara_state21(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - node->xyz[0] += node->stack_xyz[0]; - node->xyz[1] += node->stack_xyz[1]; - node->stack_xyz[0] += 0.5; - node->stack_xyz[1] += 0.4; - return p; + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + node->xyz[0] += p->vx; + node->xyz[1] += p->vy; + p->vx += 0.5; + p->vy += 0.4; } //¤³¤³¤Þ¤Çgetate boss -void chara_state22(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) +void +chara_state22(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - sf = rand() % 4; - if((sf == 0) || (sf == 1)) - { - node->xyz[0] = -35; - node->xyz[1] = rand() % (120 - 35); - node->stack_xyz[0] = (rand() % 4 + 1); - node->stack_xyz[1] = rand() % 3 + 1; - node->set_move_collision(chara_state23; - } - if((sf == 2)) + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + sf = rand() % 4; + if((sf == 0) || (sf == 1)) { - node->xyz[0] = rand() % 290; - node->xyz[1] = -30; - node->stack_xyz[0] = rand() % 3 - 1; - node->stack_xyz[1] = (rand() % 4 + 1); - node->set_move_collision(chara_state23; + node->xyz[0] = -35; + node->xyz[1] = rand() % (120 - 35); + p->vx = (rand() % 4 + 1); + p->vy = rand() % 3 + 1; + node->set_move_collision(chara_state23); } - if(sf == 3) + if((sf == 2)) { - node->xyz[0] = 320; - node->xyz[1] = rand() % (120 - 35); - node->stack_xyz[0] = (rand() % 4 + 1) * -1; - node->stack_xyz[1] = rand() % 3 -1; - node->set_move_collision(chara_state23; + node->xyz[0] = rand() % 290; + node->xyz[1] = -30; + p->vx = rand() % 3 - 1; + p->vy = (rand() % 4 + 1); + node->set_move_collision(chara_state23); } - return p; + if(sf == 3) + { + node->xyz[0] = 320; + node->xyz[1] = rand() % (120 - 35); + p->vx = (rand() % 4 + 1) * -1; + p->vy = rand() % 3 -1; + node->set_move_collision(chara_state23); + } } -void chara_state23(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) +void +chara_state23(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - p=asteroid(p); - return p; + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + p = asteroid(p); } -void chara_state24(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) +void +chara_state24(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - kyeenemyno = p; - tekino0 = 0; - enemy_part1 = node->next; - enemy_part2 = enemy_part1->next; - enemy_part3 = enemy_part2->next; - enemy_part4 = enemy_part3->next; - enemy_part5 = enemy_part4->next; - rinkx = 0; - rinky = 0; - rinkf1 = 0; - rinkf2 = 0; - node->set_move_collision(chara_state25; - return p; + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + kyeenemyno = p; + tekino0 = 0; + enemy_part1 = p->next; + enemy_part2 = enemy_part1->next; + enemy_part3 = enemy_part2->next; + enemy_part4 = enemy_part3->next; + enemy_part5 = enemy_part4->next; + rinkx = 0; + rinky = 0; + rinkf1 = 0; + rinkf2 = 0; + node->set_move_collision(chara_state25); } -void chara_state25(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) +void +chara_state25(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - if(node->stack_xyz[2] <= 360) + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + if(p->dt1 <= 360) { - node->xyz[0] = Mycos(node->stack_xyz[2]) * 30 / SANKAKU + 82 + 32; - node->xyz[1] = Mysin(node->stack_xyz[2]) * 30 / SANKAKU + 30; + node->xyz[0] = Mycos(p->dt1) * 30 / SANKAKU + 82 + 32; + node->xyz[1] = Mysin(p->dt1) * 30 / SANKAKU + 30; } - if(node->stack_xyz[2] > 360) - { - node->xyz[0] = Mycos(node->stack_xyz[2]) * 30 * -1 /SANKAKU + 142 + 32; - node->xyz[1] = Mysin(node->stack_xyz[2]) * 30 / SANKAKU + 30; - } - count++; - PutSprite(count, node->xyz[0] - 42, node->xyz[1], 64); - amari = rand() % 160; - if((amari == 1) && (enemy_part5->f == TRUE)) + if(p->dt1 > 360) { - node->set_move_collision(chara_state26; - rinkf1 = 1; + node->xyz[0] = Mycos(p->dt1) * 30 * -1 /SANKAKU + 142 + 32; + node->xyz[1] = Mysin(p->dt1) * 30 / SANKAKU + 30; } - if((amari == 2) && (enemy_part1->f == TRUE)) + count++; + PutSprite(count, node->xyz[0] - 42, node->xyz[1], 64); + amari = rand() % 160; + if((amari == 1) && (enemy_part5->f == TRUE)) { - node->set_move_collision(chara_state27; - rinkf1 = 5; - rinkx = 0; - return p; + node->set_move_collision(chara_state26); + rinkf1 = 1; } - if((enemy_part5->f == TRUE) && (enemy_part1->f != TRUE)) + if((amari == 2) && (enemy_part1->f == TRUE)) { - node->set_move_collision(chara_state28; + node->set_move_collision(chara_state27); + rinkf1 = 5; + rinkx = 0; } - node->stack_xyz[2] += 3; - if(node->stack_xyz[2] == 720) + if((enemy_part5->f == TRUE) && (enemy_part1->f != TRUE)) { - node->stack_xyz[2] = 0; + node->set_move_collision(chara_state28); } - return p; + p->dt1 += 3; + if(p->dt1 == 720) + { + p->dt1 = 0; + } } -void chara_state26(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) +void +chara_state26(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - if((node->dt2 > 50) && (node->dt2 < 100)) + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + if((p->dt2 > 50) && (p->dt2 < 100)) { - rinkf1 = 2; + rinkf1 = 2; } - if(node->dt2 > 100) - { - rinkf1 = 3; - } - if(node->dt2 == 400) + if(p->dt2 > 100) { - rinkf1 = 4; + rinkf1 = 3; } - count++; - PutSprite(count, node->xyz[0] - 42, node->xyz[1], 64); - if(node->dt2 == 401) + if(p->dt2 == 400) { - node->dt2 = 0; - rinkf1 = 0; - node->set_move_collision(chara_state25; - return p; + rinkf1 = 4; } - node->dt2++; - return p; + count++; + PutSprite(count, node->xyz[0] - 42, node->xyz[1], 64); + if(p->dt2 == 401) + { + p->dt2 = 0; + rinkf1 = 0; + node->set_move_collision(chara_state25); + } + p->dt2++; } -void chara_state27(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) //rocket punch +void +chara_state27(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) //rocket punch { - if((node->dt2 > 50) && (node->dt2 < 60) && (node->xyz[0] > -24) && (node->xyz[1] > -24)) + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + if((p->dt2 > 50) && (p->dt2 < 60) && (node->xyz[0] > -24) && (node->xyz[1] > -24)) { - rinkf1 = 6; - rinkx -= 4; - node->xyz[0] -= 4; - node->xyz[1] -= 4; + rinkf1 = 6; + rinkx -= 4; + node->xyz[0] -= 4; + node->xyz[1] -= 4; } - if(node->dt2 == 80) + if(p->dt2 == 80) { - rinkf1 = 7; + rinkf1 = 7; } - if(node->dt2 == 81) - { - rinkf1 = 8; - } - if(node->dt2 == 124) + if(p->dt2 == 81) { - rinkf1 = 9; + rinkf1 = 8; } - if(node->dt2 == 400) + if(p->dt2 == 124) { - rinkf1 = 10; + rinkf1 = 9; } - if(node->dt2 == 444) + if(p->dt2 == 400) { - rinkf1 = 11; + rinkf1 = 10; } - if(node->dt2 == 500) + if(p->dt2 == 444) { - rinkf1 = 12; + rinkf1 = 11; } - if((node->dt2 > 80) && (node->dt2 < 200)) + if(p->dt2 == 500) { - if((rinkx != 0) && (node->dt2 % 2 == 1)) + rinkf1 = 12; + } + if((p->dt2 > 80) && (p->dt2 < 200)) + { + if((rinkx != 0) && (p->dt2 % 2 == 1)) { - rinkx++; - node->xyz[0]++; - node->xyz[1]++; + rinkx++; + node->xyz[0]++; + node->xyz[1]++; } } - count++; - PutSprite(count, node->xyz[0] - 32, node->xyz[1], 6); - if(rinkf1 == 12) + count++; + PutSprite(count, node->xyz[0] - 32, node->xyz[1], 6); + if(rinkf1 == 12) { - node->dt2 = 0; - rinkf1 = 0; - rinkx = 0; - node->set_move_collision(chara_state25; - return p; + p->dt2 = 0; + rinkf1 = 0; + rinkx = 0; + node->set_move_collision(chara_state25); } - node->dt2++; - return p; + p->dt2++; } -void chara_state28(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) +void +chara_state28(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - if (node->stack_xyz[2] <= 360) + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + if (p->dt1 <= 360) { - node->xyz[0] = Mycos(node->stack_xyz[2]) * 30 / SANKAKU + 82 + 32; - node->xyz[1] = Mysin(node->stack_xyz[2]) * 30 / SANKAKU + 30; + node->xyz[0] = Mycos(p->dt1) * 30 / SANKAKU + 82 + 32; + node->xyz[1] = Mysin(p->dt1) * 30 / SANKAKU + 30; } - if (node->stack_xyz[2] > 360) + if (p->dt1 > 360) { - node->xyz[0] = Mycos(node->stack_xyz[2]) * 30 * -1 / SANKAKU + 142 + 32; - node->xyz[1] = Mysin(node->stack_xyz[2]) * 30 / SANKAKU + 30; + node->xyz[0] = Mycos(p->dt1) * 30 * -1 / SANKAKU + 142 + 32; + node->xyz[1] = Mysin(p->dt1) * 30 / SANKAKU + 30; } - count++; - PutSprite(count, node->xyz[0] - 42, node->xyz[1], 64); - if (node->stack_xyz[2] % 30 == 3) + count++; + PutSprite(count, node->xyz[0] - 42, node->xyz[1], 64); + if (p->dt1 % 30 == 3) { - Putenemy(24, node->xyz[0] + 14, - node->xyz[1] + 14, - (rand() % 5 + 0.5) * (rand() % 2 == - 1 ? -1 : 1), - (rand() % 5 + 0.5) * (rand() % 2 == - 1 ? -1 : 1), chara_state29); + Putenemy(sgroot, root, 24, node->xyz[0] + 14, + node->xyz[1] + 14, + (rand() % 5 + 0.5) * (rand() % 2 == + 1 ? -1 : 1), + (rand() % 5 + 0.5) * (rand() % 2 == + 1 ? -1 : 1), chara_state29); } - node->stack_xyz[2] += 3; - return p; + p->dt1 += 3; } -void chara_state29(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) +void +chara_state29(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - node->xyz[0] += node->stack_xyz[0]; - node->xyz[1] += node->stack_xyz[1]; - if(node->stack_xyz[2] % 18 == 1) + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + node->xyz[0] += p->vx; + node->xyz[1] += p->vy; + if(p->dt1 % 18 == 1) { - Puttama(0, node->xyz[0], node->xyz[1]); + Puttama(0, node->xyz[0], node->xyz[1]); } - node->stack_xyz[2]++; - return p; + p->dt1++; } -void chara_state30(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) +void +chara_state30(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - node->xyz[0] = node->xyz[0] - 32; - node->xyz[1] = node->xyz[1]; - return p; + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + node->xyz[0] = node->xyz[0] - 32; + node->xyz[1] = node->xyz[1]; } -void chara_state31(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) //right hand +void +chara_state31(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) //right hand { + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; - if((enemy_part3->f == FALSE) || (kyeenemyno->f == FALSE)) + if((enemy_part3->f == FALSE) || (kyeenemyno->f == FALSE)) { - Bom(node->xyz[0], node->xyz[1]); - node->f = FALSE; - node->set_move_collision(delete_chara; - node->collision = noaction; - return p; + Bom(node->xyz[0], node->xyz[1]); + p->f = FALSE; + node->set_move_collision(noaction, delete_chara); } - if(rinkf1 == 0) + if(rinkf1 == 0) { - node->xyz[0] = kyeenemyno->x + 40; - node->xyz[1] = kyeenemyno->y + 28; - node->dt2 = 0; + node->xyz[0] = kyeenemyno->x + 40; + node->xyz[1] = kyeenemyno->y + 28; + p->dt2 = 0; } - if(rinkf1 == 5) + if(rinkf1 == 5) { - node->xyz[0] = kyeenemyno->x + 52; - node->xyz[1] = kyeenemyno->y; - count++; - PutSprite(count, node->xyz[0] - 4, node->xyz[1] - 20, 80 + node->dt2 % 4); - node->dt2++; + node->xyz[0] = kyeenemyno->x + 52; + node->xyz[1] = kyeenemyno->y; + count++; + PutSprite(count, node->xyz[0] - 4, node->xyz[1] - 20, 80 + p->dt2 % 4); + p->dt2++; } - if(rinkf1 == 6) + if(rinkf1 == 6) { - if(node->xyz[1] < 240 - 40) + if(node->xyz[1] < 240 - 40) { - node->xyz[1] += 6; - } - else - { - return p; + node->xyz[1] += 6; } - count++; - PutSprite(count, node->xyz[0] - 4, node->xyz[1] - 20, 90 + node->dt2 % 4); - node->dt2++; + count++; + PutSprite(count, node->xyz[0] - 4, node->xyz[1] - 20, 90 + p->dt2 % 4); + p->dt2++; } - if(rinkf1 == 7) - { - Putenemy(22, node->xyz[0] + 14, node->xyz[1] + 14, 0, 0, chara_state40); - return p; - } - if(rinkf1 == 11) + if(rinkf1 == 7) { - if(node->xyz[1] + 20 != node->xyz[1]) - { - node->xyz[1]--; - } - else + Putenemy(sgroot, root, 22, node->xyz[0] + 14, node->xyz[1] + 14, 0, 0, chara_state40); + } + if(rinkf1 == 11) + { + if(node->xyz[1] + 20 != node->xyz[1]) { - return p; + node->xyz[1]--; } - count++; - PutSprite(count, node->xyz[0] + 8, node->xyz[1] + 44, 58 + node->dt2 % 4); - node->dt2++; + count++; + PutSprite(count, node->xyz[0] + 8, node->xyz[1] + 44, 58 + p->dt2 % 4); + p->dt2++; } - return p; } -void chara_state32(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) //left hand +void +chara_state32(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) //left hand { - if ((enemy_part4->f == FALSE) - || (kyeenemyno->f == FALSE)) - { - Bom(node->xyz[0], node->xyz[1]); - node->f = FALSE; - node->set_move_collision(delete_chara; - node->collision = noaction; - return p; - } - node->xyz[0] = kyeenemyno->x - 40; - node->xyz[1] = kyeenemyno->y + 28; - if (rinkf1 == 5) + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + if ((enemy_part4->f == FALSE) + || (kyeenemyno->f == FALSE)) { - node->xyz[0] = kyeenemyno->x - 24 + 4; - node->xyz[1] = kyeenemyno->y + 28; - node->charano = enemystate[20].charano; - } - if (rinkf1 == 11) - { - node->charano = enemystate[14].charano; + Bom(node->xyz[0], node->xyz[1]); + p->f = FALSE; + node->set_move_collision(noaction, delete_chara); } - if (rinkf1 == 7) + node->xyz[0] = kyeenemyno->x - 40; + node->xyz[1] = kyeenemyno->y + 28; + if (rinkf1 == 5) { - Putenemy(23, node->xyz[0] + 14, - node->xyz[1] + 14, 0, 0, chara_state41); - // rinkf1=8; - return p; + node->xyz[0] = kyeenemyno->x - 24 + 4; + node->xyz[1] = kyeenemyno->y + 28; + p->charano = enemystate[20].charano; } - return p; + if (rinkf1 == 11) + { + p->charano = enemystate[14].charano; + } + if (rinkf1 == 7) + { + Putenemy(sgroot, root, 23, node->xyz[0] + 14, + node->xyz[1] + 14, 0, 0, chara_state41); + // rinkf1=8; + } } -void chara_state33(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) // right shoulder +void +chara_state33(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) // right shoulder { - if (kyeenemyno->f == FALSE) + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + if (kyeenemyno->f == FALSE) { - Bom(node->xyz[0], node->xyz[1]); - node->f = FALSE; - node->set_move_collision(delete_chara; - node->collision = noaction; - return p; + Bom(node->xyz[0], node->xyz[1]); + p->f = FALSE; + node->set_move_collision(noaction, delete_chara); } - node->xyz[0] = kyeenemyno->x + 32; - node->xyz[1] = kyeenemyno->y; - if (rinkf1 == 5) + node->xyz[0] = kyeenemyno->x + 32; + node->xyz[1] = kyeenemyno->y; + if (rinkf1 == 5) { - node->xyz[0] = kyeenemyno->x + 32 - 4; - node->xyz[1] = kyeenemyno->y; - node->charano = enemystate[19].charano; + node->xyz[0] = kyeenemyno->x + 32 - 4; + node->xyz[1] = kyeenemyno->y; + p->charano = enemystate[19].charano; } - if (rinkf1 == 6) + if (rinkf1 == 6) { - node->charano = enemystate[11].charano; + p->charano = enemystate[11].charano; } - return p; } -void chara_state34(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) //left shoulder +void +chara_state34(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) //left shoulder { - if (kyeenemyno->f == FALSE) + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + if (kyeenemyno->f == FALSE) { - Bom(node->xyz[0], node->xyz[1]); - node->f = FALSE; - node->set_move_collision(delete_chara; - node->collision = noaction; - return p; + Bom(node->xyz[0], node->xyz[1]); + p->f = FALSE; + node->set_move_collision(noaction, delete_chara); } - node->xyz[0] = kyeenemyno->x - 32; - node->xyz[1] = kyeenemyno->y; - if (rinkf1 == 5) + node->xyz[0] = kyeenemyno->x - 32; + node->xyz[1] = kyeenemyno->y; + if (rinkf1 == 5) { - node->charano = enemystate[21].charano; + p->charano = enemystate[21].charano; } - if (rinkf1 == 6) + if (rinkf1 == 6) { - node->charano = enemystate[12].charano; + p->charano = enemystate[12].charano; } - return p; } -void chara_state35(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) // bust +void +chara_state35(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) // bust { - if (kyeenemyno->f == FALSE) + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + if (kyeenemyno->f == FALSE) { - Bom(node->xyz[0], node->xyz[1]); - node->f = FALSE; - node->set_move_collision(delete_chara; - node->collision = noaction; - return p; + Bom(node->xyz[0], node->xyz[1]); + p->f = FALSE; + node->set_move_collision(noaction, delete_chara); } - node->xyz[0] = kyeenemyno->x; - node->xyz[1] = kyeenemyno->y + 32; - if (rinkf1 == 1) + node->xyz[0] = kyeenemyno->x; + node->xyz[1] = kyeenemyno->y + 32; + if (rinkf1 == 1) { - node->charano = enemystate[16].charano; + p->charano = enemystate[16].charano; } - if (rinkf1 == 2) + if (rinkf1 == 2) { - count++; - PutSprite(count, node->xyz[0] - 10, - node->xyz[1] + 16, - 58 + node->dt2 % 4); - count++; - PutSprite(count, node->xyz[0] + 10, - node->xyz[1] + 16, - 58 + node->dt2 % 4); - node->dt2++; + count++; + PutSprite(count, node->xyz[0] - 10, + node->xyz[1] + 16, + 58 + p->dt2 % 4); + count++; + PutSprite(count, node->xyz[0] + 10, + node->xyz[1] + 16, + 58 + p->dt2 % 4); + p->dt2++; } - if (rinkf1 == 3) + if (rinkf1 == 3) { - count++; - PutSprite(count, node->xyz[0] - 10, - node->xyz[1] + 16, - 58 + node->dt2 % 4); - count++; - PutSprite(count, node->xyz[0] + 10, - node->xyz[1] + 16, - 58 + node->dt2 % 4); - if (node->dt2 % 20 == 1) + count++; + PutSprite(count, node->xyz[0] - 10, + node->xyz[1] + 16, + 58 + p->dt2 % 4); + count++; + PutSprite(count, node->xyz[0] + 10, + node->xyz[1] + 16, + 58 + p->dt2 % 4); + if (p->dt2 % 20 == 1) { - Puttama(7, node->xyz[0], node->xyz[1] + 16); - Puttama(7, node->xyz[0] + 20, - node->xyz[1] + 16); + Puttama(7, node->xyz[0], node->xyz[1] + 16); + Puttama(7, node->xyz[0] + 20, + node->xyz[1] + 16); } - node->dt2++; - } - if (rinkf1 == 4) { - node->charano = enemystate[15].charano; - node->dt2 = 0; - } - return p; + p->dt2++; + } + if (rinkf1 == 4) { + p->charano = enemystate[15].charano; + p->dt2 = 0; + } } -void chara_state40(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) //arm vulkan +void +chara_state40(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) //arm vulkan { - if (enemy_part1->f == FALSE) + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + if (enemy_part1->f == FALSE) { - Bom(node->xyz[0], node->xyz[1]); - node->f = FALSE; - node->set_move_collision(delete_chara; - node->collision = noaction; - return p; + Bom(node->xyz[0], node->xyz[1]); + p->f = FALSE; + node->set_move_collision(noaction, delete_chara); } - if ((rinkf1 == 8) && (node->stack_xyz[2] % 3 == 1)) + if ((rinkf1 == 8) && (p->dt1 % 3 == 1)) { - if ((node->dt2 < 16)) + if ((p->dt2 < 16)) { - node->dt2++; - DefSprite(76, "boss2_rightarm_b", 16, node->dt2, 480, boss); + p->dt2++; + DefSprite(76, "boss2_rightarm_b", 16, p->dt2, 480, boss); } - else + else { - // rinkf1=9; - return p; + // rinkf1=9; } } - if (rinkf1 == 9) + if (rinkf1 == 9) { - if (node->stack_xyz[2] % 15 == 1) + if (p->dt1 % 15 == 1) { - Puttama(8, node->xyz[0], node->xyz[1]); + Puttama(8, node->xyz[0], node->xyz[1]); } } - if (rinkf1 == 10) + if (rinkf1 == 10) { - if (node->dt2 != 0) + if (p->dt2 != 0) { - node->dt2--; - DefSprite(76, "boss2_rightarm_b", 16, node->dt2, 480, boss); + p->dt2--; + DefSprite(76, "boss2_rightarm_b", 16, p->dt2, 480, boss); } - else + else { - node->f = FALSE; - node->set_move_collision(delete_chara; - node->collision = noaction; - // rinkf1=11; + p->f = FALSE; + node->set_move_collision(noaction, delete_chara); + // rinkf1=11; } } - node->stack_xyz[2]++; - return p; + p->dt1++; } -void chara_state41(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) //left arm up arm vulkan +void +chara_state41(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) //left arm up arm vulkan { - if (enemy_part2->f == FALSE) + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + if (enemy_part2->f == FALSE) { - Bom(node->xyz[0], node->xyz[1]); - node->f = FALSE; - node->set_move_collision(delete_chara; - node->collision = noaction; - return p; + Bom(node->xyz[0], node->xyz[1]); + p->f = FALSE; + node->set_move_collision(noaction, delete_chara); } - node->xyz[0] = kyeenemyno->x - 20 - 7; - node->xyz[1] = kyeenemyno->y + 28 + 15; - if ((rinkf1 == 8) && (node->stack_xyz[2] % 3 == 1)) + node->xyz[0] = kyeenemyno->x - 20 - 7; + node->xyz[1] = kyeenemyno->y + 28 + 15; + if ((rinkf1 == 8) && (p->dt1 % 3 == 1)) { - if ((node->dt2 < 16)) + if ((p->dt2 < 16)) { - node->dt2++; - DefSprite(77, "boss2_leftarmbattery", node->dt2, 16, 480, boss); /*º¸ÏÓ¥¢¥Ã¥×¥¢¡¼¥àˤ */ + p->dt2++; + DefSprite(77, "boss2_leftarmbattery", p->dt2, 16, 480, boss); /*º¸ÏÓ¥¢¥Ã¥×¥¢¡¼¥àˤ */ } - else + else { - rinkf1 = 9; - return p; + rinkf1 = 9; } } - if (rinkf1 == 9) + if (rinkf1 == 9) { - if (node->stack_xyz[2] % 15 == 1) + if (p->dt1 % 15 == 1) { - Puttama(9 + rand() % 2, node->xyz[0], node->xyz[1]); + Puttama(9 + rand() % 2, node->xyz[0], node->xyz[1]); } } - if (rinkf1 == 10) + if (rinkf1 == 10) { - if (node->dt2 != 0) + if (p->dt2 != 0) { - node->dt2--; - DefSprite(77, "boss2_leftarmbattery", node->dt2, 16, 480, boss); + p->dt2--; + DefSprite(77, "boss2_leftarmbattery", p->dt2, 16, 480, boss); } - else + else { - node->f = FALSE; - node->set_move_collision(delete_chara; - node->collision = noaction; - return p; - // rinkf1=11; + p->f = FALSE; + + node->set_move_collision(noaction, delete_chara); + // rinkf1=11; } } - node->stack_xyz[2]++; - return p; + p->dt1++; } -void chara_state400(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) +void +chara_state400(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) +{ + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + p->vy++; + node->xyz[1] += p->vy / 4; +} + + +void +chara_state401(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - node->stack_xyz[1]++; - node->xyz[1] += node->stack_xyz[1] / 4; - node->set_move_collision(chara_state400; - return p; + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + p->vx++; + node->xyz[0] += p->vx / 8; + if (node->xyz[0] > (jiki.x - 32)) + { + p->vy--; + } + node->xyz[1] += p->vy / 8; + if (p->dt1 % 50 == 37) + { + Puttama(1, node->xyz[0] + 8, node->xyz[1] + 24); + } + p->dt1++; } -void chara_state401(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) +void +chara_state402(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - node->stack_xyz[0]++; - node->xyz[0] += node->stack_xyz[0] / 8; - if (node->xyz[0] > (jiki.x - 32)) + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + p->vx--; + node->xyz[0] += p->vx / 8; + if (node->xyz[0] < (jiki.x + 32)) { - node->stack_xyz[1]--; + p->vy--; } - node->xyz[1] += node->stack_xyz[1] / 8; - if (node->stack_xyz[2] % 50 == 37) + node->xyz[1] += p->vy / 8; + if (p->dt1 % 50 == 37) { - Puttama(1, node->xyz[0] + 8, node->xyz[1] + 24); + Puttama(1, node->xyz[0] + 8, node->xyz[1] + 24); } - node->stack_xyz[2]++; - return p; + p->dt1++; } -void chara_state402(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) +void +chara_state410(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - node->stack_xyz[0]--; - node->xyz[0] += node->stack_xyz[0] / 8; - if (node->xyz[0] < (jiki.x + 32)) - { - node->stack_xyz[1]--; - } - node->xyz[1] += node->stack_xyz[1] / 8; - if (node->stack_xyz[2] % 50 == 37) - { - Puttama(1, node->xyz[0] + 8, node->xyz[1] + 24); - } - node->stack_xyz[2]++; - return p; -} + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; - -void chara_state410(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) -{ - kyeenemyno = p; - node->set_move_collision(chara_state411; - return p; + kyeenemyno = p; + node->set_move_collision(chara_state411); } -void chara_state411(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) +void +chara_state411(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - if (node->dt2 > 356) + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + if (p->dt2 > 356) { - node->stack_xyz[0] = -1; - } - if (node->dt2 < -398) - { - node->stack_xyz[0] = 1; + p->vx = -1; } - if ((node->stack_xyz[2]) % 62 == 0) - Putenemy(41, - node->xyz[0], - node->xyz[1], - (int) -Mycos(node->stack_xyz[2] / 16) * 4 / - SANKAKU, - (int) -Mysin(node->stack_xyz[2] / 16) * 4 / - SANKAKU, chara_state7); - if ((node->stack_xyz[2]) % 13 == 0) - Puttama(11, node->xyz[0] + 32, - node->xyz[1] + 32); + if (p->dt2 < -398) + { + p->vx = 1; + } + if ((p->dt1) % 62 == 0) + Putenemy(sgroot, root, 41, + node->xyz[0], + node->xyz[1], + (int) -Mycos(p->dt1 / 16) * 4 / + SANKAKU, + (int) -Mysin(p->dt1 / 16) * 4 / + SANKAKU, chara_state7); + if ((p->dt1) % 13 == 0) + Puttama(11, node->xyz[0] + 32, + node->xyz[1] + 32); - node->dt2 += node->stack_xyz[0]; - node->stack_xyz[2] += node->dt2 / 4; + p->dt2 += p->vx; + p->dt1 += p->dt2 / 4; - node->xyz[0] = jiki.x - 16 + - Mycos(node->stack_xyz[2] / 16) * 128 / SANKAKU; - node->xyz[1] = jiki.y - 16 + - Mysin(node->stack_xyz[2] / 16) * 128 / SANKAKU; - if (node->xyz[0] < 0) + node->xyz[0] = jiki.x - 16 + + Mycos(p->dt1 / 16) * 128 / SANKAKU; + node->xyz[1] = jiki.y - 16 + + Mysin(p->dt1 / 16) * 128 / SANKAKU; + if (node->xyz[0] < 0) { - node->xyz[0] = 0; + node->xyz[0] = 0; } - if (node->xyz[0] > 260) + if (node->xyz[0] > 260) { - node->xyz[0] = 260; + node->xyz[0] = 260; } - if (node->xyz[1] < 0) + if (node->xyz[1] < 0) { - node->xyz[1] = 0; + node->xyz[1] = 0; } - if (node->xyz[1] > 232) + if (node->xyz[1] > 232) { - node->xyz[1] = 232; + node->xyz[1] = 232; } - return p; } -void chara_state500(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) +void +chara_state500(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - node->s = 0; + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + p->s = 0; - kyeenemyno = p; - node->dt2++; - node->dt2 %= 512; - node->stack_xyz[2]++; - count++; - DefSpriteEx(100, 16, 16); - // PutSprite(count, enemy[tekino].x + 16, - // enemy[tekino].y + 16, 100); - PutSpriteEx(100, node->xyz[0] + 16, node->xyz[1] + 16, 2, 2, node->stack_xyz[2]); + kyeenemyno = p; + p->dt2++; + p->dt2 %= 512; + p->dt1++; + count++; + DefSpriteEx(100, 16, 16); + // PutSprite(count, enemy[tekino].x + 16, + // enemy[tekino].y + 16, 100); + PutSpriteEx(100, node->xyz[0] + 16, node->xyz[1] + 16, 2, 2, p->dt1); - if (node->stack_xyz[2] % (5 + node->dt2 / 8) == 1) { - if (rand() % 2 == 1) - Putenemy(24, node->xyz[0], node->xyz[1], - (rand() % 5 + 0.5) * (rand() % 2 == - 1 ? -1 : 1), - (rand() % 5 + 0.5) * (rand() % 2 == - 1 ? -1 : 1), chara_state501); - else - Putenemy(rand() % 2 + 1, node->xyz[0], - node->xyz[1], - (int) Mycos(node->stack_xyz[2] / 4) * 4 / - SANKAKU, - (int) -Mysin(node->stack_xyz[2] / 4) * 4 / - SANKAKU, chara_state501); - } - if (node->stack_xyz[2] == 50) { - /*Putenemy(44,0,0,1,1,411); */ - } - return p; + if (p->dt1 % (5 + p->dt2 / 8) == 1) { + if (rand() % 2 == 1) + Putenemy(sgroot, root, 24, node->xyz[0], node->xyz[1], + (rand() % 5 + 0.5) * (rand() % 2 == + 1 ? -1 : 1), + (rand() % 5 + 0.5) * (rand() % 2 == + 1 ? -1 : 1), chara_state501); + else + Putenemy(sgroot, root, rand() % 2 + 1, node->xyz[0], + node->xyz[1], + (int) Mycos(p->dt1 / 4) * 4 / + SANKAKU, + (int) -Mysin(p->dt1 / 4) * 4 / + SANKAKU, chara_state501); + } + if (p->dt1 == 50) { + /*Putenemy(sgroot, root, 44,0,0,1,1,411); */ + } } -void chara_state501(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) +void +chara_state501(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - node->xyz[0] += node->stack_xyz[0]; - node->xyz[1] += node->stack_xyz[1]; - if(node->stack_xyz[2] % 32 == 1) + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + node->xyz[0] += p->vx; + node->xyz[1] += p->vy; + if(p->dt1 % 32 == 1) { - Puttama(11, node->xyz[0], node->xyz[1]); + Puttama(11, node->xyz[0], node->xyz[1]); } - node->stack_xyz[2]++; - return p; + p->dt1++; } -void chara_state600(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) +void +chara_state600(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - kyeenemyno = p; - node->stack_xyz[2] += 30; - node->dt2++; - node->stack_xyz[2] %= 360; - node->xyz[0] += Mycos(node->stack_xyz[2]) * 4 / SANKAKU; - node->xyz[1] += Mysin(node->stack_xyz[2]) * 4 / SANKAKU; - Puttama(11, node->xyz[0] + 16, node->xyz[1] + 16); - Puttama(11, node->xyz[0] + 32, node->xyz[1] + 48); - Puttama(11, node->xyz[0] + 48, node->xyz[1] + 16); - if (node->dt2 > 240) - node->set_move_collision(chara_state601; - if (node->xyz[0] < 0) - node->xyz[0] = 0; - if (node->xyz[0] > 260) - node->xyz[0] = 260; - if (node->xyz[1] < 0) - node->xyz[1] = 0; - if (node->xyz[1] > 232) - node->xyz[1] = 232; - return p; + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + kyeenemyno = p; + p->dt1 += 30; + p->dt2++; + p->dt1 %= 360; + node->xyz[0] += Mycos(p->dt1) * 4 / SANKAKU; + node->xyz[1] += Mysin(p->dt1) * 4 / SANKAKU; + Puttama(11, node->xyz[0] + 16, node->xyz[1] + 16); + Puttama(11, node->xyz[0] + 32, node->xyz[1] + 48); + Puttama(11, node->xyz[0] + 48, node->xyz[1] + 16); + if (p->dt2 > 240) + node->set_move_collision(chara_state601); + if (node->xyz[0] < 0) + node->xyz[0] = 0; + if (node->xyz[0] > 260) + node->xyz[0] = 260; + if (node->xyz[1] < 0) + node->xyz[1] = 0; + if (node->xyz[1] > 232) + node->xyz[1] = 232; } -void chara_state601(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) +void +chara_state601(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - node->dt2++; - if (node->xyz[0] < jiki.x) - node->stack_xyz[0]++; - if (node->xyz[0] > jiki.x) - node->stack_xyz[0]--; - node->xyz[0] += node->stack_xyz[0]; - Putenemy(6, node->xyz[0] + 16 + rand() % 32, - node->xyz[1], 0, rand() % 4, chara_state400); - if (node->xyz[0] < 0) - node->xyz[0] = 0; - if (node->xyz[0] > 260) - node->xyz[0] = 260; - if (node->xyz[1] < 0) - node->xyz[1] = 0; - if (node->xyz[1] > 232) - node->xyz[1] = 232; - if (node->dt2 > 800) { - node->set_move_collision(chara_state602; - } - return p; + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + p->dt2++; + if (node->xyz[0] < jiki.x) + p->vx++; + if (node->xyz[0] > jiki.x) + p->vx--; + node->xyz[0] += p->vx; + Putenemy(sgroot, root, 6, node->xyz[0] + 16 + rand() % 32, + node->xyz[1], 0, rand() % 4, chara_state400); + if (node->xyz[0] < 0) + node->xyz[0] = 0; + if (node->xyz[0] > 260) + node->xyz[0] = 260; + if (node->xyz[1] < 0) + node->xyz[1] = 0; + if (node->xyz[1] > 232) + node->xyz[1] = 232; + if (p->dt2 > 800) { + node->set_move_collision(chara_state602); + } } -void chara_state602(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) +void +chara_state602(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { - node->dt2++; - Putenemy(24, node->xyz[0] + 14, node->xyz[1] + 14, - (rand() % 5 + 0.5) * (rand() % 2 == 1 ? -1 : 1), - (rand() % 5 + 0.5) * (rand() % 2 == 1 ? -1 : 1), - chara_state29); - if (node->dt2 > 1024) { - node->set_move_collision(chara_state600; - node->dt2 = 0; - } - return p; + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; + + p->dt2++; + Putenemy(sgroot, root, 24, node->xyz[0] + 14, node->xyz[1] + 14, + (rand() % 5 + 0.5) * (rand() % 2 == 1 ? -1 : 1), + (rand() % 5 + 0.5) * (rand() % 2 == 1 ? -1 : 1), + chara_state29); + if (p->dt2 > 1024) { + node->set_move_collision(chara_state600); + p->dt2 = 0; + } } -void asteroid(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) +void +asteroid(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { + int charano = node->stack_xyz[0]; + SpriteTable *p = &sptable[charano]; int i; asteroiddt[asteroidi] = p; // if(asteroidi==0) // { - node->xyz[0] += node->stack_xyz[0]; - node->xyz[1] += node->stack_xyz[1]; + node->xyz[0] += p->vx; + node->xyz[1] += p->vy; // } if (asteroidi > 0) { for (i = 0; i < asteroidi; i++) { @@ -1162,12 +1242,11 @@ && (node->xyz[0] + 32 > asteroiddt[i]->x) && (asteroiddt[i]->y + 32 > node->xyz[1]) && (asteroiddt[i]->y < node->xyz[1] + 32)) { - node->stack_xyz[0] *= -1; - node->stack_xyz[1] *= -1; + p->vx *= -1; + p->vy *= -1; } } } asteroidi++; - return p; } #endif
--- a/src/Character_state.h Thu May 20 19:51:03 2010 +0900 +++ b/src/Character_state.h Tue Dec 07 18:37:43 2010 +0900 @@ -1,3 +1,5 @@ +#ifndef INCLUDE_CHARACTER_H +#define INCLUDE_CHARACTER_H void noaction(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h); void chara_state0(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h); @@ -14,8 +16,6 @@ void chara_state11(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h); void chara_state12(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h); void chara_state13(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h); - -#if 0 void chara_state20(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h); void chara_state21(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h); void chara_state22(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h); @@ -45,8 +45,9 @@ void chara_state601(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h); void chara_state602(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h); void asteroid(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h); -#endif extern int enemyfaste; extern int fastebos; extern int asteroidi; + +#endif
--- a/src/LoadSprite.cc Thu May 20 19:51:03 2010 +0900 +++ b/src/LoadSprite.cc Tue Dec 07 18:37:43 2010 +0900 @@ -12,7 +12,7 @@ #include "tree_controll.h" #include "LoadSprite.h" -//#define bmp_file "./s-dandy.bmp" +SDL_Surface *sprite; SDL_Surface *LoadSprite(SURFACE *surfaces) { @@ -23,7 +23,7 @@ image = IMG_Load(surfaces->image_name); if ( image == NULL ) { - fprintf(stderr, "Couldn't load %s: %s", image, SDL_GetError()); + //fprintf(stderr, "Couldn't load %s: %s", image, SDL_GetError()); printf("can't not load image_file\n"); return NULL; }
--- a/src/LoadSprite.h Thu May 20 19:51:03 2010 +0900 +++ b/src/LoadSprite.h Tue Dec 07 18:37:43 2010 +0900 @@ -1,2 +1,2 @@ SDL_Surface *LoadSprite(SURFACE *surfaces); -SDL_Surface *sprite; +extern SDL_Surface *sprite;
--- a/src/Makefile Thu May 20 19:51:03 2010 +0900 +++ b/src/Makefile Tue Dec 07 18:37:43 2010 +0900 @@ -1,9 +1,12 @@ +all: + make -f Makefile.macosx $* +fifo64: + make -f Makefile.macosx ABIBIT=64 $* +linux: + make -f Makefile.linux $* +cell: + make -f Makefile.cell $* -all: - make -f Makefile.macosx - -cell: - make -f Makefile.cell clean: make -f Makefile.macosx clean
--- a/src/Makefile.cell Thu May 20 19:51:03 2010 +0900 +++ b/src/Makefile.cell Tue Dec 07 18:37:43 2010 +0900 @@ -6,12 +6,16 @@ LIBS += `sdl-config --libs` -lSDL_image -lGL `xml2-config --libs` -.SUFFIXES: .cc .o .xml +.SUFFIXES: .proto .pb.o .pb.cc .cc .o .xml .xml.h .xml.cc .cc.o: $(CC) $(CFLAGS) $(INCLUDE) -c $< -o $@ -ALL = ball_bound boss1_action direction gaplant ieshoot node panel universe untitled vacuum dynamic viewer +%.pb.cc: $(PROTODIR)/%.proto + $(PROTO) $(PROTOFLAGS) $< + +ALL = spe-main $(TARGET) + all: $(ALL) speobject: @@ -25,12 +29,8 @@ spe-main: - ln -s ../Engine/spe-main . - + ln -s $(CERIUM)/Engine/spe-main . -BALL_BOUND_OBJ = ball_bound.o -ball_bound : $(BALL_BOUND_OBJ) - $(CC) -o $@ $? $(LIBS) BOSS_OBJ = boss1_action.o boss1_action : $(BOSS_OBJ) @@ -76,6 +76,42 @@ viewer : $(VIEWER_OBJ) $(CC) -o $@ $? $(LIBS) +SG_CHANGE_OBJ = SgRootChange.o +SgRootChange : $(SG_CHANGE_OBJ) + $(CC) -o $@ $? $(LIBS) + +PROPERTY_TEST_OBJ = property_test.o +property_test : $(PROPERTY_TEST_OBJ) + $(CC) -o $@ $? $(LIBS) + +CREATE_TASK_OBJ = create_task.o +create_task : $(CREATE_TASK_OBJ) + $(CC) -o $@ $? $(LIBS) + +P_UNIVERSE_OBJ = property_universe.o +property_universe : $(P_UNIVERSE_OBJ) + $(CC) -o $@ $? $(LIBS) + +CHAIN_OLD = chain_old.o +chain_old : $(CHAIN_OLD) + $(CC) -o $@ $? $(LIBS) + +P_CHAIN_OBJ = property_chain.o +property_chain : $(P_CHAIN_OBJ) + $(CC) -o $@ $? $(LIBS) + +AQUARIUM_OBJ = aquarium.pb.o aquarium.o +aquarium : $(AQUARIUM_OBJ) + $(CC) -o $@ $? $(LIBS) $(PROTOLIBS) + +NETWORK_OBJ = network_game.pb.o network.o +network : $(NETWORK_OBJ) + $(CC) -o $@ $? $(LIBS) $(PROTOLIBS) + +INIT_AQUARIUM_OBJ = aquarium.pb.o init_aquarium.o +init_aquarium : $(INIT_AQUARIUM_OBJ) + $(CC) -o $@ $? $(LIBS) $(PROTOLIBS) + debug: $(TARGET) sudo ppu-gdb ./$(TARGET) @@ -86,7 +122,6 @@ clean: rm -f $(TARGET) $(OBJS) $(TASK_OBJS) *.o rm -f *~ \#* $(ALL) - rm -f $(BALL_BOUND_XML).cc $(BALL_BOUND_XML).h $(BALL_BOUND_OBJ) -include depend.inc
--- a/src/Makefile.def Thu May 20 19:51:03 2010 +0900 +++ b/src/Makefile.def Tue Dec 07 18:37:43 2010 +0900 @@ -1,11 +1,17 @@ -TARGET = s-dandy +TARGET = s_dandy -CERIUM = ../.. +CERIUM = ../../Cerium -ABI = -m32 +ABIBIT = 32 +ABI = -m$(ABIBIT) CC = g++ -CFLAGS = -g -Wall $(ABI) # -O -DDEBUG +CFLAGS = -g -Wall $(ABI) # -O9 -O -DDEBUG -INCLUDE = -I$(CERIUM)/include/TaskManager -I. -I$(CERIUM)/include/Cerium +INCLUDE = -I$(CERIUM)/include/TaskManager -I$(CERIUM)/Renderer/Engine -I. -I$(CERIUM)/include/Cerium LIBS = -L$(CERIUM)/TaskManager -L$(CERIUM)/Renderer/Engine $(ABI) -TOOL = $(CERIUM)/bin \ No newline at end of file +TOOL = $(CERIUM)/bin + +PROTO = protoc +PROTODIR = ./protobuf +PROTOFLAGS = -I=$(PROTODIR) --cpp_out=./ +PROTOLIBS = -lprotobuf
--- a/src/Makefile.macosx Thu May 20 19:51:03 2010 +0900 +++ b/src/Makefile.macosx Tue Dec 07 18:37:43 2010 +0900 @@ -1,38 +1,43 @@ include ./Makefile.def -#SRCS_TMP = $(wildcard *.cc) -#SRCS_EXCLUDE = # ½ü³° -#SRCS = $(filter-out $(SRCS_EXCLUDE),$(SRCS_TMP)) -#OBJS = $(SRCS:.cc=.o) -OBJS = schedule3 Character_state Character collision +SRCS_TMP = $(wildcard *.cc) +SRCS_EXCLUDE = # 除外ã™ã‚‹ãƒ•ã‚¡ã‚¤ãƒ«ã‚’書ã +SRCS = $(filter-out $(SRCS_EXCLUDE),$(SRCS_TMP)) +OBJS = $(SRCS:.cc=.o) -LIBS += -lCerium -lFifoManager +LIBS += -lCerium -lFifoManager -CFLAGS += `sdl-config --cflags` `xml2-config --cflags` $(INCLUDE) -LIBS += `sdl-config --libs` `xml2-config --libs` -lSDL_image -Wl,-framework,OpenGL +CFLAGS += `sdl-config --cflags` `xml2-config --cflags` +LIBS += `sdl-config --libs` `xml2-config --libs` -lSDL_image -lSDL_mixer -Wl,-framework,OpenGL -.SUFFIXES: .cc .o .xml .xml.h .xml.cc +.SUFFIXES: .proto .pb.o .pb.cc .cc .o .xml .xml.h .xml.cc .cc.o: - $(CC) $(CFLAGS) -c $< -o $@ + $(CC) $(CFLAGS) $(INCLUDE) -c $< -o $@ +%.pb.cc: $(PROTODIR)/%.proto + $(PROTO) $(PROTOFLAGS) $< + +oFLAGS=-g -O2 +CFLAGt=-g -O2 all: $(TARGET) -$(TARGET) : $(OBJS) - $(CC) -o $@ $? $(LIBS) +$(TARGET): $(OBJS) + $(CC) -o $@ $(OBJS) $(LIBS) run: $(TARGET) sudo ./$(TARGET) -width 576 -height 384 -bpp 32 debug: $(TARGET) - sudo ppu-gdb ./$(TARGET) + sudo ppu-gdb ./$(TARGET) depend: $(RM) depend.inc - $(CC) -MM -MG $(INCLUDE) $(CFLAGS) $(SRCS) > depend.inc + $(CC) -MM -MG $(INCLUDE) $(CFLAGS) $(SRCS) $(TASK_SRCS) > depend.inc clean: rm -f $(TARGET) $(OBJS) $(TASK_OBJS) *.o rm -f *~ \#* $(TARGET) + rm -f *.pb.{cc,h} --include depend.inc +-include depend.inc \ No newline at end of file
--- a/src/S_Dandy.cc Thu May 20 19:51:03 2010 +0900 +++ b/src/S_Dandy.cc Tue Dec 07 18:37:43 2010 +0900 @@ -1,26 +1,70 @@ -#include "Application.h" -#include "S-Dandy.h" +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <ctype.h> +#include <math.h> +#include <time.h> +#include <SDL.h> +#include <SDL_mixer.h> +#include "SDL_opengl.h" +#include "object.h" +#include "tree_controll.h" +#include "xml.h" +#include "profile.h" +#include "syokika.h" +#include "sankaku.h" +#include "sgoex.h" +#include "sound.h" +#include "bool.h" +#include "Character.h" +#include "Character_state.h" +#include "bom.h" +#include "count.h" +#include "tokuten.h" +#include "schedule.h" +#include "tama.h" +#include "debug.h" +#include "trace.h" +#include "LoadSprite.h" +#include "collision.h" + +#include "Pad.h" +#include "S_Dandy.h" + +int gamef = 0; +int d; + +int rswait = 0; +int cf = 0; +int cc = 0; + +extern int init(TaskManager *manager, int argc, char *argv[]); +extern void task_initialize(); +static void TMend(TaskManager *manager); const char *usr_help_str = "Usage: ./test_nogl [OPTION]\n"; -MainLoopPtr -boss1_action::init_only_sg(SgChange *sgroot, int screen_w, int screen_h) +/* runmode: + 0 - normal game + 1 - capture mode + program will capture all pad traces on a play and + dump it into a file + 2 - trace mode + program will run with a trace file which is generated + by capture-mode */ +int runmode; + + +#ifdef ENABLETRACEMODE +#define SCMP_SIZ 8 + +void print_usage() { - return sgroot; + dbg_printf + ("usage: %s [-h|-help|--help][--capture filename][--trace filename]\n",PROGRAM_NAME); } -extern Application * -application() { - return new boss1_action(); -} - - -void -print_usage() -{ - dbg_printf("usage: %s [-h|-help|--help][--capture filename][--trace filename]\n",PROGRAM_NAME); -} int @@ -35,14 +79,12 @@ if (++i >= argc) { return 1; } - pad_trace_file = argv[i]; runmode = 1; return 0; } else if (!strncmp(argv[i], "--trace", SCMP_SIZ)) { if (++i >= argc) { return 1; } - pad_trace_file = argv[i]; runmode = 2; return 0; } else if (!strncmp(argv[i], "--help", SCMP_SIZ) || @@ -53,13 +95,90 @@ } return 1; } +#endif //ENABLE_TRACEMODE + void -gamesyokika(SDL_Joystick *joy) +S_Dandy::app_loop(Viewer *viewer) +{ + Pad *pad = viewer->getController(); + Timeprof timeprof_move = timeprof_new(); + + if(gamef) { + if((pad->l1.isPush() && pad->l1.isHold()) + && (pad->r1.isPush() && pad->r1.isHold()) + && (pad->l2.isPush() && pad->l2.isHold()) + && (pad->r2.isPush() && pad->r2.isHold())) { + gamesyokika(pad); + } + +// glClear( GL_COLOR_BUFFER_BIT); + printf("frame = %d\n", filpcount); + schedule(viewer, root); + enemyfaste = count; + + timeprof_begin(timeprof_move); +//$B%3%j%8%g%s(B collision_detect(); +//$B2hLL30(B outofwindow(); + timeprof_end(timeprof_move); +//$B%`!<%V(B state_update(); + asteroidi = 0; + if (jiki.bf == TRUE) { + Player(viewer, root, 0); + count++; + PutSprite(sgroot, root, jiki.x, jiki.y, jiki.ch); + } + Putbom(); + tokuten(viewer, root); + + count++; + //PutSprite(count, 0, 960 - 96, 10); + /*$B%$%s%U%l%2!<%8(B */ + count++; + //PutSprite(count, 0, 0, 48); +//$B%*%V%8%'%/%HIA2h(B obj_draw(); + pause(pad); + +// glFlush(); +// SDL_GL_SwapBuffers( ); + filpcount++; + SDL_Delay(10); + count = 0; + } else { +#if 0 + stop_time = SDL_GetTicks(); + + char buf[128]; + timeprof_sprint(buf, "move", timeprof_move); + dbg_printf("%s\n", buf); + +// SDL_GL_Leave2DMode(); +// SDL_FreeSurface(sprite); + +// SDL_JoystickClose(joy); + + //_______________________________________________ + // SDL_mixer$B$N8e;OKv(B + Mix_CloseAudio(); + Mix_HaltMusic(); + FreeSdlMixer() ; + //_______________________________________________ + + // quit $B%$%Y%s%H$r(B push $B$7$F=*N;(B + SDL_Event event; + event.type = SDL_QUIT; + + SDL_PushEvent(&event); +#endif + } +} + +void +S_Dandy::gamesyokika(Pad *pad) { laser_lv3[0].r = 62; laser_lv3[0].r = 62; - for (i = 0; i < 3; i++) { + for (int i = 0; i < 3; i++) { tlv3[i].y = -1; } filpcount = 0; @@ -78,365 +197,221 @@ pg.stg = 4096; infg.stg = 0; infg_level = 0; - //kyeenemyno = -1; fastebos = 0; jiki.ccount = 99; p_extend = 200000; - pad[0].up=0; - pad[0].down=0; - pad[0].right=0; - pad[0].left=0; - pad[0].st=0; - pad[0].se=0; - opening(joy); + + pad->up.reset(); + pad->down.reset(); + pad->right.reset(); + pad->left.reset(); + pad->start.reset(); + pad->select.reset(); + + opening(pad); +} + +int +S_Dandy::opening(Pad *pad) +{ + SoundStop(); + SoundPlay(7); + + count = 1; + + SceneGraphPtr s_dandy = PutSprite(sgroot, this->root, 224, 776, 119); // put `super dandy' + s_dandy->set_move_collision(noaction, title_collision); + + SceneGraphPtr start = PutSprite(sgroot, root, 700, 480, 53); // put `push start' string on screen. + start->set_move_collision(noaction, subtitle_collision); + count++; + + // $B%W%m%Q%F%#$N%5%$%:$rI=<($7$F$$$k(B + int size = sizeof(SpriteTable); + printf("sptable size = %d\n", size); + + count++; + + SceneGraphPtr super = PutSprite(sgroot, root, 800, 264, 190); + super->set_move_collision(noaction, subtitle_collision); + // PutSprite(count, 200, 64, 190); + // $B3HBg5!G=$,<BAu$5$l$?$i(B PutSpriteEx(190, 800, 264, 2, 2, 5); + count++; + + SceneGraphPtr dan = PutSprite(sgroot, root, 396, 432, 191); + dan->set_move_collision(noaction, subtitle_collision); + count++; + + SceneGraphPtr dy = PutSprite(sgroot, root, 640, 640, 192); + dy->set_move_collision(noaction, subtitle_collision); + return 1; } void -opening(SDL_Joystick *joy) -{ - //²»³ÚÎà¤Ï°ìöÄä»ß SoundStop(); - // SoundPlay(7); - - while (1) { - if(use_keybord == 1) { - keybord(); - } else { - Pad(joy); - } - - count = 1; - - PutSprite(count, 700, 480, 53); // put `push start' string on screen. - count++; - PutSprite(count, 224, 776, 119); // put `super dandy' - count++; - // PutSprite(count, 200, 64, 190); - // PutSpriteEx(count, 8192, 8192, 0); - PutSpriteEx(190, 800, 264, 2, 2, 5); - count++; - PutSprite(count, 396, 432, 191); - //PutSpriteEx(count, 8192, 8192, 0); - count++; - PutSprite(count, 640, 640, 192); - //PutSpriteEx(count, 8192, 8192, 0); - - if (pad[0].st > 1) { - jiki.bf = TRUE; - - //CdPlay(1,&cdp[0],0); - SoundStop(); - SoundPlay(0); - - gamef = 1; - pad[0].st = 1; - return; - } - if ((pad[0].se > 0) && (pad[0].st > 0)) { - gamef = 0; - break; - } - - - SDL_GL_SwapBuffers( ); - } - - - -void -pause(SDL_Joystick *joy) +S_Dandy::pause(Pad *pad) { if (jiki.zanki != 0 && jiki.bf != FALSE) { - if (pad[0].se == 1) { - //²»³ÚÎà¤Ï°ìöÄä»ß PauseSdlMixer(BGM); - - while (1) { - if (use_keybord == 1) { - keybord(); - } else { - Pad(joy); + if (pad->select.isPush() && pad->select.isHold()) { + Mix_Pause(BGM) ; + while(1){ + if(pad->start.isPush()) + continue; + pad->up.reset(); + pad->down.reset(); + pad->right.reset(); + pad->left.reset(); + pad->select.reset(); + pad->start.reset(); + Mix_Resume(BGM); + break; } - - if (pad[0].st == 0) { - continue; - } - - pad[0].up=0; - pad[0].down=0; - pad[0].right=0; - pad[0].left=0; - pad[0].se=0; - pad[0].st=0; - - //²»³ÚÎà¤Ï°ìöÄä»ß ResumeSdlMixer(BGM); - break; - } } } - if (jiki.zanki == 0) { - if ((jiki.ccount > 0) && (cf == 0)) { - cf = 1; - count++; - //cgcg(2); - PutSprite(2, 480, 480, 110); + // RECT *recp; + if ((jiki.ccount > 0) && (cf == 0)) { + cf = 1; + count++; + PutSprite(sgroot, root, 480, 480, 110); + count++; + } + if ((jiki.ccount > 0) && (cf == 1)) { + while (1) { + if (pad->start.isPush() && pad->start.isHold()) { + cf = 0; + jiki.ccount--; + jiki.zanki = 3; + enemycount++; + cc = 0; + for (int i = 0; i < 4; i++) { + clear_result[i] = 0; + } + goto f; + } + cc++; + if (29 - cc / 60 < 20) { + cc = 0; + cf = 3; + break; + } + SDL_Delay(100); + PutSprite(sgroot, root, 640, 640, 29 - cc / 60); + // PutSpriteEx(1, 409 * ((cc % 60) + 1), 409 * ((cc % 60) + 1), 0); + +// Pad(joy); + SDL_GL_SwapBuffers( ); + } + } + if (rswait > 60 * 6) { + cf = 0; + rswait = 0; + gamesyokika(pad); + } + rswait++; count++; //cgcg(1); - } - - if ((jiki.ccount > 0) && (cf == 1)) { - while (1) { - if (pad[0].st > 0) { - cf = 0; - jiki.ccount--; - jiki.zanki = 3; - enemycount++; - cc = 0; - for (i = 0; i < 4; i++) { - clear_result[i] = 0; - } - goto f; - } - - cc++; - - if (29 - cc / 60 < 20) { - cc = 0; - cf = 3; - break; - } - - SDL_Delay(100); - PutSprite(1, 640, 640, 29 - cc / 60); - // PutSpriteEx(1, 409 * ((cc % 60) + 1), 409 * ((cc % 60) + 1), 0); - - Pad(joy); - SDL_GL_SwapBuffers( ); - } - } - - if (rswait > 60 * 6) { - cf = 0; - rswait = 0; - gamesyokika(joy); - } - - rswait++; - count++; - //cgcg(1); - PutSprite(1, 480, 480, 19); - - return; + PutSprite(sgroot, root, 480, 480, 19); + return; } - if (jiki.bf == FALSE) { f: - if (rswait < 80) { - rswait++; - return; - } else { - rswait = 0; - jiki.x = 60; - jiki.y = 200; - jiki.bf = TRUE; - - pad[0].st = 0; - lg.stg = 4096; - pg.stg = 4096; - laser_lv3[0].r = 62; - tlv3[0].r = 0; - tlv3[0].y = -1; - return; - // sb_size = -1; - } + if (rswait < 80) { + rswait++; + return; + } else { + rswait = 0; + jiki.x = 60; + jiki.y = 200; + jiki.bf = TRUE; + + pad->start.reset(); + lg.stg = 4096; + pg.stg = 4096; + laser_lv3[0].r = 62; + tlv3[0].r = 0; + tlv3[0].y = -1; + return; + // sb_size = -1; + } } } - MainLoopPtr -boss1_action::init(Viewer *sgroot, int screen_w, int screen_h) +S_Dandy::init(Viewer *sgroot, int w, int h) { - /*** ¥¢¥×¥ê¦¤Ç¤Î¥Ñ¥Ã¥É¤Î½é´ü²½ ***/ - SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot; - Pad *pad = sgroot->getController(); + Pad *pad = sgroot->getController(); + this->sgroot = sgroot; + this->screen_w = w; + this->screen_h = h; + this->root = sgroot->createSceneGraph(); + this->sgroot->setSceneData(root); - Timeprof timeprof_move;//²¿¤«¤Î¥«¥¦¥ó¥È - timeprof_move = timeprof_new(); - dbg_init("/dev/stdout");//¥Ç¥Ð¥Ã¥°ÍÑ? - - /** - * timeprof ¤¬¤¢¤ë¤ó¤À¤±¤É¤Í - */ - int frames = 0; - int start_time = 0, stop_time = 0; - -#ifdef ENABLE_TRACEMODE - if (get_option(argc, argv)) { - print_usage(); - return (1); - } - if (pad_trace_file) { - pad_file_open(pad_trace_file); - } - if(myrand_open_file("rand_trace")) { - perror("main"); - retun 1; - } -#endif - - syokika(argc, argv); //syokika¤ò½ñ¤´¹¤¨¤ÆÂнè - __debug("syokika¤¬¸Æ¤Ó¤À¤µ¤ì¤Þ¤·¤¿\n"); - - /** Renderer/Engine¤ÎÊý¤Ç¼ÂÁõ¤µ¤ì¤Æ¤ë¤Î¤Ç½ü³° + dbg_init("/dev/stdout"); - SDL_Joystick *joy=SDL_JoystickOpen(0); - if(!joy) { - fprintf(stderr,"failed to open joystick 0\n"); - use_keybord = 1; - } - background = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00); - SDL_FillRect(screen, NULL, background); +#ifdef ENABLE_TRACEMODE + if (get_option(argc, argv)) { + print_usage(); + return (1); + } + if(myrand_open_file("rand_trace")) { + perror("main"); + retun 1; + } +#endif //ENABLE_TRACEMODE - **/ - - SDL_GL_Enter2DMode(); - - opening(joy); - __debug("opening¤¬¤è¤Ó¤À¤µ¤ì¤Þ¤·¤¿\n"); - + if(syokika(this->sgroot)) { + printf("syokika done.\n"); + } - /***** ¤È¤ê¤¢¤¨¤º²»´ØÏ¢¤Ï½ü³° - - // SDL_mixer ¤È¤«¤¤¤í¤¤¤í½é´ü²½ - // ¤â¤· Init ¤Ë¼ºÇÔ¤·¤¿¤é - // °Ê¸å¤Î Mixer ´ØÏ¢¤Î´Ø¿ô¤ò¸Æ¤Ó½Ð¤·¤Æ¤â - // Ãæ¤Ç¤Ï²¿¤â¹Ô¤ï¤ì¤Ê¤¤¤È¤«¤¤¤¦¾®ºÙ¹©¤òÆþ¤ì¤Þ¤·¤¿¡£ - InitSdlMixer(); - - // ²»³Ú¥Õ¥¡¥¤¥ë¤ÎÆɤ߹þ¤ß - LoadSdlMixer(); - - // ¥Ü¥ê¥å¡¼¥àÄ´À° - InitVolume(); - - // ²»½Ð¤·¥Æ¥¹¥È - PlaySdlMixer(-1, BGM); - - ******/ - - - if(!(init_chara_list(1024))){ - __debug("failed to init_chara_list\n"); - } - - __debug("finished init_chara_list\n"); - - start_time = SDL_GetTicks(); - //Renderer¤ÎÊý¤ÇÄêµÁ¤µ¤ì¤Æ¤¤¤ë´Ø¿ô¤ò»È¤¦ - //¤¢¤ë¤¤¤Ïframe¤ò»²¾È¤« +// $B2hLL$NEI$j$D$V$7(B +// background = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00); +// SDL_FillRect(screen, NULL, background); +// SDL_GL_Enter2DMode(); + + if(opening(pad)) { + printf("opening done.\n"); + } + + if(Mix_OpenAudio(MIX_DEFAULT_FREQUENCY,MIX_DEFAULT_FORMAT,2,1024)<0) { + fprintf(stderr,"failed to initialize SDL_mixer.\n"); + SDL_Quit(); + exit(-1); + } + // $B2;3Z%U%!%$%k$NFI$_9~$_(B + LoadSdlMixer(); - while (gamef) { - if ((pad[0].l1 != 0) && (pad[0].r1 != 0) && - (pad[0].l2 != 0) && (pad[0].r2 != 0)) { - glFlush(); - SDL_GL_SwapBuffers( ); - gamesyokika(joy); - } - - if (pad[0].quit != 0) { - gamef = 0; - } - - //SDL_FillRect(screen, NULL, background); - glClear( GL_COLOR_BUFFER_BIT); - - schedule(); - enemyfaste = count; - - timeprof_begin(timeprof_move); - //Move(); //enemy move - collision_detect(); - outofwindow(); - timeprof_end(timeprof_move); - state_update(); - asteroidi = 0; - //charpatern(); - //bosguage(); - - if (jiki.bf == TRUE) { - Player(0); - count++; - PutSprite(count, jiki.x, jiki.y, jiki.ch); - } - - Putbom();//Put_enemy½ñ¤´¹¤¨¤Ç²ò·è - tokuten();// + InitVolume(); + + // $B2;=P$7%F%9%H(B + PlaySdlMixer( -1, BGM); + +/* $B%3%3$G:n$C$F$k$N$,(B SceneGraphTree $B$NA0?H(B + if(!(init_chara_list(1024))){ + printf("failed to init_chara_list\n"); + } + printf("finished init_chara_list\n"); +*/ - count++; - //PutSprite(count, 0, 960 - 96, 10); - /*¥¤¥ó¥Õ¥ì¥²¡¼¥¸ */ - count++; - //PutSprite(count, 0, 0, 48); - obj_draw(); - pause(joy); - - if (use_keybord) { - keybord(); - } else { - Pad(joy); - } - - glFlush(); - SDL_GL_SwapBuffers( ); - filpcount++; - SDL_Delay(10); - count = 0; - - - frames++; - } - - stop_time = SDL_GetTicks(); - - { - char buf[128]; - timeprof_sprint(buf, "move", timeprof_move); - dbg_printf("%s\n", buf); - } - - printf("%f FPS\n", ((float)frames)/(stop_time-start_time)*1000.0); - - SDL_GL_Leave2DMode(); - SDL_FreeSurface(sprite); - - SDL_JoystickClose(joy); - - //_______________________________________________ - // SDL_mixer¤Î¸å»ÏËö - Mix_CloseAudio(); - Mix_HaltMusic(); - FreeSdlMixer() ; - //_______________________________________________ - - - SDL_Quit(); - - return sgroot; + return sgroot; } - +extern Application * +application() { + return new S_Dandy(); +} int TMmain(TaskManager *manager, int argc, char *argv[]) { - task_initialize(); - manager->set_TMend(TMend); - return init(manager, argc, argv); + task_initialize(); + manager->set_TMend(TMend); + return init(manager, argc, argv); } void TMend(TaskManager *manager) { - printf("test_nogl end\n"); + printf("game end\n"); }
--- a/src/S_Dandy.h Thu May 20 19:51:03 2010 +0900 +++ b/src/S_Dandy.h Tue Dec 07 18:37:43 2010 +0900 @@ -1,86 +1,24 @@ -#ifndef S_DANDY_H -#define S_DANDY_H - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <ctype.h> -#include <math.h> -#include <time.h> -#include <SDL.h> -#include <SDL_mixer.h> - -#include "SDL_opengl.h" -#include "object.h" -#include "tree_controll.h" -#include "xml.h" -#include "profile.h" -#include "syokika.h" -#include "sankaku.h" -#include "sgoex.h" -#include "sound.h" -#include "bool.h" -#include "Character.h" -#include "Character_state.h" -#include "bom.h" -#include "count2.h" -#include "tokuten.h" -#include "schedule.h" -#include "tama.h" -#include "debug.h" -#include "trace.h" -#include "LoadSprite.h" -#include "error.h" +#ifndef INCLUDE_S_DANDY_H +#define INCLUDE_S_DANDY_H #include "SceneGraphRoot.h" +#include "Application.h" #include "MainLoop.h" - -int gamef = 0; -int use_keybord = 0; -int cdp[20] = { 16, 16, 16, 17, 18, 0 }; -int d, i; - -int rswait = 0; -int cf = 0; -int cc = 0; - - -static Uint32 background; -static char *pad_trace_file; - -extern void schedule(); -extern void tokuten(); -extern void Pad(); -extern void keybord(); -extern void SDL_GL_Enter2DMode(); -extern void SDL_GL_Leave2DMode(); - -static void gamesyokika(); -static void opening(); -static void pause(); - - -/** - * runmode: - * 0 - normal game - * 1 - capture mode - * program will capture all pad traces on a play and - * dump it into a file - * 2 - trace mode - * program will run with a trace file which is generated - * by capture-mode - */ -int runmode; - -#ifdef ENABLE_TRACEMODE -#define SCMP_SIZ 8 - class S_Dandy : public Application { + Viewer *sgroot; + SceneGraphPtr root; + int screen_w, screen_h; - MainLoopPtr init(Viewer *viewer, int screen_w, int screen_h); - MainLoopPtr init_only_sg(SgChange *viewer, int screen_w, int screen_h); + /* override */ + void app_loop(Viewer *viewer); + MainLoopPtr init(Viewer *viewer, int w, int h); + + int opening(Pad *pad); + void gamesyokika(Pad *pad); + void pause(Pad *pad); }; +extern int gamef; #endif
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/Ss.cc Tue Dec 07 18:37:43 2010 +0900 @@ -0,0 +1,125 @@ +/* + * Ss is an omission which means Sound Synthesizer. But, this version, for PS2, + * isn't implemented the realities. We think that the Sc module can be implemented + * with SDLaudio-library-for-PS2. + */ + +//#include "libps.h" +#include <SDL.h> + +int SsUtKeyOn(int vabId, int prog, int tone, int note, int fine, int voll, + int vlor) +{ + return 0; +} + + +int SsUtKeyOff(int voice, int vabId, int prog, int tone, int note) +{ + return 0; +} + + +void SsSetSerialAttr(char s_num, char attr, char mode) +{ +} + + +void SsSetSerialVol(char a, int b, int c) +{ +} + + +int SsUtSetReverbType(int type) +{ + return type; +} + + + +void SsSetMVol(int voll, int volr) +{ +} + + + + + +void SsUtReverbOn(void) +{ +} + + + +#if 0 +int VSync(int mode) +{ + return 59; +} +#endif + + + +int SsVabTransfer(unsigned char *vh_addr, unsigned char *vd_addr, + int vabid, int i_flag) +{ + return vabid; +} + + + +int SsSeqOpen(unsigned int *addr, int vad_id) +{ + return 1; +} + + + +void SsSeqPlay(int seq_access_num, char play_mode, int count) +{ +} + + + +void SsSeqStop(int seq_access_num) +{ +} + + + +void SsSeqClose(int seq_access_num) +{ +} + +/* +int CdReadFile(char *file, u_int * addr, int nbyte) +{ + return 0; +} + + +int CdReadSync(int mode, u_char * result) +{ + return 0; +} + + +CdlFILE *CdSearchFile(CdlFILE * fp, char *name) +{ + return 0; +} +*/ + +void SsSetTempo(int a, int b, int c) +{ +} + + +void GetPadBuf(volatile unsigned char **a, volatile unsigned char **b) +{ +} + + +void SsUtSetReverbDepth(int a, int b) +{ +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/Ss.h Tue Dec 07 18:37:43 2010 +0900 @@ -0,0 +1,17 @@ +#include <SDL.h> + +extern int SsUtKeyOn(int vabId, int prog, int tone, int note, int fine, int voll, int vlor); +extern int SsUtKeyOff(int voice, int vabId, int prog, int tone, int note); +extern void SsSetSerialAttr(char s_num, char attr, char mode); +extern void SsSetSerialVol(char a, int b, int c); +extern int SsUtSetReverbType(int type); +extern void SsSetMVol(int voll, int volr); +extern void SsUtReverbOn(void); +extern int SsVabTransfer(unsigned char *vh_addr, unsigned char *vd_addr, int vabid, int i_flag); +extern int SsSeqOpen(unsigned int *addr, int vad_id); +extern void SsSeqPlay(int seq_access_num, char play_mode, int count); +extern void SsSeqStop(int seq_access_num); +extern void SsSeqClose(int seq_access_num); +extern void SsSetTempo(int a, int b, int c); +extern void GetPadBuf(volatile unsigned char **a, volatile unsigned char **b); +extern void SsUtSetReverbDepth(int a, int b);
--- a/src/b64_de.cc Thu May 20 19:51:03 2010 +0900 +++ b/src/b64_de.cc Tue Dec 07 18:37:43 2010 +0900 @@ -14,7 +14,7 @@ int decode(char *cont, FILE *outfile) { - unsigned int rw; + int rw; struct tagTT work; work.buf = 0; @@ -22,7 +22,7 @@ work.cont = cont; rw = GetNumB64( &work ); - while ( rw != -1 ) + while ( rw != -1 ) { putc( rw, outfile ); rw = GetNumB64( &work );
--- a/src/collision.cc Thu May 20 19:51:03 2010 +0900 +++ b/src/collision.cc Tue Dec 07 18:37:43 2010 +0900 @@ -9,320 +9,307 @@ #include "collision.h" //#include "atari.h" #include "bom.h" -#include "count2.h" +#include "count.h" #include "sound.h" //#include "Enemy.h" //#include "libps.h" #include "sgoex.h" +#include "SceneGraph.h" +#include "S_Dandy.h" + extern SpriteTable sptable[DEFOBJ]; void -nocollision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, +nocollision(SceneGraphPtr node, int screen_w, int screen_h, SceneGraphPtr tree){} -/*** Åö¤¿¤êȽÄê¤Ë»È¤¦¥Ñ¥é¥á¡¼¥¿¤äÊÑ¿ô¤ÎÄêµÁ ***/ -#if 0 -CHARACTER * atari(CHARACTER *p) - - int i1, h, w, ex, ey, charno; - int n; - ex = p->x; - ey = node->xyz[1]; - charno = p->charano; - w = sptable[charno].w; - h = sptable[charno].h; - //i2 = playerno; -#endif - - -//#ifndef INVISIBLE_MODE - -/*** ¼«µ¡¤ä¤é¤ì¡¡¤¿¤À¤·ÌµÅ¨»þ´ÖÃæ¤Ç̵¤±¤ì¤Ð¤È¤¤¤¦¾ò·ïÉÕ¤ ***/ void -player_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, - SceneGraphPtr tree) -{ - if ((ex < jiki.x + 128 / 2) && (ex + w > jiki.x + 128 / 2) - && (ey < jiki.y + 128 / 2) && (ey + h > jiki.y + 128 / 2) - && jiki.muteki == 0) { - //se_voice[0] = SsUtKeyOn(vab[JIKIOUT], 0, 0, 65, 0, 60, 60); - Bom(jiki.x + 16, jiki.y + 16); - jiki.bf = FALSE; - jiki.zanki--; - jiki.muteki = 120; - - infg.stg = 0; - infg_level--; - if (infg_level < 0) { - infg_level = 0; - } - } -} - -//#endif - -// if (p->tama == TRUE) -// goto jumping; - -// for (i1 = 0; i1 < tama_lv1_end + 1; i1++) { - -/*** tama_lv1_end ¤Ë¤Ê¤ë¤Þ¤Ç ***/ -void -collision_01(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, +delete_chara(SceneGraphPtr node, void *sgroot_, int w, int h, SceneGraphPtr tree) { - if ((tama_lv1[i1].x + 64 + 64 > ex) - && (ex + w > tama_lv1[i1].x + 16) - && (tama_lv1[i1].y + 128 > ey) && (tama_lv1[i1].y < ey + h) - && (tama_lv1[i1].r != -1)) { - tama_lv1[i1].r = -1; - p->vit -= TAMALV1P; - infg.stg++; - if (p->vit <= 0) { - infg.stg += 4; - Bom(node->xyz[0], node->xyz[1]); - enemycount += (p->score * ((infg.stg / 128) + infg_level + 1)); - p->state = delete_chara; - p->collision = noaction; - p->f = FALSE; - } - } + node->remove(); } - + void -collision_02(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, - SceneGraphPtr tree) +title_collision(SceneGraphPtr node, void *sgroot_, int w, int h, + SceneGraphPtr tree) { - if ((tama_lv1[i1].x + 64 > ex) && (ex + w > tama_lv1[i1].x) - && (tama_lv1[i1].y + 128 > ey) && (tama_lv1[i1].y < ey + h) - && (tama_lv1[i1].l != -1)) { - tama_lv1[i1].l = -1; - p->vit -= TAMALV1P; - infg.stg++; - if (p->vit <= 0) { - infg.stg += 4; - Bom(node->xyz[0], node->xyz[1]); - enemycount += (p->score * ((infg.stg / 128) + infg_level + 1)); - p->state = delete_chara; - p->collision = noaction; - p->f = FALSE; + SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_; + Pad *pad = sgroot->getController(); + + if (pad->start.isPush() && pad->start.isHold()) { + jiki.bf = TRUE; + + SoundStop(); + SoundPlay(0); + + gamef = 1; + +// node->remove(); } - } -} -/*** tama_lv1_end ¤³¤³¤Þ¤Ç ***/ -// for (i1 = 0; i1 < tama_lv2_end + 1; i1++) { + if ((pad->start.isPush() && pad->start.isHold()) && + (pad->select.isPush() && pad->select.isHold())) { + + gamef = 0; + } -/*** tama_lv2_end ¤Ë¤Ê¤ë¤Þ¤Ç ***/ -void -collision_03(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, - SceneGraphPtr tree) -{ - if ((tama_lv2[i1].x + 128 + 64 > ex) - && (ex + w > tama_lv2[i1].x + 128) - && (tama_lv2[i1].y + 192 > ey) && (tama_lv2[i1].y < ey + h) - && (tama_lv2[i1].rr != -1)) { - tama_lv2[i1].rr = -1; - p->vit -= TAMALV2P; - infg.stg++; - if (p->vit <= 0) { - infg.stg += 4; - Bom(node->xyz[0], node->xyz[1]); - enemycount += (p->score * ((infg.stg / 128) + infg_level + 1)); - p->state = delete_chara; - p->collision = noaction; - p->f = FALSE; - } - } +/* ¥¿¥¤¥È¥ë¤Î move + if (pad[0].st > 1) { + jiki.bf = TRUE; + + // CdPlay(1,&cdp[0],0); + SoundStop(); + SoundPlay(0); + + gamef = 1; + pad[0].st = 1; + return; + } + if ((pad[0].se > 0) && (pad[0].st > 0)) { + gamef = 0; + break; + } +*/ } - + void -collision_04(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, - SceneGraphPtr tree) +subtitle_collision(SceneGraphPtr node, void *sgroot_, int w, int h, + SceneGraphPtr tree) { - if ((tama_lv2[i1].x + 64 + 64 > ex) - && (ex + w > tama_lv2[i1].x + 16) - && (tama_lv2[i1].y - 32 + 192 > ey) - && (tama_lv2[i1].y - 32 < ey + h) - && (tama_lv2[i1].sr != -1)) { - tama_lv2[i1].sr = -1; - p->vit -= TAMALV2P; - infg.stg++; - if (p->vit <= 0) { - infg.stg += 4; - Bom(node->xyz[0], node->xyz[1]); - enemycount += (p->score * ((infg.stg / 128) + infg_level + 1)); - p->state = delete_chara; - p->collision = noaction; - p->f = FALSE; + if(gamef) { + node->remove(); } - } } void -collision_05(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, - SceneGraphPtr tree) +atari(SceneGraphPtr node, void *sgroot_, int w, int h, + SceneGraphPtr tree) { - if ((tama_lv2[i1].x + 64 > ex) && (ex + w > tama_lv2[i1].x) - && (tama_lv2[i1].y - 32 + 192 > ey) - && (tama_lv2[i1].y - 32 < ey + h) - && (tama_lv2[i1].sl != -1)) { - tama_lv2[i1].sl = -1; - p->vit -= TAMALV2P; - infg.stg++; - if (p->vit <= 0) { - infg.stg += 4; - Bom(node->xyz[0], node->xyz[1]); - enemycount += (p->score * ((infg.stg / 128) + infg_level + 1)); - p->state = delete_chara; - p->collision = noaction; - p->f = FALSE; + int i1, height, width, ex, ey, charno; + int n; + + SpriteTable *p; + + ex = node->xyz[0]; + ey = node->xyz[1]; + charno = node->stack_xyz[0]; + + p = &sptable[charno]; + width = p->w; + height = p->h; + //i2 = playerno; + + + //¼«µ¡¤ä¤é¤ì +#ifndef INVISIBLE_MODE + if ((ex < jiki.x + 128 / 2) && (ex + width > jiki.x + 128 / 2) + && (ey < jiki.y + 128 / 2) && (ey + height > jiki.y + 128 / 2) + && jiki.muteki == 0) { + //se_voice[0] = SsUtKeyOn(vab[JIKIOUT], 0, 0, 65, 0, 60, 60); + Bom(jiki.x + 16, jiki.y + 16); + jiki.bf = FALSE; + jiki.zanki--; + jiki.muteki = 120; + + infg.stg = 0; + infg_level--; + if (infg_level < 0) + infg_level = 0; } - } -} +#endif + + if (p->tama == TRUE) + goto jumping; + for (i1 = 0; i1 < tama_lv1_end + 1; i1++) { + + if ((tama_lv1[i1].x + 64 + 64 > ex) + && (ex + width > tama_lv1[i1].x + 16) + && (tama_lv1[i1].y + 128 > ey) && (tama_lv1[i1].y < ey + height) + && (tama_lv1[i1].r != -1)) { + tama_lv1[i1].r = -1; + p->vit -= TAMALV1P; + infg.stg++; + if (p->vit <= 0) { + infg.stg += 4; + Bom(p->x, p->y); + enemycount += (p->score * + ((infg.stg / 128) + infg_level + 1)); -void -collision_06(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, - SceneGraphPtr tree) -{ - if ((tama_lv2[i1].x - 64 + 64 > ex) - && (ex + w > tama_lv2[i1].x - 64) - && (tama_lv2[i1].y + 192 > ey) && (tama_lv2[i1].y < ey + h) - && (tama_lv2[i1].ll != -1)) { - tama_lv2[i1].ll = -1; - p->vit -= TAMALV2P; - infg.stg++; - if (p->vit <= 0) { - infg.stg += 4; - Bom(node->xyz[0], node->xyz[1]); - enemycount += (p->score * ((infg.stg / 128) + infg_level + 1)); - p->state = delete_chara; - p->collision = noaction; - p->f = FALSE; + node->set_move_collision(noaction, delete_chara); + p->f = FALSE; + } + } + if ((tama_lv1[i1].x + 64 > ex) && (ex + width > tama_lv1[i1].x) + && (tama_lv1[i1].y + 128 > ey) && (tama_lv1[i1].y < ey + height) + && (tama_lv1[i1].l != -1)) { + tama_lv1[i1].l = -1; + p->vit -= TAMALV1P; + infg.stg++; + if (p->vit <= 0) { + infg.stg += 4; + Bom(p->x, p->y); + enemycount += (p->score * + ((infg.stg / 128) + infg_level + 1)); + node->set_move_collision(noaction, delete_chara); + p->f = FALSE; + } + } } - } -} -/*** tama_lv2_end ¤³¤³¤Þ¤Ç ***/ + for (i1 = 0; i1 < tama_lv2_end + 1; i1++) { + if ((tama_lv2[i1].x + 128 + 64 > ex) + && (ex + width > tama_lv2[i1].x + 128) + && (tama_lv2[i1].y + 192 > ey) && (tama_lv2[i1].y < ey + height) + && (tama_lv2[i1].rr != -1)) { + tama_lv2[i1].rr = -1; + p->vit -= TAMALV2P; + infg.stg++; + if (p->vit <= 0) { + infg.stg += 4; + Bom(p->x, p->y); + enemycount += (p->score * + ((infg.stg / 128) + infg_level + 1)); + node->set_move_collision(noaction, delete_chara); + p->f = FALSE; + } + } -void -collision_07(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, - SceneGraphPtr tree) -{ - if ((tlv3[0].r > 0) && (jiki.x < ex + w) && (jiki.x + 128 > ex) - && (jiki.y > ey + h)) { - p->vit -= TAMALV3P; - infg.stg++; - if (p->vit <= 0) { - infg.stg += 4; - Bom(node->xyz[0], node->xyz[1]); - enemycount += (p->score * ((infg.stg / 128) + infg_level + 1)); - p->state = delete_chara; - p->collision = noaction; - p->f = FALSE; + if ((tama_lv2[i1].x + 64 + 64 > ex) + && (ex + width > tama_lv2[i1].x + 16) + && (tama_lv2[i1].y - 32 + 192 > ey) + && (tama_lv2[i1].y - 32 < ey + height) + && (tama_lv2[i1].sr != -1)) { + tama_lv2[i1].sr = -1; + p->vit -= TAMALV2P; + infg.stg++; + if (p->vit <= 0) { + infg.stg += 4; + Bom(p->x, p->y); + enemycount += (p->score * + ((infg.stg / 128) + infg_level + 1)); + node->set_move_collision(noaction, delete_chara); + p->f = FALSE; + } + } + if ((tama_lv2[i1].x + 64 > ex) && (ex + width > tama_lv2[i1].x) + && (tama_lv2[i1].y - 32 + 192 > ey) + && (tama_lv2[i1].y - 32 < ey + height) + && (tama_lv2[i1].sl != -1)) { + tama_lv2[i1].sl = -1; + p->vit -= TAMALV2P; + infg.stg++; + if (p->vit <= 0) { + infg.stg += 4; + Bom(p->x, p->y); + enemycount += (p->score * + ((infg.stg / 128) + infg_level + 1)); + node->set_move_collision(noaction, delete_chara); + p->f = FALSE; + } + } + if ((tama_lv2[i1].x - 64 + 64 > ex) + && (ex + width > tama_lv2[i1].x - 64) + && (tama_lv2[i1].y + 192 > ey) && (tama_lv2[i1].y < ey + height) + && (tama_lv2[i1].ll != -1)) { + tama_lv2[i1].ll = -1; + p->vit -= TAMALV2P; + infg.stg++; + if (p->vit <= 0) { + infg.stg += 4; + Bom(p->x, p->y); + enemycount += (p->score * + ((infg.stg / 128) + infg_level + 1)); + node->set_move_collision(noaction, delete_chara); + p->f = FALSE; + } + } } - } -} - -// jumping: - -/*** Object¤Îtama¥Õ¥é¥°¤¬TRUE¤Î¾ì¹ç ***/ + if ((tlv3[0].r > 0) && (jiki.x < ex + width) && (jiki.x + 128 > ex) + && (jiki.y > ey + height)) { + p->vit -= TAMALV3P; + infg.stg++; + if (p->vit <= 0) { + infg.stg += 4; + Bom(p->x, p->y); + enemycount += (p->score * + ((infg.stg / 128) + infg_level + 1)); + node->set_move_collision(noaction, delete_chara); + p->f = FALSE; + } + } + jumping: + if ((tlv3[0].r > 0) && (jiki.x < ex + width) && (jiki.x + 128 > ex) + && (jiki.y + 128 > ey) && (jiki.y < ey + height)) { + p->vit -= TAMALV3P; + infg.stg++; + if (p->vit <= 0) { + infg.stg += 4; + Bom(p->x, p->y); + enemycount += (p->score * + ((infg.stg / 128) + infg_level + 1)); + node->set_move_collision(noaction, delete_chara); + p->f = FALSE; + } + } + /*laser lv1 */ + for (i1 = 0; i1 < laser_lv1_end + 1; i1++) { + n = laser_lv1[i1].r * 128 / 4096; -void -collision_08(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, - SceneGraphPtr tree) -{ - if ((tlv3[0].r > 0) && (jiki.x < ex + w) && (jiki.x + 128 > ex) - && (jiki.y + 128 > ey) && (jiki.y < ey + h)) { - p->vit -= TAMALV3P; - infg.stg++; - if (p->vit <= 0) { - infg.stg += 4; - Bom(node->xyz[0], node->xyz[1]); - enemycount += (p->score *¡¡((infg.stg / 128) + infg_level + 1)); - p->state = delete_chara; - p->collision = noaction; - p->f = FALSE; - } + if ((laser_lv1[i1].x + n > ex) && (ex + width > laser_lv1[i1].x) + && (laser_lv1[i1].y + n > ey) && (laser_lv1[i1].y < ey + height) + && (laser_lv1[i1].r != -1)) { + laser_lv1[i1].r = -1; + laser_lv1[i1].y = -1; + p->vit -= LASERLV1P; + infg.stg++; + if (p->vit <= 0) { + infg.stg += 4; + Bom(p->x, p->y); + enemycount += (p->score * + ((infg.stg / 128) + infg_level + 1)); + node->set_move_collision(noaction, delete_chara); + p->f = FALSE; + } + } + } + /*shield(laser lv2) */ + if ((p->tama == TRUE) && (lg.stg > 0) && + (laser_lv2[0].x + 128 > ex) && (ex + width > laser_lv2[0].x - 128) + && (laser_lv2[0].y + 128 > ey) && (laser_lv2[0].y - 128 < ey + height) + && (laser_lv2[0].r != 0)) { + p->vit -= LASERLV2P; + lg.stg -= 26; + infg.stg++; + if (p->vit <= 0) { + infg.stg += 4; + Bom(p->x, p->y); + enemycount += (p->score * + ((infg.stg / 128) + infg_level + 1)); + node->set_move_collision(noaction, delete_chara); + p->f = FALSE; + } + } + /*bomber(laser lv3) */ + if (laser_lv3[0].r < 62) { + for (i1 = 1; i1 < 128; i1++) { + if ((laser_lv3[i1].x + 128 > ex) && (ex + width > laser_lv3[i1].x) + && (laser_lv3[i1].y + 128 > ey) + && (laser_lv3[i1].y < ey + height) + && (laser_lv3[i1].r > 0)) { + tama_lv2[i1].rr = -1; + p->vit -= LASERLV3P; + infg.stg++; + if (p->vit <= 0) { + infg.stg += 4; + Bom(p->x, p->y); + enemycount += (p->score * + ((infg.stg / 128) + infg_level + 1)); + node->set_move_collision(noaction, delete_chara); + p->f = FALSE; + } + } + } } } - -/*laser lv1 */ -// for (i1 = 0; i1 < laser_lv1_end + 1; i1++) { -// n = laser_lv1[i1].r * 128 / 4096; - -/*** laser_lv1_end ¤Ë¤Ê¤ë¤Þ¤Ç ***/ - -void -collision_09(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, - SceneGraphPtr tree) -{ - if ((laser_lv1[i1].x + n > ex) && (ex + w > laser_lv1[i1].x) - && (laser_lv1[i1].y + n > ey) && (laser_lv1[i1].y < ey + h) - && (laser_lv1[i1].r != -1)) { - laser_lv1[i1].r = -1; - laser_lv1[i1].y = -1; - p->vit -= LASERLV1P; - infg.stg++; - if (p->vit <= 0) { - infg.stg += 4; - Bom(node->xyz[0], node->xyz[1]); - enemycount += (p->score * ((infg.stg / 128) + infg_level + 1)); - p->state = delete_chara; - p->collision = noaction; - p->f = FALSE; - } - } -} -/*** laser_lv1_end¤³¤³¤Þ¤Ç ***/ - -/*shield(laser lv2) */ -void -collision_10(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, - SceneGraphPtr tree) -{ - if ((p->tama == TRUE) && (lg.stg > 0) && - (laser_lv2[0].x + 128 > ex) && (ex + w > laser_lv2[0].x - 128) - && (laser_lv2[0].y + 128 > ey) && (laser_lv2[0].y - 128 < ey + h) - && (laser_lv2[0].r != 0)) { - p->vit -= LASERLV2P; - lg.stg -= 26; - infg.stg++; - if (p->vit <= 0) { - infg.stg += 4; - Bom(node->xyz[0], node->xyz[1]); - enemycount += (p->score * ((infg.stg / 128) + infg_level + 1)); - p->state = delete_chara; - p->collision = noaction; - p->f = FALSE; - } - } -} - -/*bomber(laser lv3) */ -void -collision_11(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, - SceneGraphPtr tree) -{ - if (laser_lv3[0].r < 62) { - for (i1 = 1; i1 < 128; i1++) { - if ((laser_lv3[i1].x + 128 > ex) && (ex + w > laser_lv3[i1].x) - && (laser_lv3[i1].y + 128 > ey) - && (laser_lv3[i1].y < ey + h) - && (laser_lv3[i1].r > 0)) { - tama_lv2[i1].rr = -1; - p->vit -= LASERLV3P; - infg.stg++; - if (p->vit <= 0) { - infg.stg += 4; - Bom(node->xyz[0], node->xyz[1]); - enemycount += (p->score * ((infg.stg / 128) + infg_level + 1)); - p->state = delete_chara; - p->collision = noaction; - p->f = FALSE; - } - } - } - } -}
--- a/src/collision.h Thu May 20 19:51:03 2010 +0900 +++ b/src/collision.h Tue Dec 07 18:37:43 2010 +0900 @@ -1,10 +1,28 @@ -#include "Character.h" -#ifndef collision_h -#define collision_h 1 +#ifndef INCLUDE_COLLISION_H +#define INCLUDE_COLLISION_H void nocollision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, - SceneGraphPtr tree){} + SceneGraphPtr tree); + +void +delete_chara(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, + SceneGraphPtr tree); + +void +title_collision(SceneGraphPtr node, void *sgroot_, int w, int h, + SceneGraphPtr tree); + +void +subtitle_collision(SceneGraphPtr node, void *sgroot_, int w, int h, + SceneGraphPtr tree); + +void +atari(SceneGraphPtr node, void *sgroot_, int w, int h, + SceneGraphPtr tree); + +/* +CHARACTER *atari(CHARACTER *p); void player_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, @@ -53,5 +71,5 @@ void collision_11(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, SceneGraphPtr tree); - +*/ #endif
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/count.cc Tue Dec 07 18:37:43 2010 +0900 @@ -0,0 +1,418 @@ +#include <stdlib.h> +#include "object.h" +#include "count.h" +#include "sound.h" +#include "bom.h" +#include "sankaku.h" +//#include "libps.h" +#include "sgoex.h" +#include "debug.h" + +/* + * debugging + */ +//extern SGO_PAD pad[2]; + +player jiki = { 60, 200, 3, 0, FALSE, 120, 3, 3 }; + +laser laser_lv1[20]; +laser laser_lv2[20]; +stge lg = { 4096 }; +stge pg = { 4096 }; + +int infg_level = { 0 }; + +stge infg = { 1 }; + +tama1 tama_lv1[20]; +tama2 tama_lv2[20]; +tama1 tlv3[3]; + +int py; +int bomcount = { 0 }; +int charcount = { 0 }; +int bania; + +int pointkakudo(int playerno); + +int bf = { 0 }; + +int tama_lv1_end = { -1 }; +int tama_lv2_end = { -1 }; +int laser_lv1_end = { -1 }; +int laser_lv2_end = { -1 }; + +laser laser_lv3[64] = { {0, 0, 0, 0, 64, 0} }; + +int se_key[6] = { -1, -1, -1, -1, -1, -1 }; + +void +Player(Viewer *sgroot, SceneGraphPtr root, int playerno) +{ +#if 0 + int i; + float wariai1, wariai2; + /* + if (jiki.zanki > 0) { + DefSprite(194, "remainder.bmp", 8 * (jiki.zanki - 1), 8, 480, effect); + count++; + PutSprite(sgroot, root, 128, 224, 194); + } + */ + if (jiki.bf == FALSE) { + Bom(jiki.x, jiki.y); + return; + } + /*»þµ¡ÌµÅ¨»þ´Ö·×»» */ + if (jiki.muteki > 0 && jiki.bf == TRUE) { + count++; + // PutSprite(count, jiki.x + 16, jiki.y + 16, 193); + PutSprite(sgroot, root, jiki.x + 16, jiki.y + 16, 193); +// PutSpriteEx(193, jiki.x + 16, jiki.y + 16, 2, 2, 1); + count++; + // PutSprite(count, jiki.x + 16, jiki.y + 16, 193); + PutSprite(sgroot, root, jiki.x + 16, jiki.y + 16, 193); +// PutSpriteEx(193, jiki.x + 16, jiki.y + 16, 2, 2, 1); + + jiki.muteki--; + } + /*¥³¥ó¥È¥í¡¼¥é¾å¸ÂÃÍ-------------------------------- */ + maxf(pad[0].right, 3); + maxf(pad[0].left, 3); + maxf(pad[0].up, 3); + maxf(pad[0].down, 3); + + + /*¼«µ¡¤ÎÆ°¤---------------------------------------- */ + jiki.x += pad[0].right - pad[0].left; + jiki.y += pad[0].down - pad[0].up; + + + /*¼«µ¡¤ÎÆ°¤---------------------------------------- */ + mini(jiki.x, 0); + maxf(jiki.x, 1688 - 128); + mini(jiki.y, 0); + maxf(jiki.y, 964 - 128); + + if (pad[0].right > 0) { + if (charcount < 0) + charcount = 0; + else + charcount++; + } + if (pad[0].left > 0) { + if (charcount > 0) + charcount = 0; + else + charcount--; + } + if ((pad[0].left == 0) && (pad[0].right == 0)) + charcount = 0; + jiki.ch = + 3 * (charcount < 3) * (charcount > -3) + 2 * (charcount < + -3) * (charcount >= + -15) + + 1 * (charcount < -15) + + 4 * (charcount > 3) * (charcount <= 15) + 5 * (charcount > 15); + + + /*¶Ì¥ì¥Ù¥ë£±ÅÐÏ¿------------------------------------ */ + if ((pad[0].k4 % 3 == 1) && (pad[0].k3 % 3 == 0)) { + + PlaySdlMixer(0, SHOT_A);// output sound + //se_voice[0] = SsUtKeyOn(vab[SHOT_A], 0, 0, 65, 0, 60, 60); + pad[0].k4 = 1; + tama_lv1_end++; + i = tama_lv1_end; + + tama_lv1[i].x = jiki.x; + tama_lv1[i].y = jiki.y; + tama_lv1[i].r = 1; + tama_lv1[i].l = 1; + + if (pg.stg <= MAXP) + pg.stg += 1; + } + /*¶Ì¥ì¥Ù¥ë£²ÅÐÏ¿------------------------------------ */ + if ((pad[0].k3 % 3 == 1) && (pad[0].k4 == 0) && (pg.stg > 64)) { + + PlaySdlMixer(0, SHOT_B);// output sound + //se_key[1] = SsUtKeyOn(vab[SHOT_B], 0, 0, 65, 0, 80, 80); + se_key[1] = SsUtKeyOn(vab[SHOT_B], 0, 0, 65, 0, 80, 80); + pad[0].k3 = 1; + tama_lv2_end++; + i = tama_lv2_end; + + tama_lv2[i].x = jiki.x; + tama_lv2[i].y = jiki.y; + tama_lv2[i].rr = 1; + tama_lv2[i].sr = 1; + tama_lv2[i].sl = 1; + tama_lv2[i].ll = 1; + + pg.stg -= 64; + } + /*¶Ì¥ì¥Ù¥ë£³ÅÐÏ¿------------------------------------- */ + if ((pad[0].k3 % 5 > 0) && (pad[0].k4 % 5 > 0)) { + pad[0].k3 = 1; + pad[0].k4 = 1; + i = 0; + while (tlv3[i].y != -1) { + i++; + } + if ((i < 1) && (pg.stg > 2000)) { + PlaySdlMixer(0,SHOT_C); // re-za- + //se_voice[0] = SsUtKeyOn(vab[SHOT_C], 0, 0, 65, 0, 75, 75); + se_voice[0] = SsUtKeyOn(vab[SHOT_C], 0, 0, 65, 0, 75, 75); + tlv3[i].x = jiki.x; + tlv3[i].y = jiki.y; + pg.stg -= 2000; + tlv3[i].r = 90; + jiki.muteki = 4; + } + } + /*²¡¤·¤Æ¤Ê¤¤¤È¤¤Î¶Ì¥²¡¼¥¸²óÉü---------------------- */ + if ((pad[0].k3 == 0) && (pad[0].k4 == 0)) + if (pg.stg <= MAXP) + pg.stg += 4; + /*¶Ì¥ì¥Ù¥ë£±É½¼¨------------------------------ */ + for (i = 0; i < tama_lv1_end + 1; i++) { + tama_lv1[i].y -= 64; + if (tama_lv1[i].r == 1) { + count++; + PutSprite(count, tama_lv1[i].x + 64, tama_lv1[i].y, 6); + } + if (tama_lv1[i].l == 1) { + count++; + PutSprite(count, tama_lv1[i].x, tama_lv1[i].y, 7); + } + if (tama_lv1[i].y < 0) { + if (tama_lv1_end == i) { + tama_lv1_end--; + break; + } + if (tama_lv1_end > i) { + tama_lv1[i] = tama_lv1[tama_lv1_end]; + tama_lv1_end--; + i--; + } + } + } + /*¶Ì¥ì¥Ù¥ë£²É½¼¨------------------------------ */ + for (i = 0; i < tama_lv2_end + 1; i++) { + tama_lv2[i].y -= 64; + if (tama_lv2[i].rr == 1) { + count++; + PutSprite(count, tama_lv2[i].x + 128, tama_lv2[i].y-96, 8); + } + if (tama_lv2[i].sr == 1) { + count++; + PutSprite(count, tama_lv2[i].x + 64, tama_lv2[i].y - 192, 8); + } + if (tama_lv2[i].sl == 1) { + count++; + PutSprite(count, tama_lv2[i].x, tama_lv2[i].y - 192, 8); + } + if (tama_lv2[i].ll == 1) { + count++; + PutSprite(count, tama_lv2[i].x - 64, tama_lv2[i].y-92, 8); + } + if (tama_lv2[i].y < 0) { + if (tama_lv2_end == i) { + tama_lv2_end--; + break; + } + if (tama_lv2_end > i) { + tama_lv2[i] = tama_lv2[tama_lv2_end]; + tama_lv2_end--; + i--; + } + } + } + /*¶Ì¥ì¥Ù¥ë£³É½¼¨----------------------------------- */ + if (tlv3[0].r > 0) { + /*ÇÈưˤËÜÂÎ */ + tlv3[0].x = jiki.x + 96; + tlv3[0].y = jiki.y; + count++; + // PutSprite(count, tlv3[0].x, tlv3[0].y - 128, 9); + PutSpriteEx(9, tlv3[0].x, tlv3[0].y - 128, tlv3[0].r *2 /45, 3, 1); + + + /*´³¾ÄÉôʬ */ + //DefSprite(39, 0, 16, 112 - ((tlv3[0].r % 8) / 2) * 16, 16, 16, + // 480); + + /*ÇÈưˤ´³¾ÄÉôʬ */ + count++; + // PutSprite(sgroot, root, jiki.x + 16, jiki.y + 32, 39); + PutSpriteEx(39, jiki.x + 16, jiki.y + 32, 2, 2, 1); + + /*½ªÎ»¥Õ¥é¥° */ + tlv3[0].r--; + if (tlv3[0].r == 0) + tlv3[0].y = -1; + } + /* } */ + /*¶Ì¥²¡¼¥¸¤ÎÃæ¿Èɽ¼¨------------------------- */ + wariai2 = pg.stg; + wariai1 = wariai2 / 4096.0; + py = 64.0 * wariai1; + + //DefSprite(11, "offensivepower_gauge.bmp", 8, py, 480, effect); + count++; + //PutSprite(sgroot, root, 0, 240 - 96 + 64 - py, 11); + /*¥ì¡¼¥¶¡¼¥²¡¼¥¸¤ÎÃæ¿Èɽ¼¨------------------------ */ + wariai2 = lg.stg; + wariai1 = wariai2 / 4096.0; + py = 64.0 * wariai1; + //DefSprite(15, "diffensivepower_gauge.bmp", 9, py, 480, effect); + + count++; + //PutSprite(sgroot, root, 18, 240 - 105, 15); + /*¥¤¥ó¥Õ¥ì¥²¡¼¥¸------------------------------------- */ + if (infg.stg > 640) { + infg.stg = 0; + infg_level++; + if (infg_level > 11) { + infg_level = 11; + infg.stg = 640; + } + } + py = infg.stg / 8; + //DefSprite(49, "inflation_meter.bmp", 16, py, 320, effect); + +#define REGULATION_PUTSIZE_X 5 + count++; + //PutSprite(sgroot, root, REGULATION_PUTSIZE_X + 4 - 7, 24 + 83 - py, 49); + count++; + //PutSprite(sgroot, root, REGULATION_PUTSIZE_X + 0, 40 + 80, 200 + infg_level); + + /*¥Ð¡¼¥Ë¥¢¥¢¥Ë¥á¡¼¥·¥ç¥ó----------------------------- */ + bania++; + bania %= 3; + //DefSprite(12, "burner.bmp", 16, 16, 480, effect); + count++; + //PutSprite(sgroot, root, jiki.x + 8, jiki.y + 32, 12); + + /*¾È½à¥³¥ó¥È¥í¡¼¥ë----------------------------------- */ + if (pad[0].r1 % 2 == 1) { + pad[0].r1 = 1; + jiki.point += 10; + } + if (pad[0].l1 % 2 == 1) { + pad[0].l1 = 1; + jiki.point -= 10; + } + jiki.point %= 360; + int siny = 50 * Mysin(jiki.point - 90) / SANKAKU; + int cosx = 30 + 50 * Mycos(jiki.point - 90) / SANKAKU; + count++; + DefSpriteEx(13, 4, 64); + // PutSprite(sgroot, root, jiki.x + 16, jiki.y, 13); + PutSpriteEx(13, jiki.x + cosx, jiki.y + siny, 2, 2, jiki.point); + /*²¡¤·¤Æ¤Ê¤¤¤È¤¥ì¡¼¥¶¡¼¥²¡¼¥¸²óÉü------------------- */ + + if ((pad[0].k1 == 0) && (pad[0].k0 == 0)) + if (lg.stg <= MAXP) + lg.stg += 4; + /*¥ì¡¼¥¶¡¼¥ì¥Ù¥ë£±ÅÐÏ¿------------------------------- */ + if ((pad[0].k1 % 3 == 1) && (pad[0].k0 == 0) && (lg.stg > 16)) { + PlaySdlMixer(0, RING) ; // RING + + //se_key[3] = SsUtKeyOn(vab[LASER_A], 0, 0, 65, 0, 50, 50); + pad[0].k1 = 1; + laser_lv1_end++; + i = laser_lv1_end; + + laser_lv1[i].sx = 32 * Mysin(jiki.point) / SANKAKU; + laser_lv1[i].sy = 32 * Mycos(jiki.point) / SANKAKU; + laser_lv1[i].x = jiki.x + 128; + laser_lv1[i].y = jiki.y + 128; + laser_lv1[i].r = 1000; + laser_lv1[i].s = 0.08; + lg.stg -= 16; + } + /*--------------------------------------------------*/ + for (i = 0; i < laser_lv1_end + 1; i++) { + if (laser_lv1[i].r != -1) { + laser_lv1[i].y -= laser_lv1[i].sy; + laser_lv1[i].x += laser_lv1[i].sx; + laser_lv1[i].r += 100; + laser_lv1[i].s += 0.05; + count++; + DefSpriteEx(16, 16, 16); + // PutSprite(sgroot, root, laser_lv1[i].x, laser_lv1[i].y, 16); + PutSpriteEx(16, laser_lv1[i].x, laser_lv1[i].y, laser_lv1[i].s, laser_lv1[i].s, 1); + } + if (waku(laser_lv1[i].x, laser_lv1[i].y)) { + if (laser_lv1_end == i) { + laser_lv1_end--; + break; + } + if (laser_lv1_end > i) { + laser_lv1[i] = laser_lv1[laser_lv1_end]; + laser_lv1_end--; + i--; + } + } + } + /*¥ì¡¼¥¶¡¼¥ì¥Ù¥ë£²ÅÐÏ¿------------------------------- */ + if ((pad[0].k1 == 0) && (pad[0].k0 != 0) && (lg.stg > 200)) { + PlaySdlMixer(0, NEW) ;// SHIELD + + if (laser_lv2[0].r == 0) { + laser_lv2[0].r = 1; + lg.stg -= 100; + } else { + laser_lv2[0].r %= 45; + laser_lv2[0].r++; + lg.stg -= 10; + } + } else { + laser_lv2[0].r = 0; + } + /*------------------------------------*/ + if (laser_lv2[0].r != 0) { + laser_lv2[0].x = jiki.x + 128 + 256 * Mysin(jiki.point) / SANKAKU; + laser_lv2[0].y = jiki.y + 128 - 256 * Mycos(jiki.point) / SANKAKU; + count++; + // PutSprite(sgroot, root, laser_lv2[0].x, laser_lv2[0].y, 17); + PutSpriteEx(17, laser_lv2[0].x, laser_lv2[0].y, 2, 2, laser_lv2[0].r * 8); + } + +/*¤³¤³¤ËÆüìʼ´ï¥Ü¥à¤Î´Ø¿ô¤ò¤è¤í¤·¤¯*/ +/*ȯ¼Í½àÈ÷ (laser_lv3[playerno][0] ¤Ï¡¢ÇúȯȯÀ¸¤Î¼ï¡£)*/ + if ((pad[0].k1 > 0) && (pad[0].k0 > 0) + && (lg.stg > 2400) && (laser_lv3[0].r > 61)) { + PlaySdlMixer(0, BOM) ;// BOM + //se_voice[0] = SsUtKeyOn(vab[LASER_C], 0, 0, 65, 0, 70, 70); + + laser_lv3[0].x = jiki.x + 256 * Mysin(jiki.point) / SANKAKU; + laser_lv3[0].y = jiki.y - 256 * Mycos(jiki.point) / SANKAKU; + laser_lv3[0].r = 0; + lg.stg -= 2400; + jiki.muteki = 60; + } + if (laser_lv3[0].r < 62) { /*¥Ü¥à¥Õ¥é¥°·Ñ³¤« */ + laser_lv3[0].r++; + if (laser_lv3[0].r % 2 == 0) { /*ÇúÉ÷ȯÀ¸ */ + laser_lv3[1 + laser_lv3[0].r / 2].r = 8; + laser_lv3[1 + laser_lv3[0].r / 2].x = + laser_lv3[0].x + rand() % 640 - 320; + laser_lv3[1 + laser_lv3[0].r / 2].y = + laser_lv3[0].y + rand() % 640 - 320; + } + } + /*¥Ü¥à¥Î¥¢¥Ë¥á¡¼¥·¥ç¥ó */ + for (i = 1; i < 32; i++) { + if (laser_lv3[i].r > 0) { + laser_lv3[i].r--; + count++; + // PutSprite(sgroot, root, laser_lv3[i].x, laser_lv3[i].y, + // 47 - (laser_lv3[i].r)); + PutSpriteEx(47 - (laser_lv3[i].r), laser_lv3[i].x, laser_lv3[i].y, 4, 4, 1); + } + } +#endif +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/count.h Tue Dec 07 18:37:43 2010 +0900 @@ -0,0 +1,90 @@ +#ifndef _COUNT2_H_ +#define _COUNT2_H_ + +#include "bool.h" +#include "Pad.h" +#include "viewer.h" +#include "SceneGraph.h" + +#define MAXP 4096 +#define waku(x,y) ( ((y<0)||(y>964)||(x<0)||(x>1688)) ? 1 : 0) +#define maxf(x,y) x=( (x<y) ? x : y) +#define mini(x,y) x=( (x<y) ? y : x) +#define TAMALV1P 14 +#define TAMALV2P 50 +#define TAMALV3P 24 + +#define LASERLV1P 17 +#define LASERLV2P 154 +#define LASERLV3P 51 + +typedef struct player { + int x; + int y; + int ch; + int point; + BOOL bf; + int muteki; + int zanki; + int ccount; +} player; + +typedef struct tama { + int x; + int y; +} tama; + +typedef struct tama1 { + int x; + int y; + int r; + int l; +} tama1; + +typedef struct tama2 { + int x; + int y; + int rr; + int sr; + int sl; + int ll; +} tama2; + +typedef struct stge { + int stg; +} stge; + +typedef struct laser { + float x; + float y; + float sx; + float sy; + int r; + int enemyno; + float s; +} laser; + +extern int pointkakudo(int playerno); +extern void Player(Viewer *sgroot, SceneGraphPtr root, int playerno); +extern laser laser_lv3[64]; +extern tama1 tlv3[3]; + +extern player jiki; + +extern stge lg; +extern stge pg; +extern stge infg; +extern int infg_level; + +extern tama1 tama_lv1[20]; +extern tama2 tama_lv2[20]; + +extern laser laser_lv1[20]; +extern laser laser_lv2[20]; + +extern int laser_lv1_end; + +extern int tama_lv1_end; +extern int tama_lv2_end; + +#endif // _COUNT2_H
--- a/src/debug.cc Thu May 20 19:51:03 2010 +0900 +++ b/src/debug.cc Tue Dec 07 18:37:43 2010 +0900 @@ -1,8 +1,7 @@ #include <stdlib.h> #include <stdio.h> #include <stdarg.h> -#include "count2.h" -#include "Enemy.h" +#include "count.h" static FILE *dbg_fp;
--- a/src/debug.h Thu May 20 19:51:03 2010 +0900 +++ b/src/debug.h Tue Dec 07 18:37:43 2010 +0900 @@ -1,5 +1,5 @@ -#ifndef __debug_h -#define __debug_h +#ifndef INCLUDE_DEBUG_H +#define INCLUDE_DEBUG_H #if 0 extern code(*abort_ptr) ();
--- a/src/error.h Thu May 20 19:51:03 2010 +0900 +++ b/src/error.h Tue Dec 07 18:37:43 2010 +0900 @@ -1,8 +1,12 @@ -#ifdef _DEBUG_ -# include <stdio.h> -# define __debug(...) do { \ +#ifndef _DEBUG_ +#define _DEBUG_ + +#include <stdio.h> + +#define __debug(...) do { \ fprintf(stderr, __VA_ARGS__); \ } while (0) #else /* !_DEBUG_ */ # define __debug(...) + #endif
--- a/src/object.h Thu May 20 19:51:03 2010 +0900 +++ b/src/object.h Tue Dec 07 18:37:43 2010 +0900 @@ -1,3 +1,6 @@ +#ifndef INCLUDE_OBJECT_H +#define INCLUDE_OBJECT_H + typedef float FVECTOR[4]; typedef float FMATRIX[4][4]; @@ -34,7 +37,11 @@ void init_object(OBJECT *obj); void free_object(OBJECT *obj); +/* OBJECT *font; OBJECT *chara; OBJECT *effect; OBJECT *boss; +*/ + +#endif
--- a/src/profile.cc Thu May 20 19:51:03 2010 +0900 +++ b/src/profile.cc Tue Dec 07 18:37:43 2010 +0900 @@ -55,7 +55,7 @@ Timeprof timeprof_new() { - Timeprof t = malloc(sizeof(struct time_profile)); + Timeprof t = (Timeprof)malloc(sizeof(struct time_profile)); memset(t, 0, sizeof(struct time_profile)); return t; }
--- a/src/sankaku.h Thu May 20 19:51:03 2010 +0900 +++ b/src/sankaku.h Tue Dec 07 18:37:43 2010 +0900 @@ -1,11 +1,16 @@ +#ifndef INCLUDE_SANKAKU_H +#define INCLUDE_SANKAKU_H + #include <math.h> #define SANKAKU 100000 -int mysin[181]; -int mycos[181]; +extern int mysin[181]; +extern int mycos[181]; static const double pi2 = M_PI * 2.0; extern void sankakuf(); extern int Mycos(int c); extern int Mysin(int c); + +#endif
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/schedule.cc Tue Dec 07 18:37:43 2010 +0900 @@ -0,0 +1,727 @@ +#include <stdlib.h> +#include <SDL.h> +//#include "bool.h" +#include "schedule.h" +#include "Character.h" +#include "Character_state.h" +//#include "sound.h" +//#include "bom.h" +//#include "tokuten.h" +//#include "count2.h" +//#include "libps.h" +//#include"debug.h" +//#include "SDL_opengl.h" +enum { + FRAME_RATE = 32, +}; + + +/*enemy schedule*/ +void +schedule(Viewer *sgroot, SceneGraphPtr root) +{ + if(stage == 0) { + switch (filpcount) { + case 1: + // SoundStop(); + // SoundPlay(0); + break; + case FRAME_RATE * 2: + Putenemy(sgroot, root, 1, 120, -128, 0, 4, chara_state0); + break; + case FRAME_RATE * 3: + Putenemy(sgroot, root, 1, 56, -128, 0, 8, chara_state0); + Putenemy(sgroot, root, 1, 184, -128, 0, 8, chara_state0); + break; + case FRAME_RATE * 4: + Putenemy(sgroot, root, 1, 120, -128, 0, 4, chara_state0); + break; + case FRAME_RATE * 5: + Putenemy(sgroot, root, 1, 224, -128, 1, 1, chara_state0); + Putenemy(sgroot, root, 1, 184, -128, 1, 1, chara_state0); + break; + case FRAME_RATE * 6: + Putenemy(sgroot, root, 1, 120, -128, 1, 2, chara_state0); + break; + case FRAME_RATE * 7: + Putenemy(sgroot, root, 1, 56, -128, 0, 1, chara_state0); + Putenemy(sgroot, root, 1, 184, -128, 0, 1, chara_state0); + break; + case FRAME_RATE * 8: + Putenemy(sgroot, root, 2, 120, -128, 0, 1, chara_state0); + break; + + case FRAME_RATE * 12: + Putenemy(sgroot, root, 1, 1280 - 128 - 120, -128, 0, 1, chara_state4); + break; + case FRAME_RATE * 13: + Putenemy(sgroot, root, 1, 1280 - 128 - 120, -128, 0, 1, chara_state4); + break; + case FRAME_RATE * 14: + Putenemy(sgroot, root, 1, 1280 - 128 - 120, -128, 0, 1, chara_state4); + break; + case FRAME_RATE * 15: + Putenemy(sgroot, root, 2, 1280 - 128 - 120, -128, -1, 1, chara_state4); + break; + case FRAME_RATE * 16: + Putenemy(sgroot, root, 2, 1280 - 128 - 120, -128, 0, 1, chara_state4); + break; + case FRAME_RATE * 17: + Putenemy(sgroot, root, 2, 1280 - 128 - 120, -128, 0, 1, chara_state4); + break; + case FRAME_RATE * 18: + Putenemy(sgroot, root, 1, 1280 - 128 - 120, -32, 0, 1, chara_state4); + Putenemy(sgroot, root, 1, 1280 - 128, -128, -2, 1, chara_state4); + Putenemy(sgroot, root, 1, 800, -88, -1, 1, chara_state4); + break; + + case FRAME_RATE * 24: + Putenemy(sgroot, root, 1, 256, -128, 0, 1, chara_state4); + Putenemy(sgroot, root, 1, 1280 - 256 - 128, -128, 0, 1, chara_state4); + break; + case FRAME_RATE * 25: + Putenemy(sgroot, root, 2, 512, -128, 0, 1, chara_state4); + Putenemy(sgroot, root, 2, 1280 - 128, -128, 0, 1, chara_state4); + break; + case FRAME_RATE * 26: + Putenemy(sgroot, root, 1, 384, -128, 0, 1, chara_state4); + Putenemy(sgroot, root, 1, 1280 - 256, -128, 0, 2, chara_state4); + Putenemy(sgroot, root, 1, 512, -128, 0, 3, chara_state4); + Putenemy(sgroot, root, 1, 1280 - 256, -128, 0, 2, chara_state4); + break; + case FRAME_RATE * 27: + Putenemy(sgroot, root, 2, 512, -128, 0, 3, chara_state2); + Putenemy(sgroot, root, 2, 256 - 128, -128, 0, 2, chara_state2); + Putenemy(sgroot, root, 2, 768, -128, 0, 4, chara_state2); + Putenemy(sgroot, root, 2, 128, -128, 0, 3, chara_state2); + break; + case FRAME_RATE * 28: + Putenemy(sgroot, root, 1, 256, -128, 0, 1, chara_state4); + Putenemy(sgroot, root, 1, 1280 - 256 - 128, -128, 0, 1, chara_state4); + break; + case FRAME_RATE * 29: + Putenemy(sgroot, root, 2, 256, -128, 0, 1, chara_state4); + Putenemy(sgroot, root, 2, 1280 - 256 - 128, -128, 0, 1, chara_state4); + break; + case FRAME_RATE * 30: + Putenemy(sgroot, root, 1, 256, -128, 0, 1, chara_state4); + Putenemy(sgroot, root, 1, 1280 - 256 - 128, -128, 0, 1, chara_state4); + break; +#if 0 + case FRAME_RATE * 33: + Putenemy(sgroot, root, 1, 256, 1088, 0, -1, chara_state5); + Putenemy(sgroot, root, 1, 1280 - 256 - 128, 1088, 0, -1, chara_state5);//5/22/pm5:300 + break; + case FRAME_RATE * 34: + Putenemy(sgroot, root, 2, 256, 1088, 0, -1, chara_state5); + Putenemy(sgroot, root, 2, 1280 - 256 - 128, 1088, 0, -1, chara_state5); + break; + case FRAME_RATE * 35: + Putenemy(sgroot, root, 1, 256, 1088, 0, -1, chara_state5); + Putenemy(sgroot, root, 1, 1280 - 256 - 128, 1088, 0, -1, chara_state5); + break; + case FRAME_RATE * 36: + Putenemy(sgroot, root, 2, 256, 1088, 0, -1, chara_state5); + Putenemy(sgroot, root, 2, 1280 - 256 - 128, 1088, 0, -1, chara_state5); + break; + case FRAME_RATE * 37: + Putenemy(sgroot, root, 1, 256, 1088, 0, -1, chara_state5); + Putenemy(sgroot, root, 1, 1280 - 256 - 128, 1088, 0, -1, chara_state5); + break; + case FRAME_RATE * 38: + Putenemy(sgroot, root, 2, 256, 1088, 0, -1, chara_state5); + Putenemy(sgroot, root, 2, 1280 - 256 - 128, 1088, 0, -1, chara_state5); + break; + case FRAME_RATE * 39: + Putenemy(sgroot, root, 1, 256, 1088, 0, -1, chara_state5); + Putenemy(sgroot, root, 1, 1280 - 256 - 128, 1088, 0, -1, chara_state5); + break; + + case FRAME_RATE * 50: + Putenemy(40, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state3); + break; + case FRAME_RATE * 46: + Putenemy(40, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state3); + break; + case FRAME_RATE * 54: + Putenemy(40, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state3); + break; + + case FRAME_RATE * 60: + Putenemy(sgroot, root, 1, 256, 1088, 0, -1, chara_state6); + Putenemy(sgroot, root, 1, 1280 - 256 - 128, 1088, 0, -1, chara_state6); + break; + case FRAME_RATE * 61: + Putenemy(sgroot, root, 1, 256, 1088, 0, -1, chara_state6); + Putenemy(sgroot, root, 1, 1280 - 256 - 128, 1088, 0, -1, chara_state6); + break; + case FRAME_RATE * 62: + Putenemy(sgroot, root, 1, 256, 1088, 0, -1, chara_state6); + Putenemy(sgroot, root, 1, 1280 - 256 - 128, 1088, 0, -1, chara_state6); + break; + case FRAME_RATE * 63: + Putenemy(sgroot, root, 1, 256, 1088, 0, -1, chara_state6); + Putenemy(sgroot, root, 1, 1280 - 256 - 128, 1088, 0, -1, chara_state6); + break; + case FRAME_RATE * 64: + Putenemy(sgroot, root, 1, 256, 1088, 0, -1, chara_state6); + Putenemy(sgroot, root, 1, 1280 - 256 - 128, 1088, 0, -1, chara_state6); + break; + case FRAME_RATE * 65: + Putenemy(40, 256, 1088, 0, -1, chara_state6); + Putenemy(40, 1280 - 256 - 128, 1088, 0, -1, chara_state6); + break; + + case FRAME_RATE * 80: + Putenemy(42, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state7); + break; + case FRAME_RATE * 66: + Putenemy(41, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state7); + break; + case FRAME_RATE * 84: + Putenemy(42, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state7); + break; + case FRAME_RATE * 70: + Putenemy(41, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state7); + break; + case FRAME_RATE * 88: + Putenemy(42, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state7); + break; + case FRAME_RATE * 74: + Putenemy(41, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state7); + break; + case FRAME_RATE * 92: + Putenemy(42, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state7); + break; + case FRAME_RATE * 78: + Putenemy(41, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state7); + break; + + case FRAME_RATE * 100: + Putenemy(41, 256, -128, 0, 1, chara_state7); + Putenemy(41, 1280 - 256 - 128, -128, 0, 1, chara_state7); + break; + case FRAME_RATE * 81: + Putenemy(42, 256, -128, 0, 1, chara_state7); + Putenemy(42, 1280 - 256 - 128, -128, 0, 1, chara_state7); + break; + case FRAME_RATE * 104: + Putenemy(41, 256, -128, 0, 1, chara_state7); + Putenemy(41, 1280 - 256 - 128, -128, 0, 1, chara_state7); + break; + case FRAME_RATE * 83: + Putenemy(42, 256, -128, 0, 1, chara_state7); + Putenemy(42, 1280 - 256 - 128, -128, 0, 1, chara_state7); + break; + case FRAME_RATE * 108: + Putenemy(41, 256, -128, 0, 1, chara_state7); + Putenemy(41, 1280 - 256 - 128, -128, 0, 1, chara_state7); + break; + case FRAME_RATE * 85: + Putenemy(42, 256, -128, 0, 1, chara_state7); + Putenemy(42, 1280 - 256 - 128, -128, 0, 1, chara_state7); + break; + case FRAME_RATE * 112: + Putenemy(41, 256, -128, 0, 1, chara_state7); + Putenemy(41, 1280 - 256 - 128, -128, 0, 1, chara_state7); + break; + + case FRAME_RATE * 130: + SoundStop(); + SoundPlay(4); + for(p = active_chara_list;p!=NULL;p=p->next) + { + p->f = FALSE; + p->state = delete_chara; + p->collision = noaction; + } + Putenemy(4, 520, -128, 0, 1, chara_state8); // 1Ì̥ܥ¹¤òPutenemy +#endif + } //caseʸ + +#if 0 + //kyeenemyno¤Ïenemy¥ª¥Ö¥¸¥§¥¯¥È¤ÎID¡£ + //¥Ü¥¹¤¬Åо줷¤Æ¤¤¤Ê¤¤¤È¤¤Ïkyeenemyno¤Ë-1¤¬¥»¥Ã¥È¤µ¤ì¤ë¡£ + //move.c¤Ç¤Ïenemy¥ª¥Ö¥¸¥§¥¯¥È¤ÎID¤Ïtekino¤Ç°·¤¦¤¬¡¢ + //¥Ü¥¹¤Îenemy¥ª¥Ö¥¸¥§¥¯¥È¤À¤±ÆÃÊ̤Ëkyeenemyno¤Ë¤âID¤¬¥»¥Ã¥È¤µ¤ì¤ë¡£ + //kyeenemyno¤Ï¥Ü¥¹¤Î½é´ü²½»þ¤Ë¥»¥Ã¥È¤µ¤ì¤ë¡£ + if (filpcount > FRAME_RATE * 130) { + if (kyeenemyno->f == FALSE) { + // ¥Ü¥¹¤¬»à¤Ì¤È¼Â¹Ô¤µ¤ì¤ë + //if (enemy[kyeenemyno].y < 240 + 32) { + // ¾ò·ï¤òËþ¤¿¤¹¤ÈSuperbom¤¬¸Æ¤Ð¤ì¤ë¤¬²¿¤Î¾ò·ï¤«¤Ï + // ʬ¤«¤é¤Ê¤¤¡£Superbom¤Ïoriginal¤Î¥²¡¼¥àÃæ¤Ç¤Ï°ì²ó¤â + // ¸Æ¤Ð¤ì¤Ê¤¤¡£ifʸ¤ò¤Ï¤º¤¹¤È°ì½Ö¤À¤±Â礤ÊÇúȯ¤¬ + // µ¯¤³¤ë¤¬¥·¥ç¥Ü¥¤¡£ + // Superbom(enemy[kyeenemyno].x, enemy[kyeenemyno].y); + //} + stage = 1; + filpcount = 0; + //kyeenemyno = -1; + clear_result[0] = infg_level; + } + } +#endif + } //stage0.end + +#if 0 + if (stage == 1) { + switch (filpcount) { + case 1: + SoundStop(); + SoundPlay(1); + //SsSetTempo(seq[1], 0, 140); + break; + + case FRAME_RATE * 3: + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 4: + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 5: + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 6: + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 7: + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 8: + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 9: + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 10: + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 11: + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 12: + Putenemy(sgroot, root, 1, 256, -128, -1, 2, chara_state7); + break; + case FRAME_RATE * 13: + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 14: + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 15: + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 16: + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 20: + Putenemy(sgroot, root, 2, 512, -128, 0, 2, chara_state4); + Putenemy(sgroot, root, 2, 1024, -128, 0, 1, chara_state4); + break; + case FRAME_RATE * 21: + Putenemy(42, 0, 384, 0, 0, chara_state401); + break; + case FRAME_RATE * 23: + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 24: + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 25: + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 26: + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 27: + Putenemy(sgroot, root, 2, 800, 0, 1, 3, chara_state5); + break; + case FRAME_RATE * 28: + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 29: + Putenemy(41, 256, 0, 0, 1, chara_state5); + Putenemy(41, 1280 - 256 - 128, 0, 0, 1, chara_state5); + Putenemy(9, 0, 0, 0, 3, chara_state22); + break; + case FRAME_RATE * 30: + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 31: + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 32: + Putenemy(42, 1280, 256, 0, -1, chara_state402); + Putenemy(42, 1280, 384, 0, 0, chara_state402); + Putenemy(42, 1280, 512, 0, -1, chara_state402); + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 33: + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 34: + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 35: + Putenemy(sgroot, root, 2, 640, 0, 0, 3, chara_state5); + break; + case FRAME_RATE * 36: + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 43: + for (i = 0; i < 7; i++) { + Putenemy(43, rand() % 2560, -i * 16, 0, rand() % 4, chara_state400); + } + break; + case FRAME_RATE * 44: + for (i = 0; i < 9; i++) { + Putenemy(43, rand() % 2560, -i * 12, 0, rand() % 4, chara_state400); + } + break; + case FRAME_RATE * 45: + for (i = 0; i < 5; i++) { + Putenemy(43, rand() % 640, 0, 0, rand() % 4, chara_state400); + } + break; + case FRAME_RATE * 48: + Putenemy(41, 88, 0, 0, 2, chara_state3); + Putenemy(41, 176, 0, 0, 3, chara_state3); + break; + case FRAME_RATE * 50: + Putenemy(41, 266, 0, 0, 3, chara_state4); + break; + case FRAME_RATE * 51: + Putenemy(41, 352, 0, 0, 3, chara_state5); + break; + case FRAME_RATE * 52: + Putenemy(40, 840, 0, 4, 0, chara_state6); + Putenemy(40, 928, 0, 4, 0, chara_state7); + Putenemy(9, 976, 0, 4, 0, chara_state22); + break; + case FRAME_RATE * 61: + /* + for (i = 0; i < 300; i++) { + enemy[i].f = FALSE; + } + */ + for(p = active_chara_list->next;p!=NULL;p=p->next) + { + p->state = delete_chara; + p->collision = noaction; + p->f = FALSE; + } + break; + + case FRAME_RATE * 64: + SoundStop(); + SoundPlay(5); + Putenemy(sgroot, root8, 528, 0, 0, 0, chara_state24); + /* Puttama(6,100,0); */ + + Putenemy(sgroot, root, 13, 688, 28, 0, 0, chara_state31); + Putenemy(sgroot, root, 14, 368, 28, 0, 0, chara_state32); + + Putenemy(sgroot, root, 11, 656, 0, 0, 0, chara_state33); + Putenemy(sgroot, root, 12, 400, 0, 0, 0, chara_state34); + + Putenemy(sgroot, root, 15, 528, 32, 0, 0, chara_state35); + break; + } + ////////////////////// + + if (filpcount > FRAME_RATE * 64) { + if (kyeenemyno->f == FALSE) { + Superbom(kyeenemyno->x, kyeenemyno->y); + stage = 2; + filpcount = 0; + //kyeenemyno = -1; + clear_result[1] = infg_level; + } + } + } + if (stage == 2) { + switch (filpcount) { + case 1: + SoundStop(); + SoundPlay(2); + break; + + case FRAME_RATE * 2: + for (i = 0; i < 5; i++) { + Putenemy(43, rand() % 2560, -i * 16, 0, rand() % 4, chara_state400); + } + break; + + case FRAME_RATE * 3: + for (i = 0; i < 7; i++) { + Putenemy(43, rand() % 2560, -i * 16, 0, rand() % 4, chara_state400); + } + break; + case FRAME_RATE * 4: + for (i = 0; i < 9; i++) { + Putenemy(43, rand() % 2560, -i * 12, 0, rand() % 4, chara_state400); + } + break; + case FRAME_RATE * 5: + for (i = 0; i < 5; i++) { + Putenemy(43, rand() % 2560, 0, 0, rand() % 4, chara_state400); + } + break; + case FRAME_RATE * 9: + for (i = 0; i < 4; i++) { + Putenemy(sgroot, root, 1, i * 128 + 128, 0, i, rand() % 4 + 1, chara_state7); + } + break; + case FRAME_RATE * 10: + for (i = 0; i < 4; i++) { + Putenemy(sgroot, root, 1, 1120 - i * 128, 0, 4 - i, rand() % 4 + 1, chara_state7); + } + break; + case FRAME_RATE * 11: + for (i = 0; i < 4; i++) { + Putenemy(41, 4*i * 64*4 + 32*4, 0, 2, rand() % 2 + 1, chara_state6); + } + break; + case FRAME_RATE * 12: + for (i = 0; i < 4; i++) { + Putenemy(41, 280*4 - i * 64*4, 0, -2, rand() % 2 + 1, chara_state6); + } + break; + case FRAME_RATE * 15: + Putenemy(42, rand() % (320*4 - 64*4) + 32*4, -32*4, 0, 1, chara_state7); + Putenemy(42, rand() % (320*4 - 64*4) + 32*4, -32*4, 0, 1, chara_state7); + break; + case FRAME_RATE * 16: + Putenemy(41, rand() % (320*4 - 64*4) + 32*4, -32*4, 0, 1, chara_state7); + Putenemy(41, rand() % (320*4 - 64*4) + 32*4, -32*4, 0, 1, chara_state7); + break; + case FRAME_RATE * 18: + Putenemy(42, rand() % (320*4 - 64*4) + 32*4, -32*4, 0, 1, chara_state7); + Putenemy(42, rand() % (320*4 - 64*4) + 32*4, -32*4, 0, 1, chara_state7); + break; + case FRAME_RATE * 19: + Putenemy(41, rand() % (320*4 - 64*4) + 32*4, -32*4, 0, 1, chara_state7); + break; + case FRAME_RATE * 20: + Putenemy(42, rand() % (320*4 - 64*4) + 32*4, -32*4, 0, 1, chara_state7); + break; + case FRAME_RATE * 24: + Putenemy(41, rand() % (320*4 - 64*4) + 32*4, -32*4, 0, 1, chara_state7); + break; + case FRAME_RATE * 25: + Putenemy(42, rand() % (320*4 - 64*4) + 32*4, -32*4, 0, 1, chara_state7); + break; + case FRAME_RATE * 26: + Putenemy(41, rand() % (320*4 - 64*4) + 32*4, -32*4, 0, 1, chara_state7); + break; + case FRAME_RATE * 30: + Putenemy(sgroot, root, 1, 400, -128, 0, 3, chara_state3); + Putenemy(sgroot, root, 1, 560, -128, 0, 2, chara_state3); + Putenemy(sgroot, root, 1, 400, -128, 0, 1, chara_state3); + break; + case FRAME_RATE * 31: + Putenemy(sgroot, root, 1, 400, -128, 0, 3, chara_state3); + Putenemy(sgroot, root, 1, 400, -128, 0, 1, chara_state3); + break; + case FRAME_RATE * 32: + Putenemy(sgroot, root, 1, 400, -128, 0, 3, chara_state3); + Putenemy(sgroot, root, 1, 560, -128, 0, 2, chara_state3); + Putenemy(sgroot, root, 1, 400, -128, 0, 1, chara_state3); + break; + case FRAME_RATE * 36: + Putenemy(sgroot, root, 1, 400, -128, 0, 3, chara_state3); + Putenemy(sgroot, root, 1, 560, -128, 0, 2, chara_state3); + Putenemy(sgroot, root, 1, 400, -128, 0, 1, chara_state3); + break; + case FRAME_RATE * 37: + Putenemy(sgroot, root, 1, 440, -128, 0, 3, chara_state3); + break; + case FRAME_RATE * 38: + Putenemy(sgroot, root, 1, 600, -128, 0, 2, chara_state3); + Putenemy(sgroot, root, 1, 760, -128, 0, 1, chara_state3); + break; + case FRAME_RATE * 39: + Putenemy(sgroot, root, 1, 480, -128, 0, 3, chara_state3); + Putenemy(sgroot, root, 1, 640, -128, 0, 2, chara_state3); + Putenemy(sgroot, root, 1, 800, -128, 0, 1, chara_state3); + break; + case FRAME_RATE * 40: + Putenemy(9, 0, 0, 0, 0, chara_state22); + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 41: + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 42: + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 43: + Putenemy(9, 0, 0, 0, 0, chara_state22); + Putenemy(9, 0, 0, 0, 0, chara_state22); + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 44: + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 45: + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 46: + Putenemy(9, 0, 0, 0, 0, chara_state22); + Putenemy(9, 0, 0, 0, 0, chara_state22); + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 47: + Putenemy(9, 0, 0, 0, 0, chara_state22); + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 48: + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 49: + Putenemy(9, 0, 0, 0, 0, chara_state22); + Putenemy(9, 0, 0, 0, 0, chara_state22); + Putenemy(9, 0, 0, 0, 0, chara_state22); + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 52: + Putenemy(42, 0, 128, 0, 0, chara_state401); + Putenemy(42, 0, 256, 0, 1, chara_state401); + Putenemy(42, 0, 384, 0, 0, chara_state401); + Putenemy(42, 0, 512, 0, -1, chara_state401); + break; + case FRAME_RATE * 54: + Putenemy(42, 1280, 128, 0, 0, chara_state402); + Putenemy(42, 1280, 256, 0, 1, chara_state402); + Putenemy(42, 1280, 384, 0, 0, chara_state402); + Putenemy(42, 1280, 512, 0, -1, chara_state402); + break; + case FRAME_RATE * 56: + Putenemy(42, 0, 128, 0, 0, chara_state401); + Putenemy(42, 0, 256, 0, 1, chara_state401); + Putenemy(42, 0, 384, 0, 0, chara_state401); + + Putenemy(42, 1280, 256, 0, 1, chara_state402); + Putenemy(42, 1280, 384, 0, 0, chara_state402); + Putenemy(42, 1280, 512, 0, -1, chara_state402); + break; + case FRAME_RATE * 59: + Putenemy(9, 0, 0, 0, 0, chara_state22); + Putenemy(9, 0, 0, 0, 0, chara_state22); + Putenemy(9, 0, 0, 0, 0, chara_state22); + Putenemy(9, 0, 0, 0, 0, chara_state22); + Putenemy(9, 0, 0, 0, 0, chara_state22); + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 61: + Putenemy(sgroot, root, 1, 400, -128, 0, 1, chara_state3); + Putenemy(sgroot, root, 1, 560, 1008, 0, 1, chara_state3); + Putenemy(sgroot, root, 1, 720, 1040, 0, 1, chara_state3); + break; + case FRAME_RATE * 62: + for (i = 0; i < 9; i++) { + Putenemy(43, rand() % 2560, -i * 12, 0, rand() % 4, chara_state400); + } + break; + case FRAME_RATE * 63: + Putenemy(9, 0, 0, 0, 0, chara_state22); + Putenemy(9, 0, 0, 0, 0, chara_state22); + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 65: + Putenemy(sgroot, root, 2, 440, -128, 0, -2, chara_state3); + break; + case FRAME_RATE * 66: + Putenemy(sgroot, root, 2, 600, -128, 0, -2, chara_state3); + Putenemy(sgroot, root, 1, 760, 1040, 0, -1, chara_state3); + break; + case FRAME_RATE * 67: + Putenemy(9, 0, 0, 0, 0, chara_state22); + Putenemy(9, 0, 0, 0, 0, chara_state22); + Putenemy(9, 0, 0, 0, 0, chara_state22); + Putenemy(9, 0, 0, 0, 0, chara_state22); + Putenemy(9, 0, 0, 0, 0, chara_state22); + Putenemy(9, 0, 0, 0, 0, chara_state22); + break; + case FRAME_RATE * 69: + Putenemy(sgroot, root, 2, 480, 1040, 0, -3, chara_state3); + Putenemy(sgroot, root, 1, 640, 1040, 0, -2, chara_state3); + Putenemy(sgroot, root, 2, 800, 1040, 0, -1, chara_state3); + break; + case FRAME_RATE * 85: + SoundStop(); + SoundPlay(4); + Putenemy(44, 0, 0, 1, 1, chara_state410); + break; + } + if (filpcount > FRAME_RATE * 85) { + if (kyeenemyno->f == FALSE) { + Superbom(kyeenemyno->x, kyeenemyno->y); + stage = 3; + filpcount = 0; + //kyeenemyno = -1; + clear_result[2] = infg_level; + } + } + } + + if (stage == 3) { + switch (filpcount) { + case 1: + SoundStop(); + SoundPlay(3); + break; + //now + case FRAME_RATE * 10: + Putenemy(30, 640, 200 - 64, 0, 0, chara_state500); + break; + } + if (filpcount > FRAME_RATE * 10) { + if (kyeenemyno->f == FALSE) { + Superbom(kyeenemyno->x, kyeenemyno->y); + + stage = 4; + filpcount = 0; + //kyeenemyno = -1; + } + } + } + + if (stage == 4) { + switch (filpcount) { + case 4: + Putenemy(49, 640, 200-64, 0, 0, chara_state600); + } + if (filpcount > 4) { + if (kyeenemyno->f == FALSE) { + Superbom(kyeenemyno->x, kyeenemyno->y); + + stage = 5; + filpcount = 0; + //kyeenemyno = -1; + clear_result[3] = infg_level; + SoundStop(); + SoundPlay(6); + } + } + } + if (stage == 5) { + /* + for (i = 0; i < 300; i++) { + if (enemy[i].f == TRUE) { + // goto noend; + filpcount = 0; + } + } + */ + + + Endingscore(sgroot, root, filpcount); + if (filpcount > 4000) + filpcount = 4000; + noend: + ; + } +#endif +}
--- a/src/schedule.h Thu May 20 19:51:03 2010 +0900 +++ b/src/schedule.h Tue Dec 07 18:37:43 2010 +0900 @@ -1,8 +1,9 @@ #ifndef _SCHEDULE_H_ #define _SCHEDULE_H_ -//extern int kyeenemyno; +#include "viewer.h" +#include "SceneGraph.h" -extern void schedule(); +extern void schedule(Viewer *sgroot, SceneGraphPtr root); #endif
--- a/src/sgoex.cc Thu May 20 19:51:03 2010 +0900 +++ b/src/sgoex.cc Tue Dec 07 18:37:43 2010 +0900 @@ -2,11 +2,9 @@ ¥¹¥×¥é¥¤¥È´ÉÍý´Ø¿ô */ -//#include<libps.h> #include <stdio.h> #include <SDL.h> #include "SDL_image.h" -//#include "libps2.h" #include "SDL_opengl.h" #include "texture.h" #include "object.h" @@ -15,8 +13,6 @@ #include "trace.h" #include "syokika.h" #include "LoadSprite.h" -#include "Property.h" - //extern void Back(GsOT * ot); extern void Draw_rectangle(void *obj); @@ -76,11 +72,9 @@ void Gdraw() { - SDL_UpdateRect(screen, 0,0,0,0); +// SDL_UpdateRect(screen, 0,0,0,0); } - - void DefSpriteEx(int number, short middlex, short middley) { sptable[number].mx = middlex; @@ -90,6 +84,7 @@ void SDL_GL_Enter2DMode() { +#if 0 // SDL_Surface *sc = SDL_GetVideoSurface(); /* Note, there may be other things you need to change, @@ -118,6 +113,7 @@ // glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); +#endif } @@ -132,115 +128,38 @@ glPopAttrib(); } - -static int power_of_two(int input) -{ - int value = 1; - - while ( value < input ) { - value <<= 1; - } - return value; -} - void -DefSprite(int number, char *name, float w, float h, int color, OBJECT *obj) +DefSprite(int number, char *name, float w, float h) { - PropertyPtr surfaces; - /* - sptable[number].page = page; - sptable[number].dx = x; - sptable[number].dy = y; - */ - surfaces = search_node(obj, name); - if(surfaces == NULL) - { - fprintf(stderr, "can't get node\n"); - printf("%s", name); - SDL_Quit(); - exit(1); - } + char *obj_name = sptable[number].name; + strcpy(obj_name, name); + sptable[number].w = w; sptable[number].h = h; - sptable[number].color = (color & 32); sptable[number].mx = w / 2; sptable[number].my = h / 2; sptable[number].tex_w = power_of_two(sptable[number].w); sptable[number].tex_h = power_of_two(sptable[number].h); - texMinX[number] = 0.0f; - texMinY[number] = 0.0f; - texMaxX[number] = (GLfloat)sptable[number].w / sptable[number].tex_w; - texMaxY[number] = (GLfloat)sptable[number].h / sptable[number].tex_h; - printf("texMaxX = %f, w = %d, tex_w = %d\n", - texMaxX[number], sptable[number].w, sptable[number].tex_w); - sptable[number].texture = surfaces->texture; } -/* -void DefSprite(int number, char *name, float w, float h, int color, OBJECT *obj) +SceneGraphPtr +PutSprite(Viewer *sgroot, SceneGraphPtr root, short x, short y, int number) { - SURFACE *surfaces; - /* - sptable[number].page = page; - sptable[number].dx = x; - sptable[number].dy = y; - */ - surfaces = search_node(obj, name); - if(surfaces == NULL) - { - fprintf(stderr, "can't get node\n"); - printf("%s", name); - SDL_Quit(); - exit(1); - } - sptable[number].w = w; - sptable[number].h = h; - sptable[number].color = (color & 32); - sptable[number].mx = w / 2; - sptable[number].my = h / 2; - sptable[number].tex_w = power_of_two(sptable[number].w); - sptable[number].tex_h = power_of_two(sptable[number].h); - texMinX[number] = 0.0f; - texMinY[number] = 0.0f; - texMaxX[number] = (GLfloat)sptable[number].w / sptable[number].tex_w; - texMaxY[number] = (GLfloat)sptable[number].h / sptable[number].tex_h; - printf("texMaxX = %f, w = %d, tex_w = %d\n", - texMaxX[number], sptable[number].w, sptable[number].tex_w); - sptable[number].texture = surfaces->texture; -} -*/ + char *name = sptable[number].name; + SceneGraphPtr object = sgroot->createSceneGraph(name); -void -PutSprite(int zorder, short x, short y, int number) -{ - SceneGraphPtr sprite; - - sprite = sgroot->createSceneGraph(number); - sprite->xyz[0] = x; - sprite->xyz[1] = y; - sprite->set_move_collision(chara_state, nocollision); + sptable[number].charano = number; + sptable[number].x = x; + sptable[number].y = y; - root->addChild(sprite); - -#if 0 - //static GLuint texture[250] = {0}; + object->xyz[0] = x; + object->xyz[1] = y; + object->stack_xyz[0] = number; - /* - sp = &sprite[zorder]; - - spview[zorder].extend = FALSE; - sp->w = sptable[number].w; - sp->h = sptable[number].h; - sp->u = sptable[number].dx; - sp->v = sptable[number].dy; - sp->x = x; - sp->y = y; - sp->cx = 0; - sp->cy = 480 + sptable[number].color; - - spview[zorder].no = number;*/ /* ɽ¼¨¤¹¤ë¥¹¥×¥é¥¤¥È¤ÎÈÖ¹æ¤Î³ÊǼ */ + root->addChild(object); - + return object; + /* //SDL_GL_Enter2DMode(); glBindTexture(GL_TEXTURE_2D, (GLuint)sptable[number].texture); glEnable(GL_BLEND); @@ -253,17 +172,11 @@ glEnd(); glDisable(GL_BLEND); //SDL_GL_Leave2DMode(); -#endif + */ } void PutSpriteEx(int number, int x, int y, float scalex, float scaley, float angle) { - - /** Object ¤Î³ÈÂ硦½Ì¾®¡¦²óž¤ò¤·¤¿¾å¤ÇÉÁ²è¤ò¹Ô¤¦¡£ - * ³ÈÂ硦½Ì¾®¡¦²óž¤¬Cerium¤Ë¼ÂÁõ¤µ¤ì¤ë¤Þ¤Ç¤Ï - * ²¿¤â¤·¤Ê¤¤´Ø¿ô¤Ë¤·¤Æ¤ª¤¤Þ¤¹¡£ - **/ - #if 0 SpriteTable *m = &sptable[number]; x -= m->w; @@ -292,6 +205,18 @@ #endif } +/*void PutSpriteEx(int zorder, short scalex, short scaley, long rotate) + { + sp = &sprite[zorder]; + + spview[zorder].extend = TRUE; + + sp->mx = sptable[spview[zorder].no].mx; + sp->my = sptable[spview[zorder].no].my; + sp->scalex = scalex; + sp->scaley = scaley; + sp->rotate = rotate; + }*/ void init_tim(u_long addr) { @@ -317,12 +242,13 @@ */ } -struct SGO_PAD pad[2]; +//struct SGO_PAD pad[2]; #ifdef ENABLE_TRACEMODE extern int runmode; #endif //ENABLE_TRACEMODE +#if 0 /* ¥³¥ó¥È¥í¡¼¥é¾õÂÖ¤ÎÆɤ߹þ¤ß */ void Pad(SDL_Joystick *joy) { @@ -532,7 +458,7 @@ pad[0].quit = 0; } } - +#endif /*! \brief PNG¥·¥¹¥Æ¥à¤Î½é´ü²½
--- a/src/sgoex.h Thu May 20 19:51:03 2010 +0900 +++ b/src/sgoex.h Tue Dec 07 18:37:43 2010 +0900 @@ -1,3 +1,8 @@ +#ifndef INCLUDE_SGOEX_H +#define INCLUDE_SGOEX_H + +#include "SceneGraph.h" +#include "Viewer.h" #define DEFOBJ 320 // sprite definition max num #define MAXOBJ 320 // sprite drawing max num @@ -19,22 +24,7 @@ #define PS2_L3 10 #define PS2_R3 11 -/*PS3_PAD*/ /* -#define PS2_CROSS 14 -#define PS2_CIRCLE 13 -#define PS2_SQUARE 15 -#define PS2_TRIANGLE 12 -#define PS2_L1 10 -#define PS2_R1 11 -#define PS2_L2 8 -#define PS2_R2 9 -#define PS2_START 3 -#define PS2_SELECT 0 -#define PS2_L3 1 -#define PS2_R3 2 -*/ - typedef struct SGO_PAD { short up; short down; @@ -56,6 +46,7 @@ // å‹æ‰‹ã«ä»˜ã‘㟠short quit; } SGO_PAD; +*/ typedef struct SpriteView { int x; @@ -68,17 +59,20 @@ } SpriteView; typedef struct SpriteTable { - short dx; - short dy; - short w; - short h; - short mx; - short my; - int color; - int page; - int tex_w; - int tex_h; - int *texture; + int charano; //sprite_number + char name[30]; //chara_name + float x, y; + float vx, vy; //velocity + short dx, dy; + short w, h; //width height + short mx, my; + float vit; //vital + int score; //score + int dt1, dt2; + int tex_w, tex_h; + float s; + bool tama; //bullet identifier + bool f; //apiarance identifier } SpriteTable; //extern GsSPRITE sprite[MAXOBJ]; @@ -89,9 +83,8 @@ void Gfinish(void); void Gdraw(void); void *init_png(char *png_file); -void PutSprite(int zorder, short x, short y, int number); -//void PutSprite(); -void DefSprite(int number, char *name, float w, float h, int color, OBJECT *obj); +SceneGraphPtr PutSprite(Viewer *viewer, SceneGraphPtr root, short x, short y, int number); +void DefSprite(int number, char *name, float w, float h); void DefSpriteEx(int number, short middlex, short middley); void sound_init(void); void view_init(int p); @@ -121,10 +114,10 @@ /* Joypad - Below member are implemented in sgoex_ps2.c */ -extern SGO_PAD pad[2]; +//extern SGO_PAD pad[2]; //void Pad(void); -void Pad(); -void keybord(); +//void Pad(); +//void keybord(); //void Pad1(SGO_PAD * padls); //void Pad2(SGO_PAD * padls); @@ -132,3 +125,5 @@ /* dummies */ // void init_tim( int tim_addr ); + +#endif
--- a/src/sound.cc Thu May 20 19:51:03 2010 +0900 +++ b/src/sound.cc Tue Dec 07 18:37:43 2010 +0900 @@ -2,7 +2,7 @@ #include <SDL.h> #include <SDL_mixer.h> //Äɲà #include "sound.h" - +#include "Ss.h" #include "error.h" //#include "libps.h" @@ -146,14 +146,14 @@ __debug("%s is not executed because no_useSDLMixer is set\n", __FUNCTION__); } else { - chunk[BGM]=Mix_LoadWAV("./sound/sample.wav"); - chunk[SHOT_A]=Mix_LoadWAV("./sound/shota.wav"); - chunk[SHOT_B]=Mix_LoadWAV("./sound/shotb.wav"); - chunk[SHOT_C]=Mix_LoadWAV("./sound/shotc.wav"); - chunk[RING]=Mix_LoadWAV("./sound/ring.wav"); - chunk[NEW]=Mix_LoadWAV("./sound/powerdown.wav"); - chunk[JIKIOUT]=Mix_LoadWAV("./sound/jikiout.wav"); - chunk[BOM]=Mix_LoadWAV("./sound/bomber.wav"); + chunk[BGM]=Mix_LoadWAV("../sound/sample.wav"); + chunk[SHOT_A]=Mix_LoadWAV("../sound/shota.wav"); + chunk[SHOT_B]=Mix_LoadWAV("../sound/shotb.wav"); + chunk[SHOT_C]=Mix_LoadWAV("../sound/shotc.wav"); + chunk[RING]=Mix_LoadWAV("../sound/ring.wav"); + chunk[NEW]=Mix_LoadWAV("../sound/powerdown.wav"); + chunk[JIKIOUT]=Mix_LoadWAV("../sound/jikiout.wav"); + chunk[BOM]=Mix_LoadWAV("../sound/bomber.wav"); // Æɤ߹þ¤á¤Ê¤¤¥Õ¥¡¥¤¥ë¤¬¤¢¤ì¤Ð¥¨¥é¡¼¤Ç½ªÎ» if(!chunk[BGM] || !chunk[SHOT_A] || !chunk[SHOT_B] || !chunk[SHOT_C]
--- a/src/syokika.cc Thu May 20 19:51:03 2010 +0900 +++ b/src/syokika.cc Tue Dec 07 18:37:43 2010 +0900 @@ -8,7 +8,7 @@ #include "xml.h" #include "tree_controll.h" //#include "Enemy.h" -#include "count2.h" +#include "count.h" #include "sgoex.h" #include "sankaku.h" //#include "back.h" @@ -22,12 +22,12 @@ #define EFFECT_FILE "effect.xml" #define BOSS_FILE "boss.xml" -//extern void init_sprite(TEXTURE * tex); -//extern int LoadSprite(); - #define SEED_VALUE 1 -void syokika(int argc, char *argv[]) +//struct SDL_Surface *screen; + +int +syokika(Viewer *sgroot) { int i, i2; /* @@ -90,7 +90,7 @@ sankakuf(); -#if 0 +/* font = read_xml_3d_file(FONT_FILE); boss = read_xml_3d_file(BOSS_FILE); chara = read_xml_3d_file(CHARACTER_FILE); @@ -100,9 +100,12 @@ all_object_load_texture(boss); all_object_load_texture(chara); all_object_load_texture(effect); -#endif +*/ - + sgroot->createFromXMLfile("../xml/boss.xml"); + sgroot->createFromXMLfile("../xml/character.xml"); + sgroot->createFromXMLfile("../xml/effect.xml"); + sgroot->createFromXMLfile("../xml/font.xml"); /* for (i = 0; i < BOX_NUM; i++) { @@ -123,140 +126,139 @@ * 2$B0z?t(B:$B%-%c%i%/%?L>(B; * 3$B0z?t(B:$BI}(B * 4$B0z?t(B:$B9b$5(B - * 5$B0z?t(B:$B%+%i!<(B- 480$B$N$^$^$G$h$m$7(B - * 6$B0z?t(B:OBJECT$B9=B$BN$N%]%$%s%?$rEO$9(B - * $B2<=q$-D>$7(B **/ - DefSprite(PLAYER_IDLE, "player_idle", 128, 128, 480, chara); - DefSprite(PLAYER_LEFTMOVE, "player_leftmove", 128, 128, 480, chara); - DefSprite(PLAYER_TURNTOLEFT, "player_turntoleft", 128, 128, 480, chara); + DefSprite(PLAYER_IDLE, "player_idle", 128, 128); + DefSprite(PLAYER_LEFTMOVE, "player_leftmove", 128, 128); + DefSprite(PLAYER_TURNTOLEFT, "player_turntoleft", 128, 128); - DefSprite(PLAYER_TURNTORIGHT, "player_turntoright", 128, 128, 480, chara); - //DefSprite(PLAYER_RIGHTMOVE, 1, 480, chara); - DefSprite(PLAYER_RIGHTMOVE, "player_rightmove", 128, 128, 480, chara); - DefSprite(BLUEBULLET_LEFT, "bulebullet_left", 45, 128, 480, effect); - DefSprite(BLUEBULLET_RIGHT, "blebullet_right", 38, 128, 480, effect); - DefSprite(REDBULLET, "redbullet", 128, 256, 480, effect); - DefSprite(LONGLASER, "longlaser", 64, 256, 480, effect); - DefSprite(GAUGE_PANEL, "gauge_panel", 128, 512, 480, effect); - DefSprite(OFFENSIVEPOWER_GAUGE, "offensivepower_gauge", 27, 220, 480, effect); - DefSprite(BURNER, "burner", 63, 122, 480, effect); - DefSprite(LOCKON_SIGHT, "lockon_sight", 64, 64, 480, effect); - //DefSprite(SPECIAL_LASERGAUGE, "special_lasergauge", 0, 0, 480, effect); - DefSprite(DIFFENSIVEPOWER_GAUGE, "diffensivepower_gauge", 20, 215, 480, effect); - DefSprite(GREENBULLET, "greenbullet", 128, 128, 480, effect); - DefSprite(BULEBARRIER, "bulebarrier", 128, 128, 480, effect); - //DefSprite(FONT_PLAYER_1, "font_player1", 128, 32, 480, font); - //DefSprite(FONT_GAMEOVER, "font_gameover", 256, 32, 480, font); - DefSprite(FONT_0, "font_0", 32, 32, 480, font); - DefSprite(FONT_1, "font_1", 32, 32, 480, font); - DefSprite(FONT_2, "font_2", 32, 32, 480, font); - DefSprite(FONT_3, "font_3", 32, 32, 480, font); - DefSprite(FONT_4, "font_4", 32, 32, 480, font); - DefSprite(FONT_5, "font_5", 32, 32, 480, font); - DefSprite(FONT_6, "font_6", 32, 32, 480, font); - DefSprite(FONT_7, "font_7", 32, 32, 480, font); - DefSprite(FONT_8, "font_8", 32, 32, 480, font); - DefSprite(FONT_9, "font_9", 32, 32, 480, font); - DefSprite(REDBOMB_ANIM_0, "redbomb_anim_0", 64, 64, 480, effect); - DefSprite(REDBOMB_ANIM_1, "redbomb_anim_1", 64, 64, 480, effect); - DefSprite(REDBOMB_ANIM_2, "redbomb_anim_2", 64, 64, 480, effect); - DefSprite(REDBOMB_ANIM_3, "redbomb_anim_3", 64, 64, 480, effect); - DefSprite(REDBOMB_ANIM_4, "redbomb_anim_4", 64, 64, 480, effect); - DefSprite(REDBOMB_ANIM_5, "redbomb_anim_5", 64, 64, 480, effect); - DefSprite(REDBOMB_ANIM_6, "redbomb_anim_6", 64, 64, 480, effect); - DefSprite(REDBOMB_ANIM_7, "redbomb_anim_7", 64, 64, 480, effect); - DefSprite(FONT_HIGE, "font_hige", 128, 32, 480, font); - DefSprite(GREENBOMB_ANIM_0, "greenbomb_anim_0", 64, 64, 480, effect); - DefSprite(GREENBOMB_ANIM_1, "greenbomb_anim_1", 64, 64, 480, effect); - DefSprite(GREENBOMB_ANIM_2, "greenbomb_anim_2", 64, 64, 480, effect); - //DefSprite(GREENBOMB_ANIM_3, "greenbomb_anim_3", 64, 64, 480, effect); - DefSprite(GREENBOMB_ANIM_4, "greenbomb_anim_4", 64, 64, 480, effect); - DefSprite(GREENBOMB_ANIM_5, "greenbomb_anim_5", 64, 64, 480, effect); - DefSprite(GREENBOMB_ANIM_6, "greenbomb_anim_6", 64, 64, 480, effect); - DefSprite(GREENBOMB_ANIM_7, "greenbomb_anim_7", 64, 64, 480, effect); - DefSprite(INFLATION_GAUGE, "inflation_gauge", 64, 512, 480, effect); - DefSprite(INFLATION_METER, "inflation_meter", 32, 512, 480, effect); - DefSprite(ENEMY_GREENCRAB, "enemy_greenclab", 128, 128, 480, chara); - DefSprite(ENEMY_PLANE, "enemy_plane", 128, 128, 480, chara); - DefSprite(ENEMY_REDBULLET, "enemy_redbullet", 32, 32, 480, effect); - DefSprite(FONT_PUSHSTART, "font_pushstart", 512, 32, 480, font); - DefSprite(BOSS1_ORGAN, "boss1_organ", 128, 256, 480, boss); - DefSprite(ENEMY_LASER, "enemy_laser", 64, 251, 480, effect); - DefSprite(ENEMY_BLUEBULLET, "enemy_bluebullet", 36, 28, 480, effect); - DefSprite(ENEMY_LIGHTNING, "enemy_lightning", 64, 252, 480, effect); - DefSprite(ENEMY_LASERSPLOSH_0, "enemy_lasersplosh_0", 126, 127, 480, effect); - DefSprite(ENEMY_LASERSPLOSH_1, "enemy_lasersplosh_1", 124, 119, 480, effect); - DefSprite(ENEMY_LASERSPLOSH_2, "enemy_lasersplosh_2", 126, 127, 480, effect); - DefSprite(ENEMY_LASERSPLOSH_3, "enemy_lasersplosh_3", 112, 102, 480, effect); - DefSprite(ASTEROID, "meteo", 128, 128, 480, chara); //inseki - DefSprite(ORBITMACHINE, "orbitmachine", 128, 64, 480, chara); //inseki no shita maruiyatsu - DefSprite(BOSS2_BODY, "boss2_body", 512, 512, 480, boss); - DefSprite(BOSS2_RIGHTSHOULDER, "boss2_rightshoulder", 256, 256, 480, boss); - DefSprite(BOSS2_LEFTSHOULDER, "boss2_leftshoulder", 256, 256, 480, boss); - DefSprite(BOSS2_RIGHTARM, "boss2_rightarm", 128, 256, 480, boss); - DefSprite(BOSS2_LEFTARM, "boss2_leftarm", 128, 256, 480, boss); - DefSprite(BOSS2_BATTERY, "boss2_battery", 128, 128, 480, boss); - DefSprite(BOSS2_OPENBATTERY, "boss2_openbattery", 256, 128, 480, boss); - DefSprite(BOSS2_BROKENHATCH, "boss2_brokenhatch", 128, 64, 480, boss); - DefSprite(BOSS2_DUMMY, "boss2_dummy", 128, 64, 480, boss); - DefSprite(BOSS2_RIGHTSHOULDERUP, "boss2_r_shoulderup", 256, 128, 480, boss); - DefSprite(BOSS2_LEFTSHOULDERUP, "boss2_left_s_up", 256, 128, 480, boss); - DefSprite(BOSS2_LEFTSHOULDERGIRD, "boss2_left_s_gird", 256, 256, 480, boss); - DefSprite(BOSS2_RIGHTARMBATTERY, "boss2_rightarm_b", 64, 64, 480, boss); - DefSprite(BOSS2_LEFTARMBATTERY, "boss2_leftarmbattery", 64, 64, 480, boss); - DefSprite(BOSS2_RIGHTHAND, "boss2_righthand", 64, 64, 480, boss); - DefSprite(BOSS2_RIGHTPALM, "boss2_rightpalm", 64, 64, 480, boss); - DefSprite(BOSS2_LEFTHAND, "boss2_lefthand", 64, 64, 480, boss); - DefSprite(BOSS2_LEFTPALM, "boss2_leftpalm", 64, 64, 480, boss); - DefSprite(PLAYER_LASERSPLOSH_0, "player_lasersplosh_0", 115, 91, 480, effect); - DefSprite(PLAYER_LASERSPLOSH_1, "player_lasersplosh_1", 133, 121, 480, effect); - DefSprite(PLAYER_LASERSPLOSH_2, "player_lasersplosh_2", 135, 119, 480, effect); - DefSprite(PLAYER_LASERSPLOSH_3, "player_lasersplosh_3", 131, 120, 480, effect); - DefSprite(BOSS_POWERGAUGE, "boss_powergauge", 69, 762, 480, effect); - DefSprite(BLACKHOLE, "blackhole", 128, 128, 480, boss); - DefSprite(FONT_DOYOUCONTINUE, "font_doyoucontinue", 512, 32, 480, font); - DefSprite(FONT_ALLSTAGECLEAR, "font_allstageclear", 512, 32, 480, font); - DefSprite(FONT_REST, "font_rest", 128, 32, 480, font); - DefSprite(FONT_STAGE, "font_stage", 256, 32, 480, font); - DefSprite(FONT_LINEOFZERO_000000, "font_000000", 256, 32, 480, font); - DefSprite(FONT_LINEOFZERO_0000000, "font_0000000", 256, 32, 480, font); - DefSprite(FONT_THANKYOU, "font_thankyou", 512, 32, 480, font); - DefSprite(FONT_NYSOFT, "font_nysoft", 512, 32, 480, font); - DefSprite(FONT_1997YGGDRASIL, "font_1997yggdrasil", 512, 32, 480, font); - DefSprite(FONT_SUPERDANDY, "font_superdandy", 256, 64, 480, font); - DefSprite(FONT_1997YAS_K, "font_1997yas_k", 512, 32, 480, font); - DefSprite(GUNBATTERY, "gunbattery", 128, 128, 480, chara); - DefSprite(PURPLECORE, "purplecore", 128, 128, 480, chara); - DefSprite(SPACEFISH, "spacefish", 128, 128, 480, chara); - DefSprite(MISSILE, "missile", 64, 128, 480, chara); - DefSprite(BOSS3_BODY, "boss3_body", 256, 256, 480, boss); - DefSprite(BODD4_BODY, "boss_4", 256, 256, 480, boss); - DefSprite(TITLEFONT_SUPER, "titlefont_super", 256, 256, 480, font); - DefSprite(TITLEFONT_BATTLE, "titlefont_battle", 256, 256, 480, font); - DefSprite(TITLEFONT_EMPEROR, "titlefont_emperor", 256, 256, 480, font); - DefSprite(GREENBARRIER, "greenbarrier", 130, 133, 480, effect); - DefSprite(REMAINDER, "remainder", 126, 34, 480, effect); - DefSprite(EARTH, "earth", 256, 256, 480, chara); - DefSprite(BOSS_CORPSE, "boss_corpse", 64, 256, 480, boss); + DefSprite(PLAYER_TURNTORIGHT, "player_turntoright", 128, 128); + //DefSprite(PLAYER_RIGHTMOVE, 1); + DefSprite(PLAYER_RIGHTMOVE, "player_rightmove", 128, 128); + DefSprite(BLUEBULLET_LEFT, "bulebullet_left", 45, 128); + DefSprite(BLUEBULLET_RIGHT, "blebullet_right", 38, 128); + DefSprite(REDBULLET, "redbullet", 128, 256); + DefSprite(LONGLASER, "longlaser", 64, 256); + DefSprite(GAUGE_PANEL, "gauge_panel", 128, 512); + DefSprite(OFFENSIVEPOWER_GAUGE, "offensivepower_gauge", 27, 220); + DefSprite(BURNER, "burner", 63, 122); + DefSprite(LOCKON_SIGHT, "lockon_sight", 64, 64); + //DefSprite(SPECIAL_LASERGAUGE, "special_lasergauge", 0, 0); + DefSprite(DIFFENSIVEPOWER_GAUGE, "diffensivepower_gauge", 20, 215); + DefSprite(GREENBULLET, "greenbullet", 128, 128); + DefSprite(BULEBARRIER, "bulebarrier", 128, 128); + // $B%3%a%s%H%"%&%H$5$l$F$?$1$IBg>fIW$+$J!)(B + DefSprite(FONT_PLAYER_1, "font_player1", 128, 32); + DefSprite(FONT_GAMEOVER, "font_gameover", 256, 32); + + DefSprite(FONT_0, "font_0", 32, 32); + DefSprite(FONT_1, "font_1", 32, 32); + DefSprite(FONT_2, "font_2", 32, 32); + DefSprite(FONT_3, "font_3", 32, 32); + DefSprite(FONT_4, "font_4", 32, 32); + DefSprite(FONT_5, "font_5", 32, 32); + DefSprite(FONT_6, "font_6", 32, 32); + DefSprite(FONT_7, "font_7", 32, 32); + DefSprite(FONT_8, "font_8", 32, 32); + DefSprite(FONT_9, "font_9", 32, 32); + DefSprite(REDBOMB_ANIM_0, "redbomb_anim_0", 64, 64); + DefSprite(REDBOMB_ANIM_1, "redbomb_anim_1", 64, 64); + DefSprite(REDBOMB_ANIM_2, "redbomb_anim_2", 64, 64); + DefSprite(REDBOMB_ANIM_3, "redbomb_anim_3", 64, 64); + DefSprite(REDBOMB_ANIM_4, "redbomb_anim_4", 64, 64); + DefSprite(REDBOMB_ANIM_5, "redbomb_anim_5", 64, 64); + DefSprite(REDBOMB_ANIM_6, "redbomb_anim_6", 64, 64); + DefSprite(REDBOMB_ANIM_7, "redbomb_anim_7", 64, 64); + DefSprite(FONT_HIGE, "font_hige", 128, 32); + DefSprite(GREENBOMB_ANIM_0, "greenbomb_anim_0", 64, 64); + DefSprite(GREENBOMB_ANIM_1, "greenbomb_anim_1", 64, 64); + DefSprite(GREENBOMB_ANIM_2, "greenbomb_anim_2", 64, 64); + //DefSprite(GREENBOMB_ANIM_3, "greenbomb_anim_3", 64, 64); + DefSprite(GREENBOMB_ANIM_4, "greenbomb_anim_4", 64, 64); + DefSprite(GREENBOMB_ANIM_5, "greenbomb_anim_5", 64, 64); + DefSprite(GREENBOMB_ANIM_6, "greenbomb_anim_6", 64, 64); + DefSprite(GREENBOMB_ANIM_7, "greenbomb_anim_7", 64, 64); + DefSprite(INFLATION_GAUGE, "inflation_gauge", 64, 512); + DefSprite(INFLATION_METER, "inflation_meter", 32, 512); + DefSprite(ENEMY_GREENCRAB, "enemy_greenclab", 128, 128); + DefSprite(ENEMY_PLANE, "enemy_plane", 128, 128); + DefSprite(ENEMY_REDBULLET, "enemy_redbullet", 32, 32); + DefSprite(FONT_PUSHSTART, "font_pushstart", 512, 32); + DefSprite(BOSS1_ORGAN, "boss1_organ", 128, 256); + DefSprite(ENEMY_LASER, "enemy_laser", 64, 251); + DefSprite(ENEMY_BLUEBULLET, "enemy_bluebullet", 36, 28); + DefSprite(ENEMY_LIGHTNING, "enemy_lightning", 64, 252); + DefSprite(ENEMY_LASERSPLOSH_0, "enemy_lasersplosh_0", 126, 127); + DefSprite(ENEMY_LASERSPLOSH_1, "enemy_lasersplosh_1", 124, 119); + DefSprite(ENEMY_LASERSPLOSH_2, "enemy_lasersplosh_2", 126, 127); + DefSprite(ENEMY_LASERSPLOSH_3, "enemy_lasersplosh_3", 112, 102); + DefSprite(ASTEROID, "meteo", 128, 128); //inseki + DefSprite(ORBITMACHINE, "orbitmachine", 128, 64); //inseki no shita maruiyatsu + DefSprite(BOSS2_BODY, "boss2_body", 512, 512); + DefSprite(BOSS2_RIGHTSHOULDER, "boss2_rightshoulder", 256, 256); + DefSprite(BOSS2_LEFTSHOULDER, "boss2_leftshoulder", 256, 256); + DefSprite(BOSS2_RIGHTARM, "boss2_rightarm", 128, 256); + DefSprite(BOSS2_LEFTARM, "boss2_leftarm", 128, 256); + DefSprite(BOSS2_BATTERY, "boss2_battery", 128, 128); + DefSprite(BOSS2_OPENBATTERY, "boss2_openbattery", 256, 128); + DefSprite(BOSS2_BROKENHATCH, "boss2_brokenhatch", 128, 64); + DefSprite(BOSS2_DUMMY, "boss2_dummy", 128, 64); + DefSprite(BOSS2_RIGHTSHOULDERUP, "boss2_r_shoulderup", 256, 128); + DefSprite(BOSS2_LEFTSHOULDERUP, "boss2_left_s_up", 256, 128); + DefSprite(BOSS2_LEFTSHOULDERGIRD, "boss2_left_s_gird", 256, 256); + DefSprite(BOSS2_RIGHTARMBATTERY, "boss2_rightarm_b", 64, 64); + DefSprite(BOSS2_LEFTARMBATTERY, "boss2_leftarmbattery", 64, 64); + DefSprite(BOSS2_RIGHTHAND, "boss2_righthand", 64, 64); + DefSprite(BOSS2_RIGHTPALM, "boss2_rightpalm", 64, 64); + DefSprite(BOSS2_LEFTHAND, "boss2_lefthand", 64, 64); + DefSprite(BOSS2_LEFTPALM, "boss2_leftpalm", 64, 64); + DefSprite(PLAYER_LASERSPLOSH_0, "player_lasersplosh_0", 115, 91); + DefSprite(PLAYER_LASERSPLOSH_1, "player_lasersplosh_1", 133, 121); + DefSprite(PLAYER_LASERSPLOSH_2, "player_lasersplosh_2", 135, 119); + DefSprite(PLAYER_LASERSPLOSH_3, "player_lasersplosh_3", 131, 120); + DefSprite(BOSS_POWERGAUGE, "boss_powergauge", 69, 762); + DefSprite(BLACKHOLE, "blackhole", 128, 128); + DefSprite(FONT_DOYOUCONTINUE, "font_doyoucontinue", 512, 32); + DefSprite(FONT_ALLSTAGECLEAR, "font_allstageclear", 512, 32); + DefSprite(FONT_REST, "font_rest", 128, 32); + DefSprite(FONT_STAGE, "font_stage", 256, 32); + DefSprite(FONT_LINEOFZERO_000000, "font_000000", 256, 32); + DefSprite(FONT_LINEOFZERO_0000000, "font_0000000", 256, 32); + DefSprite(FONT_THANKYOU, "font_thankyou", 512, 32); + DefSprite(FONT_NYSOFT, "font_nysoft", 512, 32); + DefSprite(FONT_1997YGGDRASIL, "font_1997yggdrasil", 512, 32); + DefSprite(FONT_SUPERDANDY, "font_superdandy", 256, 64); + DefSprite(FONT_1997YAS_K, "font_1997yas_k", 512, 32); + DefSprite(GUNBATTERY, "gunbattery", 128, 128); + DefSprite(PURPLECORE, "purplecore", 128, 128); + DefSprite(SPACEFISH, "spacefish", 128, 128); + DefSprite(MISSILE, "missile", 64, 128); + DefSprite(BOSS3_BODY, "boss3_body", 256, 256); + DefSprite(BODD4_BODY, "boss_4", 256, 256); + DefSprite(TITLEFONT_SUPER, "titlefont_super", 256, 256); + DefSprite(TITLEFONT_BATTLE, "titlefont_battle", 256, 256); + DefSprite(TITLEFONT_EMPEROR, "titlefont_emperor", 256, 256); + DefSprite(GREENBARRIER, "greenbarrier", 130, 133); + DefSprite(REMAINDER, "remainder", 126, 34); + DefSprite(EARTH, "earth", 256, 256); + DefSprite(BOSS_CORPSE, "boss_corpse", 64, 256); /* for (i = 0; i < 12; i++) { - DefSprite(211 - i, 1, 0, 128 + i * 8, 16, 8, 480); + DefSprite(211 - i, 1, 0, 128 + i * 8, 16, 8); } */ //rank - DefSprite(211, "rank_c_mins", 64, 32, 480, font); - DefSprite(210, "rank_c", 64, 32, 480, font); - DefSprite(209, "rank_c_pla", 64, 32, 480, font); - DefSprite(208, "rank_b_mins", 64, 32, 480, font); - DefSprite(207, "rank_b", 64, 32, 480, font); - DefSprite(206, "rank_b_pla", 64, 32, 480, font); - DefSprite(205, "rank_a_mins", 64, 32, 480, font); - DefSprite(204, "rank_a", 64, 32, 480, font); - DefSprite(203, "rank_a_pla", 64, 32, 480, font); - DefSprite(202, "rank_s", 64, 32, 480, font); + DefSprite(211, "rank_c_mins", 64, 32); + DefSprite(210, "rank_c", 64, 32); + DefSprite(209, "rank_c_pla", 64, 32); + DefSprite(208, "rank_b_mins", 64, 32); + DefSprite(207, "rank_b", 64, 32); + DefSprite(206, "rank_b_pla", 64, 32); + DefSprite(205, "rank_a_mins", 64, 32); + DefSprite(204, "rank_a", 64, 32); + DefSprite(203, "rank_a_pla", 64, 32); + DefSprite(202, "rank_s", 64, 32); //SDL_Joystick *joy=SDL_JoystickOpen(0); @@ -296,4 +298,6 @@ SoundPlay(0); SoundStop(); */ + + return 1; }
--- a/src/syokika.h Thu May 20 19:51:03 2010 +0900 +++ b/src/syokika.h Tue Dec 07 18:37:43 2010 +0900 @@ -1,4 +1,9 @@ -struct SDL_Surface *screen; +#ifndef INCLUDE_SYOKIKA_H +#define INCLUDE_SYOKIKA_H + +#include "Viewer.h" + +extern struct SDL_Surface *screen; typedef enum { PLAYER_LEFTMOVE = 1, @@ -113,4 +118,6 @@ BOSS_CORPSE = 196, } CharImageNumber; -extern void syokika(int argc, char *argv[]); +extern int syokika(Viewer *sgroot); + +#endif
--- a/src/tama.cc Thu May 20 19:51:03 2010 +0900 +++ b/src/tama.cc Tue Dec 07 18:37:43 2010 +0900 @@ -1,5 +1,6 @@ #include <stdlib.h> -#include "Enemy.h" +#include "Character.h" +#include "Character_state.h" #include "sankaku.h" #include"debug.h" #include <SDL_mixer.h> @@ -7,83 +8,85 @@ /*¤¿¤Þ¤¿¤Þ¤¿¤Þ*/ /*tama.h*/ -void Puttama(int type, float x, float y) +void +Puttama(int type, float x, float y) { +/* PlaySdlMixer(0, SHOT_B) ;// Enemys atack !! TFon(); switch (type) { case 0: - Putenemy(3, x, y, 0, 2, 0); + Putenemy(3, x, y, 0, 2, chara_state0); Putenemy(3, x, y, (float) Mysin(15) * 2 / SANKAKU, - (float) Mycos(15) * 2 / SANKAKU, 0); + (float) Mycos(15) * 2 / SANKAKU, chara_state0); Putenemy(3, x, y, (float) Mysin(30) * 2 / SANKAKU, - (float) Mycos(30) * 2 / SANKAKU, 0); + (float) Mycos(30) * 2 / SANKAKU, chara_state0); Putenemy(3, x, y, (float) Mysin(-15) * 2 / SANKAKU, - (float) Mycos(-15) * 2 / SANKAKU, 0); + (float) Mycos(-15) * 2 / SANKAKU, chara_state0); Putenemy(3, x, y, (float) Mysin(-30) * 2 / SANKAKU, - (float) Mycos(-30) * 2 / SANKAKU, 0); + (float) Mycos(-30) * 2 / SANKAKU, chara_state0); break; case 1: Putenemy(3, x, y, (float) Mysin(rand() % 15) * 2 / SANKAKU, - (float) Mycos(rand() % 15) * 2 / SANKAKU, 0); + (float) Mycos(rand() % 15) * 2 / SANKAKU, chara_state0); Putenemy(3, x, y, (float) Mysin(rand() % 15) * 2 / SANKAKU, - (float) Mycos(rand() % 15) * 2 / SANKAKU, 0); -// Putenemy(3,x,y,(float) Mysin(rand()%15)*2/SANKAKU,(float)Mycos(rand()%15)*2/SANKAKU,0); -// Putenemy(3,x,y,(float) Mysin(rand()%15)*2/SANKAKU,(float)Mycos(rand()%15)*2/SANKAKU,0); -// Putenemy(3,x,y,(float) Mysin(rand()%15)*2/SANKAKU,(float)Mycos(rand()%15)*2/SANKAKU,0); + (float) Mycos(rand() % 15) * 2 / SANKAKU, chara_state0); +// Putenemy(3,x,y,(float) Mysin(rand()%15)*2/SANKAKU,(float)Mycos(rand()%15)*2/SANKAKU,chara_state0); +// Putenemy(3,x,y,(float) Mysin(rand()%15)*2/SANKAKU,(float)Mycos(rand()%15)*2/SANKAKU,chara_state0); +// Putenemy(3,x,y,(float) Mysin(rand()%15)*2/SANKAKU,(float)Mycos(rand()%15)*2/SANKAKU,chara_state0); Putenemy(3, x, y, (float) Mysin(rand() % 15 * -1) * 2 / SANKAKU, - (float) Mycos(rand() % 15 * -1) * 2 / SANKAKU, 0); + (float) Mycos(rand() % 15 * -1) * 2 / SANKAKU, chara_state0); Putenemy(3, x, y, (float) Mysin(rand() % 15 * -1) * 2 / SANKAKU, - (float) Mycos(rand() % 15 * -1) * 2 / SANKAKU, 0); -// Putenemy(3,x,y,(float) Mysin(rand()%15*-1)*2/SANKAKU,(float)Mycos(rand()%15*-1)*2/SANKAKU,0); -// Putenemy(3,x,y,(float) Mysin(rand()%15*-1)*2/SANKAKU,(float)Mycos(rand()%15*-1)*2/SANKAKU,0); -// Putenemy(3,x,y,(float) Mysin(rand()%15*-1)*2/SANKAKU,(float)Mycos(rand()%15*-1)*2/SANKAKU,0); + (float) Mycos(rand() % 15 * -1) * 2 / SANKAKU, chara_state0); +// Putenemy(3,x,y,(float) Mysin(rand()%15*-1)*2/SANKAKU,(float)Mycos(rand()%15*-1)*2/SANKAKU,chara_state0); +// Putenemy(3,x,y,(float) Mysin(rand()%15*-1)*2/SANKAKU,(float)Mycos(rand()%15*-1)*2/SANKAKU,chara_state0); +// Putenemy(3,x,y,(float) Mysin(rand()%15*-1)*2/SANKAKU,(float)Mycos(rand()%15*-1)*2/SANKAKU,chara_state0); break; case 2: - Putenemy(6, x, y, 10, -3, 20); + Putenemy(6, x, y, 10, -3, chara_state20); break; case 3: - Putenemy(6, x, y, -10, -3, 21); + Putenemy(6, x, y, -10, -3, chara_state21); break; case 4: - Putenemy(7, x, y, 0, 15, 0); + Putenemy(7, x, y, 0, 15, chara_state0); break; case 5: - Putenemy(8, x, y, 0, 30, 0); + Putenemy(8, x, y, 0, 30, chara_state0); break; case 6: //ËÜÂÎ - Putenemy(10, x, y, 0, 0, 30); + Putenemy(10, x, y, 0, 0, chara_state30); break; case 7: - Putenemy(6, x, y, 0, 4, 0); + Putenemy(6, x, y, 0, 4, chara_state0); Putenemy(6, x, y, (float) Mysin(15) * 4 / SANKAKU, - (float) Mycos(15) * 4 / SANKAKU, 0); + (float) Mycos(15) * 4 / SANKAKU, chara_state0); Putenemy(6, x, y, (float) Mysin(30) * 4 / SANKAKU, - (float) Mycos(30) * 4 / SANKAKU, 0); + (float) Mycos(30) * 4 / SANKAKU, chara_state0); Putenemy(6, x, y, (float) Mysin(-15) * 4 / SANKAKU, - (float) Mycos(-15) * 4 / SANKAKU, 0); + (float) Mycos(-15) * 4 / SANKAKU, chara_state0); Putenemy(6, x, y, (float) Mysin(-30) * 4 / SANKAKU, - (float) Mycos(-30) * 4 / SANKAKU, 0); + (float) Mycos(-30) * 4 / SANKAKU, chara_state0); break; case 8: - Putenemy(3, x + 8, y + 8, -4, 0, 0); - Putenemy(3, x + 8, y + 8, 4, 0, 0); - Putenemy(3, x + 8, y, -4, Mysin(30) * -8 / SANKAKU, 0); - Putenemy(3, x + 8, y, 4, Mysin(30) * -8 / SANKAKU, 0); + Putenemy(3, x + 8, y + 8, -4, 0, chara_state0); + Putenemy(3, x + 8, y + 8, 4, 0, chara_state0); + Putenemy(3, x + 8, y, -4, Mysin(30) * -8 / SANKAKU, chara_state0); + Putenemy(3, x + 8, y, 4, Mysin(30) * -8 / SANKAKU, chara_state0); break; case 9: - Putenemy(3, x + 8, y, -4, Mysin(30) * -8 / SANKAKU, 0); - Putenemy(3, x + 8, y, 4, Mysin(30) * -8 / SANKAKU, 0); - Putenemy(3, x + 8, y, -4, Mysin(30) * 8 / SANKAKU, 0); - Putenemy(3, x + 8, y, 4, Mysin(30) * 8 / SANKAKU, 0); + Putenemy(3, x + 8, y, -4, Mysin(30) * -8 / SANKAKU, chara_state0); + Putenemy(3, x + 8, y, 4, Mysin(30) * -8 / SANKAKU, chara_state0); + Putenemy(3, x + 8, y, -4, Mysin(30) * 8 / SANKAKU, chara_state0); + Putenemy(3, x + 8, y, 4, Mysin(30) * 8 / SANKAKU, chara_state0); break; case 10: - Putenemy(3, x + 8, y, -4, 0, 0); - Putenemy(3, x + 8, y, 4, 0, 0); - Putenemy(3, x + 8, y, 0, 4, 0); - Putenemy(3, x + 8, y, 0, -4, 0); + Putenemy(3, x + 8, y, -4, 0, chara_state0); + Putenemy(3, x + 8, y, 4, 0, chara_state0); + Putenemy(3, x + 8, y, 0, 4, chara_state0); + Putenemy(3, x + 8, y, 0, -4, chara_state0); break; case 11: { @@ -91,8 +94,9 @@ a = rand() % 360; Putenemy(3, x + 8, y, (float) Mycos(a) / SANKAKU, - (float) Mysin(a) / SANKAKU, 0); + (float) Mysin(a) / SANKAKU, chara_state0); } } TFoff(); +*/ }
--- a/src/texture.h Thu May 20 19:51:03 2010 +0900 +++ b/src/texture.h Tue Dec 07 18:37:43 2010 +0900 @@ -3,4 +3,3 @@ GLfloat texMaxY[250] = {0}; GLfloat texMinX[250] = {0}; GLfloat texMinY[250] = {0}; -
--- a/src/tokuten.cc Thu May 20 19:51:03 2010 +0900 +++ b/src/tokuten.cc Tue Dec 07 18:37:43 2010 +0900 @@ -5,7 +5,7 @@ #include "bool.h" //#include "libps.h" #include "sgoex.h" -#include "count2.h" +#include "count.h" #include "SDL_opengl.h" int enemycount = 0; int higecount = 0; @@ -23,7 +23,8 @@ /*¥¨¥¯¥¹¥Æ¥ó¥É*/ int p_extend = 200000; -void tokuten() +void +tokuten(Viewer *sgroot, SceneGraphPtr root) { int i; @@ -38,18 +39,18 @@ //score count++; - PutSprite(count, 32*(i+32)-800, 20, 20 + ten1); + PutSprite(sgroot, root, 32*(i+32)-800, 20, 20 + ten1); count++; - PutSprite(count, 728 + 32 * i, 20, 20 + ten3); + PutSprite(sgroot, root, 728 + 32 * i, 20, 20 + ten3); ten2 -= ten1 * keta; ten4 -= ten3 * keta; keta /= 10; } count++; - PutSprite(count, 90, 20, 18); //1P + PutSprite(sgroot, root, 90, 20, 18); //1P count++; - PutSprite(count, 600, 20, 38);// HIGE + PutSprite(sgroot, root, 600, 20, 38);// HIGE if (enemycount >= p_extend) { if (p_extend == 1000000) { @@ -63,24 +64,24 @@ } } -void Endingscore(int fc) +void Endingscore(Viewer *sgroot, SceneGraphPtr root, int fc) { int i, a, b; /*all stage clear */ if (fc < 600) { count++; - PutSprite(count, 600, 100, 111); + PutSprite(sgroot, root, 600, 100, 111); } /*rest */ if (fc > 120 && fc < 600 && jiki.ccount > 2) { a = jiki.zanki - 1; if (a != 0) { count++; - PutSprite(count, 600, 160, 112); //REST + PutSprite(sgroot, root, 600, 160, 112); //REST count++; - PutSprite(count, 800, 160, 20 + a); + PutSprite(sgroot, root, 800, 160, 20 + a); count++; - PutSprite(count, 832, 160, 115);//0000000 + PutSprite(sgroot, root, 832, 160, 115);//0000000 } } /*result stage */ @@ -88,27 +89,27 @@ if (fc > 200 + i * 60 && fc < 600 && jiki.ccount > 2) { a = clear_result[i]; count++; - PutSprite(count, 400, 212 + i * 48, 113); /*stage */ - // PutSprite(count, 64, 112 + i * 24, 113); /*stage */ + PutSprite(sgroot, root, 400, 212 + i * 48, 113); /*stage */ + // PutSprite(sgroot, root, 64, 112 + i * 24, 113); /*stage */ count++; - PutSprite(count, 300 + 40, 212 + i * 48, 21 + i); /*1kara4 */ - // PutSprite(count, 64 + 40, 112 + i * 24, 21 + i); /*1kara4 */ + PutSprite(sgroot, root, 300 + 40, 212 + i * 48, 21 + i); /*1kara4 */ + // PutSprite(sgroot, root, 64 + 40, 112 + i * 24, 21 + i); /*1kara4 */ count++; - PutSprite(count, 800, 220 + i * 48, 200 + a); - // PutSprite(count, 400, 120 + i * 24, 200 + a); + PutSprite(sgroot, root, 800, 220 + i * 48, 200 + a); + // PutSprite(sgroot, root, 400, 120 + i * 24, 200 + a); b = a * (i + 1); count++; - PutSprite(count, 800, 220 + i * 48, 20 + b / 10); - // PutSprite(count, 500, 120 + i * 24, 20 + b / 10); + PutSprite(sgroot, root, 800, 220 + i * 48, 20 + b / 10); + // PutSprite(sgroot, root, 500, 120 + i * 24, 20 + b / 10); count++; - PutSprite(count, 800, 220 + i * 48, 20 + b % 10); - // PutSprite(count, 600, 120 + i * 24, 20 + b % 10); + PutSprite(sgroot, root, 800, 220 + i * 48, 20 + b % 10); + // PutSprite(sgroot, root, 600, 120 + i * 24, 20 + b % 10); count++; - PutSprite(count, 832, 220 + i * 48, 114); // 000000 - // PutSprite(count, 600, 120 + i * 24, 114); + PutSprite(sgroot, root, 832, 220 + i * 48, 114); // 000000 + // PutSprite(sgroot, root, 600, 120 + i * 24, 114); } } if (fc == 560 && jiki.ccount > 2) { @@ -138,23 +139,23 @@ if (fc > 720 && fc < 840) { count++; - PutSprite(count, 800, 400, 116); + PutSprite(sgroot, root, 800, 400, 116); } if (fc > 960) { count++; - PutSprite(count, 1000, 800, 117); // PutSprite(count, 128, 72, 117); + PutSprite(sgroot, root, 1000, 800, 117); // PutSprite(sgroot, root, 128, 72, 117); count++; - PutSprite(count, 1000, 840, 118); // PutSprite(count, 128, 88, 118); + PutSprite(sgroot, root, 1000, 840, 118); // PutSprite(sgroot, root, 128, 88, 118); count++; - PutSprite(count, 1000, 880, 120); // PutSprite(count, 128, 104, 120); + PutSprite(sgroot, root, 1000, 880, 120); // PutSprite(sgroot, root, 128, 104, 120); } count++; - // PutSprite(count, end_jiki_x / 4096, end_jiki_y / 4096, 3); + // PutSprite(sgroot, root, end_jiki_x / 4096, end_jiki_y / 4096, 3); PutSpriteEx(3, end_jiki_x, end_jiki_y, end_jiki_size, end_jiki_size, 1); count++; - // PutSprite(count, 160 - 30, 64, 195); + // PutSprite(sgroot, root, 160 - 30, 64, 195); PutSpriteEx(195, 180, 200, 2 - end_jiki_size, 2 - end_jiki_size, 1); } }
--- a/src/tokuten.h Thu May 20 19:51:03 2010 +0900 +++ b/src/tokuten.h Tue Dec 07 18:37:43 2010 +0900 @@ -1,13 +1,14 @@ #ifndef _TOKUTEN_H_ #define _TOKUTEN_H_ -extern int enemycount; +#include "viewer.h" +#include "SceneGraph.h" -extern void tokuten(); -extern void Endingscore(int fc); - +extern int enemycount; extern int p_extend; - extern int clear_result[4]; +extern void tokuten(Viewer *sgroot, SceneGraphPtr root); +extern void Endingscore(Viewer *sgroot, SceneGraphPtr root, int fc); + #endif //_TOKUTEN_H_
--- a/src/tree_controll.h Thu May 20 19:51:03 2010 +0900 +++ b/src/tree_controll.h Tue Dec 07 18:37:43 2010 +0900 @@ -5,4 +5,4 @@ SURFACE *next_node(SURFACE *surfaces); //void node_draw(OBJECT *top, char *name); void node_prameter_change(OBJECT *top, char *name, float x, float y, float z, float ax, float ay, float az); -//void all_object_load_texture(OBJECT *top); +void all_object_load_texture(OBJECT *top);
--- a/xml/boss.xml Thu May 20 19:51:03 2010 +0900 +++ b/xml/boss.xml Tue Dec 07 18:37:43 2010 +0900 @@ -2,31 +2,31 @@ <OBJECT-3D> <surface name="blackhole" size="6" prim="Triangle" parent="NULL"> <coordinate> - 8.595253, 83.128859, 0.000000 - -7.404744, 83.128862, 0.000000 - -7.404748, 67.128861, 0.000000 - -7.404748, 67.128861, 0.000000 - 8.595253, 67.128860, 0.000000 - 8.595253, 83.128859, 0.000000 + 8.595253 83.128859 0.000000 + -7.404744 83.128862 0.000000 + -7.404748 67.128861 0.000000 + -7.404748 67.128861 0.000000 + 8.595253 67.128860 0.000000 + 8.595253 83.128859 0.000000 </coordinate> <normal> - 0.000000, -0.000000, 1.000000 - 0.000000, -0.000000, 1.000000 - 0.000000, -0.000000, 1.000000 - 0.000000, -0.000000, 1.000000 - 0.000000, -0.000000, 1.000000 - 0.000000, -0.000000, 1.000000 + 0.000000 -0.000000 1.000000 + 0.000000 -0.000000 1.000000 + 0.000000 -0.000000 1.000000 + 0.000000 -0.000000 1.000000 + 0.000000 -0.000000 1.000000 + 0.000000 -0.000000 1.000000 </normal> <model> - 0.595254, 75.128860, 0.000000 + 0.595254 75.128860 0.000000 </model> <texture> - 1.000000, 1.000000 - 0.000000, 1.000000 - 0.000000, 0.000000 - 0.000000, 0.000000 - 1.000000, 0.000000 - 1.000000, 1.000000 + 1.000000 1.000000 + 0.000000 1.000000 + 0.000000 0.000000 + 0.000000 0.000000 + 1.000000 0.000000 + 1.000000 1.000000 </texture> <image name="blackhole.bmp"> Qk04wAAAAAAAADYAAAAoAAAAgAAAAIAAAAABABgAAAAAAALAAADDDgAAww4AAAAAAAAAAAAAAAAA @@ -897,31 +897,31 @@ </surface> <surface name="boss2_body" size="6" prim="Triangle" parent="blackhole"> <coordinate> - 69.538410, 63.161297, 0.000000 - 5.538425, 63.161312, 0.000000 - 5.538410, -0.838696, 0.000000 - 5.538410, -0.838696, 0.000000 - 69.538410, -0.838699, 0.000000 - 69.538410, 63.161297, 0.000000 + 69.538410 63.161297 0.000000 + 5.538425 63.161312 0.000000 + 5.538410 -0.838696 0.000000 + 5.538410 -0.838696 0.000000 + 69.538410 -0.838699 0.000000 + 69.538410 63.161297 0.000000 </coordinate> <normal> - 0.000000, -0.000000, 1.000000 - 0.000000, -0.000000, 1.000000 - 0.000000, -0.000000, 1.000000 - 0.000000, -0.000000, 1.000000 - 0.000000, -0.000000, 1.000000 - 0.000000, -0.000000, 1.000000 + 0.000000 -0.000000 1.000000 + 0.000000 -0.000000 1.000000 + 0.000000 -0.000000 1.000000 + 0.000000 -0.000000 1.000000 + 0.000000 -0.000000 1.000000 + 0.000000 -0.000000 1.000000 </normal> <model> - 37.538410, 31.161304, 0.000000 + 37.538410 31.161304 0.000000 </model> <texture> - 1.000000, 1.000000 - 0.000000, 1.000000 - 0.000000, 0.000000 - 0.000000, 0.000000 - 1.000000, 0.000000 - 1.000000, 1.000000 + 1.000000 1.000000 + 0.000000 1.000000 + 0.000000 0.000000 + 0.000000 0.000000 + 1.000000 0.000000 + 1.000000 1.000000 </texture> <image name="boss2_body.bmp"> Qk04AAwAAAAAADYAAAAoAAAAAAIAAAACAAABABgAAAAAAAIADADDDgAAww4AAAAAAAAAAAAAAAAA @@ -14727,31 +14727,31 @@ </surface> <surface name="boss2_lefthand" size="6" prim="Triangle" parent="boss2_body"> <coordinate> - 57.626900, -13.349754, 0.000000 - 49.626904, -13.349754, 0.000000 - 49.626900, -21.349754, 0.000000 - 49.626900, -21.349754, 0.000000 - 57.626900, -21.349754, 0.000000 - 57.626900, -13.349754, 0.000000 + 57.626900 -13.349754 0.000000 + 49.626904 -13.349754 0.000000 + 49.626900 -21.349754 0.000000 + 49.626900 -21.349754 0.000000 + 57.626900 -21.349754 0.000000 + 57.626900 -13.349754 0.000000 </coordinate> <normal> - 0.000000, -0.000000, 1.000000 - 0.000000, -0.000000, 1.000000 - 0.000000, -0.000000, 1.000000 - 0.000000, -0.000000, 1.000000 - 0.000000, -0.000000, 1.000000 - 0.000000, -0.000000, 1.000000 + 0.000000 -0.000000 1.000000 + 0.000000 -0.000000 1.000000 + 0.000000 -0.000000 1.000000 + 0.000000 -0.000000 1.000000 + 0.000000 -0.000000 1.000000 + 0.000000 -0.000000 1.000000 </normal> <model> - 53.626900, -17.349754, 0.000000 + 53.626900 -17.349754 0.000000 </model> <texture> - 1.000000, 1.000000 - 0.000000, 1.000000 - 0.000000, 0.000000 - 0.000000, 0.000000 - 1.000000, 0.000000 - 1.000000, 1.000000 + 1.000000 1.000000 + 0.000000 1.000000 + 0.000000 0.000000 + 0.000000 0.000000 + 1.000000 0.000000 + 1.000000 1.000000 </texture> <image name="boss2_lefthand.bmp"> Qk04MAAAAAAAADYAAAAoAAAAQAAAAEAAAAABABgAAAAAAAIwAADDDgAAww4AAAAAAAAAAAAAAAAA @@ -14975,31 +14975,31 @@ </surface> <surface name="boss2_rightshoulder" size="6" prim="Triangle" parent="boss2_lefthand"> <coordinate> - 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