Mercurial > hg > Game > S_Dandy
view src/main.cc @ 4:bb2fbe78c7cd
moving title scene.
author | koba <koba@cr.ie.u-ryukyu.ac.jp> |
---|---|
date | Tue, 07 Dec 2010 18:37:43 +0900 |
parents | deb7e09824a4 |
children |
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#include <stdio.h> #include <stdlib.h> #include <string.h> #include <ctype.h> #include <math.h> #include <time.h> #include <SDL.h> #include "SDL_opengl.h" #include "object.h" #include "tree_controll.h" #include "xml.h" #include "profile.h" #include "syokika.h" //#include "libps.h" #include "sankaku.h" #include "sgoex.h" #include "sound.h" #include "bool.h" //#include "move.h" #include "Character.h" #include "Character_state.h" #include "bom.h" #include "count2.h" //#include "Enemy.h" #include "tokuten.h" #include "schedule.h" #include "tama.h" //#include"profile.h" #include "debug.h" #include "trace.h" #include "LoadSprite.h" #include <SDL_mixer.h> #include "error.h" int gamef = 0; int use_keybord = 0; int cdp[20] = { 16, 16, 16, 17, 18, 0 }; int d, i; int rswait = 0; int cf = 0; int cc = 0; //static SDL_Surface *screen; static Uint32 background; static char *pad_trace_file; extern void schedule(); extern void tokuten(); extern void Pad(); extern void keybord(); //extern void PutSpriteEx(int number, int x, int y, GLfloat scalex, GLfloat scaley, GLfloat angle); //GLuint texture[250] = {0}; static void gamesyokika(); static void opening(); static void pause(); //static char *pad_trace_file; extern void SDL_GL_Enter2DMode(); extern void SDL_GL_Leave2DMode(); /** * runmode: * 0 - normal game * 1 - capture mode * program will capture all pad traces on a play and * dump it into a file * 2 - trace mode * program will run with a trace file which is generated * by capture-mode */ int runmode; #ifdef ENABLE_TRACEMODE #define SCMP_SIZ 8 void print_usage() { dbg_printf("usage: %s [-h|-help|--help][--capture filename][--trace filename]\n",PROGRAM_NAME); } int get_option(int argc, char *argv[]) { int i; if (argc < 2) { return 0; } for (i = 0; i < argc; i++) { if (!strncmp(argv[i], "--capture", SCMP_SIZ)) { if (++i >= argc) { return 1; } pad_trace_file = argv[i]; runmode = 1; return 0; } else if (!strncmp(argv[i], "--trace", SCMP_SIZ)) { if (++i >= argc) { return 1; } pad_trace_file = argv[i]; runmode = 2; return 0; } else if (!strncmp(argv[i], "--help", SCMP_SIZ) || !strncmp(argv[i], "-help", SCMP_SIZ) || !strncmp(argv[i], "-h", SCMP_SIZ)) { return 1; } } return 1; } #endif //ENABLE_TRACEMODE int main(int argc, char *argv[]) { Timeprof timeprof_move; timeprof_move = timeprof_new(); dbg_init("/dev/stdout"); /** * timeprof $B$,$"$k$s$@$1$I$M(B */ int frames = 0; int start_time = 0, stop_time = 0; #ifdef ENABLE_TRACEMODE if (get_option(argc, argv)) { print_usage(); return (1); } if (pad_trace_file) { pad_file_open(pad_trace_file); } if(myrand_open_file("rand_trace")) { perror("main"); retun 1; } #endif //ENABLE_TRACEMODE //SDL_Joystick *joy=SDL_JoystickOpen(0); syokika(argc, argv); __debug("syokika$B$,8F$S$@$5$l$^$7$?(B\n"); SDL_Joystick *joy=SDL_JoystickOpen(0); if(!joy) { fprintf(stderr,"failed to open joystick 0\n"); use_keybord = 1; } background = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00); SDL_FillRect(screen, NULL, background); SDL_GL_Enter2DMode(); opening(joy); __debug("opening$B$,$h$S$@$5$l$^$7$?(B\n"); /** * sound.c $B$K0\$7$^$7$?(B * $BBe$o$j$K(B InitSdlMixer(void); $B$r;H$$$^$9!#(B * $B$^$"Cf?H0l=o$J$s$@$1$I$M(B */ /** if (Mix_OpenAudio(MIX_DEFAULT_FREQUENCY,MIX_DEFAULT_FORMAT,2,1024) < 0) { fprintf(stderr,"failed to initialize SDL_mixer.\n"); SDL_Quit(); exit(-1); } */ // SDL_mixer $B$H$+$$$m$$$m=i4|2=(B // $B$b$7(B Init $B$K<:GT$7$?$i(B // $B0J8e$N(B Mixer $B4XO"$N4X?t$r8F$S=P$7$F$b(B // $BCf$G$O2?$b9T$o$l$J$$$H$+$$$&>.:Y9)$rF~$l$^$7$?!#(B InitSdlMixer(); // $B2;3Z%U%!%$%k$NFI$_9~$_(B LoadSdlMixer(); // $B%\%j%e!<%`D4@0(B InitVolume(); // $B2;=P$7%F%9%H(B PlaySdlMixer(-1, BGM); if(!(init_chara_list(1024))){ __debug("failed to init_chara_list\n"); } __debug("finished init_chara_list\n"); start_time = SDL_GetTicks(); while (gamef) { if ((pad[0].l1 != 0) && (pad[0].r1 != 0) && (pad[0].l2 != 0) && (pad[0].r2 != 0)) { glFlush(); SDL_GL_SwapBuffers( ); gamesyokika(joy); } if (pad[0].quit != 0) { gamef = 0; } //SDL_FillRect(screen, NULL, background); glClear( GL_COLOR_BUFFER_BIT); schedule(); enemyfaste = count; timeprof_begin(timeprof_move); //Move(); //enemy move collision_detect(); outofwindow(); timeprof_end(timeprof_move); state_update(); asteroidi = 0; //charpatern(); //bosguage(); if (jiki.bf == TRUE) { Player(0); count++; PutSprite(count, jiki.x, jiki.y, jiki.ch); } Putbom(); tokuten(); count++; //PutSprite(count, 0, 960 - 96, 10); /*$B%$%s%U%l%2!<%8(B */ count++; //PutSprite(count, 0, 0, 48); obj_draw(); pause(joy); if (use_keybord) { keybord(); } else { Pad(joy); } glFlush(); SDL_GL_SwapBuffers( ); filpcount++; SDL_Delay(10); count = 0; frames++; } stop_time = SDL_GetTicks(); { char buf[128]; timeprof_sprint(buf, "move", timeprof_move); dbg_printf("%s\n", buf); } printf("%f FPS\n", ((float)frames)/(stop_time-start_time)*1000.0); SDL_GL_Leave2DMode(); SDL_FreeSurface(sprite); SDL_JoystickClose(joy); //_______________________________________________ // SDL_mixer$B$N8e;OKv(B Mix_CloseAudio(); Mix_HaltMusic(); FreeSdlMixer() ; //_______________________________________________ SDL_Quit(); return(0); } void gamesyokika(SDL_Joystick *joy) { laser_lv3[0].r = 62; laser_lv3[0].r = 62; for (i = 0; i < 3; i++) { tlv3[i].y = -1; } filpcount = 0; stage = 0; //for (i = 0; i < 300; i++) //enemy[i].f = FALSE; jiki.zanki = 3; jiki.x = 60; jiki.y = 200; jiki.ch = 3; jiki.point = 0; jiki.bf = FALSE; jiki.muteki = 120; enemycount = 0; lg.stg = 4096; pg.stg = 4096; infg.stg = 0; infg_level = 0; //kyeenemyno = -1; fastebos = 0; jiki.ccount = 99; p_extend = 200000; pad[0].up=0; pad[0].down=0; pad[0].right=0; pad[0].left=0; pad[0].st=0; pad[0].se=0; opening(joy); } void opening(SDL_Joystick *joy) { //for (i = 0; i < 300; i++) { //}; SoundStop(); SoundPlay(7); while (1) { if(use_keybord == 1) { keybord(); } else { Pad(joy); } count = 1; PutSprite(count, 700, 480, 53); // put `push start' string on screen. count++; PutSprite(count, 224, 776, 119); // put `super dandy' count++; // PutSprite(count, 200, 64, 190); // PutSpriteEx(count, 8192, 8192, 0); PutSpriteEx(190, 800, 264, 2, 2, 5); count++; PutSprite(count, 396, 432, 191); //PutSpriteEx(count, 8192, 8192, 0); count++; PutSprite(count, 640, 640, 192); //PutSpriteEx(count, 8192, 8192, 0); if (pad[0].st > 1) { jiki.bf = TRUE; //CdPlay(1,&cdp[0],0); SoundStop(); SoundPlay(0); gamef = 1; pad[0].st = 1; return; } if ((pad[0].se > 0) && (pad[0].st > 0)) { gamef = 0; break; } SDL_GL_SwapBuffers( ); } } void pause(SDL_Joystick *joy) { if (jiki.zanki != 0 && jiki.bf != FALSE) { if (pad[0].se == 1) { //Mix_Pause(BGM); PauseSdlMixer(BGM); while(1){ if(use_keybord == 1) { keybord(); } else { Pad(joy); } if(pad[0].st == 0) continue; pad[0].up=0; pad[0].down=0; pad[0].right=0; pad[0].left=0; pad[0].se=0; pad[0].st=0; //Mix_Resume(BGM); ResumeSdlMixer(BGM); break; } } } if (jiki.zanki == 0) { // RECT *recp; if ((jiki.ccount > 0) && (cf == 0)) { cf = 1; count++; //cgcg(2); PutSprite(2, 480, 480, 110); count++; //cgcg(1); } if ((jiki.ccount > 0) && (cf == 1)) { while (1) { if (pad[0].st > 0) { cf = 0; jiki.ccount--; jiki.zanki = 3; enemycount++; cc = 0; for (i = 0; i < 4; i++) { clear_result[i] = 0; } goto f; } cc++; if (29 - cc / 60 < 20) { cc = 0; cf = 3; break; } SDL_Delay(100); PutSprite(1, 640, 640, 29 - cc / 60); // PutSpriteEx(1, 409 * ((cc % 60) + 1), 409 * ((cc % 60) + 1), 0); Pad(joy); SDL_GL_SwapBuffers( ); } } if (rswait > 60 * 6) { cf = 0; rswait = 0; gamesyokika(joy); } rswait++; count++; //cgcg(1); PutSprite(1, 480, 480, 19); return; } if (jiki.bf == FALSE) { f: if (rswait < 80) { rswait++; return; } else { rswait = 0; jiki.x = 60; jiki.y = 200; jiki.bf = TRUE; pad[0].st = 0; lg.stg = 4096; pg.stg = 4096; laser_lv3[0].r = 62; tlv3[0].r = 0; tlv3[0].y = -1; return; // sb_size = -1; } } }