Mercurial > hg > Game > S_Dandy
view src/next @ 4:bb2fbe78c7cd
moving title scene.
author | koba <koba@cr.ie.u-ryukyu.ac.jp> |
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date | Tue, 07 Dec 2010 18:37:43 +0900 |
parents | deb7e09824a4 |
children |
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Character.cc: active_chara_list->f = FALSE; Character.cc: active_chara_list->state = noaction; Character.cc: active_chara_list->collision = noaction; Character.cc: active_chara_list->next = q[0]; Character.cc: //active_chara_list->prev = q[num-1]; Character.cc: for(p = active_chara_list->next; p != NULL ; p = p->next) Character.cc: for(q = active_chara_list->next; q != NULL ;q = q->next) Character.cc: for(q = active_chara_list->next; q != NULL ;q = q->next) Character.cc: for(p = active_chara_list->next; p!= NULL ;p = p->next) Character.cc: for(p = active_chara_list->next; p!=NULL;p = p->next) Character.cc: for(p = active_chara_list->next; p!=NULL;p = p->next) Character.cc: for(p = active_chara_list->next; p!=NULL; p = p->next) Character.cc~: active_chara_list->f = FALSE; Character.cc~: active_chara_list->state = noaction; Character.cc~: active_chara_list->collision = noaction; Character.cc~: active_chara_list->next = q[0]; Character.cc~: //active_chara_list->prev = q[num-1]; Character.cc~: for(p = active_chara_list->next; p != NULL ; p = p->next) Character.cc~: for(q = active_chara_list->next; q != NULL ;q = q->next) Character.cc~: for(p = active_chara_list->next; p!= NULL ;p = p->next) Character.cc~: for(p = active_chara_list->next; p!=NULL;p = p->next) Character.cc~: for(p = active_chara_list->next; p!=NULL;p = p->next) Character.cc~: for(p = active_chara_list->next; p!=NULL; p = p->next) schedule3.cc: for(p = active_chara_list->next;p!=NULL;p=p->next) schedule3.cc~: for(p = active_chara_list->next;p!=NULL;p=p->next)