Mercurial > hg > Members > kazuma > JungleforUnity
view Assets/Application/Scripts/CharactorManager.cs @ 5:12f4f937da7f
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author | Kazuma |
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date | Thu, 10 Nov 2016 04:21:19 +0900 |
parents | 2878be4487ec |
children | 599bd8ddb72b |
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using UnityEngine; using System.Collections; // Player Enemy どちらもここで制御する public class CharactorManager : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { // Playerの制御 PlayerController(); } public void PlayerController () { Player.Instance.Move (Input.GetKey(KeyCode.P)); Player.Instance.EyeMove (new Vector3 (InputManager.Instance.InputX, InputManager.Instance.InputZ, 0)); if (Input.GetKeyDown (KeyCode.Space)) { Player.Instance.GetItem (); } if (Input.GetMouseButtonDown(1)) { Player.Instance.SetItem (); } } }