annotate Assets/Application/Scripts/CharactorManager.cs @ 5:12f4f937da7f

Add BenchMark
author Kazuma
date Thu, 10 Nov 2016 04:21:19 +0900
parents 2878be4487ec
children 599bd8ddb72b
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1 using UnityEngine;
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2 using System.Collections;
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4 // Player Enemy どちらもここで制御する
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5 public class CharactorManager : MonoBehaviour {
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6
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7 // Use this for initialization
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8 void Start () {
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10 }
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11
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12 // Update is called once per frame
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13 void Update () {
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14 // Playerの制御
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15 PlayerController();
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16 }
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17
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18 public void PlayerController () {
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19 Player.Instance.Move (Input.GetKey(KeyCode.P));
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20 Player.Instance.EyeMove (new Vector3 (InputManager.Instance.InputX, InputManager.Instance.InputZ, 0));
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21 if (Input.GetKeyDown (KeyCode.Space)) {
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22 Player.Instance.GetItem ();
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23 }
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25 if (Input.GetMouseButtonDown(1)) {
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26 Player.Instance.SetItem ();
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27 }
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28 }
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29 }