Mercurial > hg > Members > kazuma > JungleforUnity
changeset 4:2878be4487ec
add Maping Code.
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Assets/Application/Scenes/Test.meta Tue Nov 08 17:07:48 2016 +0900 @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 14d3500e9d28c4cd5aac2b262a232a13 +folderAsset: yes +timeCreated: 1478517332 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant:
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Assets/Application/Scenes/Test/ListTest.unity.meta Tue Nov 08 17:07:48 2016 +0900 @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bcc16e41faaec4ae48e29eb4ffc62ac3 +timeCreated: 1478517340 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant:
--- a/Assets/Application/Scenes/main.unity Mon Nov 07 18:42:01 2016 +0900 +++ b/Assets/Application/Scenes/main.unity Tue Nov 08 17:07:48 2016 +0900 @@ -275,7 +275,7 @@ - 143: {fileID: 231100514} m_Layer: 0 m_Name: Player(Head) - m_TagString: Untagged + m_TagString: Player m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 @@ -292,7 +292,7 @@ m_Name: m_EditorClassIdentifier: LookedObject: {fileID: 0} - HaveObjectNumber: 0 + HaveObjectType: 0 GlassItem: 0 SandItem: 0 WoodItem: 0 @@ -336,6 +336,7 @@ serializedVersion: 4 m_Component: - 4: {fileID: 522007008} + - 114: {fileID: 522007009} m_Layer: 0 m_Name: StageData m_TagString: Untagged @@ -356,6 +357,17 @@ m_Children: [] m_Father: {fileID: 0} m_RootOrder: 5 +--- !u!114 &522007009 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 522007007} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5fe67c0be5a6542adaf154ae46643dee, type: 3} + m_Name: + m_EditorClassIdentifier: --- !u!1 &604139488 GameObject: m_ObjectHideFlags: 0 @@ -1024,8 +1036,6 @@ m_Script: {fileID: 11500000, guid: e1238ba20cbdc4a1bb8248ff98c1a185, type: 3} m_Name: m_EditorClassIdentifier: - stages: [] - StageData: [] --- !u!4 &2000853427 Transform: m_ObjectHideFlags: 0
--- a/Assets/Application/Scripts/CharactorManager.cs Mon Nov 07 18:42:01 2016 +0900 +++ b/Assets/Application/Scripts/CharactorManager.cs Tue Nov 08 17:07:48 2016 +0900 @@ -16,7 +16,7 @@ } public void PlayerController () { - Player.Instance.Move (Input.GetKey(KeyCode.S)); + Player.Instance.Move (Input.GetKey(KeyCode.P)); Player.Instance.EyeMove (new Vector3 (InputManager.Instance.InputX, InputManager.Instance.InputZ, 0)); if (Input.GetKeyDown (KeyCode.Space)) { Player.Instance.GetItem ();
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Assets/Application/Scripts/ChildObject.cs Tue Nov 08 17:07:48 2016 +0900 @@ -0,0 +1,25 @@ +using UnityEngine; +using System.Collections; +using System.Collections.Generic; + +public class ChildObject : MonoBehaviour { + + public ParentObject Parent; + public GameObject Value; + public NodePath Path; + public Dictionary<string, Component> dic = new Dictionary<string, Component>(); + + public ChildObject (ParentObject parent, GameObject value, NodePath path) { + this.Parent = parent; + this.Value = value; + this.Path = path; + } + + public void GetComponent () { + Component[] comps = this.Value.GetComponents<Component>(); + foreach (Component component in comps) { + Debug.Log(component.GetType().ToString()); + dic.Add (component.GetType().ToString(), component); + } + } +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Assets/Application/Scripts/ChildObject.cs.meta Tue Nov 08 17:07:48 2016 +0900 @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2ef61e4e590984e4795981e606e77db5 +timeCreated: 1478587815 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant:
--- a/Assets/Application/Scripts/ConvertObject.cs Mon Nov 07 18:42:01 2016 +0900 +++ b/Assets/Application/Scripts/ConvertObject.cs Tue Nov 08 17:07:48 2016 +0900 @@ -3,15 +3,15 @@ using System; using System.Runtime.Serialization.Formatters.Binary; using System.IO; +[Serializable] public class ConvertObject : MonoBehaviour { public static byte[] Convert (object target) { BinaryFormatter bf = new BinaryFormatter(); - using (var ms = new MemoryStream()) - { - bf.Serialize(ms, target); - return ms.ToArray(); - } + MemoryStream ms = new MemoryStream(); + bf.Serialize(ms, target); + byte[] myByteArray = ms.ToArray(); + return myByteArray; } public static object UnConvert(byte[] target) { @@ -20,7 +20,8 @@ var binForm = new BinaryFormatter(); memStream.Write(target, 0, target.Length); memStream.Seek(0, SeekOrigin.Begin); - return binForm.Deserialize(memStream) as object; + var obj = binForm.Deserialize(memStream); + return obj; } } }
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Assets/Application/Scripts/Item.cs Tue Nov 08 17:07:48 2016 +0900 @@ -0,0 +1,12 @@ +using UnityEngine; +using System.Collections; + +public class Item : MonoBehaviour { + + public Stage.Type Attribute; + public int ID = 0; + + public void SetHaveObject () { + Player.Instance.SetHaveObjectNumber (Attribute); + } +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Assets/Application/Scripts/Item.cs.meta Tue Nov 08 17:07:48 2016 +0900 @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 11f234c01c0fd473c8a707e31a51def2 +timeCreated: 1478504114 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant:
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Assets/Application/Scripts/ParentObject.cs Tue Nov 08 17:07:48 2016 +0900 @@ -0,0 +1,33 @@ +using UnityEngine; +using System.Collections; +using System.Collections.Generic; +public class ParentObject : MonoBehaviour { + + public GameObject Value; + public NodePath Path; + public Dictionary<string, Component> dic = new Dictionary<string, Component>(); + + public ParentObject (GameObject value, NodePath path) { + this.Value = value; + this.Path = path; + GetComponent (); + Logs (); + } + + public void GetComponent () { + Component[] comps = this.Value.GetComponents<Component>(); + foreach (Component component in comps) { + Debug.Log(component.GetType().ToString()); + dic.Add (component.GetType().ToString(), component); + } + } + + public void Logs () { + string s = "<"; + foreach (int num in Path) { + s += num + ","; + } + s += ">"; + print (s); + } +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Assets/Application/Scripts/ParentObject.cs.meta Tue Nov 08 17:07:48 2016 +0900 @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 977fdfa4a9f894f42a675c4f6542c04b +timeCreated: 1478588350 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant:
--- a/Assets/Application/Scripts/Player.cs Mon Nov 07 18:42:01 2016 +0900 +++ b/Assets/Application/Scripts/Player.cs Tue Nov 08 17:07:48 2016 +0900 @@ -11,13 +11,13 @@ // 今見ているフィールドのアイテム public GameObject LookedObject; // セットする前のアイテム - public int HaveObjectNumber; + public Stage.Type HaveObjectType; public int GlassItem = 0; public int SandItem = 0; public int WoodItem = 0; - public System.Collections.Generic.List<Stage> HaveItemList = new System.Collections.Generic.List<Stage>(); + public System.Collections.Generic.List<string> HaveItemList = new System.Collections.Generic.List<string>(); public delegate void Callback(int n0, int n1, int n2); public Callback callback; @@ -37,7 +37,7 @@ public void Move (bool b) { if (b) { - Direction += this.transform.forward * Time.deltaTime; + Direction += this.transform.forward * Time.deltaTime / 10f; } else { Direction.x = 0; Direction.z = 0; @@ -58,14 +58,14 @@ LookedObject = obj; } - public void SetHaveObjectNumber (int num) { - HaveObjectNumber = num; + public void SetHaveObjectNumber (Stage.Type type) { + HaveObjectType = type; } public void GetItem () { if (LookedObject != null) { Stage stage = LookedObject.GetComponent<Stage> (); - HaveItemList.Add (stage); + HaveItemList.Add (stage.Attribute.ToString()); CheckList (); stage.Delete (); } @@ -73,7 +73,8 @@ public void SetItem () { if (LookedObject != null) { - StageManager.Instance.CreateStage (HaveObjectNumber, new Vector3 (LookedObject.transform.position.x, LookedObject.transform.position.y + 1f, LookedObject.transform.position.z)); + StageManager.Instance.CreateStage (HaveObjectType, new Vector3 (LookedObject.transform.position.x, LookedObject.transform.position.y + 1f, LookedObject.transform.position.z)); + HaveItemList.Remove (HaveObjectType.ToString ()); CheckList (); } } @@ -83,11 +84,11 @@ int w = 0; int s = 0; foreach (var item in HaveItemList) { - if (Stage.Type.GRASS == item.Attribute) { + if (Stage.Type.GRASS.ToString() == item) { g++; - } else if (Stage.Type.SAND == item.Attribute) { + } else if (Stage.Type.SAND.ToString() == item) { s++; - } else if (Stage.Type.WOOD == item.Attribute) { + } else if (Stage.Type.WOOD.ToString() == item) { w++; } }
--- a/Assets/Application/Scripts/SaveData.cs Mon Nov 07 18:42:01 2016 +0900 +++ b/Assets/Application/Scripts/SaveData.cs Tue Nov 08 17:07:48 2016 +0900 @@ -5,10 +5,61 @@ public static SaveData Instance; + private Jungle mainScene ; + private JungleTree mainTree; + private JungleTreeEditor TreeEditor; + private TreeNode node; // Use this for initialization void Awake () { if (Instance == null) { Instance = this; } } + + private void Start () { + JungleStart (); + } + + private void JungleStart () { + Debug.Log ("[Jungle] Start ..."); + mainScene = new DefaultJungle(null, "Main", new DefaultTreeEditor(new DefaultTraverser())); + } + + public void CreateTree (string name) { + mainTree = mainScene.createNewTree (name); + Debug.Log ("[Jungle] Create " + name + " Tree"); + EditorMode (); + } + + public void EditorMode () { + TreeEditor = mainTree.getTreeEditor (); + Debug.Log ("[Jungle] Editor Mode" + TreeEditor.ToString()); + } + + public void PutAttribute (NodePath path, string key, byte[] value) { + Either<Error, JungleTreeEditor> either = TreeEditor.putAttribute (path, key, value); + if (either.isA ()) { + Debug.LogError ("[Error]" + either.a()); + } else { + Debug.Log ("[Success]"); + either.b (); + } + } + + public void GetAttribute (NodePath path, string key) { + node = mainTree.getNodeOfPath (path).b (); + byte[] target = node.getAttributes ().get (key); + var obj = ConvertObject.UnConvert (target); + print (obj); + } + + public void Push() { + Either<Error, JungleTreeEditor> r = TreeEditor.success(); + if (!r.isA ()) { + Debug.LogError ("[Error]"); + } else { + Debug.Log ("[Success]"); + TreeEditor = r.b (); + } + } }
--- a/Assets/Application/Scripts/StageManager.cs Mon Nov 07 18:42:01 2016 +0900 +++ b/Assets/Application/Scripts/StageManager.cs Tue Nov 08 17:07:48 2016 +0900 @@ -6,11 +6,9 @@ public static StageManager Instance; // stages["Attribute"]で取れる - public System.Collections.Generic.List<GameObject> stages = new System.Collections.Generic.List<GameObject>(); + public System.Collections.Generic.Dictionary<Stage.Type, GameObject> stages = new System.Collections.Generic.Dictionary<Stage.Type, GameObject>(); private GameObject baseStage; - public System.Collections.Generic.List<Vector3> StageData = new System.Collections.Generic.List<Vector3> (); - void Awake () { if (Instance == null) { Instance = this; @@ -28,19 +26,20 @@ baseStage = new GameObject (); baseStage.name = "stage"; baseStage.transform.position = Vector3.zero; + GameObject.FindGameObjectWithTag ("Player").transform.SetParent (baseStage.transform); } void SetStage () { object[] objects = Resources.LoadAll ("Prefabs/Object"); foreach (var obj in objects) { GameObject gbj = (GameObject)obj; - stages.Add(gbj); + stages.Add(gbj.GetComponent<Stage>().Attribute, gbj); } } // One. - public void CreateStage (int num, Vector3 pos) { - GameObject obj = Instantiate (stages[num]); + public void CreateStage (Stage.Type attr, Vector3 pos) { + GameObject obj = Instantiate (stages[attr]); obj.GetComponent<Stage> ().SetPosition (pos); obj.transform.SetParent (baseStage.transform); } @@ -49,10 +48,20 @@ public void CreateStages (int count) { for (int x = 0; x < count; x++) { for (int z = 0; z < count; z++) { - CreateStage (Random.Range (0, stages.Count), new Vector3 (x, Random.Range(-1, 1), z)); + CreateStage (GetTypes(Random.Range(0,3)), new Vector3 (x, Random.Range(-1, 1), z)); } } } + + public Stage.Type GetTypes (int n) { + if (n == 0) { + return Stage.Type.SAND; + } else if (n == 1) { + return Stage.Type.WOOD; + } else { + return Stage.Type.GRASS; + } + } // Update is called once per frame void Update () {
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Assets/Application/Scripts/Test.meta Tue Nov 08 17:07:48 2016 +0900 @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: fd6b8e0b684324b7a95750e00e388ddc +folderAsset: yes +timeCreated: 1478587622 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant:
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Assets/Application/Scripts/Test/SaveDataTest.cs Tue Nov 08 17:07:48 2016 +0900 @@ -0,0 +1,64 @@ +using UnityEngine; +using UnityEditor; +using System.Collections; +using UnityEngine.SceneManagement; + +public class SaveDataTest : MonoBehaviour { + + DefaultNodePath root = new DefaultNodePath(); + NodePath path; + System.Collections.Generic.List<ParentObject> ParentList = new System.Collections.Generic.List<ParentObject>(); + public ConvertObject co; + + private void Start () { + path = root.add(0); + Check (); + } + + private void Update () { + if (Input.GetKeyDown (KeyCode.A)) { + SaveData.Instance.CreateTree (SceneManager.GetActiveScene().name); + } + + if (Input.GetKeyDown (KeyCode.S)) { + int i = 1; + foreach (var parent in ParentList) { + foreach (var comp in parent.dic) { + Mapping (comp.Key, comp.Value); + } +// SaveData.Instance.GetAttribute (path); + path = path.last ().rights(); + path = path.add (i); + i++; + SaveData.Instance.EditorMode (); + } + } + } + + private void Mapping(string key, Component value) { + byte[] array = ConvertObject.Convert (value); + SaveData.Instance.PutAttribute (path, key , array); + } + + private void Check () { + // やりたいこと + // まず親のみ取得 + // その後親から辿っていってComponentをすべてとる + // http://answers.unity3d.com/questions/275714/how-to-find-all-components-of-a-game-object.html + // こことかいいかも + + // TreeMap<Gameobject, ChildObject> Left : Parent, Right : ChildTreeMap + // 一番浅い親のTreeMapをListに入れる + int i = 0; + foreach (GameObject obj in UnityEngine.Resources.FindObjectsOfTypeAll(typeof(GameObject))) { + string path = AssetDatabase.GetAssetOrScenePath (obj); + bool isScene = path.Contains (".unity"); + if (isScene) { // このシーンの中のオブジェクトかどうか。 + if (obj.transform.childCount == 0 && obj.transform.parent == null || obj.transform.childCount > 0 && obj.transform.parent == null) { // 親を取得 + ParentObject parent = new ParentObject (obj, root.add (i)); + i++; + } + } + } + } +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Assets/Application/Scripts/Test/SaveDataTest.cs.meta Tue Nov 08 17:07:48 2016 +0900 @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 13c905b30e8904afeb6af0ada5e3f8ba +timeCreated: 1478517749 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant:
--- a/Assets/Resources/Materials/WOOD.mat Mon Nov 07 18:42:01 2016 +0900 +++ b/Assets/Resources/Materials/WOOD.mat Tue Nov 08 17:07:48 2016 +0900 @@ -121,7 +121,7 @@ m_Colors: - first: name: _Color - second: {r: 0.7647059, g: 0.39553753, b: 0, a: 1} + second: {r: 0.39705884, g: 0.20537525, b: 0, a: 1} - first: name: _EmissionColor second: {r: 0, g: 0, b: 0, a: 1}