Mercurial > hg > Members > kazuma > JungleforUnity
view Assets/Application/Scripts/CharactorManager.cs @ 10:3fefb9f9025d
put Attribute class.
author | Kazuma Takeda |
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date | Fri, 20 Jan 2017 07:30:26 +0900 |
parents | 599bd8ddb72b |
children |
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using UnityEngine; using System.Collections; // Player Enemy どちらもここで制御する public class CharactorManager : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { // Playerの制御 PlayerController(); } public void PlayerController () { Player.Instance.Move (Input.GetKey(KeyCode.P)); Player.Instance.EyeMove (new Vector3 (InputManager.Instance.InputX, InputManager.Instance.InputZ, 0)); if (Input.GetKeyDown (KeyCode.Space)) { Player.Instance.GetItem (); } } }