annotate Assets/Application/Scripts/CharactorManager.cs @ 10:3fefb9f9025d

put Attribute class.
author Kazuma Takeda
date Fri, 20 Jan 2017 07:30:26 +0900
parents 599bd8ddb72b
children
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
0
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
1 using UnityEngine;
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
2 using System.Collections;
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
3
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
4 // Player Enemy どちらもここで制御する
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
5 public class CharactorManager : MonoBehaviour {
8
599bd8ddb72b Create Item Tree and Create Stage.
Kazuma Takeda
parents: 4
diff changeset
6
599bd8ddb72b Create Item Tree and Create Stage.
Kazuma Takeda
parents: 4
diff changeset
7
0
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
8 // Use this for initialization
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
9 void Start () {
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
10
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
11 }
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
12
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
13 // Update is called once per frame
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
14 void Update () {
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
15 // Playerの制御
3
2dd40b4412e4 Create game base.
Kazuma
parents: 0
diff changeset
16 PlayerController();
2dd40b4412e4 Create game base.
Kazuma
parents: 0
diff changeset
17 }
2dd40b4412e4 Create game base.
Kazuma
parents: 0
diff changeset
18
2dd40b4412e4 Create game base.
Kazuma
parents: 0
diff changeset
19 public void PlayerController () {
4
2878be4487ec add Maping Code.
Kazuma
parents: 3
diff changeset
20 Player.Instance.Move (Input.GetKey(KeyCode.P));
0
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
21 Player.Instance.EyeMove (new Vector3 (InputManager.Instance.InputX, InputManager.Instance.InputZ, 0));
3
2dd40b4412e4 Create game base.
Kazuma
parents: 0
diff changeset
22 if (Input.GetKeyDown (KeyCode.Space)) {
2dd40b4412e4 Create game base.
Kazuma
parents: 0
diff changeset
23 Player.Instance.GetItem ();
2dd40b4412e4 Create game base.
Kazuma
parents: 0
diff changeset
24 }
0
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
25 }
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
26 }