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1 #include "chara_state40.h"
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2 #include "tobject.h"
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3
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4 SchedDefineTask(STATE40);
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5
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6 static int
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7 run(SchedTask *smanager, void *rbuf, void *wbuf)
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8 {
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9 CHARACTER *p = (CHARACTER*)smanager->get_input(rbuf, 0);
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10
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11 if (enemy_part1->f == FALSE)
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12 {
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13 Bom(p->x, p->y);
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14 p->f = FALSE;
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15 p->state = delete_chara;
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16 p->collision = noaction;
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17 return 0;
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18 }
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19 if ((rinkf1 == 8) && (p->dt1 % 3 == 1))
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20 {
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21 if ((p->dt2 < 16))
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22 {
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23 p->dt2++;
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24 DefSprite(76, "boss2_rightarm_b", 16, p->dt2, 480, boss);
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25 }
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26 else
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27 {
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28 // rinkf1=9;
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29 return 0;
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30 }
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31 }
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32 if (rinkf1 == 9)
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33 {
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34 if (p->dt1 % 15 == 1)
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35 {
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36 Puttama(8, p->x, p->y);
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37 }
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38 }
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39 if (rinkf1 == 10)
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40 {
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41 if (p->dt2 != 0)
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42 {
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43 p->dt2--;
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44 DefSprite(76, "boss2_rightarm_b", 16, p->dt2, 480, boss);
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45 }
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46 else
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47 {
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48 p->f = FALSE;
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49 p->state = delete_chara;
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50 p->collision = noaction;
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51 // rinkf1=11;
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52 }
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53 }
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54 p->dt1++;
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55 return 0;
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56 }
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