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view property.h @ 30:427e1aac0bd7
not run.
author | koba <koba@cr.ie.u-ryukyu.ac.jp> |
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date | Fri, 31 Dec 2010 15:50:44 +0900 |
parents | ee4c488d48a3 |
children | ccb8d9956a1e |
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#ifndef INCLUDE_PROPERTY #define INCLUDE_PROPERTY #include "Character.h" #include "bom.h" #include "count2.h" #include "sgoex.h" typedef struct CollisionProperty { int bomend; int enemycount; int infg_level; player jiki; stge lg; stge infg; tama1 tama_lv1[20]; tama2 tama_lv2[20]; tama1 tlv3; laser laser_lv1[20]; laser laser_lv2[20]; laser laser_lv3[128]; bomchar bchar[100]; } CollisionProperty, *CollisionPropertyPtr; typedef struct TamaContainer { bool flag; int type; int tama_type; float x, y; } TamaContainer, *TamaContainerPtr; typedef struct ObjContainer { bool flag; int type; int tama_type; int number; float x, y; float w, h; int color; float angle; short middlex, middley; float scalex, scaley; } ObjContainer, *ObjContainerPtr; #endif