Mercurial > hg > Members > koba > t_dandy
view property.h @ 70:cee55c8365e9 default tip
fix
author | Kazuma |
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date | Thu, 19 May 2016 18:52:26 +0900 |
parents | 6989f8cb0259 |
children | b31bed246abd |
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#ifndef INCLUDE_PROPERTY #define INCLUDE_PROPERTY #include "Character.h" #include "bom.h" #include "count2.h" #include "sgoex.h" typedef struct CollisionProperty { int infg_level; int enemycount; player jiki; stge lg; stge infg; tama1 tama_lv1[20]; tama2 tama_lv2[20]; tama1 tlv3; laser laser_lv1[20]; laser laser_lv2; laser laser_lv3[128]; } CollisionProperty, *CollisionPropertyPtr; typedef struct ObjData { int type; int tama_type; int charano; int task; int zorder; int number; int color; float angle; float x, y; float vx, vy; float w, h; float scalex, scaley; short middlex, middley; } ObjData, *ObjDataPtr; typedef struct ObjContainer { bool flag; int length; ObjData data[1]; } ObjContainer, *ObjContainerPtr; typedef struct Boss1Property { int count; int fastebos; int rinkx; int rinky; int rinkf2; } Boss1Property, *Boss1PropertyPtr; #endif