annotate TaskManager/Test/test_render/viewer.cpp @ 176:08e2bb36639b

fix
author gongo@localhost.localdomain
date Tue, 16 Dec 2008 17:01:24 +0900
parents d1f2ce3bdb2f
children e742053c4c87
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1 #include <SDL.h>
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2 #include "viewer.h"
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3 #include "viewer_types.h"
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4 #include "SceneGraph.h"
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5 #include "scene_graph_pack.h"
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6 #include "sys.h"
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7 #include "Func.h"
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8 #include "error.h"
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9 #include "TaskManager.h"
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10 #include "Keyboard.h"
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11 #include "Joystick.h"
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12
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13 extern void post2runLoop(void *);
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14 extern void post2runDraw(void *);
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15
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16 /* measure for FPS (Frame Per Second) */
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17 int start_time;
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18 int this_time;
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19 int frames;
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20
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21 extern SceneGraphPtr scene_graph;
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22 extern SceneGraphPtr scene_graph_viewer;
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23
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24 /* Data Pack sent to Other CPUs (ex. SPE) */
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25 SceneGraphPack *sgpack;
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26 PolygonPack *ppack;
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27 SpanPackPtr spackList;
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28 SpanPackPtr *spackList_ptr;
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29 int spackList_length;
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30 int spackList_length_align;
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31
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32 /**
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33 *
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34 */
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35
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36 /**
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37 * Joystick があればそれを使い、
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38 * 無ければキーボードを返す
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39 */
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40 static Pad*
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41 create_controller(void)
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42 {
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43 if (SDL_NumJoysticks()) {
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44 SDL_Joystick *joy = SDL_JoystickOpen(0);
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45 if (!joy) {
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46 fprintf(stderr, "%s: failed to open joystick", __FUNCTION__);
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47 return new Keyboard;
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48 } else {
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49 printf("Use Joystick\n");
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50 return new Joystick(joy);
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51 }
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52 } else {
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53 printf("Use Keyboard\n");
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54 return new Keyboard;
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55 }
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56 }
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57
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58
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59 Viewer::Viewer(int b, int w, int h, int _num)
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60 {
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61 bpp = b;
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62 width = w;
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63 height = h;
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64 spe_num = _num;
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65 }
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66
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67 int
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68 Viewer::get_ticks()
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69 {
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70 int time;
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71 time = SDL_GetTicks();
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72 return time;
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73 }
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74
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75 bool
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76 Viewer::quit_check()
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77 {
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78 SDL_Event event;
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79
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80 while(SDL_PollEvent(&event)) {
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81 if (event.type==SDL_QUIT) {
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82 return true;
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83 }
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84 }
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85
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86 Uint8 *keys=SDL_GetKeyState(NULL);
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87
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88 if (keys[SDLK_q] == SDL_PRESSED) {
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89 return true;
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90 }
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91
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92 return false;
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93 }
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94
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95 void
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96 Viewer::quit()
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97 {
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98 SDL_Quit();
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99 }
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100
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101 void
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102 Viewer::swap_buffers()
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103 {
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104 SDL_GL_SwapBuffers();
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105 }
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106
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107 extern void node_init(void);
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108 extern void create_cube_split(int);
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109 extern void create_snake_bg(int);
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110 extern void universe_init(void);
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111
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112 void
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113 Viewer::run_init(char *xml, int sg_number)
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114 {
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115 HTaskPtr task_next;
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116 HTaskPtr task_tex;
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117
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118 start_time = get_ticks();
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119 this_time = 0;
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120 frames = 0;
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121
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122 //scene_graph = SceneGraph::createFromXMLfile(xml);
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123 /**
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124 * これを実行すると、
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125 * scene_graph にオリジナルの SceneGraph Object のリストが、
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126 * scene_graph_viewer に描画用の SceneGraph が生成される
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127 */
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128 //SceneGraph::createFromXMLfile(xml);
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129 //polygon->viewer = this;
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130
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131 switch (sg_number) {
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132 case 0:
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133 case 1:
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134 create_cube_split(sg_number);
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135 break;
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136 case 2:
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137 case 3:
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138 case 4:
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139 create_snake_bg(sg_number);
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140 break;
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141 case 5:
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142 universe_init();
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143 break;
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144 case 6:
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145 node_init();
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146 break;
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147 default:
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148 node_init();
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149 break;
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150 }
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151
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152 scene_graph->controller = create_controller();
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154 sgpack = (SceneGraphPack*)manager->malloc(sizeof(SceneGraphPack));
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155 sgpack->init();
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156 ppack = (PolygonPack*)manager->malloc(sizeof(PolygonPack));
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157
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158 spackList_length = (this->height + split_screen_h - 1) / split_screen_h;
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159 spackList = (SpanPack*)manager->malloc(sizeof(SpanPack)*spackList_length);
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160
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161 /**
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162 * SPU に送る address list は 16 バイト倍数でないといけない。
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163 * spackList_length*sizeof(SpanPack*) が 16 バイト倍数になるような
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164 * length_align を求めている。はみ出した部分は使われない
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165 * (ex) spackList_length が 13 の場合
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166 * spackList_length_align = 16;
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167 * 実際に送るデータは64バイトになるのでOK
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168 * 14,15,16 の部分は何も入らない。
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169 */
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170 spackList_length_align = (spackList_length + 3)&(~3);
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171
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172 /* 各 SPU が持つ、SpanPack の address list */
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173 spackList_ptr =
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174 (SpanPack**)manager->malloc(sizeof(SpanPack*)*spackList_length_align);
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176 for (int i = 0; i < spackList_length; i++) {
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177 spackList_ptr[i] = &spackList[i];
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178 }
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179
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180 for (int i = 1; i <= spackList_length; i++) {
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181 spackList[i-1].init(i*split_screen_h);
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182 }
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183
109
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184 task_next = manager->create_task(TASK_DUMMY);
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185 task_next->set_post(&post2runLoop, NULL);
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186
137
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187 #if 0
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188 // 諸事情で、今は SceneGraphPack を作らずに
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189 // そのまま SceneGraph でやっています
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190 HTaskPtr task_sgp;
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191 task_sgp = manager->create_task(TASK_CREATE_SGP);
137
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192 task_sgp->add_param((uint32)scene_graph);
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193 task_sgp->add_param((uint32)sgpack);
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194 task_next->wait_for(task_sgp);
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195 task_sgp->spawn();
137
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196 #endif
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197
167
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198 for (int i = 0; i < spe_num; i++) {
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199 task_tex = manager->create_task(TASK_INIT_TEXTURE);
176
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200 /* ここはもう少しわかりやすい使い方がいいかもしれぬ。こんなもん? */
167
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201 task_tex->set_cpu((CPU_TYPE)((int)SPE_0 + i));
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202 task_next->wait_for(task_tex);
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203 task_tex->spawn();
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204 }
120
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205
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206 task_next->spawn();
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207 }
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208
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209 void
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210 Viewer::run_loop(void)
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211 {
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212 HTaskPtr task_create_pp = NULL;
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213 HTaskPtr task_create_sp = NULL;
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214 HTaskPtr task_next;
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215 bool quit_flg;
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216
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217 quit_flg = quit_check();
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218
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219 if (quit_flg == true) {
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220 this_time = get_ticks();
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221 run_finish();
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222 return;
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223 }
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224
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225 clean_pixels();
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226
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227 for (int i = 1; i <= spackList_length; i++) {
126
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228 spackList[i-1].reinit(i*split_screen_h);
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229 }
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230
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231 task_next = manager->create_task(TASK_DUMMY);
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232 task_next->set_post(post2runDraw, NULL);
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233
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234 #if 0
157
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235 // SceneGraphPack の update
137
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236 HTaskPtr task_update_sgp = NULL;
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237 task_update_sgp = manager->create_task(TASK_UPDATE_SGP);
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238 task_update_sgp->add_inData(sgpack, sizeof(SceneGraphPack));
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239 task_update_sgp->add_outData(sgpack, sizeof(SceneGraphPack));
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240 task_update_sgp->add_param(width);
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241 task_update_sgp->add_param(height);
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242 task_next->wait_for(task_update_sgp);
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243 task_update_sgp->spawn();
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244 #else
140
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245 scene_graph->controller->check();
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246 scene_graph_viewer->all_execute(width, height);
137
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247 #endif
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248
137
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249 #if 0
157
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250 // SceneGraphPack(配列) -> PolygonPack
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251 task_create_pp = manager->create_task(TASK_CREATE_PP);
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252 task_create_pp->add_inData(sgpack, sizeof(SceneGraphPack));
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253 task_create_pp->add_param((uint32)ppack);
137
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254 #else
157
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255 // SceneGraph(木構造) -> PolygonPack
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256 task_create_pp = manager->create_task(TASK_CREATE_PP2);
140
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257 task_create_pp->add_param((uint32)scene_graph_viewer);
137
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258 task_create_pp->add_param((uint32)ppack);
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259 #endif
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260 task_next->wait_for(task_create_pp);
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261
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262 int range_base = spe_num;
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263 // 切り上げのつもり
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264 int range = (spackList_length + range_base - 1) / range_base;
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265
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266 for (int i = 0; i < range_base; i++) {
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267 int index_start = range*i;
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268 int index_end = (index_start + range >= spackList_length)
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269 ? spackList_length : index_start + range;
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270
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271 task_create_sp = manager->create_task(TASK_CREATE_SPAN);
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272 task_create_sp->add_inData(ppack, sizeof(PolygonPack));
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273 task_create_sp->add_inData(spackList_ptr,
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274 sizeof(SpanPack*)*spackList_length_align);
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275 task_create_sp->add_inData(&spackList[index_start], sizeof(SpanPack));
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276
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277 task_create_sp->add_param(index_start);
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278
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279 /**
133
435e0d24db39 DrawSpan のテクスチャ座標を求める部分で、width と height が逆に使われてた。
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280 * ex. screen_height が 480, spenum が 6 の場合、各SPEのy担当範囲
109
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281 * [ 1.. 80] [ 81..160] [161..240]
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282 * [241..320] [321..400] [401..480]
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283 *
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284 * ex. screen_height が 1080, spenum が 5 の場合、
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285 * [ 1..216] [217..432] [433..648]
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286 * [649..864] [865..1080]
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287 */
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288 task_create_sp->add_param(index_start*split_screen_h + 1);
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289 task_create_sp->add_param(index_end*split_screen_h);
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290
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291 task_next->wait_for(task_create_sp);
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292 task_create_sp->wait_for(task_create_pp);
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293
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294 task_create_sp->set_cpu(SPE_ANY);
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295 task_create_sp->spawn();
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296 }
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297
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298 task_create_pp->spawn();
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299 task_next->spawn();
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300 }
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301
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302 void
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303 Viewer::run_draw(void)
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304 {
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305 HTaskPtr task_next;
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306 HTaskPtr task_draw;
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307
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308 task_next = manager->create_task(TASK_DUMMY);
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309 task_next->set_post(post2runLoop, NULL);
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310
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311 ppack->clear();
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312
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313 for (int i = 0; i < spackList_length; i++) {
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314 SpanPack *spack = &spackList[i];
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315 int startx = 1;
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316 int endx = split_screen_w;
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317
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318 int start_y = spack->info.y_top - split_screen_h + 1;
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319 //int end_y = spack->info.y_top;
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320 int rangey = (start_y + split_screen_h - 1 > this->height)
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321 ? this->height - start_y + 1 : split_screen_h;
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322
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323 while (startx < this->width) {
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324 if (spack->info.size > 0) {
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325 // Draw SpanPack
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326 task_draw = manager->create_task(TASK_DRAW_SPAN);
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327 task_draw->add_inData(spack, sizeof(SpanPack));
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328 } else {
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329 // Draw Background (現在は塗りつぶし)
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330 task_draw = manager->create_task(TASK_DRAW_BACK);
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331 task_draw->add_param(0xffffffff);
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332 }
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333
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334 for (int k = 0; k < rangey; k++) {
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335 task_draw->add_outData(
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776eca0daa02 texture load use hash table
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336 &pixels[(startx-1)+this->width*(k+start_y-1)],
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337 (endx - startx + 1)*sizeof(int));
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338 }
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339
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340 task_draw->add_param(startx);
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341 task_draw->add_param(endx);
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342 task_draw->add_param(rangey);
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343 task_draw->set_cpu(SPE_ANY);
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344 task_next->wait_for(task_draw);
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345 task_draw->spawn();
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346
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347 startx += split_screen_w;
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348 endx += split_screen_w;
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349
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350 if (endx > this->width) {
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351 endx = this->width;
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352 }
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353 }
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354 }
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355
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356 task_next->spawn();
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357
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358 frames++;
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359 }
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360
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361 void
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362 Viewer::run_finish(void)
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363 {
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364 if (this_time != start_time) {
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365 printf("%f FPS\n", (((float)frames)/(this_time-start_time))*1000.0);
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366 }
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367
137
6cf991f28c6c SceneGraphPack の代わりに、今は SceneGraph をそのまま使う様に設定。
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368 scene_graph->delete_data();
140
861271089c43 add Controller
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369 scene_graph->controller->close();
137
6cf991f28c6c SceneGraphPack の代わりに、今は SceneGraph をそのまま使う様に設定。
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370 delete scene_graph;
109
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371
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372 quit();
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373 }